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Fenris and Carver on Nightmare


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#1
TMA LIVE

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Out of all the other characters, these two I have the hardest time figuring out what to do. Most of their attacks seem to do friendly fire when they fight enemies. Which sucks when they're fighting enemies right next to you or you companions. Unless you're getting all the enemies away from your party, and attacking Fenris, he's always going to accidently kill a companion who just happens to be next to or behind an enemy. I had to disable his main attacks in tactics, which leaves him with mostly with the crappy basic attack. Is there any videos on how to use them on Nightmare?

#2
SuicidalBaby

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if you are going to use a 2h warrior on nightmare, it is recommended that you do not use any other melee characters. Limit their use of special attacks to those that exploit CCC. Have your mages trigger his attacks off the brittle effect they apply while having the 2hwarrior apply an upgraded Rally while having damage increasing sustained abilities.

Please be aware of the Sunder Bug as it does hamper the effectiveness of 2h warriors since the latest patch.

There is a hands free Fenris build in the compendium, link is in my signature.

#3
Mocker22

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Fenris is at his strongest when using basic attacks. He took a really hard hit with the laest patch though. Concentrate on vanguard and his personal tree for great passives. 2h tree I take most later on. Sunder Giants, Reach and mighty blow are good (when sunder gets fixed) and I d like scythe. Upgrade mghty blow and scythe later on for brittle exploit.

#4
Skydiver8888

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I usually spec Fenris to tank (when I am not a warrior) because i'm so sick of aveline.... His magic resistance/mitigation is so high without taking any weird routes with his spec that I (or my mages if I'm a rogue) can happily nuke away without fear of friendly fire. Even walking bombs barely touch him.

This means I have ZERO points in the 2h tree for him, though. he will never friendly fire anyone with just the basic attack, can hold agro (bring a rogue for goad, too), and once you get the end talents that up his stamina and speed on every kill, he actually does great damage, too.

When I use him as a tank, my CCCs are disorient and brittle based, and i don't really worry too much about stagger.

I still am trying to figure out if I can set up his tactics to attack any targets that are a set range away from any other melee characters, but i'm not really sure if that's possible. 

Bioware, if you read anything here, please for the love of the Maker, add a "not" command to tactics!"  As in Enemy: NOT being attacked by Hawke, etc....

Modifié par Skydiver8888, 27 juillet 2011 - 05:10 .


#5
SuicidalBaby

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sky, look at the build in the compendium. the tactics may have your solution.

#6
Eudaemonium

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SuicidialBaby wrote...

sky, look at the build in the compendium. the tactics may have your solution.


I used a modified version of your Fenris build/tactics for Carver during my Legacy playthrough, and I don't think he FF-killed anybody once, I was quite shocked. Which was especially shocking since I had Avelien as well and the two were always very close together. On my first nightmare run he kept 1-shotting her with Mighty Blow. That was awkward when I was trying for the Unstoppable trophy =P.

#7
SuicidalBaby

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yeah, that build took quite a few drafts to get right as I was looking to completely prevent the unavoidable inevitable result of letting a 2h warrior run around with abilities active through tactics. Realizing that his triggers and direction could solely be based off who and where you placed your brittle allowed for the perfect amount of control and still allowed the character to be productive.

The only thing I still carry a grudge about is the fact that uncontrolled companions do not use their closing attack during auto-attack as they do when the game takes control of their actions during the fade.

#8
Skydiver8888

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i....think i love you. I love fenris and hate having to gimp him to bring him along.

Oh man, might have to tweak my plans for my rogue playthrough now...

ps. on a totally unrelated note re: Varric vs. Sebastian. i always thought Varric was better, too, until I played through with Seb set up as Arelex suggested...and whoa.  I think the power lies in the ability to change his weapon.  not sure. 

Modifié par Skydiver8888, 30 juillet 2011 - 02:19 .


#9
SuicidalBaby

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yeah, having the open option with the bows is good. Varric relies on the rune options and speed, his auto attack is what you're focusing on. Sebastion ends up with a more open ended build and more likely to have archery as a mainstay aside from his personal 45% damage debuff.