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Legacy: Bravo, Bioware.


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#1
Noob451

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 Just finished Legacy, although it was on the short side, I did have a lot of fun with it and found the story very interesting.... I'm wondering how/if this relates to the story of awakening.

thoughts? comments?

#2
Jessihatt

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Took me 4 hours to do everything and get everything.
I enjoyed it :happy:
Liked that you had to choose a warden to side with and the party banter was funny as always.
Also nice that Hawke didn't know a thing about wardens and the calling.
Liked the genlock alphas (meaning I HATEDDD them, as you should, stupid shields)
Love my new armour and the scene with sibling/mother.
Storyline was good and open to continuation in another DLC.

But I love bioware anyway. They make great games.

#3
PsilliasToo

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Genlock Alphas are *very* weak on their backside. Rogue's pretty much own them. 1 Backstab + 1 Twin Fangs == Dead Genlock Alpha.

#4
Loyal Tevinter

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I also found Legacy very enjoyable. It took me 3 hours to complete on my first run but that included exploring, fighting, etc..

#5
Greed1914

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About 3 hours for me. This was some solid DLC. I know that when I played Bethany mentioned that the Wardens had encountered a darkspawn like this one. The relation to the Architect makes me very curious. It seemed like he was just recently awakened, but maybe he was also an ancient magister?

#6
KotorEffect3

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Very good DLC

#7
pagerunner

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Yes -- other than some boss battle frustration, I loved this. Really solid from the story perspective.

#8
ColumnarPower

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Noob451 wrote...

 Just finished Legacy, although it was on the short side, I did have a lot of fun with it and found the story very interesting.... I'm wondering how/if this relates to the story of awakening.

thoughts? comments?

Couldn't agree more.  I'm still not sold on the idea of Hawke versus choose your own Hero of Ferelden (which is kind of ironic, given that I can't imagine playing Mass Effect as anyone other than Shepard), but Legacy is a shining example of the kind of storywriting you can get when you combine "everyone plays the same character" with the greater world that Bioware created for the Dragon Age series.

Could have been longer and I would have liked to be able to get finish the new armour set earlier in the DLC, but those are relatively minor beefs.  On the whole, it was very well done.  Bravo, Bioware.

#9
Mongerty2

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I can pretty much echo all the sentiments here.

Surely I was not the only person who got all tingly when Anders name drops "The Warden Commander" and the decision made in Awakening. It was a nice touch since the situation mirrored that expansion.

#10
Pinely

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I quite enjoyed it. The story was nicely done, albeit a little slow to start. I was hoping that I'd actually, y'know, get attacked by the Carta instead of it just being referenced. Standing there in the middle of desert felt a bit odd, but it recovered nicely once you got into the actual prison.

I loved the encounters, particularly both of the Alphas and the final boss. I also liked the puzzle, particularly since I suspect I missed something the first time around, which is a good quality in a puzzle.

The armor is fantastic, although I am less enthusiastic about the Key. I liked that I got to choose how the key evolved, but I'm just not big on how the model looks for the Greatsword and Staff. The armor is just amazing looking, regardless of class. If we play wardens in DA3, they need to put this armor in.

#11
ColumnarPower

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Mongerty2 wrote...
Surely I was not the only person who got all tingly when Anders name drops "The Warden Commander" and the decision made in Awakening. It was a nice touch since the situation mirrored that expansion.

Interesting.  Almost makes me wish I hadn't apparently whacked Anders during my playthrough.<_<

#12
pagerunner

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dpoulton wrote...

Mongerty2 wrote...
Surely I was not the only person who got all tingly when Anders name drops "The Warden Commander" and the decision made in Awakening. It was a nice touch since the situation mirrored that expansion.

Interesting.  Almost makes me wish I hadn't apparently whacked Anders during my playthrough.<_<



yeah.  There's aaaaaaall sorts of interesting stuff with Anders - he's well worth bringing along if you can.

I'm really going to have to see what the other party banter options are in this thing, though, since it sounds like there's a whole lot of good stuff in here.  :)

#13
reddesert

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I found it disappointing that there was only 3 hours of play time. Otherwise it was a good three hours:)

#14
Myusha

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Amazing. Better then all other DLC

#15
Lisa_H

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I just loved this DLC, one of the best ever

#16
Apathy1989

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Best Dragon Age DLC yet. I wish Dragon Age 2 was this quality throughout.

#17
miskatonica

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I'm surprised no one else has commented on how beautiful this DLC is, aesthetically speaking! I'm definitely going to go back in and cap like crazy the next time I play through this quest. There's a lot of nice setting stuff with the lighting and other little details that I'd like to go over again.

I really loved the outdoor areas-- having been in a similarly dry, dusty environment (Egypt, to be specific) I can say they definitely got the atmosphere across. I kept craving a tall glass of cold water. :)

Also, can I just say it was wonderful to play through a completely different set of maps? 8D I hope future DLCs add to the world's depth and story in the way that Legacy did. 

Modifié par miskatonica, 27 juillet 2011 - 10:41 .


#18
UltraBoy360

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miskatonica wrote...

I'm surprised no one else has commented on how beautiful this DLC is, aesthetically speaking! I'm definitely going to go back in and cap like crazy the next time I play through this quest. There's a lot of nice setting stuff with the lighting and other little details that I'd like to go over again.

I really loved the outdoor areas-- having been in a similarly dry, dusty environment (Egypt, to be specific) I can say they definitely got the atmosphere across. I kept craving a tall glass of cold water. :)

Also, can I just say it was wonderful to play through a completely different set of maps? 8D I hope future DLCs add to the world's depth and story in the way that Legacy did. 


Totally agree. The new art style really came into it's own in this game, props also to the cinematic guys/gals as I thought the cut scenes were fantastic.

I played on nightmare and found it pretty tough. All in all my playtime came in at just under seven hours, so well, well worth the money for me. The relationship between Carver and Hawke (great IMO in the main game) was fantastic. I loved the final scene - kudos to the writers as well. Just brilliant. 

#19
LaidGenie

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i finished my first play through this morning on casual (after getting my butt handed to me by the end boss last night... my excuse it was one in the morning and i was dog tired lol). i enjoyed the dlc a great deal and loved the different areas and the scenery, you can see that there was a lot of time and effort put into the whole thing as well as the fact that the developers actually listened to the players. Over all i think it was worth the money i paid out (hubby did actually... bless him for feeding my Dragon Age addiction) and am looking forward to taking different companions through to see what they throw back and forth.

Well Done Bioware... you did us proud

#20
Yuqi

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I'm only halfway through Legacy,and I agree with the above statements.
WELL DONE BIOWARE!

#21
TOBY FLENDERSON

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Would have been epic if after Meredith or Orsino went "the master will kill you, you will bow before Corypheus" before they died. That would have almost redeemed the final act if we realize we had been duped the whole time. Then we would link back up with the Wardens and take out Corypeus.

By Wardens I mean every living character from the past, you arrive in the mountains to find Sigrun (Who upon arrival Varric calls Bianca and she says that was never her name "I've had enough of pervy dwarves for one lifetime) and seeing Oghren behind her. Off to one side is the Architect and some of his disciples, Nathanial and Zevran keeping watch from a tower. In the center of the camp stands Stroud who passes on the Warden Commanders orders to you and lays out the battle plan for the assault on the prison.

All the former characters talk and banter. The player is informed two teams will spear head the assault on the prison, one warden team and Hawke and his chosen companions. Hawke than chooses his team and chooses which Wardens to assist him and what role they will play. Gameplay becomes switches between the teams leap frogging up the tower to Corypeus, with the final show down being similar to the Meredith fight with companions and wardens appearing over time. Corypheus goes down and you are awarded a suit of Warden armor.

The war Corypeus started is destroying world, what his ultimate goal was is unknown, hinted it might be to become a new kind of god. Stroud explains that the Warden Commander couldn't be here because Valenna (or another warden if dead) had found another of the Architects kind and the Warden took her and some other Wardens to deal with him in Orlais, giant set up for DA3.

Modifié par TOBY FLENDERSON, 27 juillet 2011 - 12:24 .


#22
Macropodmum

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Have to echo the "Well Done Bioware" sentiment. Has taken me around 7 hours to get through so I didn't think play time was too short especially being that I played Witch hunt in under an hour. It really added something to the game, and left me with more questions. As mentioned the new scenery was great and the party banter was greatly improved and refreshing. Had quite an enjoyable play experience and many a giigle as well, I look forward to playing through it again.

#23
Huntress

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I love it, Ander as Li.. omg couldn't stop laughing after.. lol, anders: thank you love.. lol
Going to play my rogue now, still need to romance someone.. not sure who tho arg! My rogue looks like Beth so I don't want to go Bi.. rofl.

#24
The Earl Of Bronze

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Really enjoyed the DLC, the fights throughout were excellent, the puzzles were fun as well. The story had me interested throughout.

Look forward to anymore DLC.

#25
Nauks

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This was a wonderful step toward future quality DA2 DLCs!
Having just finished it (6 hours :D I do tend to walk everywhere and triple check everything) my opinion might change, but my initial response is all good, very good in fact.

-The new areas were beautiful and thoughtfully designed, the enemies were interesting and over all proved a nice challenge, especially the end fight, hats off on that one, very impressive.
-The dialogue was stellar, as was the sheer amount of it, also little things like the new party banter, always a plus, the little things that tie it together.
-A new class speciffic weapon is always cool, I thought the customising was done reasonably well, in some ways I wanted more say in the outcome (like what kind of auto-attack damage the staff would do etc) but the way it was done was satisfactory still.
-The story of course, was very engaging to the end, AND satisfying a lot of community speculation about Corypheus and The Architect being Magisters-turned-original-darkspawn, very very cool :o

Eagerly awaiting what comes next.