if you were a band who had the ability to write great, intricate songs, and you worried what the fans wanted, and you started to change your approach to songwriting everytime someone on your forums complained, your band would be lame.
Devs, of all companies need to stop adjusting their games based upon spazballs who hang out on forums.
i love DAO and i love DA2. some day, if a loud minority made bio care about their opinion, and changed their game philosophies, i would be disappointed.
if the loud minority got their wish, we would be playing "the witcher, origins too"...
and to tell you the truth, i have played and enjoyed DA2 way more than both witchers combined. so bioware is doing something right, maybe not for everyone, but for someone like me who has been here since before Baldur's Gate launched, and everything since, that counts for something...
Developers should stop listening to "fans".
Débuté par
robotnist
, juil. 27 2011 01:36
#1
Posté 27 juillet 2011 - 01:36
#2
Posté 28 juillet 2011 - 08:10
We do, and we're not. What a lot of folks arguing for/against fan feedback seem to forget is that, no matter what people say, and no matter loudly, proudly, often, or reasonably or unreasonably they say it, we are the ones who have to do the work of implementing the ideas into an actual game product. As such, we will always have the final say as to what feedback we do or do not integrate into the product.JrayM16 wrote...
Either way, Bioware should take fan feedback seriously, but not be governed by it.
And we're not stupid, either. Sure, we may not always agree with the fan community, but we are human, and occasionally we will make mistakes or misjudge what people want or how well a given feature or game will be received. But as long as we learn something in the process, and as long we get reasonable, well-written and constructive criticism from our fans and gamers who are into BioWare games, we can do better the next time around.
take a look at the Dragon Age cycle for an example. After DAO, we got a lot of feedback from folks who liked and didn't like what we did. Combat's too slow, lore is great, this character sucks, that character's great, too long, not long enough, too brown, too linear, omg dragons!, etc. You get the idea. So we release DA2 with some of that feedback in mind and we get a lot more feedback, both positive and negative: awesome combat, waves suck, nice story, terrible story, yay Varric, that was seriously the ending?, reused maps blow chunks, omg dragons!, and you get the gist.
So we took that feedback into consideration and released Legacy DLC, which many people believe is a good step in demonstrating the commitment to quality and making things better for our fans. And we will continue to get better, based on both what you guys like and don't like, but remember, regardless of what the internet tells you, it is possible to disagree with and dislike something we do without it being THE WORST THING EVAR THAT WILL DESTROY RPGs FOR ALL TIME, just as it is possible for you to agree with and like something we do while still acknowledging its flaws.
To sum up: yes, we will continue to listen to our fans. No, we will not listen only to fans.
#3
Posté 29 juillet 2011 - 11:51
Let's get this topic back on track, please. Thank you.





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