Modifié par nitefyre410, 27 juillet 2011 - 04:01 .
Developers should stop listening to "fans".
#26
Posté 27 juillet 2011 - 04:00
#27
Posté 27 juillet 2011 - 04:00
That was sort of my point. He changed the game to be more in line with his personal style and the feedback was more or less used as an excuse to do so.Savber100 wrote...
Atakuma wrote...
Laidlaw wanted them.Savber100 wrote...
Bioware needs to be able to discern the root cause rather than use fan complaints as an excuse to make vast changes that no one wanted.
Honestly I don't know what Laidlaw wants but I know he's not actively thinking "hm, what's the best way to ruin DA?"
He's a good designer but his STYLE is more akin to games like Jade Empire and more action RPGs not tactical RPGs like DA.
As a result, the request for better combat was taken as a valid complaint to make everyone in DA2 fight like JE NPC wannabes.
#28
Posté 27 juillet 2011 - 04:01
leonia42 wrote...
If they didn't listen to their fans, I don't think Legacy would have been half as successful. They took a lot of the right and good feedback into account.
Bolded what I added
Cause the key is listening to the right feedback from fans. Honestly some of the feedback I have seen is good and some i have see has let me looking like this
#29
Posté 27 juillet 2011 - 04:02
Please drive through, thank you. Next!
#30
Posté 27 juillet 2011 - 04:10
I'm not spamming . This guy's thread is pointless.OdanUrr wrote...
@PinkDiamondstl: Please stop spamming.
#31
Posté 27 juillet 2011 - 04:34
#32
Posté 27 juillet 2011 - 04:35
PinkDiamondstl wrote...
I'm not spamming . This guy's thread is pointless.
If that's the case, I'm sure a dev or a mod will lock it pretty soon.
#33
Posté 27 juillet 2011 - 06:36
If fans were being heard, we wouldn't have a masterpiece like Daikatana.
#34
Posté 27 juillet 2011 - 06:40
Modifié par Stanley Woo, 27 juillet 2011 - 04:24 .
#35
Posté 27 juillet 2011 - 07:46
#36
Posté 27 juillet 2011 - 09:09
Game Design should be only as collaborative as any fan/creator dynamic. Ultimately, BioWare needs to make games that creatively satisfy BioWare.
#37
Posté 27 juillet 2011 - 09:13
#38
Posté 27 juillet 2011 - 09:25
ItsTheTruth wrote...
If they listened to fans, then why DA2? Most of the players who loved DA:O never asked for those changes in the first place.
Well, now we get into the sticky wicket of "My side of the fanbase is better than yours".
#39
Posté 27 juillet 2011 - 10:27
Modifié par Stanley Woo, 27 juillet 2011 - 04:25 .
#40
Posté 27 juillet 2011 - 10:34
Let's see here, BW suddenly makes a completely different game, for a completely different audience, and publishes it as the sequel to their best received game ever, what was the plan?txgoldrush wrote...
Bioware needs to keep going the direction they want to go and innovate the series, and going back to Dragon Age Origins is the worst thing they can do. Its like giving up because everything didn't work out as they planned.
I agree with the OP. Developers need to have their own vision of the game and why it would be fun to play it. But there's a big problem with that in big corporations, and that is that where market research suggests there is a big market, is much more important. So the developers end up doing a game they don't have any personal understanding for anyway, on the assumption that it's what suits a large number of gamers.
Regardless, the big mistake this time was to release a new game as a sequel it wasn't. And that is actually dam stupid marketing. So stupid that it's completely mindboggling. If it weren't for that it's not the first time EA does something that is totally incomprehensibly stupid...
Thankyou for stating this popular and rational misconception. I myself was one of those who first posted that the short development was to blame for faults. In my defense is that I used it to defend Laidlaw in threads that were unnecessarilyPlus, except for the repeating and recycled dungeons, DAII's flaws are simply exaggerated, while DAO's are glossed over. And really the #1 problem is that the game was rushed, far more than either gameplay or story problems. It was the world design that was responsible for 95% of the games problems.
hostile. And also that it's actually true - many perceived flaws in DA2 really are there due to lack of time.
But here's the shocker: None of that was the #1 problem with DA2.
The number #1 problem with DA2 was that the DA:O fans didn't like the game. They hated it for what it was, and they hated it for what it did to DA.
They looked to DA to provide classic party-RPG. Regardless of any speculations in the general profitability of leaning towards JRPG or action games, that's not what the DA audience expected for a sequel. And a good deal of them actually utterly despise those kinds of games. On the basis of this, it doesn't matter if DA2 is a good game or not, or what flaws it has or has not.
A rubbish statement void of substance. DAO was a unique game, so how can it possibly be "generic"? If there is anything that is generic, it's the ridiculous anime style of DA2. And what exactly is "conservative" about DA:O? And what is not "conservative" about Donkey Kong gameplay with emphasis on bosses, hitpoints and loot? Or Final Fantasy movies? Over the top animations? Quite old. Old, old, old!DAO was so generic and so conservative that it would really kill the series to go back to it.
...And quite bad as well.
Now, finally, there is the sheer success of DA:O. Let me ask you a question: Where would CoD or Sims be today, if the developers had figured that doing a sequel in the same spirit as the first game "would really kill the series to go back to it"?
Modifié par bEVEsthda, 27 juillet 2011 - 11:09 .
#41
Posté 27 juillet 2011 - 10:47
mrcrusty wrote...
astrallite wrote...
You are right OP. Fans just hold back creative genius.
If fans were being heard, we wouldn't have a masterpiece like Daikatana.
John Romero made you his b****.
Suck it down.
That was one of the biggest fails of gaming world.
Wow Daikatana ,attack of the evil frogs... Even pirates didnt bother with it.
#42
Posté 27 juillet 2011 - 11:22
Edit: Also Legacy was a step in the right direction based off fan feedback as well.
Modifié par Aaleel, 27 juillet 2011 - 11:24 .
#43
Posté 27 juillet 2011 - 11:37
#44
Posté 27 juillet 2011 - 04:18
When I asked on another forum whether to buy origins last summer, the two-three posters below me would say yes.
#45
Posté 27 juillet 2011 - 04:41
Such as?leonia42 wrote...
If they didn't listen to their fans, I don't think Legacy would have been half as successful. They took a lot of feedback into account.
#46
Posté 27 juillet 2011 - 04:48
#47
Posté 27 juillet 2011 - 04:53
It's complicated, and it would be foolish to take an absolutist way or another. There is a measurable degree to follow, it is very important to identify the desires of his fans, see what we can do for them, which can make them happy and add to the love and loyalty for a production .
And at the same time to follow his own path, sometimes contrary to the wishes expressed. Sometimes it's instinctive, intellectual, or in terms of realism with respect to capacity constraints.
M2 is the example that we shouldn't always take seriously the words of the fans.
He was accused of things that had been requested before.
That said I think fundamentally wrong to say that DA2 is the major result of what has been asked by fans. No, it's the opposite. Bioware wanted to change because they felt it shouldn't stagnate on success. They were right or not to change everything, whatever, but many change are born from their own will.
Yes, indeed, they wanted to satisfy some wishes of fans as well. For example, for combat. And it seems to me that many people were happy.
#48
Posté 27 juillet 2011 - 04:53
They made a sub-par product and people want them to do better.
They could ignore them and just keep thinking everything is fine... but I doubt it will happen after the response to DA2.
#49
Posté 27 juillet 2011 - 05:02
I am not enjoying that experience and have no desire whatsoever to FORCE MYSELF to play through it again... especially with all the horrible boss fights and ridiculous moves or scripted events that were made.
This DLC itself isn't even all that good.
#50
Posté 27 juillet 2011 - 10:07
Jerrybnsn wrote...
The direction for DAII was already decided ten months before Origins was released. That's why the lead designer from Origins declined to make the sequel with EAs vision. Laidlaw said he would do it their way. Hence, the "We are going after CoD fans" and "We''ll be more streamlined like the ME series". This was all done and set in stone before Origins became Bioware's greatest hit. So, no, they weren't listening to fans at all when it came to DAII.
You have anything to back that up? It'd be pretty freaking weird for a company to sink costs into developing a sequel before the first game was even finished, with no real indication of how successful it would be.
As for Laidlaw, he's not my #1 favourite guy at the moment, but it doesn't ring true that EA said "...do something like this" and he rolled over like a ****cat. Laidlaw has a background in more action-driven RPGs and Bioware as a general rule has been adding more action and pace into games for several years. My guess is he took what he believed would improve the franchise and did the best he (and the entire team) could do in the time they had.
For some people, it worked. For others, it *could* have worked - but didn't. Laidlaw still clearly believes it can work, he's said so several times and though this contributes to him not being my favourite person, I at least admire the courage of his convictions...and for my own sake, I hope he's right.
bEVEsthda wrote...
The
number #1 problem with DA2 was that the DA:O fans didn't like the game.
They hated it for what it was, and they hated it for what it did to DA...[its] not what the DA audience expected for a sequel.
I'm not sure if that was the #1 problem with DA2, but it is the underlying cause of the emotion and fury behind a lot of the complaints about DA2 and, ultimately, the rift that its caused in the fanbase. Or technically fanbases, as it seems clear that there are camps of DA2 lovers and DA2 detractors (of whom a significant number are huge fans of DA:O), each furiously trying to influence Bioware to;
[1. Make DA3 more like DA:O]
2. Do whatever, as I didn't put any points in coercion
[3. Make DA3 like DA2]
Modifié par Wozearly, 27 juillet 2011 - 10:08 .





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