txgoldrush wrote...
A) news to BGII, KOTOR and ME2 that DAO is Bioware's "best" recieved game ever.....it wasn't.
And when was the marketing for DA games ever good...wasn't DAO's Marilyn Manson marketing criticized?
Then the #1 problem is not DAII, but the fans of Origins who want the same things over and over again. The same conservative style, the same gameplay, the same style of characters, the same story. If Bioware listened to them, everything would be THE SAME. Why can't fans be open minded? I don't think Bioware should cater to fans that don't accept change.
C) And how is DAO "unique"? Its far from it. It follows Bioware formula strongly....lets see, you join or a part of a special organization (gee, Grey Wardens, are they like Jedi, Spirit Monks, or Spectres) you are chased by an evil organization or bad guy, your life is shattered in an attack early in the game, you have to do four main major quests in the mid game. Add on top the ridicoulous cliched storyline of save the world against the evil orcs, have the same Bioware style characters that resemble their characters from the past, and have a gamplay system that innovates nothing, and is done better before (FFXII's special edition for example). Hell, look a JRPG INSPIRED DAO's COMBAT!!!! Those stupid JRPGs...lol
How is DAII art style generic? How is it anime? Really what DAII's art is concept art coming to life without being mad e more realistic. Its fine and Legacy truly shows that its the way to go.
And where is CoD and The Sims today? Facing diminishing returns and backlash. Look at all the criticism Activisio is taking for styming innovation. Look at the Guitar Hero series. Why? Because its the same old same old. Look at Pokemon, while its still popular, its no where near as popular as the first two generations.
Really, Wind Waker and Twilight Princess proved how completely idiotic fan bases are. Remember the "Celda" controversey when cartoon Link was intorduced the first time. Because idiot fans wanted Ocarina of Time all over again. Then the games release shut them the hell up, especially about its art style. Then comes Twilight Princess, pure fan service. After incredible hype before and during release, the game truly showed what it was. A cliched by the numbers Zelda that didn't stand the test of time and was even surpassed by a more innovative Zelda style game in Okami in acclaim. Even the creator wasn't happy with Twilight Princess. And look which game won GameFAQs game of the decade....Majora's Mask, the most oddball and progressive Zelda game.
(Umm,.. Relax. You come across as a child in a tantrum...)
A: It was the best received. I didn't say it is.
You also failed the comprehension test. I said DA2 was a different kind of game for a different audience. Your failure to grasp this point is probably because you belong to that different audience. This carries over to B.
B: Nobody said anything about exactly the same. You're just arguing against views you yourself make up and project on people. People expected a sequel, it's all. A sequel as in the same spirit and aimed at the same audience. DA2 wasn't. It's a different game aimed at people like you.
C: DA:O is unique in that there isn't any other game like it. As for your attempts to contrieve a "formula" - even if it had been successful instead of pathetic, it wouldn't have proven anything. You see, neither "saving the world" nor being structured into four parts is anything bad or anything that makes anything bad.
Now as for "art style", If you mean the (sometimes sketchy) water color effect of the DA2 graphics, I kinda like that too, a little. I certainly don't object to it. But a lot of people don't like it. Anyway, what I don't like are the designs. Too nonsensical, too childish.
Everything has an end. That fact is hardly a viable argument, regarding CoD and Sims. They're still franchises that has been around a long time and made a lot of money, simply by understanding how NOT to do a sequel. We don't even have to consider if they really know how to make a good sequel. And still sell better than DA2. Frankly, you're not being rational here.
I'll refrain from commenting the last part of your outburst. Just as I won't further comment your: "
Then the #1 problem is not DAII, but the fans of Origins" Seems unnecessary, somehow.