xkg wrote...
Wozearly wrote...
Jerrybnsn wrote...
The direction for DAII was already decided ten months before Origins was released. That's why the lead designer from Origins declined to make the sequel with EAs vision. Laidlaw said he would do it their way. Hence, the "We are going after CoD fans" and "We''ll be more streamlined like the ME series". This was all done and set in stone before Origins became Bioware's greatest hit. So, no, they weren't listening to fans at all when it came to DAII.
You have anything to back that up? It'd be pretty freaking weird for a company to sink costs into developing a sequel before the first game was even finished, with no real indication of how successful it would be.
From Lead Designer of DAO:
We were nearing the end of active work on design content for Dragon Age… there was still a lot more bug fixing/polishing/ and fill-content generation ahead but the core plot/writing and level design was finished. My work was rapidly shifting into that of reviewing what the team had put together.
Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be.
http://blog.brentkno...08-summer-2009/
I was wondering when someone was going to quote from Brent Knowles in a horribly out of context way.





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