txgoldrush wrote...
Talk about JRPG influence...lol...why not rip one off.....
And lets not forget the Hellforge Bioware Cliche chart when it comes to narrative. Yes, DAO is a new franchise, HOEVER, it borrows heavily from other past Bioware games so it loses its identity as a new franchise.
And how is DAO not cartoonish...it has the same disbelief And DAO has a hail of arrows ability as well, so much for that games "realism". If you want to talk dark and gritty, DAII is FAR darker than DAO, especially in its narrative tone. And DAO didn't railroad???? It railroaded except that you had four train stations to pick from in the mid game.
Funny how you mention Nintendo when they are the most innovative company in gaming......
And how does DAII innovate....
Well the friendship rivalry meter allows you to have more character development paths and now more than ever, you can disagree with a party member without them leaving or losing approval with you so you lock their character quests or development. Bioware should expand on this idea by offering alternate companion quests for friends and rivals instead of one.
For Bioware only innovation, it breaks the formula that games past had almost completely. Also the tone is not triumphant like the other games.
When I wrote my piece, I was pretty sure your response would yet again be something like this. In fact I would have been prepared to bet a good deal of money on it. I made the effort anyway. I did my part. If not for you then for someone else.





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