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Developers should stop listening to "fans".


180 réponses à ce sujet

#176
nitefyre410

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hornedfrog87 wrote...

There's two thought processes every fan should know: 1) Fans make developers and games successful, 2) but fans do not create the games. Unfortunately, most fans seem to overlook the latter thought process. As fans we dictate a games success by consumption, do we make it great? No, developers do this. Why, you must ask? Simple, because we weren't the brilliant ones who created these games that would draw millions globally in entertainment, let alone cause numerous to paint artwork, craft replicas and wardrobes, and own forums that teem by the thousands of users. It is easy to chastise a company for not running the way you would like and to compare it to others, but unfortunately this is what happens. The TC hit this nail right on it's head. I fear most gamers today have become a little too self-entitled and a little too prideful in their self-proclaimed power. Make no mistake, both Skyrim and Witcher 2 are excellent RPG's, but these are forums for Bioware. Let's repeat this. Bioware. With that said, I hope DA:3 is more about what Bioware creates and chooses to implement rather than what the "fans" and EA say. They created the marvels we know and love, we simply gave them the funds. I've been on board with Bioware since Baldur's Gate and have enjoyed the ride to present. I am a fan.

 


If I could put in gaint blink  30 pt font I would...  becasue this is full of nothing but win.

#177
resevil67

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In my opinion, in alot of aspects of gameplay, DA2 is much better and inproved upon over DA:O. The new animations and flashy combat moves are a nice change of pace from the slow more dull combat of DA:O (and dont get me wrong, origins is an awesome game, im not bashing on it). My issue with DAO was the sheer overpoweredness of some skills and spells. Especially of the mage class. A party of mages in origins would fair alot better (any range combat to be exact) then any melee or warrior style fighter, it had no balanace and became highly annoying to me. In DA2 it feels alot more class balanced. Yes mages are still strong now, but not to the point where they dont need someone to take alittle bit of damage so they dont get owned. Yes rouges can tear down bosses and elites really quick, but against numerous mobs, a 2 handed warrior will level the field way quicker. Yet the 2 hander suffers with bosses and elites and takes em forever to kill them.I like that feeling of balance way better then the overpoweredness of archers and mages from DA:O.

Basically what im saying is, Bioware seemed to have made a step in the right direction in correcting combat and gameplay, and due to EA rushing them, dropped the ball in level and area design and had to rehash environments.  Being an opinion and everyone is entitled to their own. Storywise I like both equally. One a hero approach, one much more political and more about an individual. The only thing i dont understand is why people are saying combat should go more back towards origins, balance was a thing origins needed, that DA2 greatly inproved upon.

#178
Ryllen Laerth Kriel

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I thought DA 2 was proof enough that the developers stopped listening to fans. Posted Image

They were trying to get a new audience afterall.

#179
Wydi

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resevil67 wrote...
The only thing i dont understand is why people are saying combat should go more back towards origins, balance was a thing origins needed, that DA2 greatly inproved upon.

Because the things you mentioned are only one side of the coin. The flip-side is that it's so much more hack'n'slashy, with far less tactical possibilities, combats that make you feel like every one of them is a heart attack, the respawning waves of enemies,...
A careful combination of those two mechanics would be the best way to go. :)

#180
Ianamus

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hornedfrog87 wrote...

There's two thought processes every fan should know: 1) Fans make developers and games successful, 2) but fans do not create the games. Unfortunately, most fans seem to overlook the latter thought process. As fans we dictate a games success by consumption, do we make it great? No, developers do this. Why, you must ask? Simple, because we weren't the brilliant ones who created these games that would draw millions globally in entertainment, let alone cause numerous to paint artwork, craft replicas and wardrobes, and own forums that teem by the thousands of users. It is easy to chastise a company for not running the way you would like and to compare it to others, but unfortunately this is what happens. The TC hit this nail right on it's head. I fear most gamers today have become a little too self-entitled and a little too prideful in their self-proclaimed power. Make no mistake, both Skyrim and Witcher 2 are excellent RPG's, but these are forums for Bioware. Let's repeat this. Bioware. With that said, I hope DA:3 is more about what Bioware creates and chooses to implement rather than what the "fans" and EA say. They created the marvels we know and love, we simply gave them the funds. I've been on board with Bioware since Baldur's Gate and have enjoyed the ride to present. I am a fan.

 

Why do people think that Bioware are like the struggling artist who does things out of love for their work? At the end of the day they make games to sell and make money. They will always choose what they think will sell the most copies, which is what they think the customers want

Modifié par EJ107, 04 août 2011 - 12:36 .


#181
Cyne

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EJ107 wrote...

hornedfrog87 wrote...

There's two thought processes every fan should know: 1) Fans make developers and games successful, 2) but fans do not create the games. Unfortunately, most fans seem to overlook the latter thought process. As fans we dictate a games success by consumption, do we make it great? No, developers do this. Why, you must ask? Simple, because we weren't the brilliant ones who created these games that would draw millions globally in entertainment, let alone cause numerous to paint artwork, craft replicas and wardrobes, and own forums that teem by the thousands of users. It is easy to chastise a company for not running the way you would like and to compare it to others, but unfortunately this is what happens. The TC hit this nail right on it's head. I fear most gamers today have become a little too self-entitled and a little too prideful in their self-proclaimed power. Make no mistake, both Skyrim and Witcher 2 are excellent RPG's, but these are forums for Bioware. Let's repeat this. Bioware. With that said, I hope DA:3 is more about what Bioware creates and chooses to implement rather than what the "fans" and EA say. They created the marvels we know and love, we simply gave them the funds. I've been on board with Bioware since Baldur's Gate and have enjoyed the ride to present. I am a fan.

 

Why do people think that Bioware are like the struggling artist who does things out of love for their work? At the end of the day they make games to sell and make money. They will always choose what they think will sell the most copies, which is what they think the customers want


I think it's a bit of both. Designing games is surely an art, but the final product must also be sold and thus must be flexible to the demands of the market. An artist who sells their works for a paycheck will always cut corners and make decisions that they otherwise might not have to meet consumer expectations and reduce production costs. The priority is on getting the game shipped out in time, bug free, and aligned with what the customer wants, if that coincides with the desired art direction then fantastic, if not, the direction will be sacrificed and a lamer one implented. Gaming companies after all make billions of dollars per year, have millions of customers around the world, and their customer base is amongst the most loyal in the entertainment industry. Bioware is one of the biggest. There's a lot riding on their decisions from a financial point of view, not only an artistic one. It is still an art, however, and the end result still will reflect the intentions of the designers. Whether or not that result is successful will depend, like all works of art, on the observer.