Was something wrong with your display that prevented you from noticing the obvious vacuum seals?Fixers0 wrote...
Oh it is, or could please explain to me how joker even surived the attack on the Normany when he was in vacuum.
We Can't Save Earth, We Can't Beat the Reapers
#251
Posté 27 juillet 2011 - 07:37
#252
Posté 27 juillet 2011 - 07:37
Someone With Mass wrote...
Fixers0 wrote...
Spartanburger wrote...
Fixers0 wrote...
Humanoid_Typhoon wrote...
Their argument is that there should only be 1 ending and that BW is wrong.
I rather have only 1 ending that is both consistant lore and that is supported by logic the 10 endings full off ' coolsz bros dudz'' crap.
Tell me, oh master-of-space-and-time-who-can-see-all-possible-outcomes-of-a-came-thats-still-many-months-from-release, are there any endings that are simply "coolsz bros dudz?"
If it sells, then sure
Oh wait. You haven't played the game. You don't know for sure what the ending(s) will be like.
But i do know that desingers should't shoot themselfs in the foot by insulting our intelligence base on the previous games.
So, if it sells, it's crap, but if it doesn't sell and ME3 becomes a financial flop, then it's good?
Oh, yeah, I can totally see the "logic" in that statement.
Were did i say that if it is going to sell well it's going to be crap?
I'm just saying that bioware is willing to do the craziest things in order to make their games sell
#253
Posté 27 juillet 2011 - 07:37
It makes HIM happy..eff everyone else.Someone With Mass wrote...
Fixers0 wrote...
Spartanburger wrote...
Fixers0 wrote...
Humanoid_Typhoon wrote...
Their argument is that there should only be 1 ending and that BW is wrong.
I rather have only 1 ending that is both consistant lore and that is supported by logic the 10 endings full off ' coolsz bros dudz'' crap.
Tell me, oh master-of-space-and-time-who-can-see-all-possible-outcomes-of-a-came-thats-still-many-months-from-release, are there any endings that are simply "coolsz bros dudz?"
If it sells, then sure
Oh wait. You haven't played the game. You don't know for sure what the ending(s) will be like.
But i do know that desingers should't shoot themselfs in the foot by insulting our intelligence base on the previous games.
So, if it sells, it's crap, but if it doesn't sell and ME3 becomes a financial flop, then it's good?
Oh, yeah, I can totally see the "logic" in that statement.
#254
Posté 27 juillet 2011 - 07:38
Spartanburger wrote...
Was something wrong with your display that prevented you from noticing the obvious vacuum seals?Fixers0 wrote...
Oh it is, or could please explain to me how joker even surived the attack on the Normany when he was in vacuum.
Were, i didn't see them, picture please.
#255
Posté 27 juillet 2011 - 07:38
1) He was only exposed to vacuum for a few seconds during the cutscene in question. Keep in mind that the cockpit was enclosed in an emergency mass effect field. And yes, mass effect fields can separate vacuum from atmosphere. See the Citadel docking area in ME1.
2) His head was enclosed in a sealed breathing apparatus.
3) http://imagine.gsfc....ers/970603.html
Conclusion: Joker would be very uncomfortable for the few seconds when being transferred from the cockpit to the escape pod, but he would be able to survive the ordeal. It is also not unreasonable to assume that the escape pod has a mechanism for restoring its atmosphere after launching.
#256
Posté 27 juillet 2011 - 07:39
Sundance31us wrote...
You didn't see the mask on his face and the blue barrier you had to walk through to get to him?Fixers0 wrote...
Oh it is, or could please explain to me how joker even surived the attack on the Normany when he was in vacuum.
Read the Codex, it helps.
#257
Posté 27 juillet 2011 - 07:40
#258
Posté 27 juillet 2011 - 07:40
Sgt Stryker wrote...
Fine, I'll indulge you. This time.
1) He was only exposed to vacuum for a few seconds during the cutscene in question. Keep in mind that the cockpit was enclosed in an emergency mass effect field. And yes, mass effect fields can separate vacuum from atmosphere. See the Citadel docking area in ME1.
2) His head was enclosed in a sealed breathing apparatus.
3) http://imagine.gsfc....ers/970603.html
Conclusion: Joker would be very uncomfortable for the few seconds when being transferred from the cockpit to the escape pod, but he would be able to survive the ordeal. It is also not unreasonable to assume that the escape pod has a mechanism for restoring its atmosphere after launching.
Kinetic barriers = Shields,
Try again.
Also were is the source source that Citadel uses Mass Effect fields.
Modifié par Fixers0, 27 juillet 2011 - 07:42 .
#259
Posté 27 juillet 2011 - 07:42
He plans on watching videos and reading the codex and then crying about inconsistencies.Sgt Stryker wrote...
Oh by the way, Fixers, do you intend to purchase ME3?
#260
Posté 27 juillet 2011 - 07:42
Fixers0 wrote...
Were did i say that if it is going to sell well it's going to be crap?
I'm just saying that bioware is willing to do the craziest things in order to make their games sell
As any company would.
#261
Posté 27 juillet 2011 - 07:43
"Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. "
Logic can create good math equations, good, symmetrical models of basic understandings. It is frequently not what is behind our ideals, our art, or ultimately our survival against all odds. Logic cannot produce understanding.
If you try to build a model of something you have limited understanding of, you will only continue to have limited understanding of it. Thus logic tends to not work in situations of unusual proportion and sophistication.
Modifié par Alocormin, 27 juillet 2011 - 07:45 .
#262
Posté 27 juillet 2011 - 07:44
Someone With Mass wrote...
Fixers0 wrote...
Were did i say that if it is going to sell well it's going to be crap?
I'm just saying that bioware is willing to do the craziest things in order to make their games sell
As any company would.
Then what was the point of the codex to start with?
#263
Posté 27 juillet 2011 - 07:44
Fixers0 wrote...
you think they should have thought that out before they mades the games, coordination between the gameplay and codex teams, make sense,
Unless you are making a cartoonish style video game for the mainstream gamer. then you could as well remove the codex all together.
Also if you played Mass Effect 1 melee attacks bypasses shields, as they should.
Look at this. The classic " I want to feel better than everyone else while playing video games" rant.
And I never bothered with melee in ME1, because it was so broken there.
#264
Posté 27 juillet 2011 - 07:45
Fixers0 wrote...
Then what was the point of the codex to start with?
Guess what. Things don't always turn out as they were intended.
Now, this has gone on long enough. Back to the topic.
#265
Posté 27 juillet 2011 - 07:46
To fill your brain with knowledges.who says the codex is always 100% correct.Fixers0 wrote...
Someone With Mass wrote...
Fixers0 wrote...
Were did i say that if it is going to sell well it's going to be crap?
I'm just saying that bioware is willing to do the craziest things in order to make their games sell
As any company would.
Then what was the point of the codex to start with?
#266
Posté 27 juillet 2011 - 07:47
Someone With Mass wrote...
Fixers0 wrote...
you think they should have thought that out before they mades the games, coordination between the gameplay and codex teams, make sense,
Unless you are making a cartoonish style video game for the mainstream gamer. then you could as well remove the codex all together.
Also if you played Mass Effect 1 melee attacks bypasses shields, as they should.
Look at this. The classic " I want to feel better than everyone else while playing video games" rant.
And I never bothered with melee in ME1, because it was so broken there.
Still no awnser, What was the point of the codex?
#267
Posté 27 juillet 2011 - 07:47
Fixers0 wrote...
Read the Codex, it helps.
For the guy who bases all his arguments on assumptions, you should do some reading yourself.
#268
Posté 27 juillet 2011 - 07:48
Just wait till ME3 comes out before you yell out "retcon!" Also who knows? There may be a possible ending where EVERYONE DIES INCLUDING THE GALAXY!!!!
Wait this is the BSN forums where people say things like "You are all idiots and my opinion is the correct one and your arguements are invalid because I say so! Now shut up and worship my awesomeness because I r totally right durp." Yeah forget I said anything...
#269
Posté 27 juillet 2011 - 07:48
Humanoid_Typhoon wrote...
To fill your brain with knowledges.who says the codex is always 100% correct.Fixers0 wrote...
Someone With Mass wrote...
Fixers0 wrote...
Were did i say that if it is going to sell well it's going to be crap?
I'm just saying that bioware is willing to do the craziest things in order to make their games sell
As any company would.
Then what was the point of the codex to start with?
So, here you are just openly admitting that ingame content contradicts the codex.
Good job, Discussion over.
#270
Posté 27 juillet 2011 - 07:49
Ladies and gentlemen. Gather round please.Fixers0 wrote...
Were, i didn't see them, picture please.
For this presentation, I present to you some slides.
Tale a look at the first example:

This shows Joker in the Normandy SR1 when it was under attack by the Collecters. Don't ask how I got this image, it went through countless hands before me.
You can clearly see the breather mask on his face. Althgough this would not allow him to survive indefinitely in a vacuum, it adds more time to the pilots lifespan when in a vacuum, greately increasing the probability of survival and/or escape for the remaining crew.
But take a closer look at figures 2 and 3:


Here we see a vacuum field, keeping the harsh vacuum out of what is left of the cockpit. This is most likely generated by a small generator near the cockpit itself so as to still be available to the pilot if the main core has been knocked out.
By these reasons I conclude that Joker could easily survive where he was during the SR1 attack.
This concludes the presentation. If you have any questions you can reach me in the lobby.
#271
Posté 27 juillet 2011 - 07:50
No you don't. It's not in the codex, is it?Fixers0 wrote...
Humanoid_Typhoon wrote...
You have absolutely no idea how we beat the reapers in ME3 you have no idea how consistent it will be,every single time you post about ME3 you post like you have already beat it,your counter to this will undoubtedly be something to the tone of fixing the game before it comes out,the fact is you simply do not know,no one knows except BW.
I know more then enough that there isn't going to much left on earth, i mean i played the previous games. and i know that Reapers can do.
#272
Posté 27 juillet 2011 - 07:51
Spartanburger wrote...
(Snip)
And all you show is a kinetic barries who's only purpose is to deflect mass acclerated slugs.
Next.
#273
Posté 27 juillet 2011 - 07:52
Joker said it best about computers and machines. He has the license to screw up and do the unpredictable.
and there's a sign in front of Joker "in case of sudden cabin decompression, a helmet with self contained breathing apparatus will drop on your sorry head and a protective barrier will surround you so your guts don't explode." Next time your on board the Normandy look for it -- don't see it? Joker removed it.
While we're on "realism" lets remove the following from the game:
* explosion sound or any sound in space -- come on, it is well known that sound doesn't travel in a vacuum.
* aircraft type maneuvers by ships in space. This can't happen. Why don't we see all those little side top and bottom thrusters controlling yaw and pitch?
#274
Posté 27 juillet 2011 - 07:52
Spartanburger wrote...
Ladies and gentlemen. Gather round please.Fixers0 wrote...
Were, i didn't see them, picture please.
For this presentation, I present to you some slides.
Here we see a vacuum field, keeping the harsh vacuum out of what is left of the cockpit. This is most likely generated by a small generator near the cockpit itself so as to still be available to the pilot if the main core has been knocked out.
By these reasons I conclude that Joker could easily survive where he was during the SR1 attack.
This concludes the presentation. If you have any questions you can reach me in the lobby.
Thank you.
Modifié par Alocormin, 27 juillet 2011 - 07:55 .
#275
Posté 27 juillet 2011 - 07:54
Those have a similar look to kinetic barriers, but they are not appropriately placed for them. They are placed with the obvious intention of keeping atmosphere available to some extent in the cockpit.Fixers0 wrote...
Spartanburger wrote...
(Snip)
And all you show is a kinetic barries who's only purpose is to deflect mass acclerated slugs.
Next.
It is 'logical' to assume kinetic barriers are capable of this, considering that one has never been able to simply walk through one on the battlefield, for instance with the barriers the Geth made on Feros, or that the Geth made regularly in combat in ME1.
Consistent or not, it is not hard to judge what those fields are supposed to be for. Perhaps kinetic barriers can slow down the flow of atmosphere leaving a small area. We see the same effect used in a similar manner at the end of the game.
It is clear you haven't put a lot of thought into this.
Modifié par Alocormin, 27 juillet 2011 - 08:01 .





Retour en haut





