[quote]Saphra Deden wrote...
[quote]Sisterofshane wrote...
Why would the Reapers need us to gather resources?[/quote]
I never said they'd need us to do anything but die.
[quote]Sisterofshane wrote...
Why would they be coming to our galaxy in such a hurry as to expose themselves to a united galactic flleet?[/quote]
The longer they wait the better our chances of victory.
We may get complacent, but we'll also become more technologically advanced. It's bad enough we've got a dead Reaper (or two) to examine and improve ourselves with. We've also got the Collector base or its remains. The tech gab between us and the Reapers is narrowing. If the Reapers wait another thousand years they just might run into an enemy who is as advanced as they are, or worse. Without raw resources at their disposal the Reapers can't do much in dark space but hibernate.
Shepard's not a concern. The Commander is just a fortunate mortal who happens to be in the right place at the right time. He can be killed, the Reapers know this. One victory does not imply another.
Unless the Reapers are genre savvy (like TIM) they have no reason to believe Shepard is anything that exceptional. [/quote]
You missed my whole point, and actually helped me prove it a bit. The Reapers can no longer afford to wait. They are rushing in as a last ditch effort to continue their plans, because I feel that if they wait out in darkspace much longer (even while hibernating), that they will not have enough resources themselves to continue existing. That's why they need all of our resources. Or they will just power down.
And they DO believe that Shep is exceptional. That's why they KILLED HIM/HER ONCE. He/She just didn't stay dead. Despite what they say, they are bound to take notice. This is the first time in the history of their plans that they have been halted in such a manner. And waiting a thousand years would not be necessary to wait until Shepard is dead or incapable of doing anything. But, as we have already established, they can't afford to wait. They are taking the risk.
[quote]Saphra Deden wrote...
[quote]Sisterofshane wrote...
And while Reapers do not need to worry about food or medical supplies, they do need to worry about sustaining damage to themselves.[/quote]
So does your fleet in addition to all the other stuff I mentioned. The Reapers can stop and repair themselves while their brethren continue the pursuit.
The circumstances of the derelict Reaper's demise are unknown. [/quote]
Prove to me that the Reapers can repair themselves. They are (partially) organic constructs themselves. Perhaps they would need more of their own creator species to repair themselves. We know THAT would be impossible for them to do if that were true.
And even though the exact circumstances of the Derelict Reapers death are unknown, we DO know that it was at least partially active so many years AFTER it was damaged. NO proof that any other Reaper tried to help it, or even tried to REMOVE it so that it wouldn't be discovered so many years later. So, we can assume that once a reaper sustains ENOUGH damage, it's game over, no other Reapers are coming to help it.
[quote]Sisterofshane wrote...
There are many, many planets capable of sustaining production and supply lines.[/quote]
Not if the Reapers get to them.
Any virgin worlds you find will need to have the infrastructure built from scratch. That takes time and resources. Two things you will not have in any significant quantities.
The Reapers don't need to watch every planet in galaxy at once because you cannot reach every planet in the galaxy at once. They have much longer range than you do and a much better knowledge of the galaxy to boot.
Remember, current civilization has barely explored more than a fraction of the galaxy and an unknown portion of the relay network. The Reapers built the network and thus know every inch of it, every cluster within reach of every relay. There is only so far you can run.
The Reapers need only spread out if you do and spreading out will hurt you more than it will hurt them. A Reaper is far more self-sufficient than any of your fleets.
A nation, independent, free of all weakness.[/quote]
Way to ignore all of my evidence because it contradicts your rebuttal.
It's so highly unlikely that the Reapers will get to all sustainable, known, COLONIZED planets all at once with sufficient force as to completely cripple them immediately, that it borders on the the IMPOSSIBLE.
Even with one Reaper for every cycle that has occured since the oldest known Reaper (37 million years), they would only have enough Reapers to cover the homeworlds in the galaxy, and maybe a few colonies, with sufficient force to cripple them.
And I know you didn't actually read my post because you missed my messed up math, but the numbers still mostly apply. They are not going to go up against an entire fleet of ships with only a small portion of their own and not expect to sustain damage. They will withdraw from the planet, and move on to rejoin another part of the Fleet to attain a higher probability of survival. Leaving the planet free once again, to continue it's production.
I do not believe that the Reapers are as self-sustaining as you might believe.
And they are banking on the fact that they will come in and finish their process with zero collateral damage.
Remember, the Reapers would have to complete one cycle only losing one reaper just to maintain their numbers. If they would lose two reapers to every reaper created, or lost one reaper and and failed to create another one, the whole process of the cycle would lead to their own eventual extinction. If we can take out a few Reapers, it might be enough for them to have to reconsider their plan.
[quote]Sisterofshane wrote...
Yes, a lot of infastructure may be lost, but that doesn't necessarily stop military production.[/quote]
Umm... yeah, it does. Without infrastructure you can't produce anything. Period.
The Reapers don't have to cripple all of it. Blocking your access to it is enough and if you are on the run that is exactly what will happen (as you'll be doing it to yourself). Once again, you don't have unlimited range.
By the way, one Reaper would be sufficient to cripple a planet with repeated strikes. A couple of days or weeks is all it would take. One shot per city. Reaper wins.
[/quote]
Stupid generalties do not negate practical historical evidence.
Soviet Russia had no infastructure to support it's people, and yet it still managed to create and sustain a formidable military presence.
And only one Reaper would be able to cripple a planet, ONLY IF there were no other forces opposing it. This will not be the case, and no Reaper would ever think that it would be a possibilty.