We Can't Save Earth, We Can't Beat the Reapers
#1726
Posté 07 août 2011 - 01:08
No wait!! We just need to convince the reapers that cockroaches are the only thing worth Reaping! They can survive anything! They make their cockroach reaper, and we leave together in peace and harmony...
#1727
Posté 07 août 2011 - 01:56
SpiffySquee wrote...
You know... it occurs to me. Has anyone tried Huggles?
No wait!! We just need to convince the reapers that cockroaches are the only thing worth Reaping! They can survive anything! They make their cockroach reaper, and we leave together in peace and harmony...
Or we create an indestructible Reaper who forces us to live in dark corners and likes to step on us whenever we crawl along the floor
But that's just me being a Negative Nancy!
#1728
Posté 07 août 2011 - 02:41
TIM could make a giant Bender.
#1729
Posté 07 août 2011 - 03:07
#1730
Posté 07 août 2011 - 03:35
robarcool wrote...
The OP made his last post 4 days back. Maybe it's time to let this thread die?
Actually, thier last post was only 18 hours ago
#1731
Posté 07 août 2011 - 03:39
If something is still being discussed why does it matter if the OP is still here?robarcool wrote...
The OP made his last post 4 days back. Maybe it's time to let this thread die?
#1732
Posté 07 août 2011 - 05:50
SpiffySquee wrote...
Rekkampum wrote...
Humanoid_Typhoon wrote...
It probably hasn't been done before because...well it's a bit overkill.SpiffySquee wrote...
I also want to address the idea of "If FTL missiles were possible why has no one done it?" We don't know if anyone has done it. We simply have never been told. Remember it is a game. They have to choose what to tell you becasue they cannot fit an entire galaxy of information onto a disk. Since the idea of slamming into something at FTL speeds never came up in the story, it was never discussed. That is not proof that it has never happened. That's like saying, "Can Turians have twins? Well it was never mentioned int the game so it must not be possible!"
Well then, why didn't the Batarians do it in bring down the sky? Probably becasue they only had one ship and did not want to destroy their ride home when they had a conveniently ready asteroid to do the job for them.
Those would also be very hard to control, wouldn't they? I mean, that is FTL.
What I would love to know is how much space and time you need to activate FTL. If I could get within visual range and THEN activate it, I could probably hit the reaper before it could do much... but that's a big if
I believe that this would be impossible even within a visual range. Compare it to throwing a javaline at someone standing right in front of you there's not enough space to calculate the precise place to hit + factor spacial distortion, interia all within a matter or seconds. Every single pilot would have to be a million times more experienced then Joker on his best day.
#1733
Posté 07 août 2011 - 06:33
Phategod1 wrote...
SpiffySquee wrote...
Rekkampum wrote...
Humanoid_Typhoon wrote...
It probably hasn't been done before because...well it's a bit overkill.SpiffySquee wrote...
I also want to address the idea of "If FTL missiles were possible why has no one done it?" We don't know if anyone has done it. We simply have never been told. Remember it is a game. They have to choose what to tell you becasue they cannot fit an entire galaxy of information onto a disk. Since the idea of slamming into something at FTL speeds never came up in the story, it was never discussed. That is not proof that it has never happened. That's like saying, "Can Turians have twins? Well it was never mentioned int the game so it must not be possible!"
Well then, why didn't the Batarians do it in bring down the sky? Probably becasue they only had one ship and did not want to destroy their ride home when they had a conveniently ready asteroid to do the job for them.
Those would also be very hard to control, wouldn't they? I mean, that is FTL.
What I would love to know is how much space and time you need to activate FTL. If I could get within visual range and THEN activate it, I could probably hit the reaper before it could do much... but that's a big if
I believe that this would be impossible even within a visual range. Compare it to throwing a javaline at someone standing right in front of you there's not enough space to calculate the precise place to hit + factor spacial distortion, interia all within a matter or seconds. Every single pilot would have to be a million times more experienced then Joker on his best day.
A VI might be able to do that. EDI definatly could, or a geth computer...
#1734
Posté 07 août 2011 - 11:12
Humanoid_Typhoon wrote...
Yet they still landed on Earth...
Reading comprehension...try it.
Isaid the onyl reason they would have to land is to harvest..as in, they have no reason (besides that)
#1735
Posté 07 août 2011 - 11:15
AlphaDormante wrote...
That's what slaves and husks and indoctrinated are for. LEave em on the planet to collectresource,s you go and pulverize another.
Again, NO reason whatsoever for a reaper to hang around on the planet.
And pray tell, how would these resources get from the slaves to the Reapers? There's only two options: one, the resources are carried from the planet to the Reapers. Two, the Reapers travel down to the planet to collect the hoard themselves.
Which is more tactically sound? Two. Think about it - if you had the option between a heavily armored ship and a plain one, both important, which would you prefer to put in harm's way? The Reapers could risk the ships ferrying their resources to be targeted and destroyed, or they could make the trip themselves with armor that a whole fleet couldn't destroy without inside work.
They make themselves far more vulnerable by landing, and you don't even need ot ship the resources untill AFTER teh area is secured..meaing you have no fear of the transports being shot down.
And I'm saying that that's exactly the best tactic to employ and that they have no need to land at all.
Vigil stated that it took the Reapers decades to eliminate every Prothean. Why would the Reapers spend decades bombing everything repeatedly? It would cause massive damage to the planet that would severely inhibit the ability for new sentient life to form. The Reapers aren't brutes, they're strategists, and creating violently uninhabitable planets is not an intelligent move.
It's also worth pointing out that since you've conceded to the fact that Reapers are possibly after resources, bombing a planet to dust isn't a viable tactic in the first place.
Who said anything about constant bombardment? Nothing I said contradicts vigil.
Blitz bombing to cripple the opponent, leave a virus and and an army to do it's work, go to next planet.
Return later to make sure the job is done.
This can easily take decades. and no, nuking major cities does not creaty a uninhabitable planet. We detonated plenty of A-bomb on Earth and we're still living.
#1736
Posté 07 août 2011 - 11:17
Rekkampum wrote...
Nobody really knows the intentions of the Reapers aside from the basic so we can't say that there wasn't a need. The Reapers clearly only make decisions that they feel are necessary. The reasoning behind this - aside from the overcooked "humanity is special and poses a unique threat to the Reapers" - will probably not be delved into for awhile in the game. Also, they might still be trying to make a human Reaper like they were in the second, so them landing to harvest and indoctrinate humans is possibly the most viable explanation for their need to invade Earth directly.
For Earth yes. But if the don't plan to reap other races, then there's no need to hang around on their planets.
Bombard, land, deploy troops, get out.
I like to belive reapers are smart enough to use their given advantage of being...well..spaceships!
#1737
Guest_Saphra Deden_*
Posté 07 août 2011 - 12:16
Guest_Saphra Deden_*
I wonder how hard it would be for Reapers to change the trajectory of an asteroid or comet?
#1738
Posté 07 août 2011 - 12:36
#1739
Posté 07 août 2011 - 01:07
Lotion Soronnar wrote...
AlphaDormante wrote...
That's what slaves and husks and indoctrinated are for. LEave em on the planet to collectresource,s you go and pulverize another.
Again, NO reason whatsoever for a reaper to hang around on the planet.
And pray tell, how would these resources get from the slaves to the Reapers? There's only two options: one, the resources are carried from the planet to the Reapers. Two, the Reapers travel down to the planet to collect the hoard themselves.
Which is more tactically sound? Two. Think about it - if you had the option between a heavily armored ship and a plain one, both important, which would you prefer to put in harm's way? The Reapers could risk the ships ferrying their resources to be targeted and destroyed, or they could make the trip themselves with armor that a whole fleet couldn't destroy without inside work.
They make themselves far more vulnerable by landing, and you don't even need ot ship the resources untill AFTER teh area is secured..meaing you have no fear of the transports being shot down.And I'm saying that that's exactly the best tactic to employ and that they have no need to land at all.
Vigil stated that it took the Reapers decades to eliminate every Prothean. Why would the Reapers spend decades bombing everything repeatedly? It would cause massive damage to the planet that would severely inhibit the ability for new sentient life to form. The Reapers aren't brutes, they're strategists, and creating violently uninhabitable planets is not an intelligent move.
It's also worth pointing out that since you've conceded to the fact that Reapers are possibly after resources, bombing a planet to dust isn't a viable tactic in the first place.
Who said anything about constant bombardment? Nothing I said contradicts vigil.
Blitz bombing to cripple the opponent, leave a virus and and an army to do it's work, go to next planet.
Return later to make sure the job is done.
This can easily take decades. and no, nuking major cities does not creaty a uninhabitable planet. We detonated plenty of A-bomb on Earth and we're still living.
If what you say is really so effective, why did they have to land on earth at all? They could have just done as you said. Why is there a reaper base and Reaper on the surface of the planet in the demo?
Besides that, I don't think the reapers would drop off a bunch of soldiers and move on. They are too methodical. They would take their time to make sure each planet is done before moving on to the next. Why would they care about blitzing? They feel they are unbeatable. They are aware that husks are less awesome. Why risk having your husk army beat when you can stay and ensure victory and then just move on to the next planet?
Blitzkrieg is always a complex operation that requires everything to work together. It is also risky if you hit stronger resistance than you anticipated, and it does not leave a lot of room for altering your strategy. I'm not saying Reaper are not capable of it, but machines like to keep things simple. Since simple has the least room for error. They don't think they can lose, so a methodical advance seems much more likely than a lighting advance.
Modifié par SpiffySquee, 07 août 2011 - 01:08 .
#1740
Posté 07 août 2011 - 01:40
SpiffySquee wrote...
If what you say is really so effective, why did they have to land on earth at all? They could have just done as you said. Why is there a reaper base and Reaper on the surface of the planet in the demo?
IIRC, that's a Geth base. And there's a small reaper there.
They land on Earth to reap.
Besides that, I don't think the reapers would drop off a bunch of soldiers and move on. They are too methodical. They would take their time to make sure each planet is done before moving on to the next. Why would they care about blitzing? They feel they are unbeatable. They are aware that husks are less awesome. Why risk having your husk army beat when you can stay and ensure victory and then just move on to the next planet?
Blitzins is an extreemly effective combat tactics, as it means you're keeping initiative, and not giving the enemy time to organize. Think about it for a seoncd. They are starship. All they have to do is destroy the shipyards and cripple the heavy infrastructure (power, large-scale production faciliteis, food production).
This makes sure the planet itself is no threat to them. After all, they are starships. It doesn't matter how many people with guns are still on the planet - without power and any way to hurt starships, they are doomed anyway.
Meanwihle the army of husks (and it looks like some of the new husk types are far more dangerous) can go about creating more of their kind and placind indoctrination devices. This will either ensure the planets fall, or keep it in check untill the reapers return to finish the job. Not that all of them have to continune. Leving 1-2 behind should be sufficient for a defenseless planet.
Blitzkrieg is always a complex operation that requires everything to work together. It is also risky if you hit stronger resistance than you anticipated, and it does not leave a lot of room for altering your strategy. I'm not saying Reaper are not capable of it, but machines like to keep things simple. Since simple has the least room for error. They don't think they can lose, so a methodical advance seems much more likely than a lighting advance.
Actually, blitzkrieg works perfect for the reapers. Unlike conventional armies that have their own home bases and points of interest they have to defend, the reapers don't. This means you can't break their momentum by attakcing something of theirs, forcing them to stop the advance and giving you teh initiative.
Also, the nature of space comabt and the massive ressiliece of reapers, means they can disengage whenever they want (in case they meet stronger resistance) and simply attack somewhere else.
Their higher mobility and independence, means they can afford to play cat and mouse as much as they want. You can't.
Modifié par Lotion Soronnar, 07 août 2011 - 01:41 .
#1741
Posté 07 août 2011 - 01:44
Lotion Soronnar wrote...
They make themselves far more vulnerable by landing, and you don't even need ot ship the resources untill AFTER teh area is secured..meaing you have no fear of the transports being shot down.
Actually, they're more safe on the ground than in space, because the dreadnoughts and other ships that have heavy firepower aren't allowed to shoot at them if the planet is behind them or in the line of fire.
Well, if it's a garden world, anyway.
#1742
Posté 07 août 2011 - 01:56
Someone With Mass wrote...
Lotion Soronnar wrote...
They make themselves far more vulnerable by landing, and you don't even need ot ship the resources untill AFTER teh area is secured..meaing you have no fear of the transports being shot down.
Actually, they're more safe on the ground than in space, because the dreadnoughts and other ships that have heavy firepower aren't allowed to shoot at them if the planet is behind them or in the line of fire.
Well, if it's a garden world, anyway.
Oh, they will shoot. It's the survival of the galaxy it's at stake here.
And let's not forget that kinetic bariers have to be lowered to land on the planet AND that atmospheric effects make many wepons far more deadly (and thus more dangerous for the reapers).
#1743
Posté 07 août 2011 - 02:02
#1744
Posté 07 août 2011 - 02:02
Lotion Soronnar wrote...
Oh, they will shoot. It's the survival of the galaxy it's at stake here.
And let's not forget that kinetic bariers have to be lowered to land on the planet AND that atmospheric effects make many wepons far more deadly (and thus more dangerous for the reapers).
Oh, yeah. Let's ignore the rules and the reasons they were made, just because we're at war. What's the worst that could happen?
And the Reapers have their kinetic barriers on at all times, even when they land. Because the planet's magnetic/gravitational fields are barely affecting them.
#1745
Posté 07 août 2011 - 02:15
Someone With Mass wrote...
Lotion Soronnar wrote...
Oh, they will shoot. It's the survival of the galaxy it's at stake here.
And let's not forget that kinetic bariers have to be lowered to land on the planet AND that atmospheric effects make many wepons far more deadly (and thus more dangerous for the reapers).
Oh, yeah. Let's ignore the rules and the reasons they were made, just because we're at war. What's the worst that could happen?
You loose a planet. Better than that loose all of them.
And the Reapers have their kinetic barriers on at all times, even when they land. Because the planet's magnetic/gravitational fields are barely affecting them.
Sauce?
#1746
Posté 07 août 2011 - 02:19
#1747
Posté 07 août 2011 - 02:35
#1748
Posté 07 août 2011 - 02:37
Lotion Soronnar wrote...
Sauce?
Sovereign landing on a planet, which no other dreadnought that isn't a Reaper can, and then there's this:
#1749
Posté 07 août 2011 - 02:48
Lotion Soronnar wrote...
You loose a planet. Better than that loose all of them.
With that tactic, you will lose all of them.
#1750
Posté 07 août 2011 - 02:49
Someone With Mass wrote...
Lotion Soronnar wrote...
Sauce?
Sovereign landing on a planet, which no other dreadnought that isn't a Reaper can, and then there's this:
Um, them merely being on a planet's surface doesn't mean they have barriers up. It means they're generating an ME field to reduce their own mass, which is a different application of ME fields entirely. See the derelict: had a field up allowing it to keep station above the brown dwarf. Did NOT have kinetic barriers up until you were well inside.
Modifié par didymos1120, 07 août 2011 - 02:50 .





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