Lotion Soronnar wrote...
Do you have any grasp or tactics and logistics at all?
Well, General Lotion Soronnar, I guess your expertise in this area precludes me from knowing anything about tactics and logistics.
Lotion Soronnar wrote...
What this means is that tehy can move everywhere at will, attack anywhere in full force. They don't have to guard anything. Unlike us. We have to leave rear guard, protect vital worlds and instalations. All of THEIR assets are mobile and can FTL . Our assets are static and vulnerable.
I think you're overestimating them and ignoring their disadvantages. Their strategy is to strike at different locations simultaneously. They can't do this without splitting up their forces. Attacking anywhere in
full force would undermine their strategy, unless you think their strategy is to attack locations one by one with their entire army. So no, they can't attack anywhere in full force. The Reapers not having any territories to defend greatly simplifies what we need to do to win the war to one objective: destroy their army. We don't need to split up our forces to sabatoge supply lines, or to attack production facilities. Since the Reaper's strategy requires them to split up their forces, the more locations they attack simultaneously, the more fragmented their army becomes. This gives each location being attacked a less powerful force to defend against.
You're over-simplifying the matter when you say that all of their assets being mobile are an advantage because you're neglecting to mention that it requires far more resources to build a single Reaper than it does to build a single Alliance dreadnaught. You need a facility the size of the Collector Base to produce a Reaper as well as millions of abducted people from a single species (not to mention drones like the Collectors to do the abducting) and probably an enormous amount of synthetic material. In other words, from a practical perspective, each Reaper is irreplacable.
Lotion Soronnar wrote...
What this means is that they have complete stratigic dominance. If they hit a planet we must either abandon it or are forced to defend. And they have far superior defences and firepower. If at any times the odds are not in their favor, they can retreat and attakc something else. And since you can't drag the planets behind you, what do you do then? Split the forces? Don't persure? Persue in force?
If you don't persue they'll devastate the other target. If you do persure with all the force, they - being faster and more manouverable - can just double back and glass the unprotected target.
And splitting the forces really ins't an option agaisnt the repaers.
This is just a simpel example, but it shows you how they can play games with us with ease.
Static assets are a massive ball and chain around our defense efforts.
Complete strategic dominance? Not if we have an effective strategy of our own. For example, we could leave a small force of battleships around a planet - that will likely be attacked - as bait. At the same time, a much larger force of battleships could be stationed a few lightyears away and attack the Reapers from behind once they start to overwhelm the smaller force and begin their reaping of the planet. The Reapers, in other words, would be deceived into thinking that they wiped out our entire force and let their guard down. In the meantime, our larger force only a few lightyears away would FTL to their position and ambush them.
They may have had far superior defences and firepower before we collected the remains of Sovereign, but perhaps they're not
far superior anymore. We could have improved our shields and firepower to match those of any Reaper from studying the remains of Sovereign.
Lotion Soronnar wrote...
False assumptions. If the reapers retreat, that doens't have to be becasue they are weak - but because they are smart. They have incredibly powerfull barriers - we saw a STATIC Sovereign take a pounding from two fleets.
That means that have plenty of a safety net when it comes to time to retreat. We saw our ships geting one-shot-killed. They don't have that luxury.
Basicly repaers retreat to preserve their numbers - and every time they retreat, you'll be loosing ships.
Even if we assume we'll be able to take out some of them - how many ships would we loose in exchange? You can't build ships overnight..and shipyards are in space. A big, static target for the reapers.
If the Reapers are so much more powerful than us - offensively and defensively - then why would they ever see the need to tacticly retreat? What is smart about retreating if you don't need to - when you can just wipe out the enemy force in a straight-up battle? Also don't forget that Sovereign's destruction provided new technology like the Thanix Cannon. It's not a stretch to think that this awesome weapon was retrofitted into most or even all warships just as it was into the Normandy. Sovereign's remains could have even provided information on building Reaper shield technology into ships. With this new technology, we might stand a chance against them in an open space battle.
Lotion Soronnar wrote...
Also, you're assuming they can't repair or ressuply themselves. that is incorrect. With their husks and indoctrinated slaves, they got everything they need.
What the reapers can do is use Guerila warfare with a vastly superior and more mobile force - if they do that, then even a McGuffin would be hard pressed to help us.
I doubt husks have the intelligence to do anything except act like zombies ("braaaaaaaaaaaiiiiinnnss"). They're more mindless than gibbering morons. Yes, I agree that indoctrinated slaves could repair their ships, but you'd need a lot of these slaves to repair even one Repear (Reapers are huge). Granted, there are a lot of people in the galaxy to indoctrinate, but unless the Reapers have already subtly indoctrinated a lot of people before they invaded, quickly indoctrinating people runs the risk of ruining their cognition, and I doubt that people who can't cognate anymore can repair Reapers.
Guerrilla warfare by its very nature means that the force engaging in it are inferior numerically and qualitatively to the force they are fighting. I don't think the Reapers are inferior in either respect. They're not necessarily far superior either, at least not anymore.
I think the biggest advantage the Reapers have over anyone else is indoctrination.