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We Can't Save Earth, We Can't Beat the Reapers


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#2151
Homebound

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this thread is quitter talk.

#2152
Guest_Saphra Deden_*

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Hellbound555 wrote...

this thread is quitter talk.


You're before the firing squad. Have some dignity. Take it like a man with a stiff upper lip.

#2153
Humanoid_Typhoon

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Saphra Deden wrote...

Hellbound555 wrote...

this thread is quitter talk.


You're before the firing squad. Have some dignity. Take it like a man with a stiff upper lip.

What?

You're advocating surrender,and you're telling other people they are cowards
:huh:

#2154
SandTrout

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Saphra Deden wrote...

Hellbound555 wrote...

this thread is quitter talk.


You're before the firing squad. Have some dignity. Take it like a man with a stiff upper lip.

Nah, I'd prefer to make a lunge and rip someone's throat out with my teeth. The worst that can happen is my sittuation doesn't improve.

#2155
Homebound

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Saphra Deden wrote...

Hellbound555 wrote...

this thread is quitter talk.


You're before the firing squad. Have some dignity. Take it like a man with a stiff upper lip.


Its ok, Shepard respawns.

#2156
Humanoid_Typhoon

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SandTrout wrote...

Saphra Deden wrote...

Hellbound555 wrote...

this thread is quitter talk.


You're before the firing squad. Have some dignity. Take it like a man with a stiff upper lip.

Nah, I'd prefer to make a lunge and rip someone's throat out with my teeth. The worst that can happen is my situation doesn't improve.

:bandit: Go down swinging.

#2157
Parion

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Please forgive me for skipping 60+ pages from the middle of the thread, but my brain was slowly turning into felt. If someone's already countered this stuff, feel free to point it out to me.

On defeating the reapers:-
I basically agree with "http://www.youtube.com/watch?v=RxZZ7F5U414", but i find most of the strategising, well, pointless.

Firstly, we take cargo haulers, the bigger the better, and pack them full of rocks. Simple rocks. What we're going for here is mass, I'd imagine a bulk goods transport packed with granite would probably mass more than even a dreadnought.

Next, we schlep them into the systems being attacked by reapers, with a healthy escort. We point them at the reapers, and engage the FTL drive. Accuracy shouldn't be a problem, because our starting point is so close to the target; we're effectively firing point blank.
Suicide pilots are frankly unnecessary. An autopilot or VI should be able to handle the simple task of "point that way, fly straight", or if they're not up to the task we can use geth pilots who can upload just before engaging the drive.

Now, we have a couple of possibilities that could happen here.
1) The ship impacts at relativistic velocity, dumping almost all of it's energy into the target. Significant amounts of ship's mass undergo fusion, releasing several tonnes of hard radiation. The reaper, and everything else in a significant radius is vaporised.
Whether it impacts the shields or the hull is largely irrelevant.
Unfortunately, this would likely sterilise the hemisphere of the planet facing the explosion.

2) The reaper's shield collapses the FTL field as the ship arrives, returning it to standard mass... which is still huge. The shield should be significantly drained, if it doesn't collapse completely. Still a very good chance of a killshot.

3) The reaper's shield catches the ship and absorbs the impact... but the FTL field passes through it. Essentially turning the ship into a huge Disruptor Torpedo.

Note the cutscene where the normandy escapes the collector cruiser. The cruiser's shields are theoretically up, but the normandy's jump to FTL snips a chunk off quite cleanly.


Now, the real beauty in this is that the reapers shouldn't get a chance to disengage, as all the projectiles should hit practically simultaneously. By the time a reaper realises it's being attacked the attack's over, and it's either weathered the entire assault or is a expanging cloud of debris.
Ideally this should be done to the entire reaper fleet at once. It won't kill all of them, but it should kill most of them. The rest can be kept at bay by the normal fleets until a way of dealing with them properly has been developed.

On the Earth being doomed:-
I don't think it's as bad as all that. Yes, it'll be royally screwed over, but I'd imagine most of reapers we manage to kill we be killed in high orbit, not on the ground or in the atmosphere, and cleaning that stuff up is relatively easy.

We use vacuum cleaners {smilie}

Seriously. We build a fleet of satelites with heavy duty mass effect cores and put them in orbit, where they can use mass effect fields to attract any local particulate matter. It's not even a new technology, and they could be produced very quickly. They'd just be very expensive, but the resources they accumilate should help offset the cost.
Should there still be significant element zero contamination, it may be a good idea to import plant life from Thessia.

The post-war political climate also shouldn't be as bad as you expect, because everyone is being attacked, not just the humans. If anything, humans may have an advantage over the other races, as the reapers have no significant reason to keep the other races alive, other than as indocrinated drones.


That the citadel isn't contaminated is easily explainable, seeing as the air is processed as opposed to natural. Any Ez in the system would likely be simply filtered out.


On joining with the reapers:-
Seems rather pointless. It's like elephants throwing themselves at poachers and saying "Okay, we're oing to be horribly murdered, but at least we'll make nice piano keys."
On the other hand, I'm pretty sure they're not actually harvesting genetic material, rather using a nanite swarm to upload thier victims' minds, each becoming a program in the new reaper's mind.
In any case, given the choice between "death" and "death, plus the mutilated remains of what I was is used to violate everything I believe", I'll pick door number 1, thank you very much.

It seems it would make much more sense to pack cryogenically stored humans, or even just active breeding pairs, in starships and seed them through the galaxy, even better if theere moving fast enough for time dilation to be an issue. It's already shown by Ilos that the reapers don't, or can't, inspect every inhabitable world, and a ship in interstellar space would be completely unnoticable. They can just bum around for a couple of centuries until the reaper cycle is finished before returning and claiming the ruins. Then they'd be in a good position for the next cycle.

...right, I think that's everything.

#2158
jtrook

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Samara "When I die, it won't be in bed".

#2159
Guest_Saphra Deden_*

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Parion wrote...

Firstly, we take cargo haulers, the bigger the better, and pack them full of rocks. Simple rocks. What we're going for here is mass, I'd imagine a bulk goods transport packed with granite would probably mass more than even a dreadnought.

Next, we schlep them into the systems being attacked by reapers, with a healthy escort. We point them at the reapers, and engage the FTL drive. Accuracy shouldn't be a problem, because our starting point is so close to the target; we're effectively firing point blank.


That's not a bad idea, actually. Albeit such a heavy craft is going to be slow and unwieldy compared to its escort. It will be at least a little vulnerable.

I don't see any immediate reason that it couldn't work though.

Parion wrote...

Now, the real beauty in this is that the reapers shouldn't get a chance to disengage, as all the projectiles should hit practically simultaneously.


Now there is the hard part. You have to get all of these ships in one place and fire them off at roughly the same time. That could be very difficult since even getting all the ships necessary through a mass relay could take several days. That's more than enough time for the Reapers to set up around the mass relay and start shredding anyone who comes through. You could take some of them out in the process, but it's an open question as to whether or not you can annihilate them before they annihilate you.

One thing to remember though: FTL in Mass Effect works by reducing the mass of the ship. So you could wind up with freighters that don't impact with nearly the force you are predicting. There was a CDN story a while back about this happening to a turian colony. It has been a long time since I read it, but I recall that the devestation was limited to an area about the size of a city.

EDIT

Indeed the damage was limited to a city and there were survivors. Of-course we don't know exactly how large the city was. Also computers onboard ships are hard-coded (their VI's) to avoid collissions with FTL. So at the very least it might take some time to prepare the ships to be capable of being used this way.

/edit

Even if this is the case I think this tactic could still be useful. It is an excellent use for redundant quarian ships if they have some place to settle.


Parion wrote...

On the Earth being doomed:-
I don't think it's as bad as all that. Yes, it'll be royally screwed over, but I'd imagine most of reapers we manage to kill we be killed in high orbit, not on the ground or in the atmosphere, and cleaning that stuff up is relatively easy.


It is actually the stuff killed in high orbit that is the problem. Anything killed on or near the Earth's surface won't spread its contamination very far, at least in most cases. The stuff in high orbit though can impact anywhere and cosidering you'll have a large area filled with the debris of hundreds of ships... I just don't think you can catch enough of it fast enough.


Parion wrote...

Seriously. We build a fleet of satelites with heavy duty mass effect cores and put them in orbit,


That will cost time and money. Keep that in perspective. You'll be doing a lot of rebuilding on the Earth's surface, probably rebuilding the Alliance fleets too, and conducting Reaper salvage operations, as well as dealing with the fallout on Earth. You'll need to provide people with food and shelter.

That eezo isn't cheap and the human economy is probably going to be a hurting as a result of the injured Alliance fleet and devestated Earth. How are you going to pay for all of this?

I'm not saying it won't work, but it will take time to set up.

Parion wrote...

Should there still be significant element zero contamination, it may be a good idea to import plant life from Thessia.


I'd be careful with transplanting alien species. That could be just as bad as eezo contamination.

Modifié par Saphra Deden, 16 août 2011 - 09:36 .


#2160
Aradace

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Humanoid_Typhoon wrote...

Aradace wrote...

Arppis wrote...

Would be interesting if following the full Renegade path would end up humanity having to ally with the reapers against rest of the galaxy.


Wont happen seeing as how Renegade doesnt constitute "Evil" only "Victory by any means necessary".

Any true Sith knows that victory by any means neccesary is unacceptable.


But once again, renegade does not constitute evil.  Devs themselves have even said this Image IPB

#2161
Aradace

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Saphra Deden wrote...

Hellbound555 wrote...

this thread is quitter talk.


You're before the firing squad. Have some dignity. Take it like a man with a stiff upper lip.


My question is, and take it how you like but Im truly curious, is what are you going to do in the event that we actually are able to beat the Reapers (because once again, this is the more likely scenario because video games rarely have the "everyone dies" default ending)

#2162
Guest_Saphra Deden_*

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Aradace wrote...

My question is, and take it how you like but Im truly curious, is what are you going to do in the event that we actually are able to beat the Reapers (because once again, this is the more likely scenario because video games rarely have the "everyone dies" default ending)


I'll begin immediately working towards the conquest of the galaxy so I can institute my master plan.

#2163
Arppis

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Aradace wrote...

Humanoid_Typhoon wrote...

Aradace wrote...

Arppis wrote...

Would be interesting if following the full Renegade path would end up humanity having to ally with the reapers against rest of the galaxy.


Wont happen seeing as how Renegade doesnt constitute "Evil" only "Victory by any means necessary".

Any true Sith knows that victory by any means neccesary is unacceptable.


But once again, renegade does not constitute evil.  Devs themselves have even said this Image IPB


No it doesn't, just poor thinking and selfish desires driving to renegade actions. :P

#2164
Aradace

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Arppis wrote...

Aradace wrote...

Humanoid_Typhoon wrote...

Aradace wrote...

Arppis wrote...

Would be interesting if following the full Renegade path would end up humanity having to ally with the reapers against rest of the galaxy.


Wont happen seeing as how Renegade doesnt constitute "Evil" only "Victory by any means necessary".

Any true Sith knows that victory by any means neccesary is unacceptable.


But once again, renegade does not constitute evil.  Devs themselves have even said this Image IPB


No it doesn't, just poor thinking and selfish desires driving to renegade actions. :P


*sighs and shrugs* I see your mind's made up, no sense saying anything else about it I suppose. I'll just agree to disagree.

@Saphra - From doom and gloom to more doom and gloom eh? lol

#2165
Arppis

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Aradace wrote...

Arppis wrote...

Aradace wrote...

Humanoid_Typhoon wrote...

Aradace wrote...

Arppis wrote...

Would be interesting if following the full Renegade path would end up humanity having to ally with the reapers against rest of the galaxy.


Wont happen seeing as how Renegade doesnt constitute "Evil" only "Victory by any means necessary".

Any true Sith knows that victory by any means neccesary is unacceptable.


But once again, renegade does not constitute evil.  Devs themselves have even said this Image IPB


No it doesn't, just poor thinking and selfish desires driving to renegade actions. :P


*sighs and shrugs* I see your mind's made up, no sense saying anything else about it I suppose. I'll just agree to disagree.

@Saphra - From doom and gloom to more doom and gloom eh? lol


I'm mostly just joking there. :)

I can understand some of the renegade actions, but not the ones that seem to be counter productive when looking at the bigger scale of things in long term. Which seems to be most of the actions. I never really went purely for Paragon or Renegade way, but the paragon options just make more sense when I look at them most of the time.

Modifié par Arppis, 16 août 2011 - 10:08 .


#2166
Lotion Soronarr

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Parion wrote...

Please forgive me for skipping 60+ pages from the middle of the thread, but my brain was slowly turning into felt. If someone's already countered this stuff, feel free to point it out to me.

On defeating the reapers:-
I basically agree with "http://www.youtube.com/watch?v=RxZZ7F5U414", but i find most of the strategising, well, pointless.

Firstly, we take cargo haulers, the bigger the better, and pack them full of rocks. Simple rocks. What we're going for here is mass, I'd imagine a bulk goods transport packed with granite would probably mass more than even a dreadnought.

Next, we schlep them into the systems being attacked by reapers, with a healthy escort. We point them at the reapers, and engage the FTL drive. Accuracy shouldn't be a problem, because our starting point is so close to the target; we're effectively firing point blank.
Suicide pilots are frankly unnecessary. An autopilot or VI should be able to handle the simple task of "point that way, fly straight", or if they're not up to the task we can use geth pilots who can upload just before engaging the drive.


Why are you assuming the reapers will just stand there and LET you do that in the first place?
You think they wont' have any guards at the mass relay? The second your fleet starts jumping in, they'll react.
You're also assuming you'll be able to gather, modify and organize a sufficient number of ships in time.

Also, don't forget reaper ships are faster and a lot more manouverable than yours AND they can FTL as soon as they start taking losses, so hitting them won't be easy - especailly sicne cargo transports aren't known for their manouverabiltiy.

Modifié par Lotion Soronnar, 16 août 2011 - 10:13 .


#2167
Aradace

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@Arppis - It's not "paragon" in general I have a problem with, it's the "boyscout" nature of most of the paragon actions I take issue with.

#2168
Seboist

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Aradace wrote...

@Arppis - It's not "paragon" in general I have a problem with, it's the "boyscout" nature of most of the paragon actions I take issue with.


What's jarring about a lot of the Paragon actions is that it involves Shepard acting holier than thou while at the same time working for a brutal secret police force like the Spectres whose agents are legally entitled to act as judge,jury and executioner at their own discretion.

#2169
DeadDays7

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Ok, know I'm late to the bandwagon, but just read through 80% of this and came up with a couple of anti Reaper strategies based on what we know. 

We know that there have been 740 cycles (37 million divided by 50 thousand) and we know that reapers come in varying sizes.  Presumably this is partly to do with the numbers of a species processed to make each reaper, and given that Reapers may find more than one species useful for processing ever cycle, let's assume that they have about 1000 Reapers in all, of all sizes.  

Breaking it down in an entirely unrealistic way, let's say they have 200 dreadnought class (like Sovreign) from cycles where there was a lot of one good species, and a further 700 or so cruisers.  Then a number of other ships we can effectively discount as they aren't large enough to be little more than pests. 

Let's say that when they attack, because they are intelligent, that they use Lotion's original tactics.  BUT, we also know that at first their focus is on Earth, and the majority of their forces will end up there. 

Let's also assume that we're in a total war situation and that we're chucking aside morality in order to win. 

My first step would be to identify systems in which the Reapers are attacking which aren't Sol.  Then I'd identify relays which they had access to from these systems, and to which relays those relays transmitted.  This would probably take about three days, all in all. 

Then, as quickly as possible, I'd move every fleet available to cordon off these relays, denying all relay traffic in and out of them.  Each vessel would have 3 seconds to identify itself, then I'd blast them.  Each cordon would have at least one dreadnought.  As relays don't allow fleets through very quickly, even if the Reapers massed their entire forces at one relay, then I should be able to pick them off one by one while calling for reinforcements. 

Of course, the Reapers could just jump to standard FTL and get to the next system in a year or so. 

In that time, I'd pour money into three projects. 

1. A dark energy emitter, like Haestrom's star.  We see that it strips away shields fairly quickly from a great distance.  Imagine what a focused version of that could do to a Reaper's shields and electronics.  Just stick a couple of them on some dreadnoughts, and presto. 

2. Uplift 1000 or so yahg.  We now know their culture, so we don't pander to them, we just tell them what to do.  We start training them as an elite strike force to sneak onto Reapers and detonate either their core, or massive nuclear warheads that we give them.  We also apply 'kill collars' or something so if they become indoctrinated due to prolonged Reaper exposure or just decide they don't like us we can kill them in seconds. 

3. Lift the AI ban.  Build as many as possible, preferably with some sort of conscience and loyalty subroutines.  If we get really lucky, then they achieve the technological singularity, pulling us closer to the Reapers.  If we aren't, then we just get a  couple of thousand EDIs, able to aid our pilots when the Reapers attack.  

In the meantime, if possible, I'd talk with the geth.  Get them to set up the suicide ships mentioned above.  Also, every shipyard would be working at capacity, and I'd be drafting everyone, Krogan included, to pilot them. 

If these projects are completed before the first non-relay Reapers arrive, then I'd launch attacks through the relays, sweeping a system at a time where possible. 

If not, then I'd meet the invading Reapers head on, while also starting work on a large ship mainly made of fuel and cryo-pods.  I'd send it into non-relay FTL with as many supplies and members of the various different species as possible in it.  If I was feeling particularly pro-human, I'd build faults into the non-human cryo chambers.  This would travel out of the galaxy on a path to another off the standard plane of the galaxy to avoid any Reapers left in dark space. 

This might not work - then again it might. 

#2170
atheelogos

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Parion wrote...
It's already shown by Ilos that the reapers don't, or can't, inspect every inhabitable world, and a ship in interstellar space would be completely unnoticable.

It's already shown by Ilos that the reapers can do inspect ever world. The only reason Ilos was spared is because the records of it where destroyed in the Reapers initial attack on the Citadel. Had they known they would have gone there as well.

#2171
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The Reapers did go to Ilos, they just didn't find the bunker.

#2172
Aradace

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Seboist wrote...

Aradace wrote...

@Arppis - It's not "paragon" in general I have a problem with, it's the "boyscout" nature of most of the paragon actions I take issue with.


What's jarring about a lot of the Paragon actions is that it involves Shepard acting holier than thou while at the same time working for a brutal secret police force like the Spectres whose agents are legally entitled to act as judge,jury and executioner at their own discretion.




There's this as well.  Which is why, in soely my own opinion, that Renegade tends to "fit the role" a little better.  If Im part of an "agency" that is essentially black ops and above the law, then Im certainly going to "act the role".

#2173
Lotion Soronarr

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DeadDays7 wrote...

Ok, know I'm late to the bandwagon, but just read through 80% of this and came up with a couple of anti Reaper strategies based on what we know. 

We know that there have been 740 cycles (37 million divided by 50 thousand) and we know that reapers come in varying sizes.  Presumably this is partly to do with the numbers of a species processed to make each reaper, and given that Reapers may find more than one species useful for processing ever cycle, let's assume that they have about 1000 Reapers in all, of all sizes. 


Why assume roughly 1 reaped species per cylce? Ther's hunderds of species in every cycle.
If anything, I'd say their fleet is a lot bigger.

We saw the huge numbers over Earth. And they attacked Pavlen at the same time...kicking the Turians off their homeworld.
Seems to me there's a to more than 1000....


Then, as quickly as possible, I'd move every fleet available to cordon off these relays, denying all relay traffic in and out of them.  Each vessel would have 3 seconds to identify itself, then I'd blast them.  Each cordon would have at least one dreadnought.  As relays don't allow fleets through very quickly, even if the Reapers massed their entire forces at one relay, then I should be able to pick them off one by one while calling for reinforcements. 


Actually, fleets can jump en-masse (take a look at Sovy + Geth fleet), it's just that an organized jump takes time to set-up.
Reapers have far better jumping protocols and controls, so they wouldn't be jumping in one at a time.

And I bet even if they did, you couldn't kill them fast enough. Remember - Sovy took a punding from 2 fleets and the DA for a while. And his return fire WILL f*** up your ships.

#2174
atheelogos

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Saphra Deden wrote...

The Reapers did go to Ilos, they just didn't find the bunker.

I don't remember anyone saying this

#2175
atheelogos

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DeadDays7 wrote...

Ok, know I'm late to the bandwagon, but just read through 80% of this and came up with a couple of anti Reaper strategies based on what we know. 

We know that there have been 740 cycles (37 million divided by 50 thousand)

Wait where did you get 37 million from?

"Each vessel would have 3 seconds to identify itself, then I'd blast them" With what? lol What could possible take down a Reaper ship?

"Each cordon would have at least one dreadnought" What  would that do? EDI says "Reapers are impervious to dreadnought fire" Remember?

Modifié par atheelogos, 16 août 2011 - 03:08 .