"When the fleets first show up the reapers will begin to respond, but they have no way of knowing exactly what response is appropriate"Parion wrote...
Yeah, this is definately the biggest difficulty. I think the best way would be to "shotgun" fleets into the system and having them imediately disengage, allowing them to scatter through the system. They'd lose a chunk each time, but a decent portion should get through.Saphra Deden wrote...
Now there is the hard part. You have to get all of these ships in one place and fire them off at roughly the same time. That could be very difficult since even getting all the ships necessary through a mass relay could take several days. That's more than enough time for the Reapers to set up around the mass relay and start shredding anyone who comes through. You could take some of them out in the process, but it's an open question as to whether or not you can annihilate them before they annihilate you.Afaik the mass is reduced but the average energy of the system remains constant, so the ship impacts with the same force as it would have without the FTL active. This isn't to say FTL has no effect; the force is concentrated on a very small are of the ship, meaning there's a chance of kicking off a fusion/fission reaction, and more importantly at FTL the ship can be neither detected nor intercepted.Saphra Deden wrote...
One thing to remember though: FTL in Mass Effect works by reducing the mass of the ship. So you could wind up with freighters that don't impact with nearly the force you are predicting. There was a CDN story a while back about this happening to a turian colony. It has been a long time since I read it, but I recall that the devestation was limited to an area about the size of a city.Imo the fact that it's in high orbit means it'll take a while before the contaminants bgin entering the atmosphere, I'd guess a few days to a couple of weeks. The higher the orbit the more time there is to put countermeasures in place.Saphra Deden wrote...
It is actually the stuff killed in high orbit that is the problem. Anything killed on or near the Earth's surface won't spread its contamination very far, at least in most cases. The stuff in high orbit though can impact anywhere and cosidering you'll have a large area filled with the debris of hundreds of ships... I just don't think you can catch enough of it fast enough.Money yes, time not so much. These things needn't be especially complex, just sheets of armour around a mass core and a bit of altitude control. I doubt it'd take more than a day or two to rig a flying-car (I forget the proper name) factory to produce them by the dozen. I'd expect full coverage of major worlds within a week.Saphra Deden wrote...
That will cost time and money. Keep that in perspective. You'll be doing a lot of rebuilding on the Earth's surface, probably rebuilding the Alliance fleets too, and conducting Reaper salvage operations, as well as dealing with the fallout on Earth. You'll need to provide people with food and shelter.
That eezo isn't cheap and the human economy is probably going to be a hurting as a result of the injured Alliance fleet and devestated Earth. How are you going to pay for all of this?
Worst comes to worst, they could use actual cars on autopilot. They'd only need to survive until satelite production gets going.
... Okay, maybe not cars. Shuttles would work though, and they seem to be almost as common.
Financing is a problem, but I feel the fact that they'll be scooping up significant amounts of element zero and/or inert reaper tech would create a significant decrease in cost after the initial outlay, maybe even to the point of them turning a profit.True. This should only really be considered if the existing ecosystem has been kneecaped anyway.Saphra Deden wrote...
I'd be careful with transplanting alien species. That could be just as bad as eezo contamination.Do I think they'll let this happen? Of course not. This would be very difficult.Lotion Soronnar wrote...
Why are you assuming the reapers will just stand there and LET you do that in the first place?
You think they wont' have any guards at the mass relay? The second your fleet starts jumping in, they'll react.
You're also assuming you'll be able to gather, modify and organize a sufficient number of ships in time.
Also, don't forget reaper ships are faster and a lot more manouverable than yours AND they can FTL as soon as they start taking losses, so hitting them won't be easy - especailly sicne cargo transports aren't known for their manouverabiltiy.
It's also why a single concerted strike is preferable. When the fleets first show up the reapers will begin to respond, but they have no way of knowing exactly what response is appropriate. If they stay back long enough, then there should be enough time to initate the strike. If not, then the fleet immediately disengatged and scatters to a pre-determined rally point far enough out so as to escape detection.
Once in-system, the reaper's manuverability is largely immaterial. If the reapers are indeed vunerable to huge great lumps of metal being rammed into them at 1.3% of C then there should be no real time for them to react. Sure, some may survive and disengage... but if they want to actually keep reaping then they're going to have to return to the planet, once again rendering them vunerable to being punched in the face with a spaceship.Huh. Managed to miss that completely.Saphra Deden wrote...
The evidence is clear both on Ilos and on a nearby planet that the Reapers came through and devestated the Protheans there. I suppose it isn't explicitly stated it was the Reapers, but connect the dots.
Okay, so they found Ilos, so planets are probably out. Interstellar space should still be okay though.
They have supercomputers, possibly quantum computers, for brains and you think they wont be able to figure it out?





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