[quote]SandTrout wrote...
[quote]Lotion Soronnar wrote...
Not baseless. Space is a different kind of battlefield. Reapers are a different kind of enemy.
They don't have territory to hold. They don't have a production line or populace to protect. Teh battle isn't faught far from your popualtion and production centers.[/quote]
They still cannot attack every one of our population/industrial centers at the same time. The war is different from the Reapers' point of view, but is is no different from our point of view except that we only need to kill the standing force, and not need to worry about them replenishing their ranks. We still need to stop their blitz, but that is required, regardless.[/quote]
They don't have to attack all loactions at once. And the war is different from our POV as well. No military force in history has ever fought agaisnt an enemy with strategic and tactical capabiliteis of a reaper.
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Except in space it's far more difficult to hide those same shipyards. It's far more difficult to protect those same shipyards.[/quote]
Difficulties overcome by coresponding technical advances. It is actually easier to protect those shipyard because they can be relocated easier than shore-based facilities and have many more places that they can be moved to. All that would be necessary would be to move the shipyard out of panetary orbit and the Reapers would have much greater difficulty in finding them.[/quote]
I told you - you can't hide large active obejct in space. ME fluff itself tells you so.
You could drag a shipyard somewhere else, but you'll have to mantain a suppyl line to it. Ships going to and from it are easiyl detectable.
There's really no plausible way to hide shipyards from the reapers.
Even worse, it's far more diffcult to REPLACE them.
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[quote]
You're assuming all ships have FTL. If the resources are delivered from a planet into orbit, FTL is not necessary.
Also, consetrating your defenses might be even worse for you.
Go ahead, have a thousand ships protect your shipyard. Then a hunderd reapers will arrive and wipe out that shipyard and all of your defending ships.[/quote]
The worst possible ratio that we're looking at with casualty numbers is 1:8, which is well within the 1:10 ratio of 1 hundred vs 1 thousand, and does not take into account technical advances. As for all ships haveing FTL, non-FTL shuttles are irrelivant, because if the Reapers can hit those, then they're probably hitting the stations as well anyways. Supply lines that are vulnerable are the interstellar ones.[/quote]
No. Where are you getting those numbers from? Sovereign? Sovereign wasn't even evading. He wasn't even using it's main gun. And we still don't know what caused it's shields to fail.
What makes you evne think you'll be able to take out any reaper ship AT ALL?
We've seen Sovereign take concetrated firepower of two fleets... for quite a while. All the while not moving at all.
Reapers can 1-shot-kill our ships. You can't do that to the reapes. Damaged reapers or reapers whose bariers are close to failing can FTL away, robbing you of the kill. Your ships can't do that. They don't have that durabiltiy saftey net that gives them time to disengage.
So a reaper has a main gun (that cna skewer dreadnoughts) and a beam-like weapon in each leg that can 1-shot a crusier. A single reaper can take out 5-6 ships in a single salvo.
So for 100 reapers, that means in their opening salvo they can take out 500 of your ships.
If they have any brains, they can take out a much larger fleet iwhotu taking any losses at all.[quote]
[quote]Remember - they are both faster and more manouverable, better protected and more powerfull.[/quote] And finite in number. Whatever they brought with them is all that they have. I'm not trying to match them ship for ship. I'm willing to[/quote]
Your fleets are finite in number too. You't can't pump out ships like they're candy. You can't force them to engange either. All they have to do is go after your shipyards first, and you're boned.
You keep using WW2 USA wartime production, but neglect to see that it took the USA2 years to get that production up and running, adn that's WITH all of hteir shipyards and resources in tact.
In 2 years the reapers can destroy every shipyard in the galaxy.
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How do you force them to purge a system completely?
All they have to do is destroy all your stations and shipyards in the system (and possibly some ships) and move on. Maybe fire a few shots at a few key points on the planet to boot.
They can easily move on then - that planet won't be a threat to them anymore for some time - if at all. [/quote]
Not all production is space-based. Fighters and frigates can
likely be produced groundside. Also, final assembly areas can be
remanufactured in short order it there remains a viable labor pool
(population). Most ship parts are produced off-site and transported to
the assembly area, not manufactured in orbit. Orbit is only where final assemby takes place, and final assembly is actually relatively easy, once the individual parts have been manufactured.[/quote]
Starship are built in space. Even frigates.
Figeter - yet, those can be built on planets. But IIRC, those are limited in rage.
Either way, bombing a few strategic targets from orbit is all ti takes to slow everything down. If all of your power plants are gone, the entire planet will be in a state of utter chaos.
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[quote]You can re-take and start building again, but it will take you months, years for that planet to be of any tactical use again. And in months they can rape half hte galaxy.[/quote] More like weeks, actually, especially if that planet's main value is raw materials. Heavy industry is spread out wide enough to require a substantial investment in time in order to erradicate, meanwhile our fleets would be hitting the occasional Reaper patrolling the system and retreating.[/quote]
You assuming you'll be using hit-and-run on the reapers, and not the other way around.
And raw materials is nice, but wihout food and power and factories, you're not get far with that.
[quote]
[quote]Space shisp are expensive and very sophisticated. The Sapce Shuttle costs more than a carrier, and it's only a fraction of it's size. Furthermore, ships are build in space, not on groud.[/quote] The space shuttle is also a pure custom vessele and does not have be benefits of production at scale. Spaceships in ME are far easier to produce, relatively speaking, than the shuttle due to advances in construction techniques and other technology, such as mass effect fields that make spaceborne manufacture easier. Also, there is already a lot of spaceship manufacture done on a regular basis, and is efficient enough that corporations are pulling a profit off of it.[/quote]
As of 2183, the turians had 37 dreadnoughts, the asari had 21, the salarians
had 16, and the Alliance had 6 with another under construction. During
the year 2185, the dreadnought count is 39 turians, 20 asari, 16
salarians, and 8 humans.Given that it takes years for a DN to be be built, I'd say startships are not easy to build at all.
In 3 years, the council races produced a total of 4 dreadnoughts.
[quote] Yes, we need to secure our production facilities, but the Reapers cannot hit everywhere at once without spreading them selves so thin that they will become relatively easy pickings for the fleets.[/quote]
Reapers are not easy pickings even when spread out.
In fact, you're fleets are at a far bigger disadvantage here, since you'll have to spread them out to. You have hudnerds of planets, relays to protect.
A group of 50 reapers can easily outmaounver your fleet and destroy a shipyard, unless your fleet is parked directly on top of it. And if it is, they have free reign to destroy everything else in the system.
[quote]
[quote]If you refuse to give them a decisive engagement, how do you plan to stop them or slow them down?
You can't have it both ways. Either you risk your fleet assets to slow the reapers down, or you give reapers free reign. If you don't slow them down, within a month you won't have any shipyards left.[/quote]
Strategic judgement is required to determine where it is necessary to engage the Reapers. We do not engage the main force as they approach the planet, we harrass them as they destroy it, drawing away some of their forces before disengageing, thus slowing down whatever they are doing on the planet.[/quote]
You assume you can draw them away. Hit-and-run agaisnt the reapers can't work as you invision.
They are faster and more manouverable - so you cannot out-run them. You have to FTL away.
They have better sensors - you won't take them by surprise.
They can one-shot-kill you, you cannot do the same. So even if you DO take them by surprise, you're gonna be loosing ships left and right. They won't have time to FTL away before they're cut in two.
They have greater operation range and durability (heat managment) - hence they can sustain combat operations far, far longer than you. Your ships will have to get rid of that heat - a process which can take HOURS - or they will melt. And your ships are compeltely vulnerable during that.
Your crews need rest and food. The reapers don't.
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Destroying the relays partialy works in their favor too. If they can't get to you, then your fleets on the other side can't get to where they are needed either. And reapers can travel at FTL faster and moere efficient than you.[/quote]
Time remains on our side. If we can delay them enough, then we can produce enough ships and go Russian on them, eventually.[/quote]
A single system can never out-produce the reapers. While your flet in the system builds up and waits, the reapers are in the meantime reaping and indoctrinating. By the time they get to you, they're gonna be a lot stronger too.
Maybe they'll make more reapers in the meantime. Or mayb they'll just have a army/fleet of indoctrinates slaves.
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[quote]Ground combat where you hide in jugnles/rocky mountain and among local populace does NOT compare to space combat in any way, shape or form.
Exactly where do you plan to hide your ships?
[/quote]I am talking strategy, not tactics. The strategy in Vietnam and Afghanistan was to cause enough casualties to force a withdrawl. Similarly, my stategy involves causing enough causualties that the Reapers can no longer drive a sucessful offensive.
As for where to hide out fleets, gas-giants and interstellar space seem adequate to me.
[/quote]
Good luck with that.
An gas giants would be the first place where they'd look.
Modifié par Lotion Soronnar, 26 août 2011 - 10:18 .