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We Can't Save Earth, We Can't Beat the Reapers


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#2276
Lotion Soronarr

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Everything does... even Guardian lasers (who aren't lasers anymore). :P

#2277
Chuvvy

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I have two reasons why we can beat them. It's a videogame and it's made by bioware.

#2278
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I think the most important question is how many of the reapers are there? If there's 50-100, I think the galaxy's combined fleets (equiped with thanix cannons or something similar) could take them on. If there are more, however, any resistance by military force is futile.

#2279
Lotion Soronarr

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Then we're boned.

If the intro videos are anything to go by, there's at least hunderds of reapers at Earth alone. And they're hitting other places too..

#2280
stysiaq

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Lotion Soronnar wrote...

Studying reaper tech cannot produce guns that are as efficient as reaper one in short-term.

But the thing is they don't have to be efficient. They have to be powerfull.

Gun not powerfull enough? Use more gun. Up-sacale it and create a bigger gun. Quanitity and size have a quality of their own. That gun that killed the 37million year old reaper was a mass driver, just a massive one.

Heck, we humans have a in-built desire to one-up anyone else. Reapers are 3 km long? f*** that, we'll make a ships that 6 km long! No, make that 9!
Bigger gun. BIGGER GUN.

NEVER ENUFF DAKKA!

www.youtube.com/watch


Well, it would be quite hilarious if ME3 would end in turning Citadel into a giant 5-barrels minigun shooting scyscrapers, and flying around the galaxy shooting the reapers down.

#2281
Lotion Soronarr

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stysiaq wrote...

Lotion Soronnar wrote...

Studying reaper tech cannot produce guns that are as efficient as reaper one in short-term.

But the thing is they don't have to be efficient. They have to be powerfull.

Gun not powerfull enough? Use more gun. Up-sacale it and create a bigger gun. Quanitity and size have a quality of their own. That gun that killed the 37million year old reaper was a mass driver, just a massive one.

Heck, we humans have a in-built desire to one-up anyone else. Reapers are 3 km long? f*** that, we'll make a ships that 6 km long! No, make that 9!
Bigger gun. BIGGER GUN.

NEVER ENUFF DAKKA!

www.youtube.com/watch


Well, it would be quite hilarious if ME3 would end in turning Citadel into a giant 5-barrels minigun shooting scyscrapers, and flying around the galaxy shooting the reapers down.


You're still not thinking big enough! NOT ORKY ENUFF!!
Why shoot skyscraper when you can shoot mountains..continents!

Make a gun that shoots reapers..with guns that shoot sheppard clones!

#2282
marstor05

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every ship has a weakness. just gotta find it.

#2283
Humanoid_Typhoon

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I just want to throw this out there, I saw something called a thunderwell yesterday, basically how it works is you dig a hole, put a nuclear or hydrogen bomb in the hole,fill it with water,cap it with plate armor or just a heavy metal disk or w/e and then set it off. Water turns into steam instantly and propels the cap to incredible speeds [est.42mps on the original,it went so fast that they couldn't measure it accurately] now you can use multiple caps and launch it like a giant shotgun,would something like this work against the reapers?

You could make it much larger because since you are making the Earth itself a weapon you don't really have to worry about recoil.

#2284
JGDD

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Humanoid_Typhoon wrote...

I just want to throw this out there, I saw something called a thunderwell yesterday, basically how it works is you dig a hole, put a nuclear or hydrogen bomb in the hole,fill it with water,cap it with plate armor or just a heavy metal disk or w/e and then set it off. Water turns into steam instantly and propels the cap to incredible speeds [est.42mps on the original,it went so fast that they couldn't measure it accurately] now you can use multiple caps and launch it like a giant shotgun,would something like this work against the reapers?

You could make it much larger because since you are making the Earth itself a weapon you don't really have to worry about recoil.

How do you aim a hole in the ground?

#2285
Humanoid_Typhoon

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justgimmedudedammit wrote...

Humanoid_Typhoon wrote...

I just want to throw this out there, I saw something called a thunderwell yesterday, basically how it works is you dig a hole, put a nuclear or hydrogen bomb in the hole,fill it with water,cap it with plate armor or just a heavy metal disk or w/e and then set it off. Water turns into steam instantly and propels the cap to incredible speeds [est.42mps on the original,it went so fast that they couldn't measure it accurately] now you can use multiple caps and launch it like a giant shotgun,would something like this work against the reapers?

You could make it much larger because since you are making the Earth itself a weapon you don't really have to worry about recoil.

How do you aim a hole in the ground?

Easy,calculate Earths rotation in relation to what you are trying to shoot.... I didn't say it was fool-proof.

Modifié par Humanoid_Typhoon, 02 septembre 2011 - 11:25 .


#2286
111987

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I'm not a big science or math buff, but why can't the main guns of the Citadel/Alliance fleets be improved so that they deal out significantly more damage?

For example, a dreadnaught fires rounds that yield about 38 kilotons of energy per shot, every two seconds. These rounds are 20 kg slugs. Since mass effect fields reduce the mass of an object, why couldn't say, a 100 kg slug be used instead? I don't know all the math, but I'm assuming that would create a significantly more powerful attack, right?

I'm just thinking of the MAC Cannons from the Halo series, which operate on very similar principles. A Super MAC Cannon fires a 3000 ton round that yields almost 10 tetratons of force; this would obliterate any Reaper. Obviously during peace times, the Council/Alliance wouldn't need to use rounds so ridiculously devastating, but against the Reapers, it would be different.

So is there a reason this can't be done?

#2287
Humanoid_Typhoon

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111987 wrote...

I'm not a big science or math buff, but why can't the main guns of the Citadel/Alliance fleets be improved so that they deal out significantly more damage?

For example, a dreadnaught fires rounds that yield about 38 kilotons of energy per shot, every two seconds. These rounds are 20 kg slugs. Since mass effect fields reduce the mass of an object, why couldn't say, a 100 kg slug be used instead? I don't know all the math, but I'm assuming that would create a significantly more powerful attack, right?

I'm just thinking of the MAC Cannons from the Halo series, which operate on very similar principles. A Super MAC Cannon fires a 3000 ton round that yields almost 10 tetratons of force; this would obliterate any Reaper. Obviously during peace times, the Council/Alliance wouldn't need to use rounds so ridiculously devastating, but against the Reapers, it would be different.

So is there a reason this can't be done?

Equal and opposite reaction,you could use a bigger slug but you would have to slow it down or the recoil would blow up your ship

Also, an Earth ODP would vaporize any reaper,they never explained how those worked either, I know it's a magnetic accelerator,but how the stations themselves work is never explained

Modifié par Humanoid_Typhoon, 02 septembre 2011 - 11:31 .


#2288
111987

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Humanoid_Typhoon wrote...

111987 wrote...

I'm not a big science or math buff, but why can't the main guns of the Citadel/Alliance fleets be improved so that they deal out significantly more damage?

For example, a dreadnaught fires rounds that yield about 38 kilotons of energy per shot, every two seconds. These rounds are 20 kg slugs. Since mass effect fields reduce the mass of an object, why couldn't say, a 100 kg slug be used instead? I don't know all the math, but I'm assuming that would create a significantly more powerful attack, right?

I'm just thinking of the MAC Cannons from the Halo series, which operate on very similar principles. A Super MAC Cannon fires a 3000 ton round that yields almost 10 tetratons of force; this would obliterate any Reaper. Obviously during peace times, the Council/Alliance wouldn't need to use rounds so ridiculously devastating, but against the Reapers, it would be different.

So is there a reason this can't be done?

Equal and opposite reaction,you could use a bigger slug but you would have to slow it down or the recoil would blow up your ship

Also, an Earth ODP would vaporize any reaper.


Mmm I see. But don't mass effect fields make any size slug have virtually the same (negligible) mass? Thus avoiding the recoil issue?

#2289
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I really don't see how we can save Earth. I know our planet is to damn important but it all seems lost. Not just because of the reasons given by the OP but there's also indoctrination. How long will it be before Shepard brings help? I'm guessing months. By that time, it will be too late because everyone will fall to indoctrination.

And if we win the Reaper war, every species will race to study their technology. In time we'll probably learn everthing about the Reapers, including their motives and goals. Then perhaps we'll decide to become the next  Reapers and the cycle of extinction will continue.

I'm reminded of Sovereign's quote: "The cycle cannot be broken."

Modifié par AwesomeEffect2, 02 septembre 2011 - 11:36 .


#2290
Humanoid_Typhoon

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111987 wrote...

Humanoid_Typhoon wrote...

111987 wrote...

I'm not a big science or math buff, but why can't the main guns of the Citadel/Alliance fleets be improved so that they deal out significantly more damage?

For example, a dreadnaught fires rounds that yield about 38 kilotons of energy per shot, every two seconds. These rounds are 20 kg slugs. Since mass effect fields reduce the mass of an object, why couldn't say, a 100 kg slug be used instead? I don't know all the math, but I'm assuming that would create a significantly more powerful attack, right?

I'm just thinking of the MAC Cannons from the Halo series, which operate on very similar principles. A Super MAC Cannon fires a 3000 ton round that yields almost 10 tetratons of force; this would obliterate any Reaper. Obviously during peace times, the Council/Alliance wouldn't need to use rounds so ridiculously devastating, but against the Reapers, it would be different.

So is there a reason this can't be done?

Equal and opposite reaction,you could use a bigger slug but you would have to slow it down or the recoil would blow up your ship

Also, an Earth ODP would vaporize any reaper.


Mmm I see. But don't mass effect fields make any size slug have virtually the same (negligible) mass? Thus avoiding the recoil issue?

I had this conversation with a friend a few weeks ago, the tiny slugs they use in ME are pathetic in comparison to a UNSC ship, I forget the particulars though......I don't know how a magnetic accelerator works in space compared to a mass accelerator,but I'm sure one of BSN's amateur physicists will explain sooner or later.


Also if they could use bigger guns,why woudln't they be using them now?

Modifié par Humanoid_Typhoon, 02 septembre 2011 - 11:36 .


#2291
111987

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Humanoid_Typhoon wrote...

111987 wrote...

Humanoid_Typhoon wrote...

111987 wrote...

I'm not a big science or math buff, but why can't the main guns of the Citadel/Alliance fleets be improved so that they deal out significantly more damage?

For example, a dreadnaught fires rounds that yield about 38 kilotons of energy per shot, every two seconds. These rounds are 20 kg slugs. Since mass effect fields reduce the mass of an object, why couldn't say, a 100 kg slug be used instead? I don't know all the math, but I'm assuming that would create a significantly more powerful attack, right?

I'm just thinking of the MAC Cannons from the Halo series, which operate on very similar principles. A Super MAC Cannon fires a 3000 ton round that yields almost 10 tetratons of force; this would obliterate any Reaper. Obviously during peace times, the Council/Alliance wouldn't need to use rounds so ridiculously devastating, but against the Reapers, it would be different.

So is there a reason this can't be done?

Equal and opposite reaction,you could use a bigger slug but you would have to slow it down or the recoil would blow up your ship

Also, an Earth ODP would vaporize any reaper.


Mmm I see. But don't mass effect fields make any size slug have virtually the same (negligible) mass? Thus avoiding the recoil issue?

I had this conversation with a friend a few weeks ago, the tiny slugs they use in ME are pathetic in comparison to a UNSC ship, I forget the particulars though......I don't know how a magnetic accelerator works in space compared to a mass accelerator,but I'm sure one of BSN's amateur physicists will explain sooner or later.


Also if they could use bigger guns,why woudln't they be using them now?


If the Reapers invaded the Earth from the Halo games, not a single one of them would land on the planet :P

I would just assume that like in the real world, just because they can make bigger guns doesn't mean they would use them. A shot yielding 38 kilotons every two seconds is insanely powerful already; more would just be overkill for standard warfare.

Most nuclear bombs today are in the kiloton range I believe, but the largest ever tested was 50 megatons, and was intended to be 100 megatons. That would just be way overkill to have bombs that size in modern warfare.

#2292
Humanoid_Typhoon

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111987 wrote...

If the Reapers invaded the Earth from the Halo games, not a single one of them would land on the planet :P

I would just assume that like in the real world, just because they can make bigger guns doesn't mean they would use them. A shot yielding 38 kilotons every two seconds is insanely powerful already; more would just be overkill for standard warfare.

Most nuclear bombs today are in the kiloton range I believe, but the largest ever tested was 50 megatons, and was intended to be 100 megatons. That would just be way overkill to have bombs that size in modern warfare.

The Covenant's capability in war far exceeds the threat the reapers pose in the ME galaxy, UNSC vs Reapers would be a very short war...the firepower of the DA is pathetic compared to a couple UNSC cruisers..but back on topic I suppose you're right,they may have just deemed the firepower they have now sufficient and left it at that.

#2293
111987

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Humanoid_Typhoon wrote...

111987 wrote...

If the Reapers invaded the Earth from the Halo games, not a single one of them would land on the planet :P

I would just assume that like in the real world, just because they can make bigger guns doesn't mean they would use them. A shot yielding 38 kilotons every two seconds is insanely powerful already; more would just be overkill for standard warfare.

Most nuclear bombs today are in the kiloton range I believe, but the largest ever tested was 50 megatons, and was intended to be 100 megatons. That would just be way overkill to have bombs that size in modern warfare.

The Covenant's capability in war far exceeds the threat the reapers pose in the ME galaxy, UNSC vs Reapers would be a very short war...the firepower of the DA is pathetic compared to a couple UNSC cruisers..but back on topic I suppose you're right,they may have just deemed the firepower they have now sufficient and left it at that.


Yeah, I mean it's speculation, and maybe the physics are all off and my idea wouldn't be possible. But if it were, and we did increase the kinetic energy of our rounds by a significant number, the war against the Reapers wouldn't be the impossible task it appears to be now.

#2294
Omega4RelayResident

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We cant save Earth by your theory.... true.

However after we pull our boots out of the Reapers collective **** we can move to.... Horizon, Eden Prime, Freedoms Progress, Trident, Berkenstein.... there are plenty of planets already controlled by Humanity which would be suitable garden worlds.

Kinda like how half of Europe immigrated to America post World War 2..... and this is where I hit the "You Just Failed Button"

DING!

Just kidding... but honestly I am sure that plenty of species would allow us to squat on their planets just for a little while after we just saved their lives. Just saying. Maybe not the Batarians... but who said I am saving them in this.

Modifié par Omega4RelayResident, 03 septembre 2011 - 01:09 .


#2295
Omega4RelayResident

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Alliance resurrects Chuck Norris...

Chuck Norris has a Thanix Cannon in his rectum...

We Win.

#2296
Kaiser Shepard

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 Chuck Norris jokes stopped being funny (and relevant) about a decade ago... :?

#2297
shiftylookingspacecow

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Kaiser Shepard wrote...

 Chuck Norris jokes stopped being funny (and relevant) about a decade ago... :?

Garrus Vakarian jokes on the other hand.......
are on their last leg, so dont push your luck

#2298
Filurija

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We know nothing about the Reapers and how they killed off the Protheans. Maybe the Protheans where alone in the battle and dind't had any help from other species because of the suprise attack from the Citadel. I think the Reapers are full of them selfs saying that there all powerfull and cannot be stopped yet we killed of Sovereign pretty easely when we focused all firepower towards it + Sovereign had his Geth Fleet distract the other ships so he had big help. Maybe the Reapers are killing species 1 by 1 rather than take them all at once, and we don't know how many they are. To me beating the Reapers would be diffucult but far from impossible.

#2299
Humanoid_Typhoon

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I wish we could have explored on my thunderwell idea

#2300
armass

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We do have some advantages over the previous harvests.

+ We know they are coming
+ Shepard has Shadow Broker as his ally, and all the information and networks
+ Reapers have had to probably burn alot of energy to get here making them weaker than just coming through the Citadel relay. This is just conjencture, but it very well may be.
+ We still have the Citadel in our grasp and working Mass Relay network, so we are not cut off.
+ We have reaper tech in our hands.

Modifié par armass, 04 septembre 2011 - 08:14 .