We Can't Save Earth, We Can't Beat the Reapers
#2301
Posté 04 septembre 2011 - 11:17
They said I couldn't chase Saren across the universe. Did it.
They said I couldn't kill a sentient warship hellbent on the utter eradication of all civilization in the universe. Did it.
They said I couldn't hook up with Ashley Williams because she was so uptight. Did it. Several times.(Knuckle tooooouch)
They said I couldn't come back from the dead. Did it.
They said I couldn't recruit a crack team of individuals from all walks of life. Did it.
They said I couldn't gain the respect of said team. Did it.
They said I couldn't survive the Omega 4 Relay. Did it.
They said I couldn't survive the second assault from a Collector ship. DID......wait for it.....IT.
They said I couldn't discover what happened to the Protheans. Did it.
They said I couldn't survive my suicide mission. Did it. Twice. And on Insanity mode to boot.
Don't tell me what I can't do. Cuz I'll do 'em anyway with style, baddassary and awesomeatude.
I'm Commander Elijah "Eli" Shepard. I am awesome.
#2302
Guest_Luc0s_*
Posté 05 septembre 2011 - 12:13
Guest_Luc0s_*
That animation totally shows why Paragon sometimes is the better way and why we need morality.
"We humans often think we have the right to expand, absorb, convert or posess anything we need to reach our dreams. But time and time again, hasn't this led us to conflict with others, who essentially believed the same thing?" - JC Denton
We need to stay human, or else we have nothing left worth fighting for.
#2303
Posté 05 septembre 2011 - 01:58
#2304
Posté 05 septembre 2011 - 02:06
#2305
Posté 05 septembre 2011 - 02:09
111987 wrote...
None of these little speeches answer the question; HOW are we going to defeat the Reapers?
Step 1: amass a fleet, mostly for distraction purposes, and for firepower once shields go down.
Step 2: find an army and get them to citadel. Break army up into teams.
Step 3: Find a way to reverse the citadel's relay link with each reaper
thereby allowing a small team to effectively teleport aboard each and
every reaper. In a matter of time too short to be indoctrinated, the
team must fight it's way through husks destroy the the eezo core in each
reaper (much like the derelict reaper).
Step 4: Get off the Reaper before 1, the eezo core can
re-power itself or 2, the fleet you've amassed destroys the reaper from
the outside once the shields are down.
While similar to independence day, it avoids the button press solution because each reaper has to be manually shut down, as opposed to a single action solving the problem. This allows for some teams to fail via either taking too long and becoming indoctrinated, or simply becoming overwhelmed by the husk forces aboard each reaper.
I would also refer to this as the death star solution: frontal assault
by trying to overpower them is stupid and will fail. "but the empire
doesn't perceive a small 1 man fighter as a threat". So you've got to go
inside them and fight them from the inside out.
I further like this plan simply because had the events of ME1 not taken place, the plan would be impossible to carry out because the citadel would be under reaper control to begin with.
What would be really stupid is rather than boarding each reaper the citadel was instead used to use the relay to each reaper and create a mass effect field internal to each reaper so that they all simultaneously collapse on themselves from some internal black hole. That would be a cop out and I would probably throw something at my TV.
Modifié par Colintastic, 05 septembre 2011 - 02:17 .
#2306
Posté 05 septembre 2011 - 02:16
Modifié par Colintastic, 05 septembre 2011 - 02:17 .
#2307
Posté 05 septembre 2011 - 02:18
Simple.111987 wrote...
None of these little speeches answer the question; HOW are we going to defeat the Reapers?
We crush them with Miranda's ass.
#2308
Posté 05 septembre 2011 - 02:34
Colintastic wrote...
111987 wrote...
None of these little speeches answer the question; HOW are we going to defeat the Reapers?
Step 1: amass a fleet, mostly for distraction purposes, and for firepower once shields go down.
Step 2: find an army and get them to citadel. Break army up into teams.
Step 3: Find a way to reverse the citadel's relay link with each reaper
thereby allowing a small team to effectively teleport aboard each and
every reaper. In a matter of time too short to be indoctrinated, the
team must fight it's way through husks destroy the the eezo core in each
reaper (much like the derelict reaper).
Step 4: Get off the Reaper before 1, the eezo core can
re-power itself or 2, the fleet you've amassed destroys the reaper from
the outside once the shields are down.
While similar to independence day, it avoids the button press solution because each reaper has to be manually shut down, as opposed to a single action solving the problem. This allows for some teams to fail via either taking too long and becoming indoctrinated, or simply becoming overwhelmed by the husk forces aboard each reaper.
I would also refer to this as the death star solution: frontal assault
by trying to overpower them is stupid and will fail. "but the empire
doesn't perceive a small 1 man fighter as a threat". So you've got to go
inside them and fight them from the inside out.
I further like this plan simply because had the events of ME1 not taken place, the plan would be impossible to carry out because the citadel would be under reaper control to begin with.
What would be really stupid is rather than boarding each reaper the citadel was instead used to use the relay to each reaper and create a mass effect field internal to each reaper so that they all simultaneously collapse on themselves from some internal black hole. That would be a cop out and I would probably throw something at my TV.
I like my solution better.
Step 1: Shoot Reapers with weapons.
Step 2: ????
Step 3: Victory!
#2309
Posté 05 septembre 2011 - 02:41
#2310
Guest_Saphra Deden_*
Posté 05 septembre 2011 - 03:20
Guest_Saphra Deden_*
Colintastic wrote...
Step 1: amass a fleet, mostly for distraction purposes, and for firepower once shields go down.
What fleet? From where? What ships are in it? How will it serve as a distraction? What makes you think it will last long?
Colintastic wrote...
Step 2: find an army and get them to citadel. Break army up into teams.
Step 3: Find a way to reverse the citadel's relay link with each reaper...
Why don't you just save time and make a virus that causes all Reapers to self-destruct? The problem with is that now you are talking purely about theoreticals. Who is to say that controlling the relays actually benefits us? The Reapers built them after all, so it is at least possible they can use them independently free of the Citadel. If you just turn the relay network off that might work, but it might not. Even if it does work it will help the Reapers more than it will help you since they have longer range anyway.
The rest of what you wrote is just silly.
#2311
Posté 05 septembre 2011 - 04:03
And I think people are seriously underestimating the Reapers. Sovereign survived long enough to take out 8 alliance cruisers with secondary firepower. It was also a sitting duck the entire time with it's shields taking strain from not just the constant barrage of the alliance fleets, but also from the combined fleets of the citadel before that. Even now it's not clear what really made Sovereign go all stiff and limp with its shields down. Did the alliance fleets really do all that on their own, or was it Shepard defeating Sovereign's avatar?
There are hundreds, if not thousands of Reapers. Ships with that kind of strength and numbers all coordinating, fully manuverable, and governed by super-intelligent machine-organic hybrid AI constructs is a force the current state of the galaxy just isn't even remotely ready to face, especially on short notice. The entire Alliance Navy has already been effortlessly destroyed.
#2312
Posté 05 septembre 2011 - 04:05
#2313
Posté 05 septembre 2011 - 04:08
Saphra Deden wrote...
Colintastic wrote...
Step 1: amass a fleet, mostly for distraction purposes, and for firepower once shields go down.
What fleet? From where? What ships are in it? How will it serve as a distraction? What makes you think it will last long?
Turian, Salarian, Quarian, Human, Asari, Rachni, Geth, Krogan etc.
Fleets. All ready and raring to go.
That is, if you can convice them to join your cause.....
#2314
Posté 05 septembre 2011 - 04:09
Dariustwinblade wrote...
@Saphra, how about this we coat Liara's plot armor on our ship and Charge.
LMAO....
#2315
Posté 05 septembre 2011 - 04:10
#2316
Posté 05 septembre 2011 - 04:15
Saphra Deden wrote...
127,000 years ago
Hold on seriously? 127 is my lucky number. Check my username. Wow that's awesome.
But anyway, I think that there will be some sort of gravitational weapon that attaches all - or most of - the reapers together, and the Eezo burns through their armour/skin eventually. That's just my guess. They get locked away so it doesn't affect anyone else.
#2317
Posté 05 septembre 2011 - 04:18
Saphra Deden wrote...
Colintastic wrote...
Step 1: amass a fleet, mostly for distraction purposes, and for firepower once shields go down.
What fleet? From where? What ships are in it? How will it serve as a distraction? What makes you think it will last long?Colintastic wrote...
Step 2: find an army and get them to citadel. Break army up into teams.
Step 3: Find a way to reverse the citadel's relay link with each reaper...
Why don't you just save time and make a virus that causes all Reapers to self-destruct? The problem with is that now you are talking purely about theoreticals. Who is to say that controlling the relays actually benefits us? The Reapers built them after all, so it is at least possible they can use them independently free of the Citadel. If you just turn the relay network off that might work, but it might not. Even if it does work it will help the Reapers more than it will help you since they have longer range anyway.
The rest of what you wrote is just silly.
Good job, insulting someones intelligence.
#2318
Posté 05 septembre 2011 - 04:20
Humanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
It's too squishy....
#2319
Posté 05 septembre 2011 - 04:28
Yeah but...it's got the mass.Golden Owl wrote...
Humanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
It's too squishy.......
Modifié par Humanoid_Typhoon, 05 septembre 2011 - 04:28 .
#2320
Posté 05 septembre 2011 - 04:47
#2321
Posté 05 septembre 2011 - 04:54
Cellulite equals air pockets...the rotten buggers can still breathe....Humanoid_Typhoon wrote...
Yeah but...it's got the mass.Golden Owl wrote...
Humanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
It's too squishy.......
Carter
#2322
Posté 05 septembre 2011 - 04:58
you underestimate how big of fools there are on BSNHumanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
#2323
Posté 05 septembre 2011 - 04:59
It will simply compress them into a black hole.Golden Owl wrote...
Cellulite equals air pockets...the rotten buggers can still breathe....Humanoid_Typhoon wrote...
Yeah but...it's got the mass.Golden Owl wrote...
Humanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
It's too squishy.......
Carter
#2324
Posté 05 septembre 2011 - 05:00
LMAO...Humanoid_Typhoon wrote...
It will simply compress them into a black hole.Golden Owl wrote...
Cellulite equals air pockets...the rotten buggers can still breathe....Humanoid_Typhoon wrote...
Yeah but...it's got the mass.Golden Owl wrote...
Humanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
It's too squishy.......
Carter
#2325
Posté 05 septembre 2011 - 05:01
So use Jacob's personality?Humanoid_Typhoon wrote...
It will simply compress them into a black hole.Golden Owl wrote...
Cellulite equals air pockets...the rotten buggers can still breathe....Humanoid_Typhoon wrote...
Yeah but...it's got the mass.Golden Owl wrote...
Humanoid_Typhoon wrote...
No one even responded to my plan..it's too foolproof.
It's too squishy.......
Carter





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