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We Can't Save Earth, We Can't Beat the Reapers


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#2351
Colintastic

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111987 wrote...

Even from a game-play perspective your plan isn't great. There are thousands of Reapers. Even if you could magically teleport onto them, it would be a very boring and repetitive game. I agree Shepard will be key in defeating the Reapers, meaning third-person combat will be involved, but I disagree that your way is hot it will be done. However I could be totally wrong, since we just don't know.


Shep would only be involved in 1-3 iterations of the plan. That's what the army is for, they hit up the rest of them. Given a force of 10,000 soldiers, which is not too insane assuming 1-3,000 reapers, they could all be accessed at the same time. 

Esterclout wrote...

Relays work by creating a corridor of massless space-time between two
relays at two given points. In order for your Reapers are their own
relays idea to work relays would have to be able to "fall into" their
own corridor, which seems unlikely. However, let's just go under the
assumption that you're correct and Reapers can link directly to the
Citadel. What's stopping them from just not accepting "requests", for
lack of a better term, from the Citadel for relay jumps of enemy ships?
Just because the Reapers have eezo cores and in this situation are
relays themselves doesn't automatically mean that a relay can shoot
stuff at them and they can't do anything to stop it.

But here's
what concerns me most about your solution: it involves linking the
Reapers to Citadel. The second you connect the Citadel to the Reapers
you won't have to worry about getting your dropships to them because
every single last Reaper will be on top of you. I'll even use my own
argument against me and say what's stopping you from just denying the
Reaper requests to jump to the Citadel. That's all well and good but
that kind of leaves the two parties at a stalemate where neither is
willing to open up their relays under the fear that the other party will
destroy them.

I just don't see how linking the Reapers to the
Citadel will not end up having the Reapers using those same links to
jump themselves straight towards the object that will help them the
most.


That's perfectly fine if the battle for all life is AT the citadel. By the time "life" activates the citadel, their force is already gathered there. The point for the reapers to use the citadel was to cut off use of other relays and to get census information. IF all of "life's" army is already there, transportation is no longer needed, and if that army fails, stoping the use of census data is worthless anyway. Further, the whole point of the plan is to render each reaper harmless. Without their eezo core their guns don't work either (look up thanix cannon in the codex).

About reapers "accepting the link" there is nothing to suggest that a link has to be accepted. Once the link is active, there is nothing suggesting that either side can say "no" to each side involved. That creates another inference on top of an inference.

Modifié par Colintastic, 05 septembre 2011 - 04:13 .


#2352
111987

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That is assuming that there are only 3000 Reapers. We know from the trailer with all the news guys talking that there are thousands above Earth alone.

Plus, we've seen what NPC soldiers are like in Mass Effect; they really aren't that great. Plus the Reapers will have all their new husks to deal with, like the reaperized Batarians, Rachni, and Asari, amongst others.

Anyways like I said you have no evidence for your theory about the Citadel linking to each individual Reaper, when that goes against all other Relay technology shown in-game. Plus I have shown how blitz tactics against the Reapers in an attempt to board them would be incredibly costly, and most likely not even work due to their shields.

#2353
Colintastic

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111987 wrote...

That is assuming that there are only 3000 Reapers. We know from the trailer with all the news guys talking that there are thousands above Earth alone.

Plus, we've seen what NPC soldiers are like in Mass Effect; they really aren't that great. Plus the Reapers will have all their new husks to deal with, like the reaperized Batarians, Rachni, and Asari, amongst others.

Anyways like I said you have no evidence for your theory about the Citadel linking to each individual Reaper, when that goes against all other Relay technology shown in-game. Plus I have shown how blitz tactics against the Reapers in an attempt to board them would be incredibly costly, and most likely not even work due to their shields.


3000 is thousands. If there are more, then you get a bigger army. I believe the Citadel is something like the population of NYC + surrounding area. You can fit a lot of people on that thing, before you transport them off to reaper cores.

As for NPC troops, "The stormtrooper effect" will be in play. NPC troops are useless against named characters, but will be effective against things like husks.

The devs have stated that the game will be more about achieving the loyalty of entire species rather than people. this would suggest control of an army. So you get a bunch of happy soldiers boarding reapers who will take them out from the inside, you get shep giving an epic speech where he says something to the effect of, "then that leaves Harbinger for me", and of course the "final transmission" scene where something goes wrong with one of your people on the other reapers (though that already hapepened in ME1 with Virmire). Oh yeah and it also allows for shep to come to an encounter inside Harbinger with an avatar'd Kai Leng, or someting similar to the "human reaper baby", but this time a different alien race. The latter seems incredibly likely too since the developers will want to somehow release more information on the reapers themselves. Leaving them a mystery is unlikely after all the detail put into the codex. 

I don't know if your intent is like the OP and to just spout nonesense how it's hopeless. Were that the case, they never would have made the game. You have to accept that there is a solution (though not necessarily mine). Once that is accepted you then should consider what is the most likely/ artful way they can portray that solution. I believe you'll find that since a reapers internal defenses are it's "weakest" my solution is the reasonable one.

#2354
111987

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Colintastic wrote...

111987 wrote...

That is assuming that there are only 3000 Reapers. We know from the trailer with all the news guys talking that there are thousands above Earth alone.

Plus, we've seen what NPC soldiers are like in Mass Effect; they really aren't that great. Plus the Reapers will have all their new husks to deal with, like the reaperized Batarians, Rachni, and Asari, amongst others.

Anyways like I said you have no evidence for your theory about the Citadel linking to each individual Reaper, when that goes against all other Relay technology shown in-game. Plus I have shown how blitz tactics against the Reapers in an attempt to board them would be incredibly costly, and most likely not even work due to their shields.


*snip*

I don't know if your intent is like the OP and to just spout nonesense how it's hopeless. Were that the case, they never would have made the game. You have to accept that there is a solution (though not necessarily mine). Once that is accepted you then should consider what is the most likely/ artful way they can portray that solution. I believe you'll find that since a reapers internal defenses are it's "weakest" my solution is the reasonable one.


No no, my intent is NOT to sput nonsense about how it's hopeless. I know we'll find a way to beat them, and I'm fairly confident that Bioware will handle it in a way that is not overly Deus Ex Machina like. i just personally believe that though we may have been given hints, we simply don't know enough right now to formulate an effecive plan against the Reapers.

It's kind of like in Harry Potter and the Half-Blood Prince. While there were hints in the previous books that Voldemort's soul was split, I don't think anyone could have seen the Horcrux idea coming, I think it'll be the same with the strategy to defeat the Reapers; only after you play Mass Effect 3 will you notice whatever clues there are buried in the first two games.

#2355
Colintastic

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111987 wrote...

Colintastic wrote...

111987 wrote...

That is assuming that there are only 3000 Reapers. We know from the trailer with all the news guys talking that there are thousands above Earth alone.

Plus, we've seen what NPC soldiers are like in Mass Effect; they really aren't that great. Plus the Reapers will have all their new husks to deal with, like the reaperized Batarians, Rachni, and Asari, amongst others.

Anyways like I said you have no evidence for your theory about the Citadel linking to each individual Reaper, when that goes against all other Relay technology shown in-game. Plus I have shown how blitz tactics against the Reapers in an attempt to board them would be incredibly costly, and most likely not even work due to their shields.


*snip*

I don't know if your intent is like the OP and to just spout nonesense how it's hopeless. Were that the case, they never would have made the game. You have to accept that there is a solution (though not necessarily mine). Once that is accepted you then should consider what is the most likely/ artful way they can portray that solution. I believe you'll find that since a reapers internal defenses are it's "weakest" my solution is the reasonable one.


No no, my intent is NOT to sput nonsense about how it's hopeless. I know we'll find a way to beat them, and I'm fairly confident that Bioware will handle it in a way that is not overly Deus Ex Machina like. i just personally believe that though we may have been given hints, we simply don't know enough right now to formulate an effecive plan against the Reapers.

It's kind of like in Harry Potter and the Half-Blood Prince. While there were hints in the previous books that Voldemort's soul was split, I don't think anyone could have seen the Horcrux idea coming, I think it'll be the same with the strategy to defeat the Reapers; only after you play Mass Effect 3 will you notice whatever clues there are buried in the first two games.


Exactly! Which is why the use of the citadel. Just like the narrative of HP, there are always hints. Old objects are reused. I think the only mystery in HP that was remotely solveable before the book came out was "Who is R.A.B.?" The rest you had to make inferences with information you didn't have using previously used objects. I think the deathly hallows are a good example, the cloak, which had been there since the VERY beginning and was thought to be kind of basic and mundane by the end was in fact something of terrible importance. Much the same is the Citadel/keepers. The citadel is so central to the whole game, further use of mass effect fields to acomplish things thought impossible is also a reoccuring theme. The solution to BOTH previous games was a greater understanding of mass relays, first it was that the protheans discovered how to make them, and second that the reapers had special relays meant to only be used by them. It stands to reason that the third game will only further expand this understanding of relays. Aside fromt the citadel, what else has "been in front of you the whole time?" Protheans. That's it.

But see the thing about the Protheans is the codex talks them up so much, since that is the persepctive of the rest of the galaxy, but most of their achievements are reaper tech. Also it seems reasonable that IF they had something else to offer, Vigil would have already disclosed it since he was pals with all the top scientists. or at least disclosed the hint (hence my hair brained theory that a human made conduit type thing would be invented). Prothean tech just seems to be too useless at this point, SO I fall back to the citadel as my solution key.  

#2356
Blacklash93

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Mac Walters responded to my tweet saying that Sovereign was indeed made vulnerable by Shepard killing its avatar. It could have lasted much longer for all we know if that weren't the case.

#2357
111987

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Blacklash93 wrote...

Mac Walters responded to my tweet saying that Sovereign was indeed made vulnerable by Shepard killing its avatar. It could have lasted much longer for all we know if that weren't the case.


It probably would have to. Sovereign showed no sense or panic or urgency. After all, if Sovereign was truly in danger, why not take to the skies (so to speak) and use its much vaunted manuverability? The fact that Sovereign causually sat in one place and just blasted away implies we weren't even close to taking it down.

So far the only thing we know to have penetrated a Reaper shield is the Klendagon weapon, which, based on the devastation it wrought (fracturing the crust of the entire southern hemisphere, and this is after going through a Reaper and its shields), fired a round with an energy yield at least in the megaton range, which is far beyond even a dreadnaught's capabilities

I trust Bioware's writers to come up with a great way of defeating the Reapers, but i personally don't just see how it is possible at this point. Unless we seriously upgrade the firepower of our ships weapons (I mentioned this in an earlier post; maybe increasing the size and weight of the slug could exponentially increase firepower?).

#2358
FFinfinity1

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someone is indoctrinated...

but yea this is why i believe that ME3 won't end in the destruction of the reapers but them just being run out of the galaxy.

#2359
Blacklash93

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111987 wrote...

I trust Bioware's writers to come up with a great way of defeating the Reapers, but i personally don't just see how it is possible at this point. Unless we seriously upgrade the firepower of our ships weapons (I mentioned this in an earlier post; maybe increasing the size and weight of the slug could exponentially increase firepower?).

This provides an interesting dilemma. People don't want the Reapers to seem like weaklings, yet they must be able to be defeated.

The Reapers being defeated by a plot as simple as "Go get the various races to join you and pwn the bad guys!"  makes them seem weak to me, personally. On the other hand, I don't want a DEM third-party saving the day at the 11th hour either.

#2360
111987

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Blacklash93 wrote...

111987 wrote...

I trust Bioware's writers to come up with a great way of defeating the Reapers, but i personally don't just see how it is possible at this point. Unless we seriously upgrade the firepower of our ships weapons (I mentioned this in an earlier post; maybe increasing the size and weight of the slug could exponentially increase firepower?).

This provides an interesting dilemma. People don't want the Reapers to seem like weaklings, yet they must be able to be defeated.

The Reapers being defeated by a plot as simple as "Go get the various races to join you and pwn the bad guys!"  makes them seem weak to me, personally. On the other hand, I don't want a DEM third-party saving the day at the 11th hour either.


Exactly. It will probably be a combination of gathering the greatest fleet possible, and discovering something in Mass Effect 3 that evens the odds. Maybe something to weaken or take down their shields; its the shields that are the main issue in defeating the Reapers.

#2361
EsterCloat

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Blacklash93 wrote...

111987 wrote...

I trust Bioware's writers to come up with a great way of defeating the Reapers, but i personally don't just see how it is possible at this point. Unless we seriously upgrade the firepower of our ships weapons (I mentioned this in an earlier post; maybe increasing the size and weight of the slug could exponentially increase firepower?).

This provides an interesting dilemma. People don't want the Reapers to seem like weaklings, yet they must be able to be defeated.

The Reapers being defeated by a plot as simple as "Go get the various races to join you and pwn the bad guys!"  makes them seem weak to me, personally. On the other hand, I don't want a DEM third-party saving the day at the 11th hour either.

One of the theories I've been tossing around in my head that I can think of that would "defeat" the Reapers is somewhat of a copout. First off, you have to take what the Reapers goal is in all this. Aside from wiping out advanced civilization to allow new species to crop up, they also take part in a reproduction process in which they need organics. Though we cannot be one hundred percent certain of their validity they have claimed to be harvesting sentient life in order to "ascend" those they deem worthy to what they believe is the pinnacle of existence, "Reaperhood". For what ultimate purpose, we do not know. Perhaps there is some great threat organics do not fathom, perhaps the cycle is a necessary process in some kind of bid to protect reality as we know it, perhaps they just want to continue their existence and want to bring others into the fold, and perhaps they have existed so long they longer remember the reason behind this cycle.

In any case a scenario I could see as plausible, if a bit of a copout, is just inflicting damage to the Reaper horde. Not overwhelming or neglible damage but a significant degree of destruction upon their fleets. The Reapers see themselves as the pinnacle of evolution, as gods in their own right, but if they were to be defeated, even in some small degree, by the very beings they looked down upon as fragile and limited would they not possibly rethink their view? I'm going under the assumption that the Reapers have never truly had a resistance against them in all these millennia they've been continuing their cycle of extinction. What would it say for their claims of perfection if those they see as insignificant hurt them; not even win against them outright but fight hard enough that the Reapers calculate that if their resistance were to continue for centuries that there was a chance, however slim, that they might succeed?

I don't think the Reapers would take part in a war that would ultimately lead to their destruction, even if the ultimate result is that the races in the ME universe are wiped out. What's the point if all that's left are hundreds if not thousands of ruined worlds as evidence for the next species and the majority of the Reaper fleet annihilated save for a few handful that finally managed to defeat the last few stragglers on the last few holdout worlds. Maybe the Reapers leave to some uncharted part of the galaxy, leaving the Citadel races and the Terminus system to rebuild. Will they return? What will they be doing there? Who knows but the races of ME have won their freedom for now. Time will tell what will come of this victory.

Again this is really a copout, basically having the Reapers go away once getting shot at enough times. :/ I never said it was any good but there it is. I'll just be going now.

#2362
111987

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The problem I see with the Reapers just leaving after enough damage has been done is that it ruins their plan and messes up their cycle permanently. All organics will know they exist, and develop better technologies to defeat them. The destroyed Reapers would yield valuable tech upgrades as well. Their Citadel plan won't work against them, nor the Alpha Relay Plan. They don't even have an 'inside man' like the Collectors.

My point is, if organics can drive them off this time, they'll only be stronger the next time the Reapers return. To me at least, it seems like an all or nothing. Remember that the current races have only explored 1% of the Milky Way, so it's not like all or even most life-supporting planets would be destroyed.

Of course, there are always theories about Reapers in other galaxies, so maybe the Milky Way Reapers would retreat to gather reinforcements? Who knows.

Modifié par 111987, 06 septembre 2011 - 06:10 .


#2363
Blacklash93

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It'll be interesting to see if we get anything that evens the odds between us and the Reapers. If there is nothing like that, then the Reapers will seem unimpressive as they can just be beat by the currently known forces in the galaxy.

A weakness in the Reaper design? Ancient alien technology that can rival the Reapers? Something in the Reaper's past that can be used against them?

I hope we get something like that because I don't want this war to be your typical even-odds struggle with no twists or turns. The Reapers were made to be more menacing and threatening than that.

Modifié par Blacklash93, 06 septembre 2011 - 06:25 .


#2364
EsterCloat

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111987 wrote...

The problem I see with the Reapers just leaving after enough damage has been done is that it ruins their plan and messes up their cycle permanently. All organics will know they exist, and develop better technologies to defeat them. The destroyed Reapers would yield valuable tech upgrades as well. Their Citadel plan won't work against them, nor the Alpha Relay Plan. They don't even have an 'inside man' like the Collectors.

My point is, if organics can drive them off this time, they'll only be stronger the next time the Reapers return. To me at least, it seems like an all or nothing. Remember that the current races have only explored 1% of the Milky Way, so it's not like all or even most life-supporting planets would be destroyed.

Of course, there are always theories about Reapers in other galaxies, so maybe the Milky Way Reapers would retreat to gather reinforcements? Who knows.

Yeah, I guess I didn't explain myself well. I meant they leave and most likely won't come back, at least in their old "kill all organics" capacity. In this theory, the Reapers are doing this out of some weird mixture of wanting to "ascend" organics and hubris and possibly some higher goal, though that part is not necessary. By showing the Reapers that organics can stand with them on a maybe not even but at the very least not horribly unbalanced level the Reapers realize that their cycle is forever broken and leave, perhaps to try to figure what to do from that point on.

This all depends on why they continue this cycle in the first place. If it's really just for reproduction, its possible they might see that they may never be able to successfully harvest again and decide to cut their losses and hide out somewhere in the galaxy. If there is some higher purpose to all this, then they might see this coalition of species united as able to stand to this threat or will be able to at some future point at the very least and decide that annihilating each other in millennia long war is counterproductive.

Of course, this assumes that hubris do not cloud their collective eyes. They may fight to their last out of some insane belief that they are truly invincible, maybe they see that they will eventually be defeated and say, "F' it, let's kill as many of these squishies as we can".  If there is some outside grave threat they might fight to the end because they truly believe that they are the only ones who can stop it.

That's sort of why I call it a copout, because the Reapers basically give up and decide to hide. They can't win, not in the capacity they seek, and basically see that their cycle can never be what it was and decide to end it. So meh, it's kinda weak as a plot I admit.:unsure:

Modifié par EsterCloat, 06 septembre 2011 - 06:46 .


#2365
Colintastic

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EsterCloat wrote...

111987 wrote...

The problem I see with the Reapers just leaving after enough damage has been done is that it ruins their plan and messes up their cycle permanently. All organics will know they exist, and develop better technologies to defeat them. The destroyed Reapers would yield valuable tech upgrades as well. Their Citadel plan won't work against them, nor the Alpha Relay Plan. They don't even have an 'inside man' like the Collectors.

My point is, if organics can drive them off this time, they'll only be stronger the next time the Reapers return. To me at least, it seems like an all or nothing. Remember that the current races have only explored 1% of the Milky Way, so it's not like all or even most life-supporting planets would be destroyed.

Of course, there are always theories about Reapers in other galaxies, so maybe the Milky Way Reapers would retreat to gather reinforcements? Who knows.

Yeah, I guess I didn't explain myself well. I meant they leave and most likely won't come back, at least in their old "kill all organics" capacity. In this theory, the Reapers are doing this out of some weird mixture of wanting to "ascend" organics and hubris and possibly some higher goal, though that part is not necessary. By showing the Reapers that organics can stand with them on a maybe not even but at the very least not horribly unbalanced level the Reapers realize that their cycle is forever broken and leave, perhaps to try to figure what to do from that point on.

This all depends on why they continue this cycle in the first place. If it's really just for reproduction, its possible they might see that they may never be able to successfully harvest again and decide to cut their losses and hide out somewhere in the galaxy. If there is some higher purpose to all this, then they might see this coalition of species united as able to stand to this threat or will be able to at some future point at the very least and decide that annihilating each other in millennia long war is counterproductive.

Of course, this assumes that hubris do not cloud their collective eyes. They may fight to their last out of some insane belief that they are truly invincible, maybe they see that they will eventually be defeated and say, "F' it, let's kill as many of these squishies as we can".  If there is some outside grave threat they might fight to the end because they truly believe that they are the only ones who can stop it.

That's sort of why I call it a copout, because the Reapers basically give up and decide to hide. They can't win, not in the capacity they seek, and basically see that their cycle can never be what it was and decide to end it. So meh, it's kinda weak as a plot I admit.:unsure:



I can't see a machine believeing it is indestrucable in the face of the destruction of the vast majority of it's kind. When we start winning, the machines will not have a mindset like the WW2 japanese where every last one will fight to the death simply to take as many organics out with it as possible.

While their plan is very much an all or nothing stratagy, this does not preclude them from revising their plan in the face of utter defeat. They very well could surrender and retreat to a yet unexplored part of the galaxy and begin some attempt at a plan for coexistance.

Granted with the solution I hypothesized the game taking (see above), this is impossible because the organics would always be able to find the reapers wherever they were, but in the event I'm wrong, the last 100 reapers or so would likely try to continue existance elsewhere. Maybe attempt a more subversive plan at a galactic reset. Encourage war betwee the present organics... indoctrinate a turian official, have him suicide bomb a human science facility. They have the ability to create some nasty political situations. Then during the ensuring wars, they could show up during battles and tip them one way or another. Or just make both of them sustain more losses than they otherwise would. They can play a long game given their life spans. I'm not gonna bother with theorizing more, but the point is they could easy attempt a new approach if any of them survive.

What I can't believe is that forum go'ers would spend so many pages defending the might of the reapers then suggest they could only ever forumulate one goal

Modifié par Colintastic, 06 septembre 2011 - 05:29 .


#2366
Guest_Saphra Deden_*

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Colintastic wrote...

Coming up with a virus is retarded,


You know what? So is your entire post. You can't teleport commandoes into Reapers and blow up each core. You realize you were only able to approach the core in the derelict Reaper because Cerberus had been kind enough to build catwalks and airlocks for you, right?

#2367
karatemanchan37

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What about blowing up a Mass Relay? In Arrival the effect shown that it has the power of a supernova, wiping out a whole planetary system. If the Reapers could all be lured to Earth, and then explode the relay, wouldn't it eliminate the whole threat quickly and effectively?

#2368
111987

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karatemanchan37 wrote...

What about blowing up a Mass Relay? In Arrival the effect shown that it has the power of a supernova, wiping out a whole planetary system. If the Reapers could all be lured to Earth, and then explode the relay, wouldn't it eliminate the whole threat quickly and effectively?


The problem people have come up with for this is that blowing up the Charon Relay would cause a supernova that would kill the Reapers, but it would take 8 minutes for it to reach Earth. Which is enough time for the Reapers to FTL out of the system.

If the Relay was closer though, I'd say that would be a very effective means of taking at least a large percentage of them out.

#2369
Colintastic

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Saphra Deden wrote...

Colintastic wrote...

Coming up with a virus is retarded,


You know what? So is your entire post. You can't teleport commandoes into Reapers and blow up each core. You realize you were only able to approach the core in the derelict Reaper because Cerberus had been kind enough to build catwalks and airlocks for you, right?


Really, that's your comeback, After pages of actual debate wth that guy with numbers for a name, you come up with that... Airlocks, oh my god, so hard to get around, I wonder if space suits have been invented yet? Maybe some of those kind with a self contained breathing system? I wonder if we can find any of those. Oh wait Shep wore one for the entirety of both games.

As for the platforms, if they were in space, there would be no need, as there wold be zero G, thus only pushing off walls would be required. If they were not, climbing around, while a pain in the ass, is not the most difficult thing comandos have to do on any given day. Further Saren rode around in Soverign for quite some time (I think like 15 years or so based off the books). There is video of him sitting on some kind of command deck arguing with Benezia. Which suggests that they opperate with an atmosphere and some sort of catwalks inside. see:

If you're going to trash talk the plan, at least do it with cogent argument. Not only is there a lore reason for there to already be some sort of internal infrastructure and atmosphere, even if there wasn't the problem it presents is not a difficult one to overcome by any measure.

In fact the only argument against relaying troops on to a reaper has already been made. That being: "relays have 2 ends, what suggests there is any change in that plan, and the citadel is connected to a relay in dark space, not the reapers." There is nothing you could add.

#2370
Colintastic

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111987 wrote...

karatemanchan37 wrote...

What about blowing up a Mass Relay? In Arrival the effect shown that it has the power of a supernova, wiping out a whole planetary system. If the Reapers could all be lured to Earth, and then explode the relay, wouldn't it eliminate the whole threat quickly and effectively?


The problem people have come up with for this is that blowing up the Charon Relay would cause a supernova that would kill the Reapers, but it would take 8 minutes for it to reach Earth. Which is enough time for the Reapers to FTL out of the system.

If the Relay was closer though, I'd say that would be a very effective means of taking at least a large percentage of them out.


Also in Arrival, there is the impression that the reapers are right on your heels as you enter the relay, they may have just outright survived the blast. The reason I suggested doing it to dark space earlier, is because they power off while they wait in dark space, and are thus vulnerable.

#2371
Xilizhra

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I don't think supernovae work like that; from what I know, "the news travels at the speed of light, but so does the destructiveness, so you'd learn about it and die from it in the same instant." Reapers may work differently, but it's worth looking into.

#2372
111987

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Xilizhra wrote...

I don't think supernovae work like that; from what I know, "the news travels at the speed of light, but so does the destructiveness, so you'd learn about it and die from it in the same instant." Reapers may work differently, but it's worth looking into.


People earlier in the thread calculated that if the blast moved at the speed of light, it would take 8 minutes for the supernova to reach Earth.

Also, the point about Arrival is interesting too; did the Reapers outright survive that, or were they still not in the system, just incredibly close?

#2373
Xilizhra

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People earlier in the thread calculated that if the blast moved at the speed of light, it would take 8 minutes for the supernova to reach Earth.

Right; my point is that the Reapers wouldn't realize it for eight minutes.

#2374
sH0tgUn jUliA

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Honestly, I think the Geth are going to be the key. They are outside the Reapers' plans. They are that technology that wasn't developed along their lines. Knowing that they were hacked by Sovereign, they will erect a new firewall. So if it's choosing the Geth over the Quarians, I guess the Geth win. The Quarian fleet is old tech and refurbished old tech. Yet that could be an advantage, too.

If the Reapers survived the blast of the relay we're all fooked.

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Colintastic

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111987 wrote...

Xilizhra wrote...

I don't think supernovae work like that; from what I know, "the news travels at the speed of light, but so does the destructiveness, so you'd learn about it and die from it in the same instant." Reapers may work differently, but it's worth looking into.


People earlier in the thread calculated that if the blast moved at the speed of light, it would take 8 minutes for the supernova to reach Earth.

Also, the point about Arrival is interesting too; did the Reapers outright survive that, or were they still not in the system, just incredibly close?


Not to nitpick too much, but 8 minutes is the length of time it takes for light to go from the Sun to the Earth, not pluto to the earth. Pluto is significantly farther from the earth than the sun is. Pluto is 3666 Milion miles from sun, whereas earth is 90 milion miles from sun. It should take about 5 hours to reach there from pluto assuming the speed of light. Ya never know how fast element zero goes since it's make believe.