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We Can't Save Earth, We Can't Beat the Reapers


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#2426
Blacklash93

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marstor05 wrote...

We will not lose our homeworld. The reapers have massively underestimated humanity.

I'd say they didn't, seeing as the Reapers have already effortlessly obliterated the entire Alliance Navy.

#2427
JimiShep

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I don't think the entire Alliance Navy has been destroyed ^ I remember hearing that a few escaped, although I have no clue how many.

They haven't just obliterated the Alliance's Navy either... I would say they have in no way underestimated Humanity, just one individual!

#2428
Takio

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I've come to the conclusion, the op is a successful troll.

#2429
Guest_Saphra Deden_*

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Takio wrote...

I've come to the conclusion, the op is a successful troll.


Kiss my butt.

Anyway, if the Alliance fleet really is mostly wiped out then I find it hard to imagine the other races would ever care to liberate Earth.

#2430
bloodransom

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1. Who said most of the alliance fleet was decimated?
2. so if we destroy a reaper that means that we crack all there drive cores and eezo leaks out everywhere.....nice
3.because we know DEFINITIVELY the size and scope of every unite-able race in the galaxy that it is impossible to defeat them.
4.if dead reapers were so deadly how come we were able to run all around one in mass effect 2. because its in space?
5. Somehow the fact that billions of humans populate the whole galaxy means that if earth is destroyed then humans die out. I understand.

6. Somehow the fact that you think your argument is in anyway valid utterly astounds me. you are arguing something that is in every way, shape or form imaginary and hypothetical; which means, in fact, that at any point in time any variable you use to arrive at your conclusion is subject to change. In affect, saying this or that is impossible or that certain things will absolutely happen is absurd.

I agree with Takio with the addition that the the op is either indoctrinated or has a reaper fetish,

Modifié par bloodransom, 12 septembre 2011 - 06:48 .


#2431
111987

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bloodransom wrote...

1. Who said most of the alliance fleet was decimated?
2. so if we destroy a reaper that means that we crack all there drive cores and eezo leaks out everywhere.....nice
3.because we know DEFINITIVELY the size and scope of every unite-able race in the galaxy that it is impossible to defeat them.
4.if dead reapers were so deadly how come we were able to run all around one in mass effect 2. because its in space?
5. Somehow the fact that billions of humans populate the whole galaxy means that if earth is destroyed then humans die out. I understand.

6. Somehow the fact that you think your argument is in anyway valid utterly astounds me. you are arguing something that is in every way, shape or form imaginary and hypothetical; which means, in fact, that at any point in time any variable you use to arrive at your conclusion is subject to change. In affect, saying this or that is impossible or that certain things will absolutely happen is absurd.

I agree with Takio with the addition that the the op is either indoctrinated or has a reaper fetish,


1. It's been said that the Alliance fleet defending Earth was decimated, which we can hypothesize as being a pretty large/powerful fleet.
5. There are 11 billion humans on Earth. The biggest colony humans have is Terra Nova, with a population of 4 million. At best, there's a billion humans out in the colonies. If Earth is lost though, humanity's power and influence will pretty much be lost. We'll end up like the Krogan or the Drell..

EDIT: While I disagree with the notion the Reaper's can't be beaten in a way that doesn't require a complete Deus Ex Machina...if you're so sure they can be beaten via conventional means, what's your strategy for defeating them?

Modifié par 111987, 12 septembre 2011 - 07:18 .


#2432
bloodransom

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1) I understand its large, doesnt mean all of it is gone

Strategy for beating in a realm of fiction obviously is any random thing that bioware thinks up that can make killing them easier...lol.

I think the geth will be key honestly, keep the quarian as far away from the actual things as possible and use the geth to destroy and repurpose them. Another thing is that because the reapers hoofed it all the way from darkspace means that they could not use the relays, meaning they have no control of the relays, meaning the alliance,if and only if they can figure it out, have a way to keep the reapers from jumping around the galaxy. Controlling the relays I think will also be instrumental. Ie keeping them concentrated and in one location. also the rachni will play an important part, the geth rackni and krogan alone can provide a sizeable army. not to mention the geth are not succeptable to indoctrination therefore they could infiltrate reapers without witnessing the psychological effects that happen to organics.

In short, if it took two months for them to get from dark space to earth, I think there might be an advantage if the council can control their means of travel.

or bioware will come up with a "giant reaper off switch"

Modifié par bloodransom, 22 septembre 2011 - 09:14 .


#2433
111987

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bloodransom wrote...

1) I understand its large, doesnt mean all of it is gone

Strategy for beating in a realm of fiction obviously is any random thing that bioware thinks up that can make killing them easier...lol.

I think the geth will be key honestly, keep the quarian as far away from the actual things as possible and use the geth to destroy and repurpose them. Another thing is that because the reapers hoofed it all the way from darkspace means that they could not use the relays, meaning they have no control of the relays, meaning the alliance,if and only if they can figure it out, have a way to keep the reapers from jumping around the galaxy. Controlling the relays I think will also be instrumental. Ie keeping them concentrated and in one location. also the rachni will play an important part, the geth rackni and krogan alone can provide a sizeable army. not to mention the geth are not succeptable to indoctrination therefore they could infiltrate reapers without witnessing the psychological effects that happen to organics.

In short, if it took two months for them to get from dark space to earth, I think there might be an advantage if the council can control their means of travel.

or bioware will come up with a "giant reaper off switch"


As soon as the Reapers reach a Mass Relay, they have the ability to hop all over the galaxy, same as anyone else. The Council does not know how to control the Citadel and thus do not know how to shut down relays to bottleneck the Reaper forces.

The Krogan are very useful as shock troopers, but due to the Krogan Rebellions, they have virtually no fleet, so they are useless in any naval battle. The Geth and Rachni perhaps could have massive fleets, but that assumes that the Geth invested resources in building a massive fleet when their main goal is to build their megastructure and all upload into it, and that the Rachni managed to build a large fleet in less than three years.

#2434
CHawk15

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I think a large part of this game will be building the army to challenge the Reapers. The Protheans still have a role to play and maybe found a weakness in the Reapers that the modern galaxy can exploit. I think they won't get it together in time to save the Earth though. Billions will die, but the galaxy will survive and the Reapers will be defeated.

#2435
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How are shock troops useful at all?

#2436
Xilizhra

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Saphra Deden wrote...

How are shock troops useful at all?

Someone has to fight Cerberus.

#2437
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Xilizhra wrote...

Someone has to fight Cerberus.


What good is fighting Cerberus? Cerberus is nothing compared to those huge dreadnoughts running around. Those are what you need to kill to win the war. No need to fight Cerberus on the ground or any other Reaper minions planet-side.

#2438
Xilizhra

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Saphra Deden wrote...

Xilizhra wrote...

Someone has to fight Cerberus.


What good is fighting Cerberus? Cerberus is nothing compared to those huge dreadnoughts running around. Those are what you need to kill to win the war. No need to fight Cerberus on the ground or any other Reaper minions planet-side.

Then they wouldn't be put in the game as enemies, unless Shepard is going to spend the entire game being useless and unimportant.

#2439
111987

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Saphra Deden wrote...

Xilizhra wrote...

Someone has to fight Cerberus.


What good is fighting Cerberus? Cerberus is nothing compared to those huge dreadnoughts running around. Those are what you need to kill to win the war. No need to fight Cerberus on the ground or any other Reaper minions planet-side.


Soldiers like the Cerberus soldiers can indeed be important factors in the war. If everyone just ignored Cerberus, Cerberus could destroy all their spaceports, infiltrate their bases, etc...

#2440
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111987 wrote...

Soldiers like the Cerberus soldiers can indeed be important factors in the war. If everyone just ignored Cerberus, Cerberus could destroy all their spaceports, infiltrate their bases, etc...


I'll defend strategic locations, sure, but I'm not going to wage a ground war during the Reaper War. No ground war is worth the expense.

#2441
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Xilizhra wrote...


Then they wouldn't be put in the game as enemies, unless Shepard is going to spend the entire game being useless and unimportant.


I've seen this problem coming since Mass Effect 1. We knew then, as was illustrated by Ashley, that soldiers would be useless in this war.

I always wondered how Bioware would get around that convincingly. I worried they wouldn't.

They haven't.

#2442
SandTrout

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Saphra Deden wrote...

I've seen this problem coming since Mass Effect 1. We knew then, as was illustrated by Ashley, that soldiers would be useless in this war.

I always wondered how Bioware would get around that convincingly. I worried they wouldn't.

They haven't.

How do you know? Unless you mean that they haven't yet, none of us have played the game in full, and those who know how the plot is going to progress aren't talking about it.

#2443
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SandTrout wrote...

How do you know? Unless you mean that they haven't yet, none of us have played the game in full, and those who know how the plot is going to progress aren't talking about it.


Intition and unlike you I know how to recognize a pattern.

#2444
SandTrout

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Saphra Deden wrote...

Intition and unlike you I know how to recognize a pattern.

So you don't know and you're just talking out of your ass. Understood.

#2445
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Saphra Deden wrote...

Xilizhra wrote...


Then they wouldn't be put in the game as enemies, unless Shepard is going to spend the entire game being useless and unimportant.


I've seen this problem coming since Mass Effect 1. We knew then, as was illustrated by Ashley, that soldiers would be useless in this war.

I always wondered how Bioware would get around that convincingly. I worried they wouldn't.

They haven't.

They did it on Horizon, didn't they. A three-person Commando team cannot destroy the Collector Ship from outside, but they can get the AA towers calibrated.

I suspect that a lot of what Shepard does in ME3 will be similar to this. Commando operations in order to *facilitate* space combat. Not all out surface war at all.

It's a common technique in Sci-Fi to recounciliate space combat with sufficiant face time for the protagonists. Return of the Jedi did it using Endor. Disable the Death Star to facilitate space combat. The Disabling itself serves to provide opportunities for face-to-face dialogue and hand-to-hand combat for the protagonists, both of which space combat alone would prohibit.

It is likely that ME3 will be a string of Endors/Horizons.

#2446
111987

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Saphra Deden wrote...

111987 wrote...

Soldiers like the Cerberus soldiers can indeed be important factors in the war. If everyone just ignored Cerberus, Cerberus could destroy all their spaceports, infiltrate their bases, etc...


I'll defend strategic locations, sure, but I'm not going to wage a ground war during the Reaper War. No ground war is worth the expense.


You never know. If there's an army of Husks and other Reaper creatures between you and, say, a Prothean cache of superweapons/databanks on Reapers/etc...it might be nice to have some Krogans at your back and some Rachni hordes on your flanks.

#2447
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iOnlySignIn wrote...

They did it on Horizon, didn't they. A three-person Commando team cannot destroy the Collector Ship from outside, but they can get the AA towers calibrated.


You don't want to get me started on Horizon, that mission is a mess.

#2448
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Saphra Deden wrote...

iOnlySignIn wrote...

They did it on Horizon, didn't they. A three-person Commando team cannot destroy the Collector Ship from outside, but they can get the AA towers calibrated.


You don't want to get me started on Horizon, that mission is a mess.

Endor is also a mess. I don't think you're the type who likes Ewoks saving the Galaxy, are you.

It's just a common type of plot technique used in Sci-Fi. It's absurd when you think about it, but so over-used that people accept it as norm.

So to reiterate, I expect to disable/enable many more power souces/AA towers/shields/ion cannons in ME3.

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Edit: The same happened on Tali's Recruitment mission.

Shepard: "Would it help if I bring down the Normandy?"

Tali. "Doubtful. These buildings are centuries old. If you bring down heavy fire the whole place could collapse on us."

Shepard: "Isn't that just a lame excuse to get more personal combat and face time into the story?"

Tali: "Don't blame me. I didn't write the story!"

Modifié par iOnlySignIn, 23 septembre 2011 - 01:07 .


#2449
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iOnlySignIn wrote...

Endor is also a mess. I don't think you're the type who likes Ewoks saving the Galaxy, are you.


I don't mind it as much as some people because I think the traps used to topple the AT-ST's are at least creative.

In any case, something being common in a genre doesn't make it good.

#2450
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Saphra Deden wrote...

In any case, something being common in a genre doesn't make it good.

But it does make it excusable, at least in my book. ME is full of cliches. I love cliches - it's part of the reason I love ME.

It just can be handled better. Much better.

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Edit: Another example is Arrival.

Three people is a group of armed soldiers and will cause a stir. One person will go by unnoticed.

I think BioWare can also be excused because games are more restrictive than say, movies. You HAVE to give the main characters face time - it's obligatory, not a creative option. I'd give them more margin for error simply because of that.