Seriously, was this thing not play tested?
The special attack is interesting but NOT for a game like Dragon Age where you have to control 3 other characters. I tell my other characters to get to places that I hope are safe and then hold position. Do they listen?
NO!!!!
After 5 retries, I actually went down to casual. I NEVER do that! but I did. I actually got past the first round of fires but then, SOMEHOW, my character got caught on an outcropping and died REALLY quick... ON CASUAL!!!
Horrible and so unfun. Challenge is great to a point but when an experienced Dragon Age player like myself dies 6 times on the same boss, I think there is an issue.
Just very frustrated right now and unhappy with Bioware. Maybe I'm missing something but I don't think I am. I try to put them safe on a balcony and they still take some damage and die... or run right into the flames. Maybe I need to make them all defensive, I don't know. It's just a really terrible boss battle for a game like this where the characters aren't listening! Even my ranged mages are trying to dance in the fire!!!!
When I am the only survivor, it's game over: I need my tank at least since melee barely touches him and he is always knocking me down.
Very, very unhappy here.
What a HORRIBLE final boss battle in the DLC!
Débuté par
TiaraBlade
, juil. 27 2011 04:21
#1
Posté 27 juillet 2011 - 04:21
#2
Posté 27 juillet 2011 - 04:25
I actually loved the challenge of the battle. Playing as a spirit healer and blood mage actually makes it easy. Reviving allies as a spirit healer and turning the demons into your slaves as a blood mage actually tones down the difficulty a lot.
#3
Posté 27 juillet 2011 - 04:33
Played as a Warrior (Reaver) on Hard, it was ridiculous my first time. I died on the first round of fire, essentially one-shotting my entire party. Reloaded on normal, I had my party move with me past the fires and hold at the pillars while we killed the shades, one by one. And THEN the rock maze happened and my entire party went down again. Just me and Barkspawn left. He's hard to melee because he has a sweep that knocks you down instantly. Not sure if you can protect against it through item properties.
I had to put it back down to casual as well, but I still found it rather challenging. I do agree that it doesn't seem to have been play-tested thoroughly, but I still thought it was way more epic than the Meredith battle.
I had to put it back down to casual as well, but I still found it rather challenging. I do agree that it doesn't seem to have been play-tested thoroughly, but I still thought it was way more epic than the Meredith battle.
#4
Posté 27 juillet 2011 - 04:36
I loved the final battle. It's may be my favorite yet. I loved how it was mixed up, and the crazy special attacks I had to dodge. I actually liked feeling like I was screaming "ANDERS! GET OVER HERE!" as, panicked, I took control of everyone and lovingly coaxed them out of the fire. I suppose I'm a masochist.
But, to be fair, I always play on casual, so you're already steps ahead of me. I didn't even try it on normal.
But, to be fair, I always play on casual, so you're already steps ahead of me. I didn't even try it on normal.
Modifié par SgtElias, 27 juillet 2011 - 04:37 .
#5
Posté 27 juillet 2011 - 04:37
Thanks Tragic- I you-tubed it just now and I saw a similar strategy. I am definitely going to try again tommorow... on casual.
I love Dragon Age but I hate how your ability to res someone is so limited. I don't have Anders anymore and that really hurts- the other mage who can heal just isn't in his league and since I'm a warrior, I'm not a spirit healer.
*sigh*
Thanks again. I REALLY, REALLY hate this battle but I'm glad that there's a way out. I hate that my party members are so damn stupid and that I am so dependent on one character to heal and he's... well gone.
I love Dragon Age but I hate how your ability to res someone is so limited. I don't have Anders anymore and that really hurts- the other mage who can heal just isn't in his league and since I'm a warrior, I'm not a spirit healer.
*sigh*
Thanks again. I REALLY, REALLY hate this battle but I'm glad that there's a way out. I hate that my party members are so damn stupid and that I am so dependent on one character to heal and he's... well gone.
#6
Posté 27 juillet 2011 - 04:39
I loved the battle. It was the most tactical battle the Dragon Age series has ever had for me, and I hope that Bioware improves the battles to make them really tactical.
#7
Posté 27 juillet 2011 - 04:40
I beat it on normal. Spirit Healer and Blood Mage combo is a big boon. Add in Merrill, Carver, and Varic and you have a perfect recipe for surviving longer than five seconds.
#8
Posté 27 juillet 2011 - 04:41
You found the final battle to be hard? Really?
The final boss' big attack is so easy to dodge, it's not like it comes out of no where.
Honestly, I saw the guys pattern after my first death on the boss. Just run to the gems on the outside of the room. The flames move slowly just follow behind one of them to move between gems.
The final boss' big attack is so easy to dodge, it's not like it comes out of no where.
Honestly, I saw the guys pattern after my first death on the boss. Just run to the gems on the outside of the room. The flames move slowly just follow behind one of them to move between gems.
#9
Posté 27 juillet 2011 - 04:43
And do try not to get held up fighting the demons too long as the second pillar of flame grows ever closer to you.
#10
Posté 27 juillet 2011 - 04:49
On nightmare I had no problem with the full party waiting on the balconies. The tiny bits of damage weren't enough to kill anyone and killing the shades seems to heal you (unless anders was spamming aid allies somehow), plus they give you loads of potions while you tour the tower!
#11
Posté 27 juillet 2011 - 04:54
I loved the final fight for the special attacks, because DA2 bosses are usually bland. I played on Normal, but I brought along some Mythal's Favor grenades and 30+ of the major potion varieties. Unless you have Anders or a Spirit Healer, you may want to hold off until you can get Mythal's Favor.
Maybe it's just me, but the boss actually seemed perfectly balanced for Normal. I was playing a party that only used my hoard of potions to heal, and left the fight with over 1/2 my potions intact. I'd never recommend it on Hard for anyone who isn't a powergamer, though.
Maybe it's just me, but the boss actually seemed perfectly balanced for Normal. I was playing a party that only used my hoard of potions to heal, and left the fight with over 1/2 my potions intact. I'd never recommend it on Hard for anyone who isn't a powergamer, though.
#12
Posté 27 juillet 2011 - 04:57
I was playing on Casual and at first I was getting frustrated at how difficult it was. Then I figured out the mistake I was making and handled each pillar one at a time instead of trying to go for all of them at once.
#13
Posté 27 juillet 2011 - 05:20
I tried to position everyone to hit the keys at the same time, but I found out that that isn't really the best way. It was much better to have them follow so they would avoid the flames. It's pretty easy if you do it that way. I wouldn't say the problem is in the design of the fight, so much as it is the OP's execution.
#14
Posté 27 juillet 2011 - 05:21
easy for me i just cheated lol
#15
Posté 27 juillet 2011 - 05:27
I found the battle to be quite easy to be honest and I play on casual all the time. It was just a matter of dodging the flames and getting out of the way of the line of fire. *shrugs*
#16
Posté 27 juillet 2011 - 05:28
Once I stopped letting my party think for itself the fight went fine. Micromanaging their movements to keep them from standing in the bloody fire was a big part of that, and waiting up by the statues, taking the shades out in smaller increments really made the fight go easier. I had it on normal though since I pretty much just play the DA games for the story.
#17
Posté 27 juillet 2011 - 05:31
I would just like to say that this boss actually deserves the title of the final boss of DA2, screw meredith she wasnt even hard to begin with, this guy was the biggest pain in the ass ever, I mean damn not even Gaxkang was that big of a pain.
#18
Posté 27 juillet 2011 - 05:57
Here's the thing: I loathe battles like this, where the AI completely and utterly fails you. If you've played the game thus far trusting that the party members you're not controlling will do something sensible, and then you get to this battle, where unless you figure out the trick of telling them to hold by the pillars they'll run into the fire because there happens to be an enemy near it. EVERY TIME. It's awful. And while the rotating fire suggests "keep moving really fast!", the trick is to hold? Really? A wee bit counterintuitive. You know how many times I'd used the hold button during the main game my first time through?
Zero.
Yes, I was playing on casual and just kind of charging in. (And yes, I got smarter in my second playthrough, where I at least sent someone out to disable traps first.) But the thing is? Throughout EVERYTHING ELSE? It doesn't matter. Here, with zero warning or any indications at all that it might be a good idea, or even that there's a safe spot to wait unless you happen to notice it by accident? Ouch.
It's clever, once you realize what it's doing, and once I'd gotten the right tip, I had no problems whatsoever. But I cannot STAND "this is the way to do it and you will die repeatedly until you figure it out" situations, because they're a waste of time, they do take a certain amount of control and flexibility in approach away from the player, and they're really freaking annoying. It was much like why I hated the Fade in DA:O with the power of a thousand burning suns. That was the point at which the game became all about "hey, look at our clever level design! Now solve this puzzle! Alone! With no one to talk to! Even if the entire reason you were playing this game was for plot and character interaction!"
In other words: don't pull the rug out, folks, and don't suddenly turn the game into something totally else without warning.
Zero.
Yes, I was playing on casual and just kind of charging in. (And yes, I got smarter in my second playthrough, where I at least sent someone out to disable traps first.) But the thing is? Throughout EVERYTHING ELSE? It doesn't matter. Here, with zero warning or any indications at all that it might be a good idea, or even that there's a safe spot to wait unless you happen to notice it by accident? Ouch.
It's clever, once you realize what it's doing, and once I'd gotten the right tip, I had no problems whatsoever. But I cannot STAND "this is the way to do it and you will die repeatedly until you figure it out" situations, because they're a waste of time, they do take a certain amount of control and flexibility in approach away from the player, and they're really freaking annoying. It was much like why I hated the Fade in DA:O with the power of a thousand burning suns. That was the point at which the game became all about "hey, look at our clever level design! Now solve this puzzle! Alone! With no one to talk to! Even if the entire reason you were playing this game was for plot and character interaction!"
In other words: don't pull the rug out, folks, and don't suddenly turn the game into something totally else without warning.
Modifié par pagerunner, 27 juillet 2011 - 06:04 .
#19
Posté 27 juillet 2011 - 06:31
I loved this boss fight. Instead of rolling my way to victory without any strategy, I had to actually stop and think about what I was doing. On normal difficulty, no less. This is the only boss fight in the game where I actually had to swap from companion to companion regularly. I genuinely felt like I was fighting a ridiculously powerful creature, instead of a mook with extra health.
It took me 3 attempts. First attempt, I lost my entire party during the first fire storm, which is embarrassing considering I'm a raider and should know that fire is not to be stood in. Second attempt, I ended up killing myself because my party died when the rocks showed up. Third attempt, everyone lived until the lighting+rocks started, at which point I had him low enough to kill on my own. Next time through I'm confident I can get them all the way without dying.
I really want to see more fights like this. It was mechanically challenging, instead of simply statistically challenging. With the Arishok, you can be carried to victory simply by having the correct build. Having the correct build makes this fight easier (particularly with the shades), but I couldn't set my warrior on autopilot and watch the fight progress as I have become accostomed to.
It took me 3 attempts. First attempt, I lost my entire party during the first fire storm, which is embarrassing considering I'm a raider and should know that fire is not to be stood in. Second attempt, I ended up killing myself because my party died when the rocks showed up. Third attempt, everyone lived until the lighting+rocks started, at which point I had him low enough to kill on my own. Next time through I'm confident I can get them all the way without dying.
I really want to see more fights like this. It was mechanically challenging, instead of simply statistically challenging. With the Arishok, you can be carried to victory simply by having the correct build. Having the correct build makes this fight easier (particularly with the shades), but I couldn't set my warrior on autopilot and watch the fight progress as I have become accostomed to.
#20
Posté 27 juillet 2011 - 10:34
I found it quite hard at first, but then I tried stategy of staying in the alcoves as well as controlling whole party at once and it was a cake walk, especially with a rogue using Vendetta and Assainate. 2H Warrior was a chore though.
#21
Guest_Puddi III_*
Posté 27 juillet 2011 - 10:48
Guest_Puddi III_*
I loved that battle. I had Bethany and Varric die on me (chumps), making the urgency in Aveline and Hawke's voices when giving hints to the player all the more appropriate, and my managing not to fail at that made it all quite satisfying.
Bethany and Varric didn't die because of bad pathing, though, I think. The companions seemed to do a damn good job of keeping up actually. Them being in a bad spot to get WTFPWNed was mostly my fault.
Bethany and Varric didn't die because of bad pathing, though, I think. The companions seemed to do a damn good job of keeping up actually. Them being in a bad spot to get WTFPWNed was mostly my fault.
#22
Posté 27 juillet 2011 - 11:11
If he pulls a dragon out of his ass, I'm leaving! --- Varric, when Corypheus uses the powers of all of the elements.
Actual dialogue reflecting the gravity of the situation made the boss battle even better for me. Not to mention I lol'd heartily at that comment.
Actual dialogue reflecting the gravity of the situation made the boss battle even better for me. Not to mention I lol'd heartily at that comment.
Modifié par The Ethereal Writer Redux, 27 juillet 2011 - 11:12 .
#23
Posté 27 juillet 2011 - 11:30
Press Ctrl + A and you controll your whole group at once. Then move inbetween intervals. I played it this way with my Rogue on Hard, wasn't hard at all.
I did lose my only mage (Bethany) after the second instance to the spinning fires as she was trapped between rocks, but the rest of the battle worked out fine with potions.
I did lose my only mage (Bethany) after the second instance to the spinning fires as she was trapped between rocks, but the rest of the battle worked out fine with potions.
#24
Posté 27 juillet 2011 - 11:30
The Ethereal Writer Redux wrote...
If he pulls a dragon out of his ass, I'm leaving! --- Varric, when Corypheus uses the powers of all of the elements.
Actual dialogue reflecting the gravity of the situation made the boss battle even better for me. Not to mention I lol'd heartily at that comment.
Haha! And Hawke is all "you've got to be kidding me!"
#25
Posté 27 juillet 2011 - 12:28
Loved it, it was all about timing than hitting Corypheus as hard as possible after he first appears so he doesn't teleport away. Single handed warrior and I beat him fairly easily on Normal, only died once due to me not seeing some lightening. Just use all our talents at once and have your group do the same and you'll have him retreating in a matter of seconds.





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