What a HORRIBLE final boss battle in the DLC!
#76
Posté 28 juillet 2011 - 01:20
It was good, but felt unfinished and glitchy.
#77
Posté 28 juillet 2011 - 01:20
@TiaraBlade Templar Hawke + Silence MURDERS the last boss. Not kidding.
#78
Posté 28 juillet 2011 - 01:23
TiaraBlade wrote...
I may try it later but I just HATE HATE HATE this battle!
Just so many things:
1. as mentioned, when you tell your party to hold somewhere relatively safe and THEY STILL RUN INTO THE FLAMES!!! G**D*****T do what I am telling you to do.
2. it's almost impossible to damage him as a solo melee if your other characters die
3. Can't res (I don't know what those potions are and I'm trapped in that area anyway so I can't go out and buy anything) due to the climatic events of DA2 since my only spirit healer was Anders
4. Those flames do WAAAAY too much damage! The first one I lost was Aveline- she NEVER dies on me! NEVER! She went toe to toe with the final Pride demon (the optional one) and her health bar barely moved.
Games are supposed to be fun and this wasn't fun. It's one thing to be a challenge and I have felt accomplishment in beating such things but in this case with my party members just doing stupid things, among other stuff, it felt cheap.
I don't think others are having the same problem....
Don't -hold- party members....
WAIT for the flames to pass before running to the next enclove. Like literally run after the flames as they pass.
When you have to touch a statue WAIT for your party to run to your side before touching it.
Make sure you equip some mythrils favour
Make sure your characters have some degree of FIRE resistance.
I was a level 25/26 when I played.
#79
Posté 28 juillet 2011 - 01:34
I don't know if its specific party's or something, but that didn't happen to me. I had Mage Hawke, Aveline, Carver and Varric and I only had to revive Aveline once, when I think she got stuck in the maze. Other than that, it was smooth sailing, where I went, they followed, no problems.Xerxes52 wrote...
It would be great if the AI was coded to avoid hazardous areas (fire walls, lighting, ice, etc) and had better pathfinding (since they always got stuck on the rocks).
It was good, but felt unfinished and glitchy.
#80
Posté 28 juillet 2011 - 01:45
#81
Posté 28 juillet 2011 - 01:46
raza31 wrote...
The last boss battle was teidous and fustrating. On nightmare I practically played as Anders, activated all the pillars at once, kited the shades with damaging from Corprious flames Then Revived everyone fought Corprious and repeat. Trying to manually place your team every 5 second to avoid the flames was a cheap way of drawing out the battle more than it should have been. I turned it down to causal to get it over with.
Welcome to Nightmware...not supposed to be easy!
#82
Posté 28 juillet 2011 - 01:47
#83
Posté 28 juillet 2011 - 02:08
Deganis76 wrote...
Welcome to Nightmware...not supposed to be easy!
Nightmare more fustrating than hard. Though I sometime find a bit enjoyable when I play as any rogue with stealth and cheaply disapear when my team dies on me. I then hide in the corner let what ever enemy walk way then attack. But any team AOE damage talents or spells I avoid as much as I can. I don't fill out all the 2 handed. I don't fill out or use some of the the S&S talents. And the team is basically one melee and three ranged, no Dual weapon rogue.
#84
Posté 28 juillet 2011 - 02:18
#85
Posté 28 juillet 2011 - 03:38
Modifié par Mint_Berry_Crunch, 28 juillet 2011 - 03:40 .
#86
Posté 28 juillet 2011 - 03:52
#87
Posté 28 juillet 2011 - 03:56
Also, it does seem a little dependant on luck, can't lie. Sometimes Allies will follow just fine, sometimes they get stuck then quickly die and even a few times... don't ask me why... they'd run around, the opposite direction and slam straight into the flames instead of following me and staying behind, ugh. Mrythals Favor to the rescue, lol.
#88
Posté 28 juillet 2011 - 09:16
#89
Posté 28 juillet 2011 - 03:53
BUT: why in the hell can't they include LOS into spell attacks. The flames, and anything he shot at you went straight through walls and the rocky outcroppings of the maze he threw up. I hate that. Hey, you can block it for me and my party too.
#90
Posté 28 juillet 2011 - 06:12
Mint_Berry_Crunch wrote...
I finished on nightmare with my lvl 21 mage Hawke (forcemage/spirit healer). Party: Carver (only for the dialogue), Varric and Anders. I used more than 25 health pots, and was a tough battle mainly because Carver sucks. I also used the equips that i had for the High Dragon fight, so the fire AOE was not so problematic. I really enjoyed this battle.
If you were level 21 then Carver should have the Templar spec, in which case he has silence, and silence is a great skill.
#91
Posté 28 juillet 2011 - 08:08
It's a very entertaining battle. I feel bad for the people who hate it, though, because it's not exactly quick.
#92
Posté 28 juillet 2011 - 10:53
Eudaemonium wrote...
Mint_Berry_Crunch wrote...
I finished on nightmare with my lvl 21 mage Hawke (forcemage/spirit healer). Party: Carver (only for the dialogue), Varric and Anders. I used more than 25 health pots, and was a tough battle mainly because Carver sucks. I also used the equips that i had for the High Dragon fight, so the fire AOE was not so problematic. I really enjoyed this battle.
If you were level 21 then Carver should have the Templar spec, in which case he has silence, and silence is a great skill.
Yep, its a great skill, but he is no match for Aveline.
#93
Posté 29 juillet 2011 - 12:04
#94
Posté 29 juillet 2011 - 12:22
Like others, I was playing on nightmare with my warrior without Anders and I didn't have any of those res pots either. It was far easier to complete a fire phase with just one member (and I didn't find any safe place to stash away the other 3). Eventually I did reach the final phase with my warrior alive and turned down to casual to solo him - fair in my book, especially since I had wasted all my health potions trying to keep the rest alive, in vain.
Ultimately, nice concept but ruined by lack of polish - it doesn't take that long to notice that there are a couple of spots where the AI members keep getting stubbornly stuck.
#95
Posté 29 juillet 2011 - 12:44
#96
Posté 29 juillet 2011 - 03:04
Well how I did it was if they died, I just controlled whoever was left alive and continue to dodge the fire and fight the shades at the same time. It was easier to control, say, two companions than four. Eventually, all of them died and only Hawke was left. Since I was a spirit healer, a quick revive did the trick when the fire was gone.
#97
Posté 29 juillet 2011 - 03:20
#98
Posté 29 juillet 2011 - 06:48
#99
Posté 29 juillet 2011 - 08:14
stewie1974 wrote...
I don't think others are having the same problem....
Don't -hold- party members....
WAIT for the flames to pass before running to the next enclove. Like literally run after the flames as they pass.
When you have to touch a statue WAIT for your party to run to your side before touching it.
Make sure you equip some mythrils favour
Make sure your characters have some degree of FIRE resistance.
I was a level 25/26 when I played.
I played it the same way as stewie here and had no problems, or rather didn't have too many problems =) just enough for it to be a fun fight. Not supposed to be too easy. I liked it, best bossfight I have played in a DA-game
#100
Posté 30 juillet 2011 - 12:21
It is especially usefull when combined with a Spirit Healer who has the Second Chance skill.





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