Modifié par Zjarcal, 31 juillet 2011 - 05:17 .
What a HORRIBLE final boss battle in the DLC!
#126
Posté 31 juillet 2011 - 05:12
#127
Posté 31 juillet 2011 - 05:18
The kept getting flamed though (I think b/c they were trying to attack crap)...but then I set them all to 'Hold' and things were good.
#128
Posté 31 juillet 2011 - 05:19
Same here. I was actually playing it yet again today and everyone followed Hawke trough the maze flawlessly.Zjarcal wrote...
I keep hearing people talk about the companions getting stuck on the walls and scenery in the last fight, and that never happened to me in the three times I've done that fight.
#129
Posté 31 juillet 2011 - 05:30
#130
Posté 31 juillet 2011 - 05:32
jlb524 wrote...
The kept getting flamed though (I think b/c they were trying to attack crap)...but then I set them all to 'Hold' and things were good.
Actually now that I recall, I did set everyone on hold too. I wonder if that helps.
#131
Guest_Mash Mashington_*
Posté 31 juillet 2011 - 05:38
Guest_Mash Mashington_*
#132
Posté 31 juillet 2011 - 05:43
Zjarcal wrote...
jlb524 wrote...
The kept getting flamed though (I think b/c they were trying to attack crap)...but then I set them all to 'Hold' and things were good.
Actually now that I recall, I did set everyone on hold too. I wonder if that helps.
It does, b/c they don't try to attack hostiles or run through their tactics on hostiles.
I noticed when Merrill stopped to cast Winter's Grasp on one of the Shade's I failed to kill at the pilar.
I was like, 'Girl, you need to run and not cast spells right now, m'kay'
Modifié par jlb524, 31 juillet 2011 - 05:46 .
#133
Posté 31 juillet 2011 - 05:44
oh and btw, console users dont get a ctrl + a option.
#134
Guest_Puddi III_*
Posté 31 juillet 2011 - 05:48
Guest_Puddi III_*
#135
Posté 31 juillet 2011 - 05:56
As a dirty console peasant I haver to wonder, what is this this ctrl + a option?Thief-of-Hearts wrote...
The boss fight isn't hard, it's just the companions are stupid and don't avoid the traps, or like the opening person said, DONT hold their position. You either need to get lucky and hope they avoid the traps or alternate between each character and move them manually away from the traps. the boss itself isn't hard.
oh and btw, console users dont get a ctrl + a option.
#136
Posté 31 juillet 2011 - 05:56
Filament wrote...
Are people not killing the shades and just running straight through? What I did was go to each statue, kill the shades, tank the flames, and then move onto the next one. I used WASD to move and was impressed at how well Aveline was keeping up. It almost seemed like they specifically tried to make it so companions would hug your ass to make the fight more manageable.
I 'tried' to kill the shades (on Nightmare) but that always didn't happen in time before the flame caught up to us...so I ran out...funny enough, Corypheus' 'business' seems to damage them too...but not much.
So there were times where the party had to kill the stray shades. But you need to have your party on 'Hold' if you do this, or they will attack them instead of running and possibly get caught in the flames.
Yeah...there was a lot of running in my game...
#137
Guest_Puddi III_*
Posté 31 juillet 2011 - 06:09
Guest_Puddi III_*
That lets you select all four characters at once and move them as a group.DrunkDeadman wrote...
As a dirty console peasant I haver to wonder, what is this this ctrl + a option?
Oh, I also had put fire resistance runes on my characters (to make them immune to friendly fire before the patch capped resistances at 95%), so that resistance in combination with the healing shade deaths made it easy to just let the fire pass and take the moderate amount of fire damage.jlb524 wrote...
I 'tried' to kill the shades (on Nightmare) but that always didn't happen in time before the flame caught up to us...so I ran out...funny enough, Corypheus' 'business' seems to damage them too...but not much.
So there were times where the party had to kill the stray shades. But you need to have your party on 'Hold' if you do this, or they will attack them instead of running and possibly get caught in the flames.
Yeah...there was a lot of running in my game...
#138
Posté 31 juillet 2011 - 06:18
#139
Posté 31 juillet 2011 - 06:25
And second, could someone check into this. I noticed every time I killed one of the shades I got a full party heal.
My strat was to take the full party to the statue, activate it, kill the first shade, wait for the flames then kill the second shade for a near full heal. THEN casually stroll behind the flames to the next statue. Repeat.
It wasn't hard once you got the pattern down. Actually I was half expecting (and now I kind of wish they did it) that the electricity would jump flbetween the rocks for an added level of difficulty.
Tank the flames when your near the pillar, I promise you can heal through it with all 30 of the potions they give you.
#140
Posté 31 juillet 2011 - 06:25
jlb524 wrote...
Filament wrote...
Are people not killing the shades and just running straight through? What I did was go to each statue, kill the shades, tank the flames, and then move onto the next one. I used WASD to move and was impressed at how well Aveline was keeping up. It almost seemed like they specifically tried to make it so companions would hug your ass to make the fight more manageable.
I 'tried' to kill the shades (on Nightmare) but that always didn't happen in time before the flame caught up to us...so I ran out...funny enough, Corypheus' 'business' seems to damage them too...but not much.
So there were times where the party had to kill the stray shades. But you need to have your party on 'Hold' if you do this, or they will attack them instead of running and possibly get caught in the flames.
Yeah...there was a lot of running in my game...
The trick is to wait until the flames get to you to kill the shades. The shades heal you when they die, so killing them is how you survive the flames.
#141
Posté 31 juillet 2011 - 06:27
ishmaeltheforsaken wrote...
The trick is to wait until the flames get to you to kill the shades. The shades heal you when they die, so killing them is how you survive the flames.
Yeah...I'm not sure what I was thinking...I had two blood mages and I didn't want to drop them out of BM mode to heal b/c of the flames....so I just avoided them.
#142
Posté 31 juillet 2011 - 06:30
#143
Posté 31 juillet 2011 - 06:30
#144
Posté 31 juillet 2011 - 06:32
I'm not exactly sure if it's a full heal since my party remained at hight health troughout the battles with shades, but you get a heal alright. Seems likely though. I also used the same tactic and got trough the fight with no fuss.Recycled Human wrote...
First of all : grapist- win.
And second, could someone check into this. I noticed every time I killed one of the shades I got a full party heal.
My strat was to take the full party to the statue, activate it, kill the first shade, wait for the flames then kill the second shade for a near full heal. THEN casually stroll behind the flames to the next statue. Repeat.
It wasn't hard once you got the pattern down. Actually I was half expecting (and now I kind of wish they did it) that the electricity would jump flbetween the rocks for an added level of difficulty.
Tank the flames when your near the pillar, I promise you can heal through it with all 30 of the potions they give you.
#145
Posté 31 juillet 2011 - 06:33
ishmaeltheforsaken wrote...
The shade-death healing might happen regardless of blood magic. I had no blood mages in my party at the time, so I can't confirm.
It does happen.
But I was in my usual mental state of "Don't do anything to drop out of Blood Magic b/c the cooldown sucks ass keep them healthy!' thing.
The main game impregnated that into my head.
#146
Posté 31 juillet 2011 - 09:36
Granted, I tend to stick to casual because I'm not a micro-manager and would rather trust the AI of my companions to at least attempt to keep them alive until I can step in and give them a hand instead of monitoring their every action.
#147
Posté 31 juillet 2011 - 03:38
Xewaka wrote...
You say it as if it was a bad thing. Puzzle bosses are fun.
Puzzle bosses are anti-fun. Once you find the only solution, it becomes trial and error to "solve" it. If we had multiple solutions it would be one thing - that would at least reward different builds and gameplay styles. But as it is, there is ony one "Answer" and you just have to bang your head against the desk until you hit it.
It's as bad as the waves.
#148
Posté 31 juillet 2011 - 03:41
jlb524 wrote...
I 'tried' to kill the shades (on Nightmare) but that always didn't happen in time before the flame caught up to us...so I ran out...funny enough, Corypheus' 'business' seems to damage them too...but not much.
The flames don't do that much damage when you're in the corner at the statue. You still take hits, but it's much lower (I find). But you need to use CCC to kill the shades Brittle CCC works really well. The lack of blood makes blood magic useless, though. Killing shades heals you, so you get the DMG back by killing both of them fast.
Modifié par In Exile, 31 juillet 2011 - 03:41 .
#149
Posté 31 juillet 2011 - 03:45
That happens only if badly executed. A properly made puzzle boss hints his solution without being obvious and once found goes down fast.In Exile wrote...
Puzzle bosses are anti-fun. Once you find the only solution, it becomes trial and error to "solve" it. If we had multiple solutions it would be one thing - that would at least reward different builds and gameplay styles. But as it is, there is ony one "Answer" and you just have to bang your head against the desk until you hit it.
It's as bad as the waves.
Then again, the gameplay I enjoy the most (SCUMM-style) never had combat, only puzzles. That tends to color opinions a bit.
#150
Posté 31 juillet 2011 - 09:24





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