What a HORRIBLE final boss battle in the DLC!
#151
Posté 01 août 2011 - 12:05
#152
Posté 01 août 2011 - 02:37
#153
Posté 01 août 2011 - 02:48
Based on the Arishok and Cory here I'd say Bioware thinks running in circles = good boss fight.
#154
Posté 01 août 2011 - 03:37
#155
Posté 01 août 2011 - 04:49
It puts me off of playing Legacy again, really - which is unfortunate.
#156
Posté 01 août 2011 - 04:50
DrunkDeadman wrote...
As a dirty console peasant I haver to wonder, what is this this ctrl + a option?Thief-of-Hearts wrote...
The boss fight isn't hard, it's just the companions are stupid and don't avoid the traps, or like the opening person said, DONT hold their position. You either need to get lucky and hope they avoid the traps or alternate between each character and move them manually away from the traps. the boss itself isn't hard.
oh and btw, console users dont get a ctrl + a option.
I'm a console user too, dont know what you are getting on about =/
all these people giving tips on how to control your party so they don't go derpface and die aren't really helping the console users, is all i was implying.
and unless i'm doing something very wrong, your advice doesn't work on xbox 360. all 4 party members runs exactly as they would even if i didnt hold down the top shoulder buttons
#157
Posté 01 août 2011 - 05:03
Does this function not exist on consoles?
#158
Posté 01 août 2011 - 10:59
Anyway, it took a long time, and much cursing, but eventually, he succeeded in finishing off the last boss. It actually felt good, plotwise, for that fight to go that way.
Modifié par Sister Helen, 01 août 2011 - 10:59 .
#159
Posté 01 août 2011 - 12:07
Maybe i was lucky but i had no trubble getting my party members to follow me. The only time one died was when varric got stuck or something, i didn't really see what happned.
I played it on normal on the 360, haven't tried the harder difficulties yet.Overall i liked it.
#160
Posté 01 août 2011 - 12:07
Cutlass Jack wrote...
^Its referring to selecting the whole party at once instead of just one member. The default for selecting all on the PC is ctrl+a.
Does this function not exist on consoles?
It does, on the 360 you hit both bumper buttons.
I ran the whole fight that way trying to make sure people moved with me but you still had to kill the shades before the fire arrived because your people will preferentially fight shades before they save themselves but a burning hot death.
#161
Posté 01 août 2011 - 01:19
That battle was not tactical, oh no. It all depended on luck, whether or not the AI is feeling somewhat competent that day.
I went down to casual, and the just ran through the flames. I wasn't prepared to spend so much time on such a tedious task as navigating.
#162
Posté 01 août 2011 - 01:57
So...by then, I figured out that there is a trick with timing and placement. It's kind of silly, really. If you time it just right, and hang out in one of the back corners in the pedestal alcoves while the fire is going by, you take minimal (if any) damage. Then when the danger has passed, move to the next one. With that little "ta-da" moment, I was able to complete the fight without any of my companions or my Hawke going down.
Modifié par happy_daiz, 01 août 2011 - 01:57 .
#163
Posté 01 août 2011 - 05:04
TiaraBlade wrote...
Seriously, was this thing not play tested?
The special attack is interesting but NOT for a game like Dragon Age where you have to control 3 other characters. I tell my other characters to get to places that I hope are safe and then hold position. Do they listen?
NO!!!!
After 5 retries, I actually went down to casual. I NEVER do that! but I did. I actually got past the first round of fires but then, SOMEHOW, my character got caught on an outcropping and died REALLY quick... ON CASUAL!!!
Horrible and so unfun. Challenge is great to a point but when an experienced Dragon Age player like myself dies 6 times on the same boss, I think there is an issue.
Just very frustrated right now and unhappy with Bioware. Maybe I'm missing something but I don't think I am. I try to put them safe on a balcony and they still take some damage and die... or run right into the flames. Maybe I need to make them all defensive, I don't know. It's just a really terrible boss battle for a game like this where the characters aren't listening! Even my ranged mages are trying to dance in the fire!!!!
When I am the only survivor, it's game over: I need my tank at least since melee barely touches him and he is always knocking me down.
Very, very unhappy here.
I agree completely with everything you said. I am furious with Bioware right now.
Not only did my companions die EVERY SINGLE TIME (and no, they wouldn't stay in a relatively safe position on the balcony, despite my telling them to HOLD!), but the ending was so badly glitched that it didn't even work. After defeating all the enemy waves and attacking the pillars 4 consecutive times, the cheesy villain guy just spins around indefinitely, with no way whatsoever for me to end the fight.
I reloaded at least a dozen times, with the game glitching every single time.
I am so disgusted with Bioware at this point that I swear I will never buy anything else from them as long as I live. DA2 was horrible, ME2 was horrible, and this Legacy garbage is one of the worst DLC's of all-time.
Needless to say, the final bosses in all of these newer Bioware releases have been just downright awful. The stupid old woman in DA2 (instead of a massive Qunari invasion, which would have been really cool), the uber-ridiculous robot thingy in ME2 (is this a little kids game now? wtf?), and now in Legacy the idiotic spinning boss that glitches so badly that the fight cannot be ended.
Bioware should be ashamed of themselves.
Modifié par Darth Obvious, 01 août 2011 - 06:16 .
#164
Posté 01 août 2011 - 07:25
#165
Posté 02 août 2011 - 02:13
pretty much rinse and repeat. mind you this strategy was done on xbox 360 on normal. i have to say though that this is probably one of the best, if not THE best, boss fights in DA2.
#166
Guest_Hanz54321_*
Posté 02 août 2011 - 07:24
Guest_Hanz54321_*
And yes - it was very WoWesque . . . but my guild used the Super Punch-Out analogy there too.
#167
Posté 02 août 2011 - 07:32
TiaraBlade wrote...
Seriously, was this thing not play tested?
The special attack is interesting but NOT for a game like Dragon Age where you have to control 3 other characters. I tell my other characters to get to places that I hope are safe and then hold position. Do they listen?
NO!!!!
After 5 retries, I actually went down to casual. I NEVER do that! but I did. I actually got past the first round of fires but then, SOMEHOW, my character got caught on an outcropping and died REALLY quick... ON CASUAL!!!
Horrible and so unfun. Challenge is great to a point but when an experienced Dragon Age player like myself dies 6 times on the same boss, I think there is an issue.
Just very frustrated right now and unhappy with Bioware. Maybe I'm missing something but I don't think I am. I try to put them safe on a balcony and they still take some damage and die... or run right into the flames. Maybe I need to make them all defensive, I don't know. It's just a really terrible boss battle for a game like this where the characters aren't listening! Even my ranged mages are trying to dance in the fire!!!!
When I am the only survivor, it's game over: I need my tank at least since melee barely touches him and he is always knocking me down.
Very, very unhappy here.
i done it first time
edit:also lol at people saying its hard and too much of a challenge i would love to see you people play demons souls you would cry yourselves to sleep
Modifié par cloud39472, 02 août 2011 - 07:35 .
#168
Posté 02 août 2011 - 11:41
I used the hold button, as I 've used it in pretty much all of dragon age and dragon age II on nightmare. It's not perfect by any means but it's the first time it's given me such a headache. Therefore I do not find much value in the people advising that this is the way to do it.
My party was 2-hander hawke, Sebastian, Merril, Bethany, post campaign save, nightmare. Reasonably geared, although probably not maxed in stats/build and not much fire resistance to speak of.
Standing at the pillars they still took serious damage - not an option.
Not enough dps to take down the shades as they spawned - not an option either.
Neither is of course necessary if there wasn't the getting stuck in the wall problem.
The one thing I didn't try and might have worked is sets their tactics on defensive and have them follow hawke. If I understand correctly some people did this and I may try this on a future playthrough.
Incidentally, there is something that would immediately solve the pathfinding problems; allow characters to go through each other, much like they do in mmorpgs (which some people here are fond of presenting as their source of experiecne. It still baffles me that people consider them a challenge, but this is not the place to set things right).
#169
Posté 02 août 2011 - 12:31
ganjagirl204 wrote...
i'm surprised a lot of people had a lot of problems. first time going through, all my party members died quickly only because i wasn't sure what was going to happen. next time through, it was pretty easy. i had two rouges (my hawke and sebastian), a mage (anders) and a warrior/tank (fenris). when he does the whole fire thing, just do one statue at a time. don't make your party wait at one while you go around doing the other ones. destroy the statue, kill the shades, wait for the fire to pass, then follow behind it (with your companions) slowly and do the next one. the key is not to rush. do that until he's done with the fire, then keep your ranged fighters at a distance with spells and arrows, then have your warrior, who should be taking most of the damage, attack. your two handed rouge is just there to chip away at his health.
pretty much rinse and repeat. mind you this strategy was done on xbox 360 on normal. i have to say though that this is probably one of the best, if not THE best, boss fights in DA2.
On the 360 on normal the fires killed anyone in the alcove for me. I don't know how or where in that alcove you put your people but that seeminly obvious stunt did not work for me at all. I don't think anyone is having issues with the theory of the fight, it is merely the execution of said tactics that becomes the challenge.
#170
Posté 02 août 2011 - 12:41
You know - a camera that goes higher and allows better battlefield viewing - I think I'll call it "Tactical Cam".
Yeah.
Something like that would have been nice.
#171
Posté 02 août 2011 - 01:38
Icinix wrote...
Would have been better with a higher camera.
You know - a camera that goes higher and allows better battlefield viewing - I think I'll call it "Tactical Cam".
Yeah.
Something like that would have been nice.
You had trouble seeing the wall of fire coming at you? Really?
#172
Posté 02 août 2011 - 02:05
The only times any of my characters died was when I didn't notice the shades popped up and ended up running ahead of my party activating the altars all at once.
#173
Posté 02 août 2011 - 04:13
ganjagirl204 wrote...
i have to say though that this is probably one of the best, if not THE best, boss fights in DA2.
This has got to be a joke. There were better boss fights in Zelda than this. Ooh, he spins around! Wow, how original. I bet it took at least a dozen trained monkeys to come up with this stupidity.
YAAAAAAAWWWWWWWN
#174
Posté 02 août 2011 - 04:22
Not comparable, Zelda is an action game and not an rpg. Compare it to the boss fights in Dragon Age Origins, Awakening, and 2 where the bosses are regular enemies who have some minions and a name in yellow. It was a good puzzle fight and the intensity ramped up as it went on but it wasn't frustratingly hard and it never felt cheap to me. I still think you are sore because a guy who has been asleep for a thousand years managed to beat you in a fight.Darth Obvious wrote...
ganjagirl204 wrote...
i have to say though that this is probably one of the best, if not THE best, boss fights in DA2.
This has got to be a joke. There were better boss fights in Zelda than this. Ooh, he spins around! Wow, how original. I bet it took at least a dozen trained monkeys to come up with this stupidity.
YAAAAAAAWWWWWWWN
#175
Posté 02 août 2011 - 04:54
Sajuro wrote...
Not comparable, Zelda is an action game and not an rpg. Compare it to the boss fights in Dragon Age Origins, Awakening, and 2 where the bosses are regular enemies who have some minions and a name in yellow. It was a good puzzle fight and the intensity ramped up as it went on but it wasn't frustratingly hard and it never felt cheap to me. I still think you are sore because a guy who has been asleep for a thousand years managed to beat you in a fight.Darth Obvious wrote...
ganjagirl204 wrote...
i have to say though that this is probably one of the best, if not THE best, boss fights in DA2.
This has got to be a joke. There were better boss fights in Zelda than this. Ooh, he spins around! Wow, how original. I bet it took at least a dozen trained monkeys to come up with this stupidity.
YAAAAAAAWWWWWWWN
lol.... burn





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