Sajuro wrote...
Not comparable, Zelda is an action game and not an rpg.
That just proves my point. Why put such a dumbed-down enemy in an RPG?
You really need to work on your debating skills.
Sajuro wrote...
Compare it to the boss fights in Dragon Age Origins, Awakening, and 2 where the bosses are regular enemies who have some minions and a name in yellow. It was a good puzzle fight and the intensity ramped up as it went on but it wasn't frustratingly hard and it never felt cheap to me. I still think you are sore because a guy who has been asleep for a thousand years managed to beat you in a fight.
Did you not read my posts at all? The fight was so easy that it was ridiculous. I never made any complaints whatsoever about the difficulty, which you would already know if you were actually capable of comprehending what you read.
I was pointing how stupid and utterly cheesy the boss was, just spinning around like some game from the 80's. Defeating the boss and avoiding his REALLY slow fire was lame and boring. Afterwards, when I was still at full health, and he was at zero health and wouldn't stop spinning... well, that was just icing on the cake.
What part of that are you having trouble understanding?
It can't just be a coincidence that so many people agree with me on this.
Modifié par Darth Obvious, 02 août 2011 - 05:50 .





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