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What a HORRIBLE final boss battle in the DLC!


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#176
Darth Obvious

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Sajuro wrote...

Not comparable, Zelda is an action game and not an rpg.


That just proves my point. Why put such a dumbed-down enemy in an RPG?

You really need to work on your debating skills.

Sajuro wrote...

Compare it to the boss fights in Dragon Age Origins, Awakening, and 2 where the bosses are regular enemies who have some minions and a name in yellow. It was a good puzzle fight and the intensity ramped up as it went on but it wasn't frustratingly hard and it never felt cheap to me. I still think you are sore because a guy who has been asleep for a thousand years managed to beat you in a fight.


Did you not read my posts at all? The fight was so easy that it was ridiculous. I never made any complaints whatsoever about the difficulty, which you would already know if you were actually capable of comprehending what you read.

I was pointing how stupid and utterly cheesy the boss was, just spinning around like some game from the 80's. Defeating the boss and avoiding his REALLY slow fire was lame and boring. Afterwards, when I was still at full health, and he was at zero health and wouldn't stop spinning... well, that was just icing on the cake.

What part of that are you having trouble understanding?

It can't just be a coincidence that so many people agree with me on this.

Modifié par Darth Obvious, 02 août 2011 - 05:50 .


#177
John Epler

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Let's cut out the bickering and subtle jabs, please.

Thanks.

#178
Icinix

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Sidney wrote...

Icinix wrote...

Would have been better with a higher camera.

You know - a camera that goes higher and allows better battlefield viewing - I think I'll call it "Tactical Cam".

Yeah.

Something like that would have been nice.


You had trouble seeing the wall of fire coming at you? Really?


No.

I had trouble moving them through the rocks as a group.  Especially when one of them would get stuck. Really.

Don't get me wrong, still only took me a few minutes to clear, but it was a frustrating few minutes as opposed to a few minutes of thrilling excitement that could be easily solved with a tactical camera view.

#179
Corwyn

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Darth Obvious wrote...


It can't just be a coincidence that so many people agree with me on this.


By your own logic then it can't be a coincidence that so many people thing you are wrong.  You really need to work on your debating skills.

#180
Pygmalin

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I completely totally words can not express it..... LOVED IT. I loved everything about it. I have beaten him on Casual and Normal, yet to beat him on hard (BTW Bioware there needs to be an achievement for beating him on hard or finding the other one.... ) I LOVE IT. Love the challenge I loved Legacy. I can't even express how disappointed in DA2 I was, until Legacy. This in fact is what 2 should have been. The Magister, was exactly what I thought a Teventer Boss should be. This DLC I have played twice and Still want to play again. I am not sure why you had such a hard time, but for me this boss Kicked BUTT. Also the other one in the same DLC. I died 100 times, and still wanted to try again. Frustration is what drove me. I honestly now have some really high hopes for more DLC's.

Modifié par Pygmalin, 02 août 2011 - 09:55 .


#181
Pygmalin

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double

Modifié par Pygmalin, 02 août 2011 - 09:54 .


#182
Taura-Tierno

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I liked the battle. It was more challenging than a lot of bosses in both DA:O and DA2. It wasn't insane or anything (the only insane boss was the Harvester), but enough to set it apart from the rest. Died on my first try, beat it on the second, on normal.

#183
haroldhardluck

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Taura-Tierno wrote...
I liked the battle. It was more challenging than a lot of bosses in both DA:O and DA2. It wasn't insane or anything (the only insane boss was the Harvester), but enough to set it apart from the rest. Died on my first try, beat it on the second, on normal.


The Harvester was definitely insane. However Cory was not that hard once you figured out the right strategy. For me it was the realization that your party was relatively safe in each alcove. That enable them to heal and get back their mana/stamina for the next round. And once you destroyed all 4 barriers, it was a good idea to stay in the alcove and let Cory come to the party. Then it actually became one of the easier Boss battles.

Harold

#184
coldlogic82

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Actually, I found this frustrating until I realized the incredibly key mechanic, which I only realized because I play with numbers over heads (did you know walking bomb on a disoriented target can hit for 17,000 if you time a big baddie just right?). *SPOILER* The trick is to realize that the demons that spawn when you hit each cup or whatever those things are actually heal you upon death, and that if you're all the way in the back corner, the fire doesn't hurt you that badly (maybe a quarter to half hp). This means your ideal strat is to run everyone up in the back corner, making GENEROUS use of pause in your placement. Obviously they need to hold position. Then you summon your demons shortly before the fire reaches you. Best case scenario you kill one right before the fire hits, and one right after. I didn't actually use a tank and was playing on hard, so, truthfully I don't know if you can bring them down fast enough with a tank, though you always have cross combos. Once you realize killing those demons heals you for the fire damage, the fight becomes not "easy" but certainly less "I'm going to shot myself in the head."

#185
Darth Obvious

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Macgarnickle wrote...

Darth Obvious wrote...

It can't just be a coincidence that so many people agree with me on this.


By your own logic then it can't be a coincidence that so many people thing you are wrong.


No, of course not, since fanbois are incapable of admitting the glaring flaws in something like this. In other words, there are always going to be people who worship said game content regardless of how bad it is. It's a given.

What isn't always the case is the consistency of the criticism that I've heard regarding the boss fight of this DLC. The silliness of him just spinning around at such a ridiculously slow speed is downright laughable. It's so bad that you can only shake your head and wonder what Bioware was thinking.

So, do you have an actual argument about why Cory just spinning around like some primitive game from the 80's is actually an innovative boss fight, or are you going to just repeat whatever I say? Sad, really.

#186
Sajuro

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Darth Obvious wrote...

Macgarnickle wrote...

Darth Obvious wrote...

It can't just be a coincidence that so many people agree with me on this.


By your own logic then it can't be a coincidence that so many people thing you are wrong.


No, of course not, since fanbois are incapable of admitting the glaring flaws in something like this. In other words, there are always going to be people who worship said game content regardless of how bad it is. It's a given.
-snipped-

No, of course not, since haters are incapable of admitting the good points in something like this. In other words, there are always going to
be people who hate on said game content regardless of how good it is.
It's a given.

#187
Darth Obvious

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Sajuro wrote...

Darth Obvious wrote...

Macgarnickle wrote...

Darth Obvious wrote...

It can't just be a coincidence that so many people agree with me on this.


By your own logic then it can't be a coincidence that so many people thing you are wrong.


No, of course not, since fanbois are incapable of admitting the glaring flaws in something like this. In other words, there are always going to be people who worship said game content regardless of how bad it is. It's a given.
-snipped-

No, of course not, since haters are incapable of admitting the good points in something like this. In other words, there are always going to
be people who hate on said game content regardless of how good it is.
It's a given.


But that's clearly not the case here. I have always given the Dragon Age games their fair shake regarding their strong points. In DA:O, you had a great story, great character dialogue, great voice-acting, lots of RPG customization, etc., and in DA2 you have great character dialogue and great voice-acting (the two things that you always have in Bioware games), and sadly that's it. 

You aren't making any arguments, constructive or otherwise. I have made realistic arguments again and again. 

Modifié par Darth Obvious, 03 août 2011 - 04:50 .


#188
Corwyn

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Darth Obvious wrote...

But that's clearly not the case here. I have always given the Dragon Age games their fair shake regarding their strong points. In DA:O, you had a great story, great character dialogue, great voice-acting, lots of RPG customization, etc., and in DA2 you have great character dialogue and great voice-acting (the two things that you always have in Bioware games), and sadly that's it. 

You aren't making any arguments, constructive or otherwise. I have made realistic arguments again and again. 


The problem is that you can't make an argument that proves somebody's likes and dislikes are wrong.  You don't like the game well that's cool but you can't prove that the game is objectively "bad" and others that like it are wrong or brainwashed.  You may as well start trying to convince people that green is the best color and people who like red are fanboys.  Personally I thought DAO had a run of the mill story and bland and repetitive gameplay but people who loved aren't wrong to love it. 

Instead of realistic I would call your arguments hypocritical you try and use the argument that people agree with you but when it's pointed out that majority seemed to like the new dlc you suddenly claim that those people don't count. 

Here's another helpful tip when trying to convince people you gave something a fair try and didn't like it you might want to get rid of signatures that scream I will never have an impartial opinion on the matter.

Modifié par Macgarnickle, 03 août 2011 - 08:27 .


#189
macrocarl

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First time through there was a bug for me (XBox) and Ol' Cory wouldn't come down from his pedistal to fight so I ended up with Varric trying to shoot him with special attacks and dodging all the elemental stuff. After about 20 minutes of it I restarted the level and the bug didn't fire so I redid the the battle doing one statue area at a time and running away from fire as best I could while moving the party to specific points ahead of my Hawke. It was super hard but the funnest boss battle in the DA series yet!

#190
Darth Obvious

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Macgarnickle wrote...

The problem is that you can't make an argument that proves somebody's likes and dislikes are wrong.  You don't like the game well that's cool but you can't prove that the game is objectively "bad" and others that like it are wrong or brainwashed.  


I am not trying to do that, so you don't really have a point. I have given solid, objective arguments as to why so many people think it is bad.

What have you done? Gone on the defensive and provided no substantive arguments whatsoever.


Macgarnickle wrote...

Personally I thought DAO had a run of the mill story and bland and repetitive gameplay but people who loved aren't wrong to love it.


Perhaps the gameplay was repetitive, but a "run of the mill" story? Seriously? The whole concept of the Gray Wardens was so unique that I find that comment to be more than a little strange.

The rest of your post wasn't even worth responding to.

#191
Corwyn

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Darth Obvious wrote...


I am not trying to do that, so you don't really have a point. I have given solid, objective arguments as to why so many people think it is bad.


That is exactly what you tried to do here's a quote of your earlier post.

No, of course not, since fanbois are incapable of admitting the glaring flaws in something like this. In other words, there are always going to be people who worship said game content regardless of how bad it is. It's a given.

I have yet to read a solid objective argument from you all you do is make baseless attacks on other posters.  Most of the stuff you say is other games did it better and the fight was stupid, when faced with the fact that boss fights in DAO were nothing but slightly stronger normal fights you just kind of ramble.  You compare different genres of games and act like that proves something.  

I think the problem is you probably don't know what words like objective and solid argument mean.  You think responding to other posters with things like yawwwnn, you must be joking and wtf are legitimate arguments rather then a child's attempt to provoke people.

I'm done talking with you about this it isn't worth my time because nobody's going to change their mind and frankly I don't care.

#192
Iosev

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Honestly, adding fire resist runes to each member of your party makes this encounter much easier, because it enables you to stay and kill the shades by the statues, even if the fire beams pass by. After you kill the shades, just wait for another flame beam to pass, and then follow it to the next statue (no need to manually direct your party).

The only reason why I had a difficult time the first time I played Legacy was because I didn't know what to expect (I only had spirit resist runes equipped on my party members at the time).

Modifié par arcelonious, 04 août 2011 - 01:49 .


#193
LuciBae

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I actually rather liked this fight. There was definitely some trial and error, and a few attempts at getting my companions to actually HOLD by the statues failed spectacularly, but overall I really enjoyed it. Took three tries on Normal until I finally found a strategy that worked (mage Hawke kiting the shades alone, then distracting Corypheus with Dog while casting from afar) and I'm excited to play through it again with another class to see how that goes.

While I enjoyed the fight, the sudden difficulty spike threw me a bit. The rest of Legacy was fairly easy and then all of a sudden it was death left and right out of nowhere. I'm all for more bosses like this that require you to adjust and learn, but it was a shock after the ease of the rest of the DLC.

Controlling the rest of the party was also frustrating, which is why I let them die and did the fight myself. As mentioned above, trying to send each of them to a statue was pointless, as they'd go to their spot and then turn right back around and run into the fire. It's a bit of a problem though when a companion is trying to make their way back to you and runs straight into the fire, and I can't even imagine trying to guide them around rocks, past lightning, and around ice patches. That kind of thing can't be easy to code with so much going on in the room, but it would be nice if they could at least try to avoid things a bit more in cases like this.

Overall though, it was a great change of pace from a typical boss fight and I hope to see more things in this vein in future games/DLC. :)

#194
coldlogic82

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This thread is now about critters. Come on Bioware, why aren't there innocent squirrels and rabbits I can kill? I demand this option in future DLC.

#195
Redneck1st

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dragonflight288 wrote...

I actually loved the challenge of the battle. Playing as a spirit healer and blood mage actually makes it easy. Reviving allies as a spirit healer and turning the demons into your slaves as a blood mage actually tones down the difficulty a lot.


I would have to agree with you this final boss battle was one of the best for which I've seen in a while. Got my butt handed to me a couple of times. the first time through. Had Sabrina Hawke<fem> warrior, Varric, Bethany, and Fenris in the party. Hawke and Fenris were my tanks. Talk about having to do some stratigizing and thing with this fight here. Kudos to the folks at Bioware for making a great mod with some great fights.

I'm currently going through the mod again this time I've got Sabrina, Issabela, Bethany, and Aveline in the party. All females. Did learn something new which I didn't catch the firstime through. There is one heck of a in the Vinmark wasteland. When you find the warm globe and go back to the  area there will be some kind of pedastool looking thing that you put the globe on. Now this battle in itself was took down my whole party and just left Sabrina to fight the dragon. And it took a while to complete this battle and finally beat the dragon down. Again another great battle. Just wish that the reward was better that you got. Especially for a battle like this one.

Off to finish playing through it with the ladies. Take care. And Bioware if this is an example on how your going to be doing DA3 I'm interested. Image IPB

#196
lobi

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Tron.

#197
Darth Obvious

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Macgarnickle wrote...

Darth Obvious wrote...

I am not trying to do that, so you don't really have a point. I have given solid, objective arguments as to why so many people think it is bad.


I have yet to read a solid objective argument from you all you do is make baseless attacks on other posters.


Totally untrue. 

Macgarnickle wrote...
 
Most of the stuff you say is other games did it better and the fight was stupid, when faced with the fact that boss fights in DAO were nothing but slightly stronger normal fights you just kind of ramble.


Completely false on all accounts. I have described how the repetitive spinning nature of the boss was primitive for a game of this generation, and how it resembled some game from the 80's. I have also criticized DA2 with a host of other very specific complaints... the asinine paratroopers, the poorly-written plot, the utter lack of choice in everything from character appearance to Hawke's affect upon in the story.

I have also stated on multiple occasions that I thought DA:O also had its flaws (although nowhere near as many as DA2 and its related content, on which I have elaborated in great detail). The bottom line is that I have given well-reasoned arguments again and again, while the fanbois have provided zero intelligent arguments whatseover to challenge my assertions.

Are there any other total fabrications about my posts that you'd like to share?

#198
White_Jedi

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Interesting fight, though I thought fighting first section hidden boss was tougher on my second runthrough. Once you learn the pattern of the final boss he's not too tough, though the rocks and ice/lightning may make it tougher on the higher difficulty levels or if you take a low level party through the DLC. Finding all the secrets is why I went through twice. Missed a lot of stuff on the first runthrough. Good DLC here Bioware, keep up the good work. :)

#199
Fidget6

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I agree 100%! I'm so glad I'm not the only one, I thought it was just me! Very frustrating,  how the hell are you supposed to get all of the party members to dodge the flame, when they keep insisting on running right back into it?! >:o

Modifié par Fidget6, 06 août 2011 - 09:07 .