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Having a hard time getting a NWN2 mod to work


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#1
Ghastly310

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I have to say, the official forums for this game are hard to find. :P

Recently, I downloaded this prestige class/feat mod: http://nwvault.ign.c...r.Detail&id=195
simply because of the nice bonuses to fighter/wizard types and the
sudden metamagic feats. Right from the beginning, only two of the
prestige classes are available because the rest aren't in classes.2da.
So I buckle down and fix that (for the one or two I really wanted to
play, anyway), and start a game. The prestige classes I added to
classes.2da work, but none of the sudden metamagic or
ignore-arcane-failure feats show up in the list, and I made sure I have
the requirements. I try the GiveFeat cheat and it doesn't recognize the
index number.

I checked feat.2da, and they're there. They're all in the override folder, and the dialog.tlk entries are there. If anyone wants to check it out, you can download from the aforegiven link, and I can upload the fixed classes.2da (still missing two classes, but they're there).

(Also, for learning all of this stuff in a few hours, not bad, eh? :P)

#2
MasterChanger

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 For some reason my response keeps showing up as blank. When I go to edit, the text shows back up! Let's try a new resonse instead.

 That pack may just be incomplete. Ideally you'd be able to see from the release notes what's usable and what's not. If you end up not being satisfied with that pack, there is another one that is considered the gold standard in terms of quality and completeness: http://nwn2customcontent.forumotion.com/]Kaedrin's[/url]http://nwn2customcontent.wikidot.com/]pack[/url] for classes, feats, spells, fixes, etc.

Ghastly310 wrote...

I have to say, the official forums for this game are hard to find. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]


Don't we know it. That's been the case ever since the forced move from the legacy forums at nwn2forums.bioware.com and even more so since those forums got hacked and (temporarily? permanently?) got taken down.

#3
Ghastly310

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MasterChanger wrote...

 That pack may just be incomplete. Ideally you'd be able to see from the release notes what's usable and what's not.

The pack looks somewhat complete. From what I understand, though, the modder messed up the latest version by copying the classes.2da from another mod and there isn't an earlier version floating around, but I buckled down and fixed that. The feats that aren't working are in feat.2da, so I'm just trying to find what's missing to make them not work, so I can fix it.

MasterChanger wrote...

 If you end up not being satisfied with that pack, there is another one that is considered the gold standard in terms of quality and completeness: http://nwn2customcontent.forumotion.com/]Kaedrin's[/url]http://nwn2customcontent.wikidot.com/]pack[/url] for classes, feats, spells, fixes, etc.

I've looked at Kaedrin's pack before, and while the practical metamagic and reserve feats look pretty darn attractive, it doesn't have anything that really benefits fighter/wizard combos specifically. Closest thing is the Bladesinger, but those don't get good spell progression. The pack I'm trying to get working has a few feats that lessen armor penalty for spells, and the Abjurant Champion prestige class (which I've heard from a friend who plays core D&D is quite fun to play).

Though, I was looking into merging Kaedrin's pack, the Races of Faerun mod and the prestige class/feat pack I was just trying to fix (for my own local copy, unless other people really wanted it), so I could use all three of them, but I'm too new to modding to undertake something quite like that.

EDIT: YES! I got it working! Turns out in feat.2da, the "removed" flag was checked for the feats I was testing with. Tested it out, and it works perfectly! Sudden Extend, for example, doubled the duration of my Shield spell. Little awkward to use (you have to use the feat in question before casting the spell), but should be easier with practice.

Not bad for going into this with no idea how to mod NWN2, eh? :P

Modifié par Ghastly310, 27 juillet 2011 - 09:28 .


#4
Dann-J

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I find the 'Still Spell' feat quite useful for fighter/mage types. You sacrifice a level of spells (and it seems not all spells can be cast using the feat), but I think that's a good compromise for wanting to wear heavy armour. You can't have your cake AND eat it too...

[Edit: I did a bit more research, and it turns out that only spells with a somatic component fail due to armour or shields. Apparently there are a bunch of spells that can be cast without the 'Still Spell' feat with no risk of spell failure (except if you are silenced of course). Sweet! ]
http://nwn2.wikia.co...bal_only_spells

Modifié par DannJ, 28 juillet 2011 - 03:23 .


#5
mungbean

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another gameplay style compromise that works well for me is a set of bracers with AC as high as you can craft, cloak prot/fort as high as you can get, necklace of natural AC, boots with an AC bonus (gargoyle or such), and an adamantine small shield as high as you can enchant it. By 12th character level as a fighter/mage/eldritch knight I'm topping a 28 AC which is as good as my heaviest armoured companions, just using the stock OC and normal gameplay, with no more than 5% chance of spell failure, damage reduction for the adamantine and spell resistance because I'm a drow. Walks through just about anything short of getting massed, but even the toughest fighters don't stand up to that for long.

Under house rules in our old PnP we had mithral or adamantine chain with no spellcasting penalties (ie. elven or drow chain), and same construction in plate suits only minor chance of spell failure. I'd love to see a mod which adjusted spell failure for armour with a -20% modifier on the base armour type for both mithral and adamantine, or -20% modifier for mithral and -10% adamantine. As it stands (it's been a long time since I played NWN2 and just recently got back to it), from memory crafting mithral armour reduces spellcasting failure by -10% compared to other materials doesn't it?

Modifié par mungbean, 17 août 2011 - 04:54 .


#6
Dann-J

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A mithral heavy shield has no spell failure penalty. You miss out on the +1 damage reduction from the adamantine buckler though (as if it will make much of a difference anyway!).

For Eldritch Knights, there is the EK armour you can buy from Deakin in the first campaign. It only has about a +2 bonus to armour class, but some bracers can override that (and still have the base armour class of the chain shirt).

In SoZ, I've found that the combination of drider silk armour (5% failure) and a zalantir light shield (-5% failure) can also work well.

#7
mungbean

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I forgot bracers substitute armour enhancements in NWN2 because they don't in PnP of course (armour enchantments are ruled protection style magic rather than armour style magic, they also add protection saves equivalent to the enchantment bonus, obviously more closely related to cloak/ring of protection than bracers, which are an armour substitute and don't stack with it).

The AC enchantments work differently to PnP so I forget when I haven't played for a while.
Still, the EK armour is over 90,000gp until Deekin moves to Crossroad Keep and by then you can make your own combination for equivalence and spend the left over gold doing up the keep.

The bonus about the adamantine buckler is you find one fairly early on, can enchant it a little and give yourself a good AC boost for a minimal spell failure when you're still knocking around Old Owl Well and struggling to get past an AC20 with the gold, caster levels, feats and items you've managed at that stage of the game. And at that point the little DR1 is at a time where every little bonus counts, especially for multiclassing wizards.
Agreed not ideal for later levels but at that point you don't need armour so much anyway, just pile on tons of magic items and do a greater stoneskin/buffs. Elanee I just whack a +3 breastplate/shield on and between that and her druid spells she almost never gets damaged in combat, she's a fricken tank.