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Epic weapon with Legacy...more or less!


29 réponses à ce sujet

#1
sirdario1986

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I need to know if it's a bug or if it's normal: i've finished Legacy and of course obtained the powerful Key-weapon; it's probably the most powerful weapon of the entire game, but it really doesn't seem to level up with me.
I used a post end game save and I was at level 26; at the end of Legacy I was 29 but the Key had always the same damage points!:blink:
Of course it was more powerful than at the beginning of the DLC, because of the customising, but if the damage points doesn't level up it means that I won't use it too far in future DLCs/Expansion, because it will become weak quite soon.
And that's a shame cause the weapon is absolutely cool!

#2
MisanthropePrime

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I believe one of the devs said the highest level these weapons scale up to is 25. There are other ways to increase the power of the weapon as part of the main quest, but it's not going to go up in level.

#3
JaegerBane

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Would anyone be so kind to post the stats for the staff (that is, the base stats, not the extra bonuses you can add to it etc).

And a screenie, if at all possible?

#4
Raycer X

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I did not find it all that epic. The base damage is great (59 electric damage on a level 27 mage staff), but the extra stats are very poor compared to some of the items found in the main game.

I mean, the first custom upgrade is adding additional fire, electric, cold, or nature damage.

No, it doesn't mean additional percentage damage, just a flat out +xx elemental damage (+6 fire on a level 27 mage staff).

All in all, I think the staff weapon isn't as epic when comparing the extra stats to Cold-Blooded. The base damage is incredible, but since mages really on their spells way more than base attacks, I would consider the stats to be rather poor.

Edit: IIRC, the base stats for a level 27 staff is: 
              *   59 Electric damage (forgot DPS)
              *  +4 Magic
              *   Everything else is based on the customized upgrades from the seals.

Modifié par Raycer X, 27 juillet 2011 - 04:30 .


#5
JaegerBane

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Raycer X wrote...

I did not find it all that epic. The base damage is great (59 electric damage on a level 27 mage staff), but the extra stats are very poor compared to some of the items found in the main game.

I mean, the first custom upgrade is adding additional fire, electric, cold, or nature damage.

No, it doesn't mean additional percentage damage, just a flat out +xx elemental damage (+6 fire on a level 27 mage staff).

All in all, I think the staff weapon isn't as epic when comparing the extra stats to Cold-Blooded. The base damage is incredible, but since mages really on their spells way more than base attacks, I would consider the stats to be rather poor.

Edit: IIRC, the base stats for a level 27 staff is: 
              *   59 Electric damage (forgot DPS)
              *  +4 Magic
              *   Everything else is based on the customized upgrades from the seals.


Thanks for the stats.

Those stats are actually far more powerful than you give them credit for. The Base damage of a mage's staff has the single biggest impact on the strength of their spells than anything else in the game - check out the damage of your spells when swapping in and out a range of staffs, and you'll see what I mean. It's the main reason why Malcolm's Honour is so powerful. The fact it gains an extra +4 to magic is just gravy.

Are there any rune slots to be had? What does it look like?

(I realise that last question may sound a bit silly, but I'm one of those weirdos who will refuse to use any piece of kit they don't like the look of :D)

#6
RVNX

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anyone have pics of the weapons for each class??

also, do the weapons have rune slots?

#7
Raycer X

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Stats are custmoized by me. I still think the customized choices are rather pi$$ poor when compared to Cold-Blooded though.

#8
CaisLaochach

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Does the gear upgrade with level-up or what?

#9
Rhobert

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I would be interested in screenshots of the great-sword key if anybody has any. I'm kinda picky about how my weapons look, and I particularly don't like over-sized and cartoonish.

#10
Raycer X

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ClaomhScathach wrote...

Does the gear upgrade with level-up or what?


Well, (I hate to sound rude but your post...well...) judging by the screenshot with the weapon stats that I posted, no. If you mean does the armor set found in Legacy, no, that too will not level up with you.

#11
JaegerBane

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Thanks for the screenies, Raycer. I doubt I'm going to be using it all that much, it looks rubbish - looks like a giant rake. Ok stats, though. Meh, at least my good 'ole Malcolm's Honour is still going to get it's full playthrough - much better stats.

And doesn't look like a rake.

Modifié par JaegerBane, 27 juillet 2011 - 08:35 .


#12
Knightstar2001

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None of the stuff found in Legacy has a improves with level up ability. They are all stuck with the stats you find them at. As for capping at level 25,That can't be true since I took a level 50 character through it and she ended up with a 2h that has 85 damage and +6 strength for her Key.

#13
Marionetten

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Scaling gear based on when you find it. How utterly atrocious. Fix this by at least slapping a levels up with the user tag on it, BioWare. Punishing players for doing the DLC early is just asinine.

#14
Itkovian

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How are people being punished? You get an excellent weapon for your level.... and later on you get better weapons as rewards for later quests. This is simply a level-appropriate reward.

Granted, the level up with character level would have been nice, but its omission hardly means it is punishment. Are all the Act 1 weapons punishments just because they are made obsolete in act 2 and 3?

That said, I will probalby wait until act 3, not because I want the most powerful version, but because I think act 3 had a dearth of good one-handed swords (if you don't side with templars, and don't have a savegame that lets you go and rescue Nathaniel, which as I recall results in a neat sword). I ended up finishing my first playthrough with the Markham Heart Stopper, quite frankly.

Itkovian

#15
Heidenreich

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The gear is fine if you do the DLC late act 2 to early act 3. You wont replace the outfit itself until you get all the peices of the Champion set. The Champion gear is supposed to be final tier, and thus no dlc content is going to ever be better. As for the armor itself scaling with level, eh. You're missing out on stuff by wearing the same items all the way through an act. As well, there's already an item pack dlc. Which doesn't scale either. The weapons do( The S/S set, The daggers, The Staff, The bow), but not the armor. There's an armor set for act one, and an armor set for act two. Do the new DLC at the end of act two (before the quinari) or right at the start of act three, and you'll have a armor set that carries you till you've got all your champions armor.

It's not rocket surgery folks ;p

#16
Dubya75

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Yes, I'm a bit annoyed by the fact we were misled into thinking the Hawke weapon "levels up" like some other weapons. This should have been explained better, or the items should have been given "level up" stats instead which makes the thing more useful.
Instead it "scales up" which means something entirely different. All depends on when you do Legacy.
I did it early on, so unless I mod the item to "level up" with me, very soon it will go in the trash.

Posted Image

Modifié par Dubya75, 28 juillet 2011 - 01:26 .


#17
Raycer X

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I'm a little annoyed that the bonus customization stats are lame and aren't really all that useful.

#18
Eurhetemec

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Is the weapon fixed to being a dagger for Rogues or is there an opportunity to change it into a bow at some point? Because it seems pretty idiotic that I got a dagger despite having used a bow for my character's entire career. If it can be a bow, how do I get it to become one?

#19
Luke Barrett

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Eurhetemec wrote...

Is the weapon fixed to being a dagger for Rogues or is there an opportunity to change it into a bow at some point? Because it seems pretty idiotic that I got a dagger despite having used a bow for my character's entire career. If it can be a bow, how do I get it to become one?


It's based on how many points you have on the dual-wield tree vs. the bow tree. If you have 0 in both then I think it defaults to daggers. What you'll need to do if this is the case is go in with a maker's sigh potion and a few points in bow. Once you pick it up you can respec to whatever you had before.

#20
GGW KillerTiger

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Eurhetemec wrote...

Is the weapon fixed to being a dagger for Rogues or is there an opportunity to change it into a bow at some point? Because it seems pretty idiotic that I got a dagger despite having used a bow for my character's entire career. If it can be a bow, how do I get it to become one?

I got a bow when I did it .... Maybe you're build flagged the game as you being a duel weild rogue ......

I found out doing the DLC in act 1 makes the weapon completely useless >.>

#21
FieryDove

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Luke Barrett wrote...

It's based on how many points you have on the dual-wield tree vs. the bow tree. If you have 0 in both then I think it defaults to daggers. What you'll need to do if this is the case is go in with a maker's sigh potion and a few points in bow. Once you pick it up you can respec to whatever you had before.


I think if its a tie you still get a dagger as well. My archer was not pleased. sigh

Makers sigh next time for sure.

#22
Jorina Leto

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Of course do they not evolve with you. Bioware wants to sell the Item Pack DLCs.

Modifié par Jorina Leto, 28 juillet 2011 - 05:31 .


#23
Eurhetemec

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Luke Barrett wrote...

Eurhetemec wrote...

Is the weapon fixed to being a dagger for Rogues or is there an opportunity to change it into a bow at some point? Because it seems pretty idiotic that I got a dagger despite having used a bow for my character's entire career. If it can be a bow, how do I get it to become one?


It's based on how many points you have on the dual-wield tree vs. the bow tree. If you have 0 in both then I think it defaults to daggers. What you'll need to do if this is the case is go in with a maker's sigh potion and a few points in bow. Once you pick it up you can respec to whatever you had before.


So I need to restart the DLC at a save before I got the weapon? Darn. I was afraid it might key off that. The bow tree is fairly pointless (no insult or pun intended!) so I have zero points in it.

Thank you for the info, though it's good to have it from the horse's mouth, as it were, and it won't kill me to redo that bit.

Easily the best DLC I've played for either DA game, and it's so nice to have fully-voiced DLC (unlike the ME stuff).

#24
Eurhetemec

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Jorina Leto wrote...

Of course do they not evolve with you. Bioware wants to sell the Item Pack DLCs.


Fun conspiracy theory, but I'm pretty sure the Item Pack items also stop evolving at level 25.

#25
miraclemight

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I think the biggest downside of the weapon was its lack of runeslots. I played as a mage, and Marethari's staff with the primal lyrium rune was more powerful than the Key. +35% attack speed is not something I can easily abandon.