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High Resolution Texture Pack - Update for DLC?


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#1
Neon Kitten

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I know this has been asked before - though never answered as far as I'm aware - but is the High Resolution texture pack going to get updated to include high-res textures for the Item Packs and for Legacy?

It would be a shame if they're not.

#2
devSin

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Legacy has the hi-res textures already included.

As of a couple weeks ago or so, the word was still that the hi-res textures for the Item Pack are coming "soon". So hopefully at least by the time the next patch is released.

No mention that I know of has been made concerning the Signature Edition items (there was a report that there were no hi-res textures for these), so I don't know if they'll ever get added.

#3
Neon Kitten

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That's great news about Legacy; I was hoping, given the file size, that that was the case.

I do hope the Item Packs get high-res updates as well - though the annoying thing is, unless we keep a close eye on these forums we'd never know. There is no version number indication on the download page and no notification in-game that updated versions of DLC are available. If the DLC was handled through Steam that wouldn't be an issue, but we know how all that's panning out... :-/

As for the Signature Edition, couldn't care less, as it was never made available to me as a Steam pre-purchase customer.

#4
Bazedragon

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I would imagine they're gonna hold off on any further High Resolution Texture packs, untill the nvidia/DX11 issue is sorted.

#5
Neon Kitten

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Problems with Nvidia's drivers shouldn't affect the texture pack being updated, surely? There are millions of ATI users out there, after all...

#6
Withidread

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Neon Kitten wrote...

Problems with Nvidia's drivers shouldn't affect the texture pack being updated, surely? There are millions of ATI users out there, after all...

Also plenty of Nvidia users who are without issue, so I doubt an Nvidia driver issue would affect the release of a texture pack. If anything, I'd think a texture pack would alleviate issues, since the engine would be finding the expected textures instead of substituting.