ME's Inventory returning? (GameTrailer Interview)
#26
Guest_m14567_*
Posté 28 juillet 2011 - 01:05
Guest_m14567_*
#27
Posté 28 juillet 2011 - 01:15
#28
Posté 28 juillet 2011 - 01:20
#29
Posté 28 juillet 2011 - 01:29
#30
Posté 28 juillet 2011 - 01:31
Dandynermite wrote...
I'd love to see the return of an inventory, and getting loot, it defines a RPG, I really hope it happens, but it probably won't be
Uh....it will be. Did you not read the interview?
#31
Posté 28 juillet 2011 - 01:32
#32
Posté 28 juillet 2011 - 01:35
KainrycKarr wrote...
Dandynermite wrote...
I'd love to see the return of an inventory, and getting loot, it defines a RPG, I really hope it happens, but it probably won't be
Uh....it will be. Did you not read the interview?
Given that he seem to think RPG's are defined by loot and inventory, and not RP, I would say he read, but didnt comprehend.
#33
Posté 28 juillet 2011 - 01:38
ME2's inventory = Excellent Inventory.
If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.
#34
Posté 28 juillet 2011 - 01:41
Just because inventory may return for ME3 doesn't automatically mean ME1-style inventory is making a return.
It's not a binary system, ME1 or ME2. There are other options for keeping track of items, ya know.
#35
Posté 28 juillet 2011 - 01:52
#36
Posté 28 juillet 2011 - 01:54
#37
Posté 28 juillet 2011 - 02:23
What I would hope the inventory system is based around are the mods to the weapons and armor, that way we have drops and I think its the best of both systems from ME1 and ME2 and a lot less unless/vendor only drops.
#38
Posté 28 juillet 2011 - 02:27
-Polite
#39
Posté 28 juillet 2011 - 02:29
Space marines don't stop to poke through crates and loot bodies for new armour. I'm not entirely sure who would, to be honest.
Modifié par bleetman, 28 juillet 2011 - 02:31 .
#40
Posté 28 juillet 2011 - 02:31
whatever the people who belive loot = rpg will be happy
#41
Posté 28 juillet 2011 - 02:36
I don't, at least not the one ME1 had. It's too unrealistic carrying hundreds of guns and armor pieces.LPPrince wrote...
I want my damn inventory back. ME1's with more work done on it would've been nice(to remove its negatives like tons of extra items and such).
#42
Posté 28 juillet 2011 - 02:36
Kaiser Shepard wrote...
The galaxy as we know it is ending and we still have to spend money to buy stuff. Just great.
This. So much this.
OTOH, ME2 got this wrong too, so it's not like this is a step backwards.
#43
Posté 28 juillet 2011 - 02:38
Kaiser Shepard wrote...
The galaxy as we know it is ending and we still have to spend money to buy stuff. Just great.
Apocalypse or not, the merchants need money too.
#44
Posté 28 juillet 2011 - 02:40
#45
Posté 28 juillet 2011 - 02:41
PoliteAssasin wrote...
If you guys think that me2 had an inventory you are sadly mistaken. rather than improve the faults of the me1 inventory, they removed it completely for 2. If they had an inventory like in dragon age, then there wouldn't be any problems.
-Polite
I don't believe ME2 had an inventory, but I think it had better choices when it came to weapon and armor selection, but more of each was needed. I think twice as many weapons and break the pre-defined armor into components like the Aegis armor and I would have been satisfied.
#46
Posté 28 juillet 2011 - 02:44
#47
Posté 28 juillet 2011 - 02:46
Weapon and armor selection is an inventory. ME just didn't have a common "on the fly used" inventory.Sanunes wrote...
PoliteAssasin wrote...
If you guys think that me2 had an inventory you are sadly mistaken. rather than improve the faults of the me1 inventory, they removed it completely for 2. If they had an inventory like in dragon age, then there wouldn't be any problems.
-Polite
I don't believe ME2 had an inventory, but I think it had better choices when it came to weapon and armor selection, but more of each was needed. I think twice as many weapons and break the pre-defined armor into components like the Aegis armor and I would have been satisfied.
#48
Posté 28 juillet 2011 - 02:52
string3r wrote...
Casey already said at Comi-Con that there would be no inventory. Sucks I know
Not really.
I can live without it.
#49
Posté 28 juillet 2011 - 03:52
#50
Posté 28 juillet 2011 - 04:08
Kotor and DAO had same base inventory design than ME1 had. It's based induvidual items and heavy looting. Only thing why it's better in those games, is because they where NORMAL traditional SLOW RPG loot based games, something what Mass Effect serie is NOT.TheCrakFox wrote...
I wouldn't mind an inventory so long as it's done well, and isn't designed by a small team of monkeys as ME1's seems to have been. It doesn't even have a freaking back button! I dunno if it was improved in the PC version but on 360 it was horrible to navigate. Little odd since both KotOR and DA:O's inventories work just fine.
It's little like you have a car and you try to make it work with airplane engines. It may move, but it's never gonna be good. If You think ME1 inventory sucked just because items and UI design, that wasn't the case. It's the hole design idea behind it what did cause it, wrong type of game as wrong focus. Mass Efffect is very cinematic fast action game with dialogs, where focus is not in collecting better items, but in cinematic ways to play the action story.
Modifié par Lumikki, 28 juillet 2011 - 04:28 .





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