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ME's Inventory returning? (GameTrailer Interview)


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#26
Guest_m14567_*

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I never once missed having an inventory in ME 2, I seriously doubt that will change for me for ME 3.

#27
tobynator89

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I think its pretty obvious it's a pick up a gun and drop a gun shooter system. Most ME2 enemies used the same guns that you did, could be an interesting way of getting upgrades..

#28
Apple_NdiB

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How exactly is it obvious? It's certainly a possibility but I haven't seen any evidence that has lead me to believe this is the case.

#29
tobynator89

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He said it goes down to picking up weapons from the enemies and I dont see the old inventory system returning. What it probably does however is letting you switch to all the weapons you've picked up from a workbench or armoury instead like in me2 and that there will be more opportunities to switch weapons during missions via the "pick up the enemies weapon" system.

#30
KainrycKarr

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Dandynermite wrote...

I'd love to see the return of an inventory, and getting loot, it defines a RPG, I really hope it happens, but it probably won't be



Uh....it will be. Did you not read the interview?

#31
Adanu

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As long a sit isn't the cluster**** mess of the original ME inventory, I'll wait and see.

#32
Bogsnot1

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KainrycKarr wrote...

Dandynermite wrote...

I'd love to see the return of an inventory, and getting loot, it defines a RPG, I really hope it happens, but it probably won't be


Uh....it will be. Did you not read the interview?


Given that he seem to think RPG's are defined by loot and inventory, and not RP, I would say he read, but didnt comprehend.

#33
RinpocheSchnozberry

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ME1's inventory = textbook definition of absolute fail.
ME2's inventory = Excellent Inventory.

If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.

#34
Iakus

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 I'm excited.

Just because inventory may return for ME3 doesn't automatically mean ME1-style inventory is making a return.

It's not a binary system, ME1 or ME2.  There are other options for keeping track of items, ya know.

#35
Kaiser Shepard

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The galaxy as we know it is ending and we still have to spend money to buy stuff. Just great.

#36
tobynator89

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It being wartimes prices are probably going to increase greatly infact. It's how it works I'm afraid.

#37
Sanunes

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I am dreading the inventory system until they give us more information on it, for if its anything like ME1, DA:O, or DA2 its going to be nothing but a waste of development time. You will get an item that is unavailable for your main character or party and have to carry it around until you can sell it with the other hundred or so items that you picked up in the last mission or two or it will be just vendor trash by design.

What I would hope the inventory system is based around are the mods to the weapons and armor, that way we have drops and I think its the best of both systems from ME1 and ME2 and a lot less unless/vendor only drops.

#38
Jaron Oberyn

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If you guys think that me2 had an inventory you are sadly mistaken. rather than improve the faults of the me1 inventory, they removed it completely for 2. If they had an inventory like in dragon age, then there wouldn't be any problems.


-Polite

#39
bleetman

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I largely considered removing the inventory entirely to be a good way of fixing the problems with Mass Effect 1. The inventory system in that game was atrocious and utterly incongruous.

Space marines don't stop to poke through crates and loot bodies for new armour. I'm not entirely sure who would, to be honest.

Modifié par bleetman, 28 juillet 2011 - 02:31 .


#40
JetsoverEverything

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hmmm walking around with tons of guns makes sense yes......

whatever the people who belive loot = rpg will be happy

#41
atheelogos

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LPPrince wrote...

I want my damn inventory back. ME1's with more work done on it would've been nice(to remove its negatives like tons of extra items and such).

I don't, at least not the one ME1 had. It's too unrealistic carrying hundreds of guns and armor pieces.

#42
AlanC9

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Kaiser Shepard wrote...

The galaxy as we know it is ending and we still have to spend money to buy stuff. Just great.


This. So much this.

OTOH, ME2 got this wrong too, so it's not like this is a step backwards.

#43
Someone With Mass

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Kaiser Shepard wrote...

The galaxy as we know it is ending and we still have to spend money to buy stuff. Just great.


Apocalypse or not, the merchants need money too.:P

#44
string3r

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Casey already said at Comi-Con that there would be no inventory. Sucks I know :(

#45
Sanunes

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PoliteAssasin wrote...

If you guys think that me2 had an inventory you are sadly mistaken. rather than improve the faults of the me1 inventory, they removed it completely for 2. If they had an inventory like in dragon age, then there wouldn't be any problems.


-Polite


I don't believe ME2 had an inventory, but I think it had better choices when it came to weapon and armor selection, but more of each was needed.   I think twice as many weapons and break the pre-defined armor into components like the Aegis armor and I would have been satisfied.

#46
dreman9999

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The dev already said no to a common inventory for Shep.....I also don't seea point of one in ME. Inventory main use was holding the stuff you need and picking out the stuff you need on the long term, and in ME you never go into you thing and pick thing out in battle. You switch your weapons and use Items with a quick menu, you have a bench to switch out your mods, and you exchange weapons with lockers......Why would you ned an inventory when the game already has a proper why to have item/ weapon change?

#47
dreman9999

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Sanunes wrote...

PoliteAssasin wrote...

If you guys think that me2 had an inventory you are sadly mistaken. rather than improve the faults of the me1 inventory, they removed it completely for 2. If they had an inventory like in dragon age, then there wouldn't be any problems.


-Polite


I don't believe ME2 had an inventory, but I think it had better choices when it came to weapon and armor selection, but more of each was needed.   I think twice as many weapons and break the pre-defined armor into components like the Aegis armor and I would have been satisfied.

Weapon and armor selection is an inventory. ME just didn't have a common "on the fly used" inventory.

#48
Someone With Mass

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string3r wrote...

Casey already said at Comi-Con that there would be no inventory. Sucks I know :(


Not really.

I can live without it.

#49
Elvis_Mazur

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If there is one, I hope it's not like ME1's inventory.

#50
Lumikki

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TheCrakFox wrote...

I wouldn't mind an inventory so long as it's done well, and isn't designed by a small team of monkeys as ME1's seems to have been. It doesn't even have a freaking back button! I dunno if it was improved in the PC version but on 360 it was horrible to navigate. Little odd since both KotOR and DA:O's inventories work just fine.

Kotor and DAO had same base inventory design than ME1 had. It's based induvidual items and heavy looting. Only thing why it's better in those games, is because they where NORMAL traditional SLOW RPG loot based games, something what Mass Effect serie is NOT.

It's little like you have a car and you try to make it work with airplane engines. It may move, but it's never gonna be good.  If You think ME1 inventory sucked just because items and UI design, that wasn't the case. It's the hole design idea behind it what did cause it, wrong type of game as wrong focus. Mass Efffect is very cinematic fast action game with dialogs, where focus is not in collecting better items, but in cinematic ways to play the action story.

Modifié par Lumikki, 28 juillet 2011 - 04:28 .