ME's Inventory returning? (GameTrailer Interview)
#51
Posté 28 juillet 2011 - 04:20
#52
Posté 28 juillet 2011 - 05:12
It will, however, have more items, and you'll be able to sell items back to merchants. In addition, items can be picked up from dead enemies.
Nothing like ME1, but a thousand times better than ME2. That's what the interview tells me.
#53
Posté 28 juillet 2011 - 05:18
RinpocheSchnozberry wrote...
ME1's inventory = textbook definition of absolute fail.
ME2's inventory = Excellent Inventory.
If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.
This.
Mass Effect 1's inventory was awful on multiple fronts. For as much as you may claim otherwise, Mass Effect 2's inventory was just better. The only thing Mass Effect 1 had was massive load of guns that all functioned exactly the same, with different colors and slightly different numbers.
Mass Effect 2 actually had variety.
#54
Posté 28 juillet 2011 - 05:52
Ace of Dawn wrote...
RinpocheSchnozberry wrote...
ME1's inventory = textbook definition of absolute fail.
ME2's inventory = Excellent Inventory.
If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.
This.
Mass Effect 1's inventory was awful on multiple fronts. For as much as you may claim otherwise, Mass Effect 2's inventory was just better. The only thing Mass Effect 1 had was massive load of guns that all functioned exactly the same, with different colors and slightly different numbers.
Mass Effect 2 actually had variety.
although you could mod your weapons in ME1 to accomplish almost the same type of variety ME2 offered.
kindof like sniper rifle with dual scrams + HE rounds = widow maker.
although in ME1 we didnt get burst fire weapons or GPS build up weapons, or heavy weapons either. but we could do alot more within the weapons that were provided in comparison to ME2s iconsic standard weapons.
i think ME3 should be doing it the best way, although i feel like they arent getting it quite right.
#55
Posté 28 juillet 2011 - 05:58
With more variety, mods and workbenches, the locker system will work fine in ME3.
#56
Posté 28 juillet 2011 - 06:12
Whatever666343431431654324 wrote...
ME1 inventory was seriously retarded. ME2 locker system inventory was fine but too limited.
With more variety, mods and workbenches, the locker system will work fine in ME3.
This. If they are bringing inventory back, I just hope Bioware has learned from ME1's mistakes. I refuse to make omnigel.
#57
Posté 28 juillet 2011 - 06:15
The Spamming Troll wrote...
i think ME3 should be doing it the best way, although i feel like they arent getting it quite right.
You know literally nothing about the ME3 weapon system beyond the fact that it exists, and yet you say "You feel like they aren't getting quite right".
Jesus.
Sometimes I'm glad I'm not a game developer. Harsh critics are one thing. People who pre-hate your work even though they know literally nothing about it... wow.
#58
Posté 28 juillet 2011 - 06:21
#59
Posté 28 juillet 2011 - 06:23
Il Divo wrote...
This. If they are bringing inventory back, I just hope Bioware has learned from ME1's mistakes. I refuse to make omnigel.
Not to mention that the omni-gel completely broke the hacking/unlocking system.
I didn't even know what the interface for that mini-game thing looked like until my third playthrough or so. That's not exactly a good design.
#60
Posté 28 juillet 2011 - 06:26
#61
Posté 28 juillet 2011 - 06:36
The Spamming Troll wrote...
Ace of Dawn wrote...
RinpocheSchnozberry wrote...
ME1's inventory = textbook definition of absolute fail.
ME2's inventory = Excellent Inventory.
If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.
This.
Mass Effect 1's inventory was awful on multiple fronts. For as much as you may claim otherwise, Mass Effect 2's inventory was just better. The only thing Mass Effect 1 had was massive load of guns that all functioned exactly the same, with different colors and slightly different numbers.
Mass Effect 2 actually had variety.
although you could mod your weapons in ME1 to accomplish almost the same type of variety ME2 offered.
kindof like sniper rifle with dual scrams + HE rounds = widow maker.
although in ME1 we didnt get burst fire weapons or GPS build up weapons, or heavy weapons either. but we could do alot more within the weapons that were provided in comparison to ME2s iconsic standard weapons.
i think ME3 should be doing it the best way, although i feel like they arent getting it quite right.
But I feel that isn't really the same. By modifying the weapons, we could get similar effects (though with that said, many guns are still not replicable in ME1), yes. But at their core, one shotgun acts exactly the same as the other. There is no discernable difference between how one gun acts over the other, besides the numbers. But they all shoot at the same speed and such. Because of that, the best gun is made apparent.
In ME1, the guns act differently between each other. And even beyond that, someone may like one gun over another in ME2 because of how many shots the could fire, or how it fires, or even its appearance. It basically makes all guns viable rather than merely another gun to have.
Mods only made that less apparent in the first game, and they still can't replicate a lot of guns. Mattock, Viper, Eviscerator, Geth Plasma Shotgun. They all have unique attributes that are impractical to recreate in ME1 at least, impossible at most.
Now, being able to purchase different upgrades and mods is something ME2 misses, just to add that slight personalization factor, but ME3 has that. And so long as there aren't 10 levels of each mod, it should be good.
Really, my gripe was the fact that you could only carry 150 items, 999 omni-gel, and 9999999 credits. And after awhile, you would just reach the limit. Everyone would have the best gear, and the mods you wanted. That, was what made it broken. You would have all this stuff, but zero use for it.
If ME3 makes it so buying and selling mods is there, but not huge (been playing Alpha Protocol lately, so even something close to that would work), I would be good. We get our money from other things, and maybe the stuff we pick up from enemies and such, but don't flood us with items. It's needless, and will eventually become pointless.
#62
Posté 28 juillet 2011 - 06:38
Anyway, I thought it was interesting that we'll be getting enough mods to buy and sell them. I thought they were going to handle mods like the weapons in Mass Effect 2.
Modifié par RPGamer13, 28 juillet 2011 - 06:40 .
#63
Posté 28 juillet 2011 - 06:48
atheelogos wrote...
I don't, at least not the one ME1 had. It's too unrealistic carrying hundreds of guns and armor pieces.LPPrince wrote...
I want my damn inventory back. ME1's with more work done on it would've been nice(to remove its negatives like tons of extra items and such).
In none of the games I've played with huge inventories(ME1, DAO, Borderlands, etc etc) have I ever let the idea of carrying a ton of stuff hinder my roleplaying.
Its a game mechanic I like. I like having a lot of stuff to choose from, some better than others, many being moddable, things I can split with my squadmates.
This is why I hated ME2's complete lack of an inventory(I could get into this with someone but I'd rather not, it'd drag forever), DA2's butchering of one(no item descriptions, tons of junk/filler items), etc etc.
ME1's needed work. It needed work, but did NOT need to be completely scrapped. And if it did have to get completely scrapped, I don't like how they handled "inventory" in ME2 where its just "Oh, here's a gun, keep it forever. Oh, but you can't really mod it, you can just improve it over and over without any negatives. Ahh yes, and no loot. Don't forget that. And you can't sell anything."
Maybe its just me, but I like the concept of having a bunch of items I can buy, sell, and trade. I like being able to give items to my squadmates to change their look and strategy. I like being able to change things like ammo type, and handle the positives and negatives on my guns and armor via mods.
ME2 had its benefits, of course. I can't discount it had its good things. Its not like it was the worst thing ever. It wasn't even bad. I just don't like how radically different it was to ME1's system and how it had no semblance to it whatsoever.
But again, maybe that's just me.
#64
Guest_Catch This Fade_*
Posté 28 juillet 2011 - 06:48
Guest_Catch This Fade_*
#65
Posté 28 juillet 2011 - 08:24
Eurhetemec wrote...
The Spamming Troll wrote...
i think ME3 should be doing it the best way, although i feel like they arent getting it quite right.
You know literally nothing about the ME3 weapon system beyond the fact that it exists, and yet you say "You feel like they aren't getting quite right".
Jesus.
Sometimes I'm glad I'm not a game developer. Harsh critics are one thing. People who pre-hate your work even though they know literally nothing about it... wow.
im just some random dude, posting away in some forum. dont take it so seriously.
i think we have a pretty good understanding of what ME3s weapons will consist of. theres been images of exactly how were going to be modding our weapons in ME3.
mainly its because i think ME2 was garbage, so i have my reservations about bioware doing things correctly.
#66
Posté 28 juillet 2011 - 08:51
The Spamming Troll wrote...
im just some random dude, posting away in some forum. dont take it so seriously.
Don't worry about that -- I don't think most folks ever did take you seriously.
mainly its because i think ME2 was garbage, so i have my reservations about bioware doing things correctly.
It might be useful if you defined what you mean by "correctly" here. Something like what LPPrince said a couple posts ago?
#67
Posté 28 juillet 2011 - 08:56
RinpocheSchnozberry wrote...
ME1's inventory = textbook definition of absolute fail.
ME2's inventory = Excellent Inventory.
If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.
Whoa whoa... Deus Ex inventory system was perfect with no long list of useless cluster compared to games like The Witcher 2 or DA:O. Just my silenced sniper rifle, my overpowered scoped pistol, and some soy beans for health.
Also why do people assume that if the inventory returns it'll be basically the EXACT same inventory from ME? I'm pretty sure it won't be a return to the same 'ol list-based inventory.
I'm just happy that the ME team is doing SOMETHING that will probably involve the a form of inventory.
Modifié par Savber100, 28 juillet 2011 - 08:57 .
#68
Posté 28 juillet 2011 - 09:02
#69
Posté 28 juillet 2011 - 09:09
#70
Posté 28 juillet 2011 - 09:09
Wtf?RinpocheSchnozberry wrote...
ME1's inventory = textbook definition of absolute fail.
ME2's inventory = Excellent Inventory.
If they want to backslide a little bit, I'm ok with it. So long as it doesn't look like something out of Deus Ex, DAO, or X-Com.
Mass Effect 2 has no inventory.
I dont understand why is everyone using ME1 inventory as an excuse that it would suck for ME3.
What about KOTOR, Witcher or Elder Scrolls series? I realy liked inventory system there. Im not saying too put inventory in ME3 but if Bioware realy wants to improve RPG elements, they might aswell add something similiar.
Lol to all people who use realism as an excuse to not have inventory.
Modifié par Blooddrunk1004, 28 juillet 2011 - 09:10 .
#71
Posté 28 juillet 2011 - 09:19
Blooddrunk1004 wrote...
Wtf?
Mass Effect 2 has no inventory.
I dont understand why is everyone using ME1 inventory as an excuse that it would suck for ME3.
What about KOTOR, Witcher or Elder Scrolls series? I realy liked inventory system there. Im not saying too put inventory in ME3 but if Bioware realy wants to improve RPG elements, they might aswell add something similiar.
Lol to all people who use realism as an excuse to not have inventory.
Agree about the KOTOR inventory. Coming to think of it, I recall wondering aloud why Bioware didn't just use the KOTOR mechanic instead for ME.
In fact, I propose that we use a GRID-BASED inventory rather than the list-based inventory from games like DA, The Witcher 2, and the Elder Scrolls.
Deus Ex and The Witcher 1 (despite some insane amount of junk in that game) got it right with the inventory.
Modifié par Savber100, 28 juillet 2011 - 09:22 .
#72
Posté 28 juillet 2011 - 10:07
[quote]TheCrakFox wrote...
It's little like you have a car and you try to make it work with airplane engines. It may move, but it's never gonna be good.
[/quote]

I disagree.
#73
Guest_Catch This Fade_*
Posté 28 juillet 2011 - 10:17
Guest_Catch This Fade_*
#74
Posté 28 juillet 2011 - 10:18
I hated turning on the game and then spending 10 minutes selling the stacks of stuff I didn't need, to clear space in my inventory, only to have it filled up in the next mission by Phoenix Armor and Banshee assault rifiles that somehow ended up in downed satellite. (huh?!)
Thaks, but no thanks. ME2's system was far superior, the equipment just needed more variety and the squad mates greater customization.
Modifié par Han Shot First, 28 juillet 2011 - 10:19 .
#75
Posté 28 juillet 2011 - 10:21
jreezy wrote...
I wonder if an RE4 type inventory system could work…
O___O
No. Well, not for me at least.





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