Lumikki wrote...
Of course ME2 doesn't allow you pick up, because there is NOTHING to pick up. Because there is no induvidual items. You don't pick up what you allready have. That's the main difference.
-
Well, first things first:lol:: I hope that you are aware of the fact that I am presenting my opinions and preferences without any desire to force them on anyone else. That being said, I'll gladly try to explain them and ratio behind them in greater detail.
-
Yes, inventory system on it's own without collectable items would be a little bit weird. So... yes another part of my wish... I guess was... "individual items" like you call them.

Something like Witcher 2, upcoming Deus Ex Human Revolution or even Halo Combat Evolved have. Halo and Witcher 2 are games with similar or even more frantic action and Witcher has ton of cutscenes and dialogues just like Mass Effect, yet they both allow player to pick items from defeated enemies. So, I guess, I would have liked them in Mass Effect as well.
If the inventory was small enough not to be confusing and if there was enough of sufficiently different and distinguishable weapons, I would have liked such concept. Besides, Halo did not even have a lot of weapons, yet it allowed player to switch them whenever he wanted. So, Mass Effect has much better odds to come up with much more impressive arsenal.
Of course not because ME2 doesn't have induvidual items. If you drop item, then you are without it or more corrctly there is nothing to drop and there is nothing to pick up than same item, because you allready have the other items. This would be more like choise, let me be without this item for while. What is pointless because you arrive same as not using it. Remember there is no two same assult rifles in system where is no induvidual items. Having two different assult rifle is other matter.
Well I was especially going after the situation in which I could kill an enemy with, let's say new type of sniper rifle which has rate of fire and damage different from my current one. Now with Mass Efffect 2, the best I could have hoped for, was to find such rifle leaning against the wall somewhere nearby and click "use" on it to have it automatically switched with my current sniper rifle and maybe hope to find a weapon locker nearby as well, so that I could take it back, if it turned out that I did not like it. All that without much choice and without any management.
Now compare it to scenario, where I would activate my inventory, check the weapons I currently have, decide which one of them I find the least useful, drop it, and pick up my new sniper rifle. Now I could have two sniper rifles. And I may like and keep them both because one has fast rate of fire and is good against weaker but more numerous enemies and the other is the exact opposite and is useful against stronger ones. Or if I decide that I don't like one of them, I could drop it and pick up my previous or any other weapon I find during my mission. Either way, I have both more options and more responsibility.
Now this isn't really connected to any inventory. You mean ability swap weapons from fly. That would also be impression breaker, because you did re-equip in Normandy, when you did go in missions. You choosed what you did take with you. Usually ability re-equip in missions in ME2 happens only when YOU found new weapon in missions, so game allows you redefine you weapons inside mission too in that case.
I would say it kind of is. I mean, I still need some kind of menu which would allow me to "swap weapons on the fly". But like I said, it does not have to be an inventory, just a menu which would allow me to check and change my weapons and their upgrades whenever I want to.
Eh?
I meant something like
viewing weapons in Metal Gear Solid 4. Mass Effect 3's "bench screen" seems to be little bit similar to it. So the best way I could describe this wish would be - to have Mass Effect 3's bench screen accessible from my inventory.
Modify weapons in missions? I ques it could be possible, but would that be pretty big impression breaker too?
Well, it were my preferences I was talking about.

So, I could say that I am somehow put up with negatives related to it. Not sure... what... do you mean by impression breaker but I take it as something negative. So I guess I am probably at peace with it.
Only two of you comment was anyway connected to inventory system differences, rest are more general design.
O.K. I admit, after all, game mechanics are usually very closely related to each other.
Modifié par Varen Spectre, 30 juillet 2011 - 12:25 .