Phaedon wrote...
You could buy stuff in ME2, no question about it. Selling? No, and for a good reason. There wasn't much to sell and what was left was pretty important.
Maybe do it with upgrades. Weapons? Nope.
Honestly ME2 just made things stupid simple. Heck there are a number of straight-up shooters that have deeper economies and RPG mechanics. It's embarrassing really. Story is great and all, but that doesn't mean diddly squat to the vast majority of people who play games. Gameplay will always rule supreme, story is simply an added bonus, one that Bioware usually does well.
Having stuff that happenned to exist in other games which called themselves too as RPGs, for the sake of just having them?
Like Deus Ex with the very limited selection in armoury and the even more limited inventory? No, thanks, I'll pass.
Different things work for different games. And please, let's not act as if the gameplay was horrible in either of the games, the majority either liked it or considered it's flaws compensated by the story. Hyperboles really don't help.
I'm aware in ME2 there's a little blurb stating the SR2 is capable of manufacturing it's own firearms. While I find this a little hard to believe for a number of reasons (seriously how do manufacturing companies make a profit if all they do is sell blueprints?) I'll consent it's maybe possible. Although to me it's basically ME2 making-up stuff with the lore when it really shouldn't to explain gameplay changes.
To me it would have been more interesting to simply buy more guns. In ME2 you pick up a gun and then afterwards everyone (depening on class) more or less gets it. To me it would be more meaningful if I had to decide whether I want to have 2 Widows so me and Legion can both do some serious damage or just use the one I found on the Collector Ship and save myself some money. This is sort of the case in ME2 except you can only "buy" the gun for Legion. What I can't borrow Legion my gun?
I'm cool with limited selection if it is actually limited. Although when you can have 3 Locusts when it's suppose to be some legendary sort of gun it feels a bit silly. I mean Hawke is rich so he could probably afford to make a working replica, Shepard and the Normandy though...
I can sort of understanding not selling weapons and armr to an extent. Especially armor since one-size fits all is rather silly. (I do wish even the more "hardcore" RPGs would require some sort of refitting process.) Though honestly there's some armor components I've bought in ME2 that I wish I could have sold off. I do think you should be able to buy and sell mods (although they weren't really present in ME2) as they should be fairly optional equipment. I just hate that you have stores where you can only buy stuff from. Are there really no more pawn shops or even a black market that might want my stuff? If I don't want something anymore I should be able to sell it off.
At the very least this should have been the case with resources. I can mine an excess 100K Platinum but I can't sell it to anyone? Also why am I mining the galaxy? Can't Cerberus get resources or just give me the money to buy what I need? In ME2 I felt like I really just wasted money on probes to mine resources I didn't know I wouldn't need. That's cool. Seriously Bioware should have really capped how much the Normandy can carry to enforce the idea of mining solely on a need-to basis if that was their intention.
As for RPG Mechanics I wasn't actually referring to RPGs. I'm really not a hardcore RPG person as I really do not find games like Morrorwind that appealing and the only JRPG I've ever played was Demon's Souls. What I was getting at was ME2 even in comparison to many shooters is severely lacking in anything meaningful customization wise. The fact that survival horror games like Resident Evil and Dead Space have more options available with weapons/inventory makes ME2 seem like a simple shooter. I mean games like CoD even have weapons customization and abilities (perks). From a purely gameplay mechanics standpoint CoD could be considered a deeper RPG.
I mean ME2's only saving grace for being considered an RPG is that it has levels and abilities, but again even those elements are present in many other games not labeled as RPGs. Perhaps you want to make the case that dialogue options and story are what make ME2 an RPG, but I dunno about that as I don't think story and interactive dialogue are solely RPG stuff. They just hapen to better in most RPGs.
Look I can understand some streamlining. For the most part I'm fine with how ME2 handled abilities in that regard. But in other cases they really went to far cutting stuff out from the game rather then reworking it to make it more manageable/fun. Which I find rather odd since most games are making an effort to include more options/customization to their gameplay and the generally do better for it as well. It just gives me the impression that Bioware figures the issue with their games not reaching big mainstream success is because their games are too complicated RPG-wise or something. Frankly I don't think that's the problem.
If anything the problem is their reliance on story/characters. Reality is most folks just want to play games and do stuff and aren't really interested in getting deeply involved with the setting. It's the unfortunate truth I'm afraid. More customization and options in general is rarely going to make someone decide not to play a game. If anything it's the opposite.
Modifié par Bluko, 30 juillet 2011 - 01:19 .