For the original thread see http://social.biowar.../index/218226/3.
I have now managed to get Chronovore's suggested process to work, however I seem to have come across another bug.
I am editing the background 2DAs in an effort to create different backgrounds to the default ones. When I replace a background name in background_names with my own string id, e.g. 766220619, it works ok, but if I try to do the same thing with the description in bacground_desc the game crashes when trying to enter character generation. Even if I use exactly the same string id that works for names.
Just to clarify what I am doing:
- edit the 2DA spreadsheet to use my string id
- compile the 2DA spreadsheet into GDAs
- copy the GDAs to my module's override folder
- edit the GDA in the toolset to correct the value (this is due to the bug that elys discovered).





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