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Adding / Changing strings in 2DAs


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#1
stuntpope

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Since the main toolset forum seems to be locked I thought I would continue this discussion here.

For the original thread see http://social.biowar.../index/218226/3.

I have now managed to get Chronovore's suggested process to work, however I seem to have come across another bug.

I am editing the background 2DAs in an effort to create different backgrounds to the default ones. When I replace a background name in background_names with my own string id, e.g. 766220619, it works ok, but if I try to do the same thing with the description in bacground_desc the game crashes when trying to enter character generation. Even if I use exactly the same string id that works for names.

Just to clarify what I am doing:
  • edit the 2DA spreadsheet to use my string id
  • compile the 2DA spreadsheet into GDAs
  • copy the GDAs to my module's override folder
  • edit the GDA in the toolset to correct the value (this is due to the bug that elys discovered).
You should be able to reproduce this bug by just using the default backgrounds.xls and just try changing one string reference. Try a name first to see that it works and then try a description.

#2
stuntpope

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After trial and error I have found that the game crashes whenever the description string ref is greater than 109912680. Unfortunately this is still within the zone reserved for Bioware / certified modules.



I hope this information helps Bioware to resolve this bug.



Perhaps someone else can confirm if this is reproducible on another machine.

#3
stuntpope

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Has no-one else had this problem?

#4
stuntpope

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For a description of how to work around this until Bioware fix it - see my tutorial at social.bioware.com/wiki/datoolset/backgrounds_tutorial