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Anyone else think Dragon Age 2's art style is too bland?


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#1
Whatsupnewyork

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It just doesn't feel like it is its own, and feels generic in every single way.  The darkspawn for Dragon Age 2look awful in comparison to their predecessors. The darkspawn in Origins looked vicious, savage and monstrous. The darkspawn in DA2 look, well.... not very good.

Likewise I don't like the cartoony warcraft ears the elves now have and the new Qunari don't float my boat. Perhaps I'm seeing a bit too much TSR/D20 "Tiefling" fanboyism in their design. It almost looks like a desparate plea for popularity (although it matches the new elf look so perhaps there's a thematic thing going on there).

Modifié par Whatsupnewyork, 27 juillet 2011 - 04:15 .


#2
Sylvianus

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I don't like cartoons too, it's childish, much less impressive, and it doesn't correspond at all to the dark atmosphere, ambiguous in this universe.

the Dragon Age franchise didn't deserve that. I hope they will change for DA3.

#3
Giga Drill BREAKER

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yes

#4
Stanley Woo

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What does it mean that you find the art style "generic in every way," yet go on to say how distinctive it is and how much it affects you? i think you're confusing "generic" with "dislike."

#5
Merci357

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I guess they took the "WoW" route. Millions play it, so they must like the childish/cartoonish approach.

That said, I liked the DA:O style - and would suit any future games far better

#6
TEWR

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I like the new design of the elves, Qunari, dwarves, and elves. However, Bioware should put effort into making most of the elves look as amazing as a good portion of elves in DA2 did. And make Qunari have slight differences in appearance.

As for the Darkspawn's new look, I'm mixed. Some I like (Genlocks, Hurlock Alphas). Others I hate (Hurlock grunts, Hurlock Emissaries, Ogres).

My Darkspawn thread shows how many people feel they should look.

Modifié par The Ethereal Writer Redux, 27 juillet 2011 - 04:34 .


#7
Siven80

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I prefer the more "realistic" looking art syles of DAO, ME2 and Witcher 2 to the anime/cartoon art style of DA2.

Mainly because the more real the setting looks, the more absorbed into the game i feel. The art style of DA2 didnt have that effect on me and yes the graphics were occasionally a bit bland (though in some cases it did look nice).

Other than the art style though, i generally liked the look of the Qunari though would like to see more variety, Dwarves looked great too. Wasnt keen on the elves though as they just looked far too thin (sickly thin) and not attractive at all.

Modifié par Siven80, 27 juillet 2011 - 04:33 .


#8
TEWR

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I think the problem is more with how the environment looks and not how the actual people look.


Well, how the actually designed people look. Furniture people are obviously a problem.

#9
Travie

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DA2 just was WAY too empty and bland.

The boring corridor with the awful landscape of the first part of the game sums that up perfectly for me.

#10
TEWR

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I'd actually expect Blightlands to be a combination of black and barren brown, with maybe a reddish sky overhead like how Denerim looked if you looked up. Or even clouds covering the entire sky. Not just brown.

#11
nitefyre410

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The Ethereal Writer Redux wrote...

I like the new design of the elves, Qunari, dwarves, and elves. However, Bioware should put effort into making most of the elves look as amazing as a good portion of elves in DA2 did. And make Qunari have slight differences in appearance.

As for the Darkspawn's new look, I'm mixed. Some I like (Genlocks, Hurlock Alphas). Others I hate (Hurlock grunts, Hurlock Emissaries, Ogres).

My Darkspawn thread shows how many people feel they should look.




Agree. I like the fact that  Elves  and  Qunari look like sub races  that evolved differently  than humans . Instead Elves just being  short humans with pointy ears and the Qunari just being  big  dark skin gaint men with  white hair.     

The enviorment I think would be better if they got rid of the  click on this location map style and let us move about the city as you go from place to place.   I liked the  Gallows with all bronze statues of torment and suffering  it really gets across that Kirkwall has a rather dark past.   The city  itself looks like it was  built  to keep people in and not let them out which makes sense considering it was one of the entry points  for  slaves coming in to Tevinter. 

"Abandon all hope ye how enter here."   That line fits Kirkwall rather nicely.

Modifié par nitefyre410, 27 juillet 2011 - 05:49 .


#12
Eternal Phoenix

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They need an art style redesign for Dragon Age 3. This time making it realistic just as it was in DA:O. I think character faces in DA:O look better than character faces in DA2. I loved the art style of DA:O, there was something atmospheric about it. All DA2 needed was for that engine to be upgraded. I have no idea why they changed the art style. It was silly.

#13
Whatsupnewyork

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Stanley Woo wrote...

What does it mean that you find the art style "generic in every way," yet go on to say how distinctive it is and how much it affects you? i think you're confusing "generic" with "dislike."


A lot of people dislike it too, as you can see.

#14
panamakira

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To be fair, I think there is some realism that could be added to the whole art style, maybe the environments need softer textures to make them look more real. Like sometimes the rock foundations or dirt have harsh edges to them, I don't know how to explain it, but even then I much prefer the DA2 direction (richer colors in the environment and more vibrant) to that of DA:O's million shades of brown. I specially liked the character design, so much better than DA:O to me.

And I agree with above. Maybe adding distinction to the Qunari, I really like how they look but they all look the same. The elves look ok, it took some time to get used to though. Merril and Fenris helped get me used to the design.

I don't care much for the darkspawn but I did think the darkspawn on DA:O were scarier.

Modifié par panamakira, 27 juillet 2011 - 04:57 .


#15
Erode_The_Soul

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I actually  reallylike what they tried to do with the new art style. Forgoing the standard "this is a fantasty game" look (though I thought the look suited the games well enough) I think was a good step. That's not to say they couldn't go back and.....eh, tweak a few things. For instance, some races *coughdarkspawncough* could stand a bit more attention. They feel more like beginning concepts rather than final designs and I feel like the style as whole could benefit from a bit of redesign there.
There are other areas, of course, that could use some improvement but overall, I like the style.

#16
Addai

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You don't like the taint apes? lol

I would call it cartoonish moreso than generic. Occasionally there are interesting architectural details, then I see some of the armor or the mage key and have to shake my head. There's nothing about the world that draws me in and makes me forget I'm playing a game.

#17
devSin

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I don't like the new (I'm assuming Matt's) creature concepts very much. They just don't do it for me.

While I'm not as vehement when it comes to the actual models, I just don't think they're starting from a good spot. Appendages mostly seem amorphous and/or disproportionate, and then he always sticks on this face that looks too small for the head and is frankly a little silly (not frightening at all). It's like he has a palette of ridiculous body parts and freaky little faces and then just mixes and matches them to come up with the creature.

The qunari I think are good in concept (except for that one of the bound mage, also obviously done by the guy who does the darkspawn concepts), as are the elves. I think the qunari dominate in the game, but a lot of the elves ended up with stupid faces.

The environment art is, as is typical, pretty spot-on.

#18
kfox10

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I like what they did with the qunari as for everything else a big no-no.

#19
Blastback

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Sylvianus wrote...

I don't like cartoons too, it's childish, much less impressive, and it doesn't correspond at all to the dark atmosphere, ambiguous in this universe.

the Dragon Age franchise didn't deserve that. I hope they will change for DA3.

Yeah, overall I thought that the artstyle for Origins was a better match for the game's overall tone.  Plus, the elven redesigns just bother me.  Not a big fan of the redesigned Darkspawn either, but they've grown on me a bit. 

#20
csfteeeer

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Yep.

i Really dislike it.

it looks so cartoony and weird, and it makes it harder for me to take the game seriously.
it just doesn't help a game that is suppose to be dark and gritty and tragic.

i will say this, Origins looked Generic, BUT, it worked.
you know it has atmosphere, some of the enemies looked very treating (such as the Darkspawn).

the only thing that hold it back were those graphics, which.....could be better, to say the least.

DA2 just looks so weird and lazy.
Whenever i look at the word Generic, there should be a picture of the Clownspawn right next to it.
also, the characters are TOO clean.

I will not judge their desire to make something look different, but it's just not convincing.

Although, i do think that the redesign for Flemeth was great.
and we never saw Horned Qunari in Origins, so this was a good oportunity to make them look coll, and i think they did.

but that's it.

Also, and this is my biggest question...
Why did they focused on this when they had a short development time, when they could have focus on more important things(such a re used maps)?

Modifié par csfteeeer, 27 juillet 2011 - 05:08 .


#21
tmp7704

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Stanley Woo wrote...

What does it mean that you find the art style "generic in every way," yet go on to say how distinctive it is and how much it affects you? i think you're confusing "generic" with "dislike."

I don't see any mentions of disctinctive in the OP. It seems to instead describe the similarities shared by the designs with other IPs which would be, well, the opposite of distinctive..?

#22
Atakuma

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I personally don't care for the art direction in either DA2 or Origins, however I can appreciate them trying to go in a less generic direction for DA2, even if it wasn't entirely successful.

#23
Aaleel

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The art direction came across too cartoonish for me, and it did nothing to convey the dark fantasy, serious tone they were trying to set with the game.

#24
Giltspur

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I think that the character design and clothing on the main NPC's is much better in DA2 than in DAO.  It all helps give the characters personality.

However, the environments and architecture in DA2 disappointed me.  Not enough color--too many tans and greys and not enough blues and greens. Too much dirt and not enough trees.  Too many squares and too few curves and no ornamentation or personalization anywhere.  Everything's just so bare.  And barren.  Some like that.  Fine.  But not for 40 hours with nothing to serve as contrast.

Modifié par Giltspur, 27 juillet 2011 - 05:21 .


#25
Travie

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This bioware team already admitted that they didn't want to put too much effort into "thing people don't spend much time looking at."

Anyone remember the developer diary that flatly stated that there were 10s of thousands of books in the mage tower, and they regretted putting that much time into something that people didn't spend much time looking at?

Obviously they went the completely wrong direction there, people love detail. It adds immensely to replayability.

Modifié par Travie, 27 juillet 2011 - 05:26 .