Stanley Woo wrote...
What does it mean that you find the art style "generic in every way," yet go on to say how distinctive it is and how much it affects you? i think you're confusing "generic" with "dislike."
Nobody but Bioware people in promotions have called DA2 art direction "distinctive" (and a few young parrots who have adopted exactly the same language, but those don't count). It's funny that you should use that word now. Goes to show how deep this "generic" vs "distinctive" perception of Dragon Age styles is within Bioware. Like someone is thinking with catch phrases. DA2 art direction is not distinctive. It's a mishmash of borrowed styled. It lacks cohesion and is often quite ugly, to be frank. And some styling elements are, due to their frequency and/or very obvious "inspiration", very... - how should I put this politely, don't think I can, so ok, I won't say anything at all, - but I am talking about Tidus, his grandmother, spikes, feathers and horns.
Now I have to say this, that I'm entirely OK with the water color effect (and that is distinctive). I kinda like that somewhat, even if I like DA:O (also painted look) goache/oil effect much better. But that's just me personally. I suppose most people just want more realism though. I'm not OK with the designs though, nor the animations.
Rather than a long rant here, which might feature not so nice language, I'd like to think that I have already commented how I feel about DA2 and DA:O art direction in my multiple "Awesome" sequences in 'Hilarious Pictures', (posted on page 28, 31, 35, 42), and in my thread on armor and manufacture.
Finally I have this exaspered question: Why didn't you just simply make multiple different franchises within the same IP? If you wanted so badly to do this style for console action romps, comic books and animated movies?
I mean I would have just thought, "cool, more DA" and probably bought the stuff too. Now, the situation is completely different.





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