Yup, the oversized weapons are pretty silly. Which is why i prefer them modded down to something smaller.In Exile wrote...
2H's are sometimes bigger in DA2. Don't get me wrong - I'm not praising DA2. I was just pointing out why I think DA:O was cartoony.
Anyone else think Dragon Age 2's art style is too bland?
#126
Posté 28 juillet 2011 - 05:36
#127
Posté 28 juillet 2011 - 05:42
The Ethereal Writer Redux wrote...
JohnEpler wrote...
The Ethereal Writer Redux wrote...
I imagine John Epler's been having constant nightmares ever since he saw that pic of naked Oghren in battle
I think Joseph Conrad said it best
which quote? This one?
How does one kill fear, I wonder? How do you shoot a specter through the heart, slash off its spectral head, take it by its spectral throat?
So many quotes that seem to fit
at least I think this one fits.
That one works, too. Though I was going for the classic, the ever-recognizable. The one that says it all, really.
'The horror... the horror...'
And now I've sufficiently derailed this topic. Back to the rails you go!
#128
Posté 28 juillet 2011 - 05:50
tmp7704 wrote...
Yup, the oversized weapons are pretty silly. Which is why i prefer them modded down to something smaller.In Exile wrote...
2H's are sometimes bigger in DA2. Don't get me wrong - I'm not praising DA2. I was just pointing out why I think DA:O was cartoony.
Aye, the oversized weapons ARE silly and were just another thing that retracted from immersion.
IMO, the anime influences don't belong in the DA universe...
And I'm sorry but the drastic elven redesign in DA2 is by far THE worst art decision of the whole game.
PS. Reasoning for my option can be found here:
http://social.biowar...4031/34#7931305
Modifié par AloraKast, 28 juillet 2011 - 06:01 .
#129
Posté 28 juillet 2011 - 06:04
AloraKast wrote...
The Witcher 2's graphics are, again imo, one of the best (if not THE best) I have experienced to date. Yes, they create this amazing atmosphere, but what's even more important, they are very (and I do mean VERY) realistic... even more so than Two Worlds 2.
It's not only the graphics, but the details, in both outfits and what people around you do, that help create this atmosphere.
In the very beginning, you see soldiers operating trebuchets. Actualy see them rolling a boulder, working all the mechanisms and firing. You see people loading ballistae and firing them...etc. I am obviously no expert on such things, but it looked pretty realistic to me. These kind of "useless details" create atmosphere.
#130
Posté 28 juillet 2011 - 06:10
Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
Edit: If Anything Bioware needs to gets rid of the its ridiculus map and select a location map and travel style that was used in both games.
Modifié par nitefyre410, 28 juillet 2011 - 06:20 .
#131
Posté 28 juillet 2011 - 06:14
There's stupid fantasy and there's believeable fantasy.
#132
Posté 28 juillet 2011 - 06:20
#133
Posté 28 juillet 2011 - 06:23
The Ethereal Writer Redux wrote...
I think the problem is more with how the environment looks and not how the actual people look.
I agree with this. It was the environment that seemed bland after a while. I don't really have a preference for the character redesigns.
#134
Posté 28 juillet 2011 - 06:23
Fleapants wrote...
Ah, the "oh it's fantasy of course butterflies and pidgeons and dualwield threehanded swords"-argument.
There's stupid fantasy and there's believeable fantasy.
and Mage being able to create a fireball out of thin air with no source to fuel said fireball is believable but hey at least said Mage is not weilding a over sized sword that no man or woman could wield realistically in combat.
Modifié par nitefyre410, 28 juillet 2011 - 06:25 .
#135
Posté 28 juillet 2011 - 06:24
#136
Posté 28 juillet 2011 - 06:25
The Ethereal Writer Redux wrote...
It's probably one of the few big houses in the Alienage. Because the house we go into in Bait and Switch had the same layout as Gamlen's house, and Gamlen's house was tiny. And Gamlen's house is in the old slums area. All of Lowtown is basically a slum. Some houses are nicer than the rest, but it's still a slum.
^ This
You can still have some nice things in a slum but in the end its still a slum
#137
Posté 28 juillet 2011 - 06:37
Sunshine daisies? Who's asking for those? I think that many of us are saying we want it to actually look bleak.nitefyre410 wrote...
You know this whole discussion is getting kinda laughable.. The story takes place in former Slave city built on the side of a desolate cliff. Its not going to have sunshine daises and wildflowers all around. Its going bleak, flat and just not very nice to look at it. Now if that does not appeal fine I accept that. Enviorments art work should fit the setting of the story... if you don't like the setting thats cool.
That's hoo-ha. Fantasy=/ goofy.Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
#138
Posté 28 juillet 2011 - 06:56
Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
Look no further then HBO Game of Thrones and Witcher. Fantasy is not always about warriors in full armor with oversized weapons falling from the sky right in front of you.
#139
Posté 28 juillet 2011 - 06:59
#140
Posté 28 juillet 2011 - 07:14
You need a hug?
er... no hug icons,
PS. *slinks off to petition Mr. Epler for some hug expressions*
Modifié par AloraKast, 28 juillet 2011 - 07:16 .
#141
Posté 28 juillet 2011 - 07:21
AloraKast wrote...
Why so gloomy MorrigansLove?
Sighing is the cool thing to do.
LE sigh.
#142
Posté 28 juillet 2011 - 07:21
And it's also not always about uber gritty realism either.Taldira wrote...
Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
Look no further then HBO Game of Thrones and Witcher. Fantasy is not always about warriors in full armor with oversized weapons falling from the sky right in front of you.
#143
Posté 28 juillet 2011 - 07:23
The elves would look better if they had adult bodies but right now they resemble pre-teens with adult heads. Not to mention the hideous side-profile of their noses. Ugh! They'll never be confused with beautiful in my mind. Honestly, with the right faces, WoW's femelves look so much better.
The Qunari look better though; more like an alien and poorly understood people rather than just another human model but taller.
The darkspawn do tend to suffer from Skeletor syndrome compared to DAO; prefer DAO's style here.
So to me environments, humans and Qunari look great. The rest... hopefully DA3 makes some improvements.
#144
Posté 28 juillet 2011 - 07:27
I think Kirkwall was beautifully designed and rendered. It could be improved by fleshing it out with more people, and/or interactable items/objects. I also think the background sounds were a bit too subtle. More background noise and conversation would have added life. But, the city itself is graphically/artistically quite nicely done, IMO.
Even the often criticised recycled areas are, in and of themselves, very well done. If they weren't so obviously and blatantly reused, I think people would actually be praising the design of them rather than complaining.
I think most of the armors are a slight improvement over DA:0, but I thought both games looked good in that department.
The artistic styles I don't like are some that others have voiced before:
- Most egregious are the ridiculously oversized (and often very silly-looking) weapons. Looks cartoony, and detracts from the immersion and realism. I actually use mods such as Adonnay's weapon replacer, to enjoy more realistic looking items - although these mods are stuck with the size or the hand grips won't look right. Or I'll skip out on using more powerful items altogether simply because they look too silly (Hayder's Razor, for example).
- I also don't like the bland look on the inventory screen (complete with bland, generic descriptions for many items). In fact, the whole UI itself is a little too Sci-fi rather than Fantasy.
Other than the quibbles I listed above, I don't have a problem with the artistic style overall, and find the game quite beautiful visually.
#145
Guest_Puddi III_*
Posté 28 juillet 2011 - 07:40
Guest_Puddi III_*
#146
Posté 28 juillet 2011 - 07:41
Taldira wrote...
Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
Look no further then HBO Game of Thrones and Witcher. Fantasy is not always about warriors in full armor with oversized weapons falling from the sky right in front of you.
And Bioware do not have the literary or artistic talent to do that kind of dark fantasy anywhere near on that level. The dialogue and art designs in Dragon Age are pretty amateur compared to them, so they should definitely stick to high fantasy and try to have fun with it, instead of trying to do the whole dark fantasy thing and embarrass themselves further.
Cue marylin manson and fountains of blood.
#147
Posté 28 juillet 2011 - 07:55
Redcoat wrote...
Using Flemeth's Hut as an example:
Look at the various details the designers have included - the piles of books haphazardly strewn about, the animal pelt hanging near the wall, what appears to be garlic hanging from a rope, some nug carcasses hanging near the fireplace, the firewood piled in the corner...it's these sorts of details, this "clutter" that gives the world verisimilitude; it creates the impression that people actually inhabit this place. If this location were in DA2, it'd likely be little more than a brown box with two or three props thrown in.
I don't know if DA2's terribly sparse environments were due to time restraints or a conscious design choice, but it makes the whole of Kirkwall feel like a ghost town.
I really miss this art style, and the details. So many details!!! And the DA2 style was a little too "WoW"-afied. Sorry, never cared much for WoW's art style (too cartoony and bright). I always like Dark Ages of Camelot's instead.
#148
Posté 28 juillet 2011 - 08:00
Taldira wrote...
Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
Look no further then HBO Game of Thrones and Witcher. Fantasy is not always about warriors in full armor with oversized weapons falling from the sky right in front of you.
Just as believable as pregnant women giving birth to baby with scales and wings that dies moments later. Then for said women to lay down on her husbands funeral pyre and get up the next day naked as the day she was born with three baby dragons one being very conviently placed. - yes i watched the series.
I never said it had to all be the same what I said its that complaining of non realistic fantasy is rather... meh.
The spawning out of mid air - is just bad lazy programing and I have to agree it was a WTF. But then again City guards in WOW spawn out of thin air as well walk in oppossing faction city some conviently placed guards then out of now.... whole army of em out now where. Really the best thing they can do with is cover it up the spawn points better and call it a day.
#149
Posté 28 juillet 2011 - 08:06
----------------------------------------------------------------------------------------------------------------------------------------------------Catsith wrote...
Taldira wrote...
Character, and weapon designs.... This a game about Dragons, Old gods, Creators from a place called the Fade. Realism went out the window went you brought a game called Dragon Age... seriously.
Look no further then HBO Game of Thrones and Witcher. Fantasy is not always about warriors in full armor with oversized weapons falling from the sky right in front of you.
And Bioware do not have the literary or artistic talent to do that kind of dark fantasy anywhere near on that level. The dialogue and art designs in Dragon Age are pretty amateur compared to them, so they should definitely stick to high fantasy and try to have fun with it, instead of trying to do the whole dark fantasy thing and embarrass themselves further.
Cue marylin manson and fountains of blood.
Even though I agree with most members about the blandness of Dragon Age 2,Bioware could do dark fantasy if they really tried to.But knowing how EA works,they wont have the time needed to do something like that!
#150
Posté 28 juillet 2011 - 09:33
erynnar wrote...
I really miss this art style, and the details. So many details!!! And the DA2 style was a little too "WoW"-afied. Sorry, never cared much for WoW's art style (too cartoony and bright). I always like Dark Ages of Camelot's instead.
Thing about WoW's art style it's not just because of limitations it's so more people can play an MMO. DA2 doesn't have that problem but it does have barren evironments. Blizzard does making great looking environments. The detail from a low level area liek Shadowglen to a highlevel area like Twilight Highlands cannot be compared to DA2. Really you can only compare it to The Old Republic. Which is where I think Bioware's entire DA art team is.





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