Why DA:O would be better off without the "Origins"
#1
Posté 21 novembre 2009 - 05:36
As a human noble you're said to be the youngest member of the Cousland royal family, which already restricts your age to less than that of your 30-ish looking brother, so a grizzled old war vetran character wouldn't make sense. In addition, being that your parents and sibling are all caucasian in appearance, it prevents you from roleplaying a dark-skinned or asian character as well (the same is true of the dwarf noble origin as your father and brothers there are equally pale in complexion).
With the mage origin, you're said to have been brought to the Tower as a child (as are all mages) and your friend Jowan complains that he's been there longer than you have, which also restricts your maximum age as logically you cannot be older than Jowan who appears to be in his early or mid 20s. So any attempt to roleplay a wisened old wizard would be thwarted there as well.
Basically, unless you're willing to suspend your disbelief or just cover your ears and go "Na na na na na" throughout the origin stories, the origins can really get in the way of the character you wish to create.
Why were the origins even necessary? Why not simply start the game with a generic Prooving for Grey Warden recruits and have your character enter from parts unknown with whatever background story you choose to give him? As is DA:O is less a roleplaying game and more a graphical Choose Your Own Adventure.
#2
Posté 21 novembre 2009 - 05:40
Ok, there's getting into character, and then there is this. Which, IMHO, is a little out there. This is a video game RPG, not a pen & paper RPG. Why can't you just get into the character as presented?
#3
Posté 21 novembre 2009 - 05:40
Really though, it's a conspiracy. You caught them good job.
Modifié par Sevas88, 21 novembre 2009 - 05:41 .
#4
Posté 21 novembre 2009 - 05:41
Look at it this way. Bioware is your dungeon master. In any normal pen and paper RPG, what you can be is restricted by your dungeon master. Bioware, as your dungeon master, restricts some aspects of your identity to greatly highten the storytelling.
Modifié par newcomplex, 21 novembre 2009 - 05:43 .
#5
Posté 21 novembre 2009 - 05:47
Think of it as a book. And though there are many variables as to how that book could start, you are, in the end, the protagonist of that book, and have a somewhat defined place in the narrative.
It's the whole Origin story that, for me, makes DA:O stand out from the crowd of RPGs, and the Origin stories that, in the end, give the story meaning, and make for a rather deep and compelling experience.
Modifié par DJoker35, 21 novembre 2009 - 05:52 .
#6
Posté 21 novembre 2009 - 05:50
#7
Posté 21 novembre 2009 - 05:54
#8
Posté 21 novembre 2009 - 05:58
#9
Posté 21 novembre 2009 - 06:03
While it may not change a whole lot about what you have to do, your motivations at certain areas will be coloured compared to someone of another origin because of some events that take place in yours. (Eg Dwarf noble in orzammar)
I found the Elven origins to be a bit lackluster in this regard. Dalish elf does provide a different viewpoint at the brecilian forest and city elf is interesting for the racial aspect but both of the origins were short. Dalish elf lacked the dramatic action and city elf feels a bit too isolated (partially because you can't go back into the Alienage right away)
#10
Posté 21 novembre 2009 - 06:04
If you want a truly wide-open character sandbox, I don't think Bioware makes those. Most of their games have a fair chunk of the protagonist's back-story defined in advance (if often a secret!).
Modifié par oghier, 21 novembre 2009 - 06:06 .
#11
Posté 21 novembre 2009 - 06:07
#12
Posté 21 novembre 2009 - 06:08
I really like the origins idea. Sure its not as open ended as other games that give you total freedom, but this is NOT ment to be an open ended game - its far from that. This game os about telling a story and I think they did it very creatively.
#13
Posté 21 novembre 2009 - 06:10
JKoopman wrote...
To put it simply, they severely restrict character creation and roleplaying in several instances, the two in particular being the Human Noble and Mage origins.
As a human noble you're said to be the youngest member of the Cousland royal family, which already restricts your age to less than that of your 30-ish looking brother, so a grizzled old war vetran character wouldn't make sense. In addition, being that your parents and sibling are all caucasian in appearance, it prevents you from roleplaying a dark-skinned or asian character as well (the same is true of the dwarf noble origin as your father and brothers there are equally pale in complexion).
With the mage origin, you're said to have been brought to the Tower as a child (as are all mages) and your friend Jowan complains that he's been there longer than you have, which also restricts your maximum age as logically you cannot be older than Jowan who appears to be in his early or mid 20s. So any attempt to roleplay a wisened old wizard would be thwarted there as well.
Basically, unless you're willing to suspend your disbelief or just cover your ears and go "Na na na na na" throughout the origin stories, the origins can really get in the way of the character you wish to create.
Why were the origins even necessary? Why not simply start the game with a generic Prooving for Grey Warden recruits and have your character enter from parts unknown with whatever background story you choose to give him? As is DA:O is less a roleplaying game and more a graphical Choose Your Own Adventure.
you could be more wrong but the effort to do so would dot be worth the end result.
#14
Posté 21 novembre 2009 - 06:11
Sevas88 wrote...
Because that's boring(refering to the op), had you ever played an MMO you'd understand. I agree that it does limit what you can do. But honestly having to play the same begining portion of a game over again is what will usually stop me from playing through again. That's just me though..
It's not just you. The biggest barrier to restarting an rpg is that same old opening scene that you never, ever want to do again *cough* nwn2 *cough*.
I absolutely LOVE that I am playing through this epic game, knowing full well that I have five more origin stories to see.
Regarding the mages start, do you really think the whole thing should be scrapped based on the fact that one fairly insignificant character made a single innacurate statement regarding your characters age?
Modifié par Rhys Cordelle, 21 novembre 2009 - 06:13 .
#15
Posté 21 novembre 2009 - 06:12
#16
Posté 21 novembre 2009 - 06:43
- Archangel -, it doesn't even fit the story. There are so many mages you encounter that don't share that Origin, who would have had an opportunity to be recruited by the Grey Wardens.
#17
Posté 21 novembre 2009 - 06:48
#18
Posté 21 novembre 2009 - 06:51
...not quite sure how to explain it any better than that.
#19
Posté 21 novembre 2009 - 06:56
Yeah because the terrible and obscure games like Baldurs Gate, Icewind Dale, and Fallout had no origins and it made them the failures that nobody has ever heard of that they were.Sevas88 wrote...
Because that's boring(refering to the op), had you ever played an MMO you'd understand.
#20
Posté 21 novembre 2009 - 07:01
As for the origins limiting your character, yes, they do, that's intentional and it's good. So no, you can't play whatever character you come up with, which is entirely a good thing. The game can't adapt and react to anything you come up with, you need to follow a plot that's pre-written. In order for that plot to actually tie into your character so that the story is actually about your character, rather than a generic story where any character would fit, it needs to define your character.
There is no such thing as a really good CRPG story that doesn't define your story in some way. Baldur's Gate defined where you grew up and how old you were, Fallout and Fallout 2 defined key aspects of your character such as where you grew up, Planescape: Torment defined your entire character, as did Knights of the Old Republic, Jade Empire, and Mass Effect. Contrast this with the NWN original campaign in which your character was completely undefined, and you can see that the lack of definition in the character made it so that the story had to be much more generic and had basically no connection whatsoever to your character. You just happened to be the right guy in the right place at the right time, and that's it. Wasn't personal in any way, and of course the NPC's couldn't react to whatever background you came up with in your head.
After all, what's the point of coming up with a background story in your head if none of the characters in the world can react to it in the slightest?
#21
Posté 21 novembre 2009 - 07:05
I think this is why some people get frustrated, they play DAO expecting either a hack and slash or an open world game. I guess w/ story driven games being so rare people just play these games w/ very different expectations. I just hope story driven games don't die off completely.
#22
Posté 21 novembre 2009 - 07:05
aberdash wrote...
Yeah because the terrible and obscure games like Baldurs Gate, Icewind Dale, and Fallout had no origins and it made them the failures that nobody has ever heard of that they were.Sevas88 wrote...
Because that's boring(refering to the op), had you ever played an MMO you'd understand.
I'm not sure if that was a deliberate curbstomp or not, but very nicely done.Koyasha wrote...There is no such thing as a really good CRPG story that doesn't define your story in some way. Baldur's Gate defined where you grew up and how old you were, Fallout and Fallout 2 defined key aspects of your character such as where you grew up, Planescape: Torment defined your entire character, as did Knights of the Old Republic, Jade Empire, and Mass Effect.
#23
Posté 21 novembre 2009 - 07:06
aberdash wrote...
Yeah because the terrible and obscure games like Baldurs Gate, Icewind Dale, and Fallout had no origins and it made them the failures that nobody has ever heard of that they were.Sevas88 wrote...
Because that's boring(refering to the op), had you ever played an MMO you'd understand.
Did we play the same Baldur's Gate? The one that starts with you in a monastery, with your adoptive father and sister? That basically dictates your early life to you?
#24
Posté 21 novembre 2009 - 07:08
Rayne Myria Solo wrote...
Bioware is your GM, your GM
generally sets up a prologue for you to run through to gain your first
level or two, and get you ready for your big upcoming campeign when all
of your party gets together. That's exactly what the origins do. You're
probably the same sort who'd complain to your GM about the campaign she
set up too...
I don't know what ****-istic GMs you play
with but around here the GMs don't typically define the player
characters' age and race for them.
Kiddeth wrote...
you could be more wrong but the effort to do so would dot be worth the end result.
Please enlighten me as to what exactly I could be more wrong about. I'm genuinely curious.
Or are you just a troll with nothing better to say?
#25
Posté 21 novembre 2009 - 07:08
Of course this means its just a character and not your character.Koyasha wrote...
As for the origins limiting your character, yes, they do, that's intentional and it's good. So no, you can't play whatever character you come up with, which is entirely a good thing. The game can't adapt and react to anything you come up with, you need to follow a plot that's pre-written.





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