How can you still fail to see that the different ages and skintones are nothing but an offer?JKoopman wrote...
Koyasha wrote...
My first human noble character I created was in fact a black girl. Once I met my family I realized that didn't work, so I rerolled and made an appropriate looking character. It might have been nicer if they'd set it up so your family takes on key aspects of your character's appearance, sure. But they didn't. It's not a big deal. I lost a whole five or so minutes in which I had the opening conversations and met my family, then I deleted the character and started again with an appropriate one.
See, this is exactly what I'm talking about. You created your character, realized that it didn't mesh with the restrictive origin and had to reroll. In essence, you're not playing the character you want to play, you're playing the character that BioWare wants you to play.
As for the "there are no africans or asians in Fereldan" argument or whatever some have been alluding to when they speak of elderly characters not making sense in context with the endings, if BioWare didn't expect people to play different ethnicities or ages then they shouldn't have included black and asian presets and wrinkled skin complexions in their character creator.
So the Origins limit your background for the sake of storytelling (as does EVERY other CRPG. Every. single. one.) but you're still allowed to choose your characters looks.
If you wan't full immersion, play the young caucasian that the story wants you to be, if you wan't your character to look different and are willing to sacrifice a bit of immersion, thats ok. What would denying you the latter accomplish?
Do you really think that DAO would be better of with a "So youre some random guy with amnesia (but an AWESOME background, which, sadly, no one cares about), let's have a joining and go kill some darkspawn"-Story, just so you can be an elderly black, grizzled & experienced vet (who still happens to lack any skills)? Seriously...





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