Gadarr wrote...
Nemesis7884 wrote...
this is helpfull - dont make all fantasy games always stereotyp - no fight "good" vs "evil" - ...its always much more interesting without clear sides - e.g. mid game you start wondering if your side is really the good side and the evil is really all that evil... i love to see some more interesting stories in the fantasy area...some new ideas - such as dunegon hero for example...thats what you have authors for, every 10 years old could think of lotr-copy-story
Well, although the story does pinpoint you to fight the darkspawn, the way to get there is definitely not about good vs. evil. And that's where DA gives more room to you as a player than most other rpg games. There can be arguments found for just about any decision you make that turn it into a "good" or "evil" decision. Of course, you have to get allies, but how you achieve this considering some possible choices (and their interpretations and motivations) and outcomes isn't stereotypical at all as they are pretty much up to you. You can be a powerhungry bastard but make the same choice by roleplaying a very pragmatic person.
Also, I don't know of a single game that doesn't set you up against some sort of villain. The villain may in some cases be chosen (and though story-wise may not be a "villain", it will always be one from your characters perspective) but that's basically how these games are set up. I don't see a way around that either.
yeah but its a difference if its some villain whos action you can understand to some point and the "ancient everlasting unspoken evil" nobody can ever identify with... honestly, thats also preventing me from playing it again several times, the story is imply boring - but thats pretty much one of the few complaints i have, get me right, i think the game has many strong points... they way the story is told is one of it, but the sory for itself definatly not





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