I say we do away with runes, we exchange them with quest, that lead us to area's with ancient evils, or rare mobs, something that takes a skill of some sort to reach, be it a puzzle, or tuff battle, use of tactics.. we then receive an item of some kind or material that we can add to our current weapon. That would also open the possibility of some kind of "Crafting mechanics" say we find a lair of electric using dragons. at then end a heroic dragon emerges, and we slay the mighty foe, it would then drop a few items for use. It would drop an electrical sac that we could then apply to weapon. which would then give that weapon an Electric + 5 or whatever it may be it would also add a cool partical system, or material to the weapon that would look amazing. The Electric Dragon. Lets call him *Sizzlor The Shocker* would also drop Charged Scales that we could then take and apply it to the armor for some electrical resistance to a piece of armor. I have several ideas for monsters, and upgradable weaponary, and armor. because if its our weapon, we want to make it ours, not switch every 10 min because we find a more powerful one.
So what do you guys think? is that something you would like to see apart of the next Dragon Age? or even future DLC? comment, Curious as to what you guys think!





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