I'm worried that too many important characters are going to die
#26
Posté 28 juillet 2011 - 09:46
#27
Posté 28 juillet 2011 - 09:59
#28
Posté 28 juillet 2011 - 10:00
#29
Posté 28 juillet 2011 - 10:01
Drone223 wrote...
SInce this is the end of shepards story it should be fesiable for squad members (Liara and the VS in particular) to die by our choices not like a vimire situation, The SM is just too easy to save everyone
I can't save Miranda whatever I do. She's the only team mate who isn't loyal, but I'm not picking her for fireteam leader or specialist, and not my team mate. But she still dies.
#30
Posté 28 juillet 2011 - 10:33
I also never had read that wonderful post by Pacifen and Occam's Razor about hold the line. Until it was explained I was clueless - it would have been a nightmare to figure out. Sure, its logical (in a way) but from the view of an outsider it's insanity. For those of us who were just playing to have fun and not following the developers 'pipeline' ideas, you are lost.
I used to have to work very hard to keep Mordin and Jack alive. Seeing the Collectors walk over Mordins corpse used to make me so sad - but I knew there was a way to save him. Thats why I came to the boards - to learn how to save them all. The Suicide Mission is easy - only once you knew how to do it though - and it takes a lot of work donig everything in order and getting the upgrades in place for your squad and the ship.
Normally, when I play I want everyone to live - thats just my style. I think it takes extra effort to have them live, and I am willing to put it in to see that they make it.
I would like to see that kind of a thing work for ME3
#31
Posté 28 juillet 2011 - 12:21
In a game with so much depending on choice and actions there should be a range of consequences ranging from utter catastrophe to flawless victory and many stages in between. I am fine with some death, just don't force it.
Before someone says it, I know that unavoidable death happens in real life, I just hate it in games, games are fantasy.
#32
Posté 28 juillet 2011 - 01:34
Uzrbital wrote...
Drone223 wrote...
SInce this is the end of shepards story it should be fesiable for squad members (Liara and the VS in particular) to die by our choices not like a vimire situation, The SM is just too easy to save everyone
I can't save Miranda whatever I do. She's the only team mate who isn't loyal, but I'm not picking her for fireteam leader or specialist, and not my team mate. But she still dies.
i keep miranda's loyalty because i can keep jack alive through the ending, when you chose the final squad mates, pick Thane and Miranda, doesn't matter what order and jack will live, it worked for me.
Modifié par racer700, 28 juillet 2011 - 01:35 .
#33
Posté 28 juillet 2011 - 01:46
#34
Posté 28 juillet 2011 - 02:17
Leave Garrus, Zaeed and Grunt to hold the line. Then one unloyal team member, whoever it is, will survive.Uzrbital wrote...
I can't save Miranda whatever I do. She's the only team mate who isn't loyal, but I'm not picking her for fireteam leader or specialist, and not my team mate. But she still dies.
#35
Posté 28 juillet 2011 - 02:32
Unavoidable deaths of specific team members should be avoided, though. Except for those where it is foreshadowed, like Thane. If you want X to survive, you should be able to save him or her. You might not like the cost, though.
#36
Posté 28 juillet 2011 - 02:37
doesn't anyone like happy endings anymore? for some reason it HAS to be either bittersweet or dark nowadays.
in a choice driven game i'd rather have the whole spectrum in which i can choose the story's outcome (black, white and grey, not just black and grey)
Modifié par nightcobra8928, 28 juillet 2011 - 02:37 .
#37
Posté 28 juillet 2011 - 02:43
#38
Guest_Fiddles_stix_*
Posté 28 juillet 2011 - 02:50
Guest_Fiddles_stix_*
The writers mentioned ages ago the difficulty of managing to get all the characters returning in some fashion was going to be difficult. This being the case I don't see them all dying in ME3 just because it would be too difficult to work in given everything else going on.
Seriously though, I don't want any ninjadeaths. A scenario like ME2 where my actions can prevent the deaths of squadies etc I'm all for. Especially because that way people who want deaths for poignancy can get it and people who don't want anyone to die get their way too.
#39
Posté 28 juillet 2011 - 03:03
This. In the most of saves now the only dead persons is VV and Morinth/Samara. Three games fighting the impossible odds, the machines who easily wiped the life in galaxy earlier, and only two deaths, one of which is completely unrelated to plot? Sounds a bit... not so serious.Seboist wrote...
I'm worried that not enough important characters are going to die.
What stroke me is that even with worst pre-suicide mission scenario, with all 12 companions not loyal and no upgrades were made, you still can save 5 companions. More than a third. How exactly suicide mission is suicide after that?
About "who will be the victims" - I hope that, as it was suggested, it will be someone from favs. Virmire had a little meaning if player didn't care about at least one of human companions, so let's throw some serious choices now? Virmire-like choice between two favs with "Shepard, you may assign on this job only the most trusted people" justification?
#40
Posté 28 juillet 2011 - 03:20
#41
Posté 28 juillet 2011 - 03:22
#42
Posté 28 juillet 2011 - 07:11
Ieldra2 wrote...
As for people dieing, I think that yes, people should die. If we can save them, that should come at a cost - some NPC's death, another planet harvested by the Reapers, that kind of cost. I can also see another Virmire-like situation.
Unavoidable deaths of specific team members should be avoided, though. Except for those where it is foreshadowed, like Thane. If you want X to survive,you should be able to save him or her. You might not like the cost, though.
Very well said.
While characters should all have the potential to die, they should also all have the potential to live as well, it should just require that much more effort to ensure they live and even with that effort there still should be a high price to pay.
Just killing off characters in order to create emotion is not only cheap but it never works out or creates the emotion its supposed to.
Making a characters death or survival actually mean something that's where the emotional aspect comes in, while the SM was too easy it at least subscribed to a logical view, make the wrong choices or don't do the things you should = death of certain characters.
To just create a scenario where character A or character B must be sacrificed for no real benefit other than to create a so called emotional response is lazy writing, make it more meaningful and then your much more likely to acheive the emotional impact your aiming for.
#43
Posté 28 juillet 2011 - 07:12
Seboist wrote...
I'm worried that not enough important characters are going to die.
This.
I feel that the game won't have enough emotional gravitas if everyone gets to live.
#44
Posté 28 juillet 2011 - 07:20
#45
Guest_Catch This Fade_*
Posté 28 juillet 2011 - 07:21
Guest_Catch This Fade_*
#46
Posté 28 juillet 2011 - 07:31
Happy endings please! :innocent:alex90c wrote...
I can understand that squadmates dying makes it more dramatic, but I'm a bit of a squeamish loser when it comes to the darker side of things like that - I love my happy endings
#47
Posté 28 juillet 2011 - 09:50
#48
Posté 28 juillet 2011 - 10:00
I have a playthough that I lost Miranda's loyality because of the conflict between her and Jack. Picked Jack because I knew I could get Miranda's back. This one playthrough I didn't get it back even though my paragon meter was full. I picked her to lead the 2nd fire team during the boitic bubble portion. She doesn't die there. If you leave her holding the line, she won't die there either. The only way Miranda dies during the SM is she is unloyal and you take her with you to kill baby terminator reaper and even then she tell TIM to stuff it. I was like oh no, she's not going to die this time. I was killing off her and Jacob on purpose for that play through to see what happens in ME3.Uzrbital wrote...
Drone223 wrote...
SInce this is the end of shepards story it should be fesiable for squad members (Liara and the VS in particular) to die by our choices not like a vimire situation, The SM is just too easy to save everyone
I can't save Miranda whatever I do. She's the only team mate who isn't loyal, but I'm not picking her for fireteam leader or specialist, and not my team mate. But she still dies.
I did that with other characters too. Every character dies at least once during the SM except Garrus. And Tali's death was an accident. I just can't kill off the ME1 squad mates on purpose. Or Mordin. Even though he bit it twice on me before I took him with me for the final portion.
#49
Posté 28 juillet 2011 - 10:28
1) Have a Suicide Mission moment in which you have to select two squad mates to do a job. Picking the wrong person for those roles has a penalty (randomly lose one member of your party, fail to do something that could help stop the Reaper's in that mission, or otherwise have something bad happen) though that character does not die.
From there you have a repeat of the Vermire situation and have to pick who to save between the two characters. This means the characters who are in danger is based on your decisions, and since certain roles are needed to be filled this stopped people from sacrificing characters they don't care about.
2) Have a situation in which you must sacrifice a character to help complete a mission or otherwise acomplish a task. From here the player has three choices.
-The player can choose not to sacrifice a character at all, but failing to do so will have large consequences
-Sacrifice a character unsuited for the job. Will complete task, but will have a small consequence or lower benefits for doing so.
-Chose one of 2-3 characters suited for task. they die but are able to complete task, having no consequences in the long run or even are benefits to doing so.
(To be effective this sort of situation has to happen atleast 2-3 times. If the player fails to sacrifice any characters it could cause the game to have a bad ending or atleast stop the player from getting the best ending)
3) those two preventions scenarios should be mixed in with lots of SM-like situations in which characters will die unless the correct choices are made. This way there are a at-least 4-6 points in the game where a character could die, but it is avoidable. Then have a few points in which someone has to die, but as to who it is can differ.
#50
Posté 28 juillet 2011 - 11:24
Mykel54 wrote...
Yeah, the whole point of the game and the galactic war is that you need some kind of loss, to make the victory feel like it was worth it. If you just destroyed the reapers without suffering a single casualty (ex. ME2 not-so-suicide mission), it would feel cheap and boring.
In your opinion.





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