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Question On Dalish Archer Rogue/Ranger Build


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#1
Cypher0020

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I totally wanted to be one after using Nathaniel in Awakenings :)  is this a good start build?

str: 20
mag: base
con: base
will: base
dex: max
cun: 30

I'm not sure if dex or cun applies to archery more. I just know that dex allows rogues to live a little longer. I was also concerned on what talents to take

I hate stealing, Zev has maxed out poisons, Leliana's my lockpicker.... so I max out combat training/persuade, and take a point in deft hands? 2 pts in poison?

#2
IceStorm

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I'm playing as a dalish archer rogue/ ranger as well and I always recommend puting points in poison, it can get you out of tricky spots. Also dex greatly affects how you will be in archery.

#3
Requiesta De Silencia

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at least 1 point in poison is a good idea, chuck some bombs at your enemies. I'd also recommend a point in combat tactics and/or survival (nature resistence and some heads up for those scenes you always forget enemies are around the corner).

#4
gandanlin

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Stealth probably wouldn't hurt an archer.

#5
Last Darkness

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See Sig link below

#6
Avander

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Last Darkness wrote...

See Sig link below


While a good starting point I disagree somewhat with the analysis of the "efficient approach" website if you have all the dlc.  It really depends on what dlc you have, for archers to really shine you need the Return to Ostagar and Warden tower DLC.

Return to Ostagar gets you the repeating gauntlets, which are pretty much essential to any archer build and the Warden tower gets you the tainted blade sustainable. If you have both of those I would reccomend the following build:

Origins:  Ranger/Bard

Stats:

Strength:Base - you can get to 20 strength pretty early in the game with equipment
Dexterity:  30 initially
Willpower: Base
Magic:  Base
Cunning:  To 60 initially (after dex) then 2/1 dex/cunning
Con: Base

Equipment:

Helm:  Helm of Honleath
Amulet:  +1 all stats dlc, cunning amulet from golem dlc or your choice
Gauntlets:  Repeating gloves <-------this is essential for the build, you will wear these until the end of awakenings
Boots:  Cadash stompers
Armor:  Battledress of provacateur or felons cloak if you do not have the DLC
Belt:  +2 stats belt from mages tower
rings:  Key to the city and harvest festival.  Moar stats!
Bow:  Far song if you are mean.  Mage eye will also work if you are not mean.

Key skills:  Lethality:  Go for this first.  I would reccomend getting Ranger before bard, because the pet is a massive help early on.  Song of courage. Tainted blade.  Drop one point in disable device, that is all you will need with your high cunning.

Sustainables that should always be on:  Aim (after you get the repeating gloves, rapid shot prior), song of courage, tianted blade, pet.

You will start out slow but by the end of the game you will be a juggernaught of destruction.  Bring Leliana for a second song of courage (they are stackable)  You will crit for 120+ points of damage on almost every shot and shoot very fast.  Arrow of slaying will hit for 450+  (I've seen up to 600 at the end of Origins).  Meanwhile your pet will provide another meat shield.  Add Shale in Rock mastery mode and you will crit with practically every hit.

Awakenings: 

Ranger/bard/Legionaire scout

Keep goin with 2/1 dex/cunning, Eventually you will near 100 cunning (which is the max for increasing abilities).  I find the combinaiton of bard song courage + tainted blade staying primarily cunning to have a slight numerical damage bonus over going pure dex with accuracy, but you want to even them out eventually because you will be getting close to the cap (100) with both.  Get accuracy and add it to your "always on" sustainables, aim and accuracy can both be on at the same time.  Grab legionaire scout (especially the first ability) to ensure you can wear all of your equipment. 

Upgrade items when possible, you actually won't have many upgrades, as stat enhancers tend to give the most value for the buck and you will be bringing a lot of them over from origins, never replace the repeating gauntlets.  Some will argue that there are better gauntlets (stat-wise) than the repeating gauntlets, and that is true, but none of them come close to the benefit of being able to maintain Aim as a susbstainable with a rapid rate of fire.  Aim (in additon to other benefits) doubles crit rate, including the crit rate of Song of courage (which is cunning dependant).  By end game with 100 cunning and song of courage and Aim will add almost 10% to your crit rate form song of courage alone, no item comes close to that.  that isn't even counting the crit boni form Accuracy and items (which aim also doubles).

Modifié par Avander, 15 août 2011 - 04:46 .


#7
Avander

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Edit: Nm on cunning vs dex in Awakenings, I made a math error. Accuracy increases damage by (dex-5)1 whereas song of courage + Tainted blade only increases it by a total of (cun-10)*0.25. (Damage wise dex is 4 times better than cunning builds in Awakenings). For some reason I thought the damage formula for accuracy was (dex-5) * 0.1.

However I stand by keeping the repeater gauntlets + sustainable aim as opposed to upgrading the gauntlets and losing aim.

#8
Last Darkness

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You realise you basicaly rewrote everything in the link I provided?

#9
Avander

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Not really. While I agree with your basic premise there are a few areas I differ with. Gear choices were substantially different, as I would favor +stat gear over crit gear, because it is easier to max out crit with my gear load out. I would keep repeater gloves for the entire game so that I could maintain aim as sustainable and benefit from the juicy double crit bonus it provides.

I also discussed a bit more about leveling (going ranger first to get the pet, and then moving into bard). Your guide was more generalist/warrior focused and I wanted to give him specific advice for ranger archers.

Going cunning in origins and switching to dexterity in awakenings is absolutely correct. But to be honest you don't even need to respec if you pump cunning to 60 in orgins and then switch to dex... You will be able to get very close to maxing out both (100) in awakenings anyway.  I went with this exact build through origins and awakenings on nightmare, the only thing I would do different upon reflection is pump dex exclusively once I hit 60 base in cunning and then switch back to cunning when I was close to 100 dex with equipment.

Also you may want to update your guide a bit, the newer patches changed some of the items you listed (eg...  Legion heraldry now only gives +3 to all stats I believe).

Modifié par Avander, 16 août 2011 - 01:19 .


#10
tyrannosaur56

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just out of curiosity, what is the max lvl at awakening? i try to get all my warden to lvl25 at origin. but is there much difference when i import my character then? also, i heard u can start straight with awakening with the warden at lvl20, is that true? what is the main difference with importing and starting anew in awakening?

#11
Avander

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The real difference is that there are some items and skills that can only be obtained via import. For example the repeater gloves I reference above I believe are only obtainable if you import from origins.

#12
Last Darkness

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tyrannosaur56 wrote...

just out of curiosity, what is the max lvl at awakening? i try to get all my warden to lvl25 at origin. but is there much difference when i import my character then? also, i heard u can start straight with awakening with the warden at lvl20, is that true? what is the main difference with importing and starting anew in awakening?


25 In Origins, you can do this if you do evrything including the DLC.
Its easier done by exploiting Exp glitches or legitimatly by repeating the supply chests in camp.

In Awakening 35 is the max and unless you are at least 23+ you wont see this cap naturaly. There are howevere several points in the game with infinete spawns. Just set up your party on a good AI rotation and lt them kill suff for a few hours.


Also my mistake, someone modified a good deal of info in the link that covered the archery better. I did address your info previusly. Though the fact still remains the 100% Crit build pumps out more damage.

Also the Warrior does indeed make a superior archer then the Rogue does, especialy in Awakening when its a unkillable damage machine. But Op was looking for rogue archer so there you go.

#13
Graywolfe

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well the only thing i have to add to what has been previously stated is that you need to decide if you want to put alot of arrows down range or a few real nasty ones. if you use rapid fire or equip anything that gives you rapid fire you can not get crits and a few of the other abilities will not work right with it. against the normal darkspawn rapid fire along with fire supression work really good but when you come up against the tougher ones you need rapid fire off. so my advice is to stay away from equipment that comes with rapid fire. that way you can turn it off and on as needed.

#14
termokanden

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I think we need to clear this up a bit. Rapid Shot is an awful ability that decreases your aim time at the cost of not being able to crit. Rapid Aim items simply reduce your aim time. There is a specific one in Return to Ostagar (gloves, and it's likely a mistake) that reduces aim time so much you can have Aim on and still have minimal aim time. This means that without sacrificing crits at all, you can fire at maximum speed. Not only that, Aim plus a speed increase is insanely good for your DPS.

Rapid Shot: Bad.
Rapid Aim items: Very good.

Modifié par termokanden, 21 août 2011 - 07:49 .