Last Darkness wrote...
See Sig link below
While a good starting point I disagree somewhat with the analysis of the "efficient approach" website if you have all the dlc. It really depends on what dlc you have, for archers to really shine you need the Return to Ostagar and Warden tower DLC.
Return to Ostagar gets you the repeating gauntlets, which are pretty much essential to any archer build and the Warden tower gets you the tainted blade sustainable. If you have both of those I would reccomend the following build:
Origins: Ranger/Bard
Stats:
Strength:Base - you can get to 20 strength pretty early in the game with equipment
Dexterity: 30 initially
Willpower: Base
Magic: Base
Cunning: To 60 initially (after dex) then 2/1 dex/cunning
Con: Base
Equipment:
Helm: Helm of Honleath
Amulet: +1 all stats dlc, cunning amulet from golem dlc or your choice
Gauntlets: Repeating gloves <-------this is essential for the build, you will wear these until the end of awakenings
Boots: Cadash stompers
Armor: Battledress of provacateur or felons cloak if you do not have the DLC
Belt: +2 stats belt from mages tower
rings: Key to the city and harvest festival. Moar stats!
Bow: Far song if you are mean. Mage eye will also work if you are not mean.
Key skills: Lethality: Go for this first. I would reccomend getting Ranger before bard, because the pet is a massive help early on. Song of courage. Tainted blade. Drop one point in disable device, that is all you will need with your high cunning.
Sustainables that should always be on: Aim (after you get the repeating gloves, rapid shot prior), song of courage, tianted blade, pet.
You will start out slow but by the end of the game you will be a juggernaught of destruction. Bring Leliana for a second song of courage (they are stackable) You will crit for 120+ points of damage on almost every shot and shoot very fast. Arrow of slaying will hit for 450+ (I've seen up to 600 at the end of Origins). Meanwhile your pet will provide another meat shield. Add Shale in Rock mastery mode and you will crit with practically every hit.
Awakenings:
Ranger/bard/Legionaire scout
Keep goin with 2/1 dex/cunning, Eventually you will near 100 cunning (which is the max for increasing abilities). I find the combinaiton of bard song courage + tainted blade staying primarily cunning to have a slight numerical damage bonus over going pure dex with accuracy, but you want to even them out eventually because you will be getting close to the cap (100) with both. Get accuracy and add it to your "always on" sustainables, aim and accuracy can both be on at the same time. Grab legionaire scout (especially the first ability) to ensure you can wear all of your equipment.
Upgrade items when possible, you actually won't have many upgrades, as stat enhancers tend to give the most value for the buck and you will be bringing a lot of them over from origins, never replace the repeating gauntlets. Some will argue that there are better gauntlets (stat-wise) than the repeating gauntlets, and that is true, but none of them come close to the benefit of being able to maintain Aim as a susbstainable with a rapid rate of fire. Aim (in additon to other benefits) doubles crit rate, including the crit rate of Song of courage (which is cunning dependant). By end game with 100 cunning and song of courage and Aim will add almost 10% to your crit rate form song of courage alone, no item comes close to that. that isn't even counting the crit boni form Accuracy and items (which aim also doubles).
Modifié par Avander, 15 août 2011 - 04:46 .