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How Did You Spec Your Key?


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#1
MageTarot

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Greetings!

One of the things I absolutely loved about "Legacy" was the customization of your Key. That being said, it made me curious how others who finished the quest spec'ed their key. Here's how mine ended up. For info purposes, I listed my character's name, the level he was when he finished the quest, the class and the specs. Please add yours to the list. Thanks!

Garrett Hawke - Level 28 Rogue (used my endgame character)

The Hawke's Key - Rogue Dagger
+5 Nature Damage
Attacks Ignore Enemy Armor
+2 Cunning
5% Chance To Stun

Modifié par MageTarot, 28 juillet 2011 - 12:36 .


#2
Guest_Puddi III_*

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I did electric, ignore enemy armor, bonus critical damage for the dagger.

Modifié par Filament, 28 juillet 2011 - 12:28 .


#3
mesmerizedish

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I was a mage, so I had the staff... took fire damage, vampiric, and... chance to stun, I think.

#4
Guest_Mash Mashington_*

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Randomly

#5
whykikyouwhy

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2h sword - nature damage, chance to stun, and health regeneration.

#6
ipgd

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Cold damage, attack speed, critical damage.

#7
mesmerizedish

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But what weapon was it, ipgd?!?!?!?!?!

#8
axl99

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Dagger - nature damage, attack speed, critical damage

#9
cactusberry

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Staff- Fire damage, attack speed, I forgot. (Didn't really care much for the last choice...)

Modifié par TheDarkRats, 28 juillet 2011 - 03:50 .


#10
Tragic_Arsenic

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I took the bow with Cold Dmg, Ignore Enemy Armor, and Crit Damage. I think that's the best combination for an archer rogue.

#11
TeamLexana

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The dagger I did cold damage, attack speed, and stun chance. I don't think I ever stunned anything with it.. lol weak.

I don't remember what I did with the 2 handed sword which is weird cuz I did that playthrough more recently then the rogue one, lol.

It's not that powerful of a weapon, doesn't even have a runeslot, the ones in the weapon pack dlc are better but it looks cool as hell at least.

#12
Knal1991

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is it a smart move to add nature damage to my staff?

I have Fire and electricity are things I am boosted highest in (as in like 32 % extra damage...)

Though there aren't much nature items...

#13
Pr0pheze1ung

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First Seal
- +5 Electricity Damage

Second Seal
- +5% chance to heal 2% of health

Third Seal
- +5% chance to stun enemy

Playing as a shield-warrior, combined with full reaver skills, badass! :D

#14
Knal1991

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Well I think I'm getting nature for roleplaying purpose atleast then :/ (as I am primal, though stonefist does physical damage)...

#15
Pr0pheze1ung

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I took a quick look on the dragon age wiki about certain enemy types being resistant to certain damage types. The combo is nice, electricity damage combined with chance to stun, life steal and reaver talents... massive fun to massacre enemies :D

#16
Ulathar

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Staff - Cold damage, life steal and critical damage.

#17
The Earl Of Bronze

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1h Sword - Nature damage, ignore enemy armour, and 5% chance to stun.

#18
MisanthropePrime

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staff- cold damage, attack speed, critical chance.

#19
dragonflight288

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Mages staff. Fire damage, health drain, and slow enemies movements and attack speed.

#20
Knal1991

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dragonflight288 wrote...

Mages staff. Fire damage, health drain, and slow enemies movements and attack speed.


Isn't attack speed and health drain in the same choice?

#21
dragonflight288

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Yes, but attack speed makes your attacks faster. At the third seal, you can get the option to slow enemies.

#22
Guest_jollyorigins_*

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Mage staff- Nature damage, Attack speed, Critical damage.

#23
Knal1991

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dragonflight288 wrote...

Yes, but attack speed makes your attacks faster. At the third seal, you can get the option to slow enemies.


Ah I misread your post sorry for that :P

#24
TOBY FLENDERSON

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Cold damage, health drain, critical chance. Works great for me against larger bosses since I get health and most big bads are weak to cold and with critical it only took me a few second to make Cory retreat.

#25
Eudaemonium

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Mage Staff: Cold Damage, Attack Speed, Critical Chance