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How Did You Spec Your Key?


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33 réponses à ce sujet

#26
Knal1991

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Never actually posted mine though

Mage Staff: Nature Damage, Health Drain, Chance to Stun

Because I like having unique properties >_>

#27
Raycer X

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Mage staff: Lightning damage, Armor Ignoring, Slow down enemies. (BTW, in case anyone hasn't noticed, I really hate the upgrade options.)

#28
Northern Sun

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Dagger: Cold damage, attack speed, critical chance

#29
Sons of Horus

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Mage Staff : Lightning Damage, Mana drain and slow enemies movements speed.

Modifié par Sons of Horus, 29 juillet 2011 - 12:44 .


#30
Cutlass Jack

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Dagger: Lightning Damage, Ignore Armor, chance to stun

Ignore armor seemed to be especially nice. Stun Chance because it works with my build (auto-crits on the stunned). Lightning for no particular reason.

#31
Goosh

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Mage staff: Fire damage, Armour Ignoring, Critical Chance. Not sure if these were wise choices though...

#32
Quething

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Two-hander: Electric damage, armor pen, chance to stun.

The electricity was kind of arbitrary, though. I'd prolly swap out to cold or fire on a replay.

#33
Knal1991

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Goosh wrote...

Mage staff: Fire damage, Armour Ignoring, Critical Chance. Not sure if these were wise choices though...


I don't know for sure, but I think Staffs already ignore armour?

For the last, out of the two crit bonusses,  I would have done Crit Damage instead of Crit Chance..(maybe more a personal thing)

#34
Tails_Night

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I had the Rogue Dagger and I did Nature damage, Increase stun, Increase crit chance, and if there's anything past three I didn't do it yet.