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AFTER LEGACY: What do you want to see in future DLCs?


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#76
Darth Obvious

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The Ethereal Writer Redux wrote...

Darth Obvious wrote...

Melca36 wrote...

Sorry if you're having problems but some of us had no problems.


So you had no problem with the ridiculously cheesy boss that just spins around like some game from the 80's?

It's beyond pathetic. It's just plain sad.



It's funny that you experienced a glitch that made Legacy's boss battle unwinnable when I didn't, and are now saying that this glitch is sufficient for you to get an apology.

You know, I've had my game freeze on me when I've fought bosses like the Arishok. I don't go demanding Bioware apologize to me for that. I just turn the game off and back on again and all is right with the world again.


I am talking about a game-breaking glitch that makes it impossible to continue. You obviously are not.

What part of that don't you understand?

#77
Morroian

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Darth Obvious wrote...

Melca36 wrote...

Sorry if you're having problems but some of us had no problems.


So you had no problem with the ridiculously cheesy boss that just spins around like some game from the 80's?

It's beyond pathetic. It's just plain sad.

Its a puzzle fight, at least its something different, we had the big boss fight with Malvernis. If you got the glitch where he won't die its apparently also a glitch in DA2. You need to start the fight again and don't get him near zero health before the 3rd phase with ice and lightning.

#78
TEWR

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Darth Obvious wrote...

The Ethereal Writer Redux wrote...

Darth Obvious wrote...

Melca36 wrote...

Sorry if you're having problems but some of us had no problems.


So you had no problem with the ridiculously cheesy boss that just spins around like some game from the 80's?

It's beyond pathetic. It's just plain sad.



It's funny that you experienced a glitch that made Legacy's boss battle unwinnable when I didn't, and are now saying that this glitch is sufficient for you to get an apology.

You know, I've had my game freeze on me when I've fought bosses like the Arishok. I don't go demanding Bioware apologize to me for that. I just turn the game off and back on again and all is right with the world again.


I am talking about a game-breaking glitch that makes it impossible to continue. You obviously are not.

What part of that don't you understand?



I understood it just fine. I've experienced game breaking glitches before. More things than just the game freezing on me. I then turn off my game and turn it back on. All is right with the world.


What part of that don't you understand?

#79
Ginkeh

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Maybe you guys should take your bickering to PM`s/new thread, and let the rest of us discuss "AFTER LEGACY: What do you want to see in future DLCs?"?

Modifié par Ginkeh, 02 août 2011 - 12:23 .


#80
Darth Obvious

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The Ethereal Writer Redux wrote...

I understood it just fine. I've experienced game breaking glitches before. More things than just the game freezing on me. I then turn off my game and turn it back on. All is right with the world.


What part of that don't you understand?


So, restarting fixes your problem. That's great, but that has absolutley nothing to do with this issue.

The final boss fight is not only glitched so badly that restarting simply does not fix it, but it is possibly the most cheesy and childlike final boss fight in Bioware history. I don't know how anyone can honestly defend that.

#81
miskatonica

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As Ginkeh said, guys, that's probably a discussion better left for a different thread or PMs. There are plenty of threads where you can discuss the nitty-gritty of how and why Legacy disappointed you, but this isn't ... really a thread for that?

Since we've steered quite a bit off topic, so let's get it back on track!

Thibax wrote...

- New talents, spells and specializations. Please, bring back bard, spirit warrior and keeper with more song, spirit and plants attacks. A archer specialization is great.

- New map, it can be a new forest (I love trees hehehe) or mountains, temples, snow areas, why not in deep sea? hahaha

- Giant bosses :)

- Pets? Why not? Maybe collectibles. A idea for trophy: Get all the pets.
hahahaha a dragonagemon mini game hahahahah with dragons, fairies and others beasts
Darkspawn, I choose you :D

- More dragons


I agree with all of these. The idea of a minigame strikes me as very cute, LMAO, but maybe too WoW-y to ever happen. Would be hilarious to have something other than Dog to bring along on adventures, that's for sure.

I think a bard would be amusing to add, but DA2 seems to be rather dedicated to the mage/warrior/rogue system (with weapon/shield vs two-handed and archer vs dual-weapon, with the mage specializations, providing the variety). Hrmm. :/a

I kind of like the idea of fighting giant bosses, but it would realistically involve having Hawke and Co be able to do more than run on flat ground, LOL. I'm not sure I'm ready for DA2 to suddenly have platformer elements, I'm only using a touchpad to play it! ;9

#82
TEWR

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Darth Obvious wrote...

The Ethereal Writer Redux wrote...

I understood it just fine. I've experienced game breaking glitches before. More things than just the game freezing on me. I then turn off my game and turn it back on. All is right with the world.


What part of that don't you understand?


So, restarting fixes your problem. That's great, but that has absolutley nothing to do with this issue.

The final boss fight is not only glitched so badly that restarting simply does not fix it, but it is possibly the most cheesy and childlike final boss fight in Bioware history. I don't know how anyone can honestly defend that.


So you experienced an unfixable glitch. I feel bad for you. I do. Demanding Bioware apologize to you though will get you nowhere, especially when you post that on various threads. In more than one thread dealing with Legacy, I've seen you talk about how "this bug made the fight unwinnable and I demand Bioware apologize. This fight is so cheesy!"

It just makes you look like a child who couldn't get something in a store, so he decides to make a scene until he gets his way.

I have to ask, did you download all of the patches? Because I downloaded them all and didn't encounter this glitch.

Now, could certain aspects of the battle have been better? Sure, but that's usually something that makes itself known in retrospect.

How I would've done the fight in regards to Corypheus' elemental attacks is this:

1) Fire spins like it does, but as the battle goes on it gets a little faster each time.
2) Earth spikes shoot up from the floor randomly instead of just making a maze. But keep the maze thing as a random attack that may trigger
3) Keep the icicles falling from the ceiling
4) Give Corypheus a Tempest type attack, but if the maze thing triggers than the lightning between the rocks would stay.
5) Give Corypheus a few normal attacks. All I saw him do was fire a minor bolt of energy. I'd have him pick up someone and toss them towards the wall. Maybe some others
6) Keep how much health he has.

Of course, this might make the fight too hard and be completely unwinnable, which would make the forums say "It's too hard! I can't win!"

But I would love it as it would be the most tactical fight the series would have ever seen, because no fight in Dragon Age has ever been tactical to me (for both games. Harvester on Nightmare included)

Does this mean I don't love the fight with Corypheus as it is with what Bioware gave us? No. I do love it, as it shows that Bioware is slowly getting closer to making a tactical fight. Everything can always be made better. There's always going to be a flaw in something, because nothing is ever perfect.



EDIT: I'd say I brought the discussion he/she and I were having back on topic, since I'm talking about Bioware making tactical fights in the future Image IPB

Modifié par The Ethereal Writer Redux, 02 août 2011 - 06:43 .


#83
Darth Obvious

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The Ethereal Writer Redux wrote...

So you experienced an unfixable glitch. I feel bad for you. I do. Demanding Bioware apologize to you though will get you nowhere, especially when you post that on various threads.


I wasn't actually being serious about expecting an apology, dude.

And I find it preposterous that somehow my posting on multiple threads would have any effect either. Who the f cares?

The Ethereal Writer Redux wrote...

 I do love it, as it shows that Bioware is slowly getting closer to making a tactical fight.


You have to be kidding. Tactical?

It's not even remotely tactical. It's utterly brainless, running around in a circle dodging really slow attacks. My 5-year old nephew could handle it.

Tactical... LMFAO :lol:

Modifié par Darth Obvious, 02 août 2011 - 07:42 .


#84
TEWR

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Did I say it was tactical? No. I said it shows them getting closer to making tactical fights

#85
Darth Obvious

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The Ethereal Writer Redux wrote...

Did I say it was tactical? No. I said it shows them getting closer to making tactical fights


That's like saying that if I stand on my bed I am closer to the moon.

Do you really think that Bioware is going to someday transform DA into a true tactical game? DA2 (including Legacy) is just a dumbed-down sequel to DA:O. In other words, Bioware has shown us quite clearly that they are going in the opposite direction of tactical. They are converting their established RPG franchises into mere action games.

#86
iggy4566

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Darth Obvious wrote...

The Ethereal Writer Redux wrote...

Did I say it was tactical? No. I said it shows them getting closer to making tactical fights


That's like saying that if I stand on my bed I am closer to the moon.

Do you really think that Bioware is going to someday transform DA into a true tactical game? DA2 (including Legacy) is just a dumbed-down sequel to DA:O. In other words, Bioware has shown us quite clearly that they are going in the opposite direction of tactical. They are converting their established RPG franchises into mere action games.


Sigh.

#87
John Epler

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Let's cut out the bickering and snide insults, alright?

Either discuss the topic or don't, but this isn't the place for that sort of thing.

#88
TEWR

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Darth Obvious wrote...

The Ethereal Writer Redux wrote...

Did I say it was tactical? No. I said it shows them getting closer to making tactical fights


That's like saying that if I stand on my bed I am closer to the moon.

Do you really think that Bioware is going to someday transform DA into a true tactical game? DA2 (including Legacy) is just a dumbed-down sequel to DA:O. In other words, Bioware has shown us quite clearly that they are going in the opposite direction of tactical. They are converting their established RPG franchises into mere action games.



Even Action games have some level of tactics. Yes yes, go ahead and laugh at that comment because that's what I'm expecting. I am not saying I support DA becoming a bunch of action games, so don't think that is my intent.

Anyway, they have at least given a boss a variety of attacks that can do some major damage. In DAO, we had Uldred the Abomination making drunken Abominations and then going all drunken idiot on us.

In DAO, we had Zathrian who summoned two Mad Sylvans that were easily taken down and then he was a pushover.

In DAO we had demons and abominations who were pushovers.

Literally all of DAO's battles had no tactics whatsoever. DA2 just stuck with that formula. Legacy is showing that they're slowly moving towards tactical battles. They even gave Malvernis the ability to use Rock Armor, which is a step in the right direction, if I'm remembering the video correctly.

#89
TEWR

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JohnEpler wrote...

Let's cut out the bickering and snide insults, alright?

Either discuss the topic or don't, but this isn't the place for that sort of thing.



well, he's the one making the snide comments. I'm just talking about you guys making the battles tactical in the future, which pertains to the topic.


EDIT: But I'll stop talking about it with him/her, since it's getting me nowhere. All I'm getting are snide remarks from him/her.

Modifié par The Ethereal Writer Redux, 02 août 2011 - 08:03 .


#90
Siansonea

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I think Hawke needs some ponies. Especially a magical unicorn. :)

#91
tek427

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I would like to see the Architect return to meet Hawke. Having made the deal with the Architect in Awakening I really want to see the long-term result. Nathaniel and Anders (in Legacy) said that the effects of letting the Architect live have yet to be seen, so I really want to find out what happens.

Corypheus talking about the Golden/Black City really piqued my curiousity since I've never really thought about what happened there so I would like to see that expanded upon.

Of course more dragons would make a future DLC (or expansion) awesome!

#92
TEWR

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I want Hawke to meet The Messenger

#93
Morroian

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Darth Obvious wrote...

The final boss fight is not only glitched so badly that restarting simply does not fix it, 

If your glitch is Cory not dying (and thats the only glitch I know of) then you're wrong. It happened to me, I restarted and killed him.

#94
Captain_Obvious

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Morroian wrote...

Darth Obvious wrote...

The final boss fight is not only glitched so badly that restarting simply does not fix it, 

If your glitch is Cory not dying (and thats the only glitch I know of) then you're wrong. It happened to me, I restarted and killed him.


I didn't have any glitches in the final boss fight.  I lost everyone the first time, but didn't have any problems taking him down at the end of my second try. 

#95
likeorasgod

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Captain_Obvious wrote...

Morroian wrote...

Darth Obvious wrote...

The final boss fight is not only glitched so badly that restarting simply does not fix it, 

If your glitch is Cory not dying (and thats the only glitch I know of) then you're wrong. It happened to me, I restarted and killed him.


I didn't have any glitches in the final boss fight.  I lost everyone the first time, but didn't have any problems taking him down at the end of my second try. 

When I did my mage play through it glitched on me, I think it was as  some one said, we did way tomuch damage to fast.  Three mages just pounding him and Avi....  I did as has been stated, just jump back to the autosave of the start of the fight and beat him.

#96
Darth Obvious

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The Ethereal Writer Redux wrote...

Literally all of DAO's battles had no tactics whatsoever. DA2 just stuck with that formula. Legacy is showing that they're slowly moving towards tactical battles.


If you say so, but I'm not really seeing much distinction. Why are you so enthusiastic about an extremely short DLC, but not so about DA2 itself? There isn't a whole lot of difference, if any. The apple doesn't fall far from the tree.

#97
Darth Obvious

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Morroian wrote...

If your glitch is Cory not dying (and thats the only glitch I know of) then you're wrong. It happened to me, I restarted and killed him.


Could you come over and tell that to my xbox? While your at it, could you tell my friend's as well.

We'd really appreciate it. ;)

#98
Morroian

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Darth Obvious wrote...

Morroian wrote...

If your glitch is Cory not dying (and thats the only glitch I know of) then you're wrong. It happened to me, I restarted and killed him.


Could you come over and tell that to my xbox? While your at it, could you tell my friend's as well.

We'd really appreciate it. ;)

I said it before but the glitch is related to Cory getting down to near zero health too quickly before he has a chance to launch his 3rd phase. After the second phase you simply need to control how much you attack him and let him get to the 3rd phase.

#99
Morroian

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Darth Obvious wrote...

If you say so, but I'm not really seeing much distinction. Why are you so enthusiastic about an extremely short DLC, but not so about DA2 itself? There isn't a whole lot of difference, if any. The apple doesn't fall far from the tree.

You keep saying its extremely short. As a story based DLC utilising the full main cast it isn't. Its longer than any other Bioware dlc in recent memory. As for the combat the lack of waves except in 1 area is clear and even in that 1 area they were shown coming up stairs and out of rooms etc. the combat areas were larger and more mvaried and offered more variety in terms of tactics. The enemies had a larger variery of attacks.

Modifié par Morroian, 03 août 2011 - 05:20 .


#100
Sajuro

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Ginkeh wrote...

Maybe you guys should take your bickering to PM`s/new thread, and let the rest of us discuss "AFTER LEGACY: What do you want to see in future DLCs?"?

Right, to get back on topic I would like to go on some of the adventures Isabella mentioned between act 1 and 2 where we search for the artifact.
Also I want a "Varric's Tall Tales" DLC Where you get to fight dragons and griffons to get back Varric's family ring before going into an ancient tomb under kirkwall and carving your way through undead in search of a magical artifact, finishing off with building a bed out of Dragon bones and cuddling with your LI on it.
Also a Fade DLC where Hawke and company are sent into the fade again, maybe something to do with other magisters, and we can see Feynriel again if we saved him (or Torper if we gave him to the demon) and fight along side him against some evil that is trying to go Freddy Krueger on Hawkes family and friends (and Fenris) for some reason (the universe hates Hawke).
Also go to Starkhaven with Charade to find a jewel so she can move up in the world and buy a house for her and uncle Gamlen.
Also, a bridging DLC where the army of Starkhaven attacks Kirkwall because of Sebastian or not and Hawke is (reluctantly) drawn back to defend the city and help out Aveline who went back to her guard captain, maybe in the end if Kirkwall is destroyed she can round up the remaining guard force and strike out to help Hawke, or if it is spared she can leave the guard and join Hawke with Donnic in tow.