Darth Obvious wrote...
The Ethereal Writer Redux wrote...
I understood it just fine. I've experienced game breaking glitches before. More things than just the game freezing on me. I then turn off my game and turn it back on. All is right with the world.
What part of that don't you understand?
So, restarting fixes your problem. That's great, but that has absolutley nothing to do with this issue.
The final boss fight is not only glitched so badly that restarting simply does not fix it, but it is possibly the most cheesy and childlike final boss fight in Bioware history. I don't know how anyone can honestly defend that.
So you experienced an unfixable glitch. I feel bad for you. I do. Demanding Bioware apologize to you though will get you nowhere, especially when you post that on various threads. In more than one thread dealing with Legacy, I've seen you talk about how "this bug made the fight unwinnable and I demand Bioware apologize. This fight is so cheesy!"
It just makes you look like a child who couldn't get something in a store, so he decides to make a scene until he gets his way.
I have to ask, did you download all of the patches? Because I downloaded them all and didn't encounter this glitch.
Now, could certain aspects of the battle have been better? Sure, but that's usually something that makes itself known in retrospect.
How I would've done the fight in regards to Corypheus' elemental attacks is this:
1) Fire spins like it does, but as the battle goes on it gets a little faster each time.
2) Earth spikes shoot up from the floor randomly instead of just making a maze. But keep the maze thing as a random attack that may trigger
3) Keep the icicles falling from the ceiling
4) Give Corypheus a Tempest type attack, but if the maze thing triggers than the lightning between the rocks would stay.
5) Give Corypheus a few normal attacks. All I saw him do was fire a minor bolt of energy. I'd have him pick up someone and toss them towards the wall. Maybe some others
6) Keep how much health he has.
Of course, this might make the fight too hard and be completely unwinnable, which would make the forums say "It's too hard! I can't win!"
But I would love it as it would be the most tactical fight the series would have ever seen, because no fight in Dragon Age has ever been tactical to me (for both games. Harvester on Nightmare included)
Does this mean I don't love the fight with Corypheus as it is with what Bioware gave us? No. I do love it, as it shows that Bioware is slowly getting closer to making a tactical fight. Everything can always be made better. There's always going to be a flaw in something, because nothing is ever perfect.
EDIT: I'd say I brought the discussion he/she and I were having back on topic, since I'm talking about Bioware making tactical fights in the future
Modifié par The Ethereal Writer Redux, 02 août 2011 - 06:43 .