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AFTER LEGACY: What do you want to see in future DLCs?


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#101
BunnyisCthulhu

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As dgcatanisiri mentioned, I'd love an expansion or dlc that allows us to travel back to Ferelden and see what has changed in the 10 years. Maybe a holiday that goes horribly wrong.

Aside from that I'm basically reiterating what others have said;

- The ability to craft our own health, mana and stamina potions. I was really surprised and a little disappointed there isn't the option to in game... or did I miss out on a few recipes in game?
- More greenery. Grasslands or forests? I really miss them. 
- More interaction with Flemeth!
- A chance to learn more about Arlathan.
- And the Primeval Thaig. Why was it tainted/corrupted? What is the origin of the idol? This point in particular is one I'd like to see in the close future over the others. It bugged me as the idol has so much significance in the plot but only gets a few passing mentions and no real explanation apart from "it makes people go nucking futs."
- Post-game dlc! I want to know what happens to Hawke and how being a fugitive/Viscount works out for them. Varric seems to imply with the 'fortunes change' line that Viscount Hawke's rule ended on a sour note but it could be I'm reading too much into it. Any further chances to bug Seneschal Bran however will be met with a broad grin from me :devil:
- A conclusion to Sebastian's story would also be nice, especially for those who rivalmanced him. Hell, more companion focused stories will be great all round. More romantic banter would be nice as well... If I really want to aim for the impossible, I'd root for Varric as an LI. I love the guy way too much :lol:


Even if these ideas never become reality, I definitely want the quality of banter and interaction to carry through for future dlcs. I think it was done beautifully in Legacy and I would like to see more companion focused dlcs like it.

Modifié par Ninalupa, 03 août 2011 - 08:34 .


#102
Lestatman

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I personally would like to see a post campaign dlc or expansion as the ending of DA2 is the worst ending I've ever seen in a game.

#103
miskatonica

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Varric as a LI would be amazing, but I doubt we'll ever see it. :C I could get on board with a Varric-centered DLC though-- a prequel to the game, ala-Leliana's song? Something to tell us more about his relationship with Bianca? :innocent:

Lestatman wrote...

I personally would like to see a post campaign dlc or expansion as the ending of DA2 is the worst ending I've ever seen in a game.


I wouldn't say it was the WORST ENDING EVER, but... "this is the way the game ends, not with a bang, but a whimper?!" pretty much summarizes my reaction to it. <_< I believe it was mentioned there was a plan to have a scene where Hawke comes in to speak with Varric after Cassandra leaves, but I don't have the quote for that.

Regardless, some kind of epilogue chapter to wrap up loose ends would be welcome. Sigh.

#104
Ginkeh

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miskatonica wrote...

Varric as a LI would be amazing, but I doubt we'll ever see it. :C I could get on board with a Varric-centered DLC though-- a prequel to the game, ala-Leliana's song? Something to tell us more about his relationship with Bianca? :innocent:

Lestatman wrote...

I personally would like to see a post campaign dlc or expansion as the ending of DA2 is the worst ending I've ever seen in a game.


I wouldn't say it was the WORST ENDING EVER, but... "this is the way the game ends, not with a bang, but a whimper?!" pretty much summarizes my reaction to it. <_<


I felt it ended more with a "BA..." missing the "NG!"

I really really hope they go with post game DLC`s for DA2 from now on. I want the story to go forward.
I played Leliana`s Song once, and I felt it was pretty pointless. 

Go forward please!

Modifié par Ginkeh, 03 août 2011 - 09:55 .


#105
macrocarl

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I was fine with DA2's ending. Siding with the mages has some weird flaws in it but for the actual ending ending, I thought it was a cool cliff hanger. And that's why my vote is for post DA2! DLC! YEE HAW!

#106
Thibax

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A magical unicorn? with wings?
with customization? body and colors?

OH Bioware, say yes, say yes, right now.


OH great battles in the sky.

Yes! Yes! Yes!

Please, I want sky spells in the next dlc :)

Phoenix, dragons, sylvans and others legendary monsters.

Oh my! Hawke in a obscure magic forest.

Can I have angel or demon wings in the next dlc?

If I am evil, I will use demon wings or If I am good, I will use angel wings

Oh it's a great equipment with several bonus.
With wings we will get: +speed, + crit attack, + spirit damage.

Hmm but Angel and Demon wings aren't equal.

what difference should have?

#107
happy_daiz

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I'd like the next DLC to stay in the Free Marches; with options to visit cities like Starkhaven and Tantervale, as well as some of the regions in the Free Marches: Green Dales, Minanter River, and/or Planasene Forest.

I keep thinking that The Grand Tourney would be kind of cool, if it played out in a way that made sense.

I arrived in time for the Grand Tourney while it was on in Tantervale--a remarkable sight indeed. I saw Avvar hillsmen test their mettle against Orlesian Chevaliers, riders from the Anderfels buying Nevarran cavalry horses, Antivan craftsmen selling their wares to Tevinter mages. All of Thedas was on display.

--From In Pursuit of Knowledge: The Travels of A Chantry Scholar, by Brother Genitivi 



Edit: You know, I do like the customizeable unicorn idea, but I'd really like a griffin. Maybe someone else would like a centaur, chimera, or a kelpie. Think of the possibilities! OK, that got away from me a little. :D

Modifié par happy_daiz, 03 août 2011 - 06:18 .


#108
Kulyok

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What I want in the DLCs is one thing: I don't want for the game to presume the player's motivations. For example, in Awakening, when my Warden was ready to stay in Amaranthine as Warden-Commander for her entire life, the epilogue says: "She didn't stay Warden-Commander for long, it was time to move on."(and then something about Crows in Antiva or just disappearing) - with no orders from the First Warden, no tasks for the Grey Wardens? The game knows my Warden's mind better than me, the player?

Or DA2. Hawke becomes the ruler of the city, and mysteriously disappears three years later? Sorry, but my Hawke watched the promo-trailer: the game is all about Rise to Power to him. He only will leave the throne of Kirkwall over his dead body.

Or DA2:Legacy. Everyone and their dog say that Hawke let the Big Bad Ancient Magister guy go, that Hawke is an idiot. But, hells, my Hawke is not an idiot! At least I don't want him to be. And whereas in Golems of Amgarrak the Warden had no idea that he's letting these Harversters go, here Hawke has a clear idea, and he can kill the possessed Warden, or order Carver/Anders to deal the final blow.

All these choices are not simple plotholes - they take control over my character, over his thoughts and motivations. And this is what never should happen in role-playing games.

#109
Thibax

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Oh Sweet Bioware, listen us, listen our hearts.

Bring legends to Dragon Age.
Make a journey by a mysterious fantasy world.

I'm going to tame a dragon and it will take me to a secret forest where various monsters await me a great battle. And give me an old spirit elemental powers to defeat the threat from the darkness.

Thanks for the support.

#110
dgcatanisiri

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That reminds me. Another visit to the Fade would be interesting, so long as it's not another round of Circle towers like in DAO. Maybe more like the party nightmares, though. Hawke has to rescue his friends (preferably all of them) from their own personalized nightmares, and then a journey into Hawke's own, getting an appearance from Malcolm and both Leandra and the dead sibling blaming Hawke for their deaths. We got a taste of it by the demons who tempt out party in Fenriyal's nightmare, but this could involve all of them, and utilize the friendship/rivalry system a little more.

I don't think it's enough for its own DLC, but maybe as part of another DLC, if it can be tied in somehow.

#111
miskatonica

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dgcatanisiri wrote...

That reminds me. Another visit to the Fade would be interesting, so long as it's not another round of Circle towers like in DAO. Maybe more like the party nightmares, though. Hawke has to rescue his friends (preferably all of them) from their own personalized nightmares, and then a journey into Hawke's own, getting an appearance from Malcolm and both Leandra and the dead sibling blaming Hawke for their deaths. We got a taste of it by the demons who tempt out party in Fenriyal's nightmare, but this could involve all of them, and utilize the friendship/rivalry system a little more.

I don't think it's enough for its own DLC, but maybe as part of another DLC, if it can be tied in somehow.


Oh, yeah! I thought another Fade episode would be fun, although I'm not entirely sure what Fade-related mission you could do that wouldn't be a rehash of Night Terrors. Something that wasn't entirely clear to me is what Feynriel's physical condition was at the time Night Terrors happened-- was he comatose or something?

Could be interesting if Hawke met a "magister" (or even a Dalish dreamer, who knows) who ended up staying the Fade--not making deals with any demons, no, but somehow ending up severed from his/her body and who's been chilling out in the Fade for who-knows-how-long. Having said that, the Fade doesn't seem to be a place people touch with a ten-foot-pole if they can help it, so there'd have to be a compelling reason to visit.

I think a Fade episode would be a great opportunity for more puzzles. Nothing in the way of loot, for obvious reasons, but I thought it was a nice touch that solving puzzles in Night Terrors granted you attribute points-- as though exercising your mind helped make you stronger in a real, significant way even outside the Fade.

Modifié par miskatonica, 05 août 2011 - 12:22 .


#112
NedPepper

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MadMoskus wrote...

Nothing. Let's get this game over with and let the Warden return in DA3.



I swear the devs have already told us that there probably won't be a game with your Warden from Origins.  The graphics are different and wouldn't transfer. 

My own personal theory is that our Warden found the Black City and has become...something else....

It's the only way to really bring the Warden back.  The Warden has to be changed.  

But, I wouldn't count on playing as your Warden again.  I don't think it's going to happen.  I'm not sure it's possible, being that the dwarf and elf models are completely different.

#113
Macropodmum

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happy_daiz wrote...

I keep thinking that The Grand Tourney would be kind of cool, if it played out in a way that made sense.

I arrived in time for the Grand Tourney while it was on in Tantervale--a remarkable sight indeed. I saw Avvar hillsmen test their mettle against Orlesian Chevaliers, riders from the Anderfels buying Nevarran cavalry horses, Antivan craftsmen selling their wares to Tevinter mages. All of Thedas was on display.

--From In Pursuit of Knowledge: The Travels of A Chantry Scholar, by Brother Genitivi 



I really like this idea!


Thibax wrote...

I'm going to tame a dragon and it will take me to a secret forest where various monsters await me a great battle. And give me an old spirit elemental powers to defeat the threat from the darkness.

.


I wanna dragon, all the cool kids have them, mum can I have a dragon Image IPB Lol, I do like the idea of having a dragon at my disposal, maybe we could summon one like with Kolgrims horn...

#114
EmperorSahlertz

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nedpepper wrote...

MadMoskus wrote...

Nothing. Let's get this game over with and let the Warden return in DA3.



I swear the devs have already told us that there probably won't be a game with your Warden from Origins.  The graphics are different and wouldn't transfer. 

My own personal theory is that our Warden found the Black City and has become...something else....

It's the only way to really bring the Warden back.  The Warden has to be changed.  

But, I wouldn't count on playing as your Warden again.  I don't think it's going to happen.  I'm not sure it's possible, being that the dwarf and elf models are completely different.

The devs have told us nothing like that. All they have said is that they are considering all options for DA3. Granted that the reintroductory of the Warden would probably require us to recustomize him. But that is really irrelevant as I would believe, that most people don't care about the Warden's look, but about the Warden himself.

#115
TEWR

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EmperorSahlertz wrote...

nedpepper wrote...

MadMoskus wrote...

Nothing. Let's get this game over with and let the Warden return in DA3.



I swear the devs have already told us that there probably won't be a game with your Warden from Origins.  The graphics are different and wouldn't transfer. 

My own personal theory is that our Warden found the Black City and has become...something else....

It's the only way to really bring the Warden back.  The Warden has to be changed.  

But, I wouldn't count on playing as your Warden again.  I don't think it's going to happen.  I'm not sure it's possible, being that the dwarf and elf models are completely different.

The devs have told us nothing like that. All they have said is that they are considering all options for DA3. Granted that the reintroductory of the Warden would probably require us to recustomize him. But that is really irrelevant as I would believe, that most people don't care about the Warden's look, but about the Warden himself.



If anything the new race designs might allow them to look better. I just hope they let the races have really long hair, because that would be nice. I wanted to make my Dalish Elf look like the Origin picture thing because he looked badass (especially for someone that looked like just a human with pointy ears. He definitely gave off an elf feel), but my elves always looked horrible.

#116
Thibax

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Bioware, when you go to dig into his fanciful dreams and bring us this fantastic content for us to play in Dragon Age?
Oh honey, let me see the mismatch of the sun and moon, the darkness in the mountains, the life in the forest, the blue ocean or a rainy day with sunlight in the sky.
I want to hear the sound of your creativity.
A spell secret is in the old tree and I want to find it.
My heart asks for a beautiful and touching legend.

#117
Rahelron

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wetnasty wrote...

The Warden meeting Hawke. And possibly Cassandra/Leliana finally catching up to them both.


Without the Warden this would be awesome.

I said without the warden not because I don't like him, but because I think that two meetings at once (one with the warden and another one with cassandra and leliana) would be too much. Let's start with just Hawke and see what the seekers want from him.

Modifié par Rahelron, 05 août 2011 - 08:48 .


#118
Thibax

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Bioware, can you send me to a deep ocean? I want to find a secret treasure.
Why I can't see the Sky in my house in the middle of the forest?
Oh baby, share the shadows of my heart to the world and a new war will begin.

#119
ParnAkuma

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I wouldn't mind DLC dealing with events involving Hawke and post-game Anders/Justice/Vengeance. It would be nice to have come full-Circle (pardon the pun) on Anders and Justice after experiencing such a major pendulum swing from DA:A Anders and relatively incorporeal Justice to the Anders/Vengeance amalgam standing (or falling) at the close of DA2.

To me, living at least part of the immediate aftermath of my final choices in DA2 could be a compelling play. Two general paths with aggressive and diplomatic options? Open revolt or reforming revolutionaries (Viva Susan B. Andersny! or dammit Anders! and sided with the Circle); and redeeming the Circle or crushing all resistance (Osama bin Anders! or dammit Anders! and sided with Templars).

And within any path, one of two "conclusions" subplots focused on Anders. If he survived as a revolutionary figurehead, I'd like him to have to actually live in the no-compromise chaos he set out to create, and learn whether he arrives at some middle ground with Justice or full abom(b)inates the vengeant -f- out. If he was martyred, Hawke could take a Fade trip and learn whether Justice does actually rise from Anders' corpse and return to the Fade to join the other benevolent spirits or finds he now belongs with the very demons he fought against. If the latter, a search to find some road to redemption for a fallen former virtue, and whether any of Anders remains (reverse-Justice thrown into the mortal world style?) that might be salvaged as well.

In all cases, for Anders and/or Justice and/or Vengeance to come to some retrospective conclusions about the decision to detonate in light of the actual effects it had...if it was worth it/right or not worth it/wrong, because mages are becoming:
free and better off
free and worse off
back in Circles and nothing really changed
almost entirely exterminated
the oppressive new Templars of a Tevinter-style neo-Imperium
etc.

---If not, then maybe just Anders' monumental struggle to learn how to play the electric guitar after being thrown into our world via a Fade glitch. (This is a joke.)

Modifié par ParnAkuma, 19 août 2011 - 02:18 .


#120
happy_daiz

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ParnAkuma wrote...

I wouldn't mind DLC dealing with events involving Hawke and post-game Anders/Justice/Vengeance.


Unfortunately, a lot of people murder-knifed Anders at the end, including myself, in about 75% of my playthroughs. I would think it unlikely that BW would devote time and resources to create a DLC for a character that is very likely dead.

#121
Dave2380

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I'd love to go back to Orzammar and see how their Circle of Magi deals with the Mage/Templar war, and Varric's reaction to being dragged there. To see how they're dealing with the flesh golems of angarmak and the darkspawn. It could be the centre of the Mage resistance during the war, especially since Orzammar is outside of the chantry. Of course this is mostly because i just finished a dwarven playthrough on Origins last night.

Definitely a return to Fereldan anyway, or maybe Orlais, i mean if Aveline can get out of Kirkwall for her honeymoon then surely Hawke could take a holiday in Rivain or Antiva and have it ruined by the crows or Tevinter slavers or something.

#122
LobselVith8

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After Legacy, I'd like to see an intelligent, proactive Hawke in a story that doesn't have him letting the bad guy go.

#123
Sinaxi

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happy_daiz wrote...

ParnAkuma wrote...

I wouldn't mind DLC dealing with events involving Hawke and post-game Anders/Justice/Vengeance.


Unfortunately, a lot of people murder-knifed Anders at the end, including myself, in about 75% of my playthroughs. I would think it unlikely that BW would devote time and resources to create a DLC for a character that is very likely dead.


Kind of like how they devoted time to either Ashley or Kaidan when one of them is always going to be dead in someone's playthrough? Not sure where you randomly got those 75% statistics though...and if they are going to be devoting time to Sebastian (they continually keep saying "his story is not over") when he himself is a DLC character...that would be..uh, weird. Not saying they will do anything related to Anders, but it's not impossible. TBH, it would make no sense if he didn't have some sort of part in a DLC/ was at least given a cameo in DA3 given how central he was to DA2 and how he umm...started the mage/templar war..which is a pretty big deal.

As far as DLC I want it all to be post-game, I want to see what Hawke actually does after the Gallows so we get a greater sense of closure for the story & know that they are going to be doing their part in the Mage/Templar war instead of just falling off the grid. And we will be able to see all the old companions again, Hawke's LI, etc.

#124
ParnAkuma

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happy_daiz wrote...

Unfortunately, a lot of people murder-knifed Anders at the end, including myself, in about 75% of my playthroughs. I would think it unlikely that BW would devote time and resources to create a DLC for a character that is very likely dead.


Sure, but I was trying to say that possibility should be built-in as part of the DLC. For example, if you imported a murderknifed Anders playthrough, you'd get the storyline where you deal with the effects of martyrdom on the cause instead of content showing Anders as a revolutionary leader, and content limited to Justice/Vengeance in the Fade that deals with the interconnected questions of whether
a) what "goes home" will be a spirit of Justice once more or a new demon, Vengeance (and would he be the first of a new Vengeance class of demon warring mages in the mortal world would be particularly drawn to, or just a plain old rage demon?), who would be a very interesting new resident of Demonic suburbia, since I doubt he'll like his neighbors or vice-versa,
B) --if demonic--a one-time spirit of virtue, subsequently corrupted, would have any way to redeem itself from its fallen state, and
c) Justice/Vengeance is alone once more, or if the prior merge that Anders and Justice were so certain had irrevocably bound the spirit of Justice to Anders results any remnant of Anders' own spirit to be bound to Justice - in which case, would there be enough for Anders to separate, and where would he wind up (spirit, demon, mortal, snuffed out entirely)? would he even want to? what if that's the only way for Justice to overcome exile from the benevolent spirits of the Fade?

You could, perhaps, choose to save Justice from demonism at the cost of losing Anders and get otherworldly aid in your mortal-realm struggles in dealing with the Circle/Templar war, or save Anders at the cost of losing Justice and get him to do something that helps the side you support, or leave him as a demon and make a deal with him for selfish reasons entirely + abandon both sides of the war, or...etc. etc.

It's really pretty wide open and plausible as gameplay for every player, regardless of their final choices, when I don't think of it as a way of "getting around" what happened at the end of DA2 by slapping in quasi-retconning conventions under the guise of "development."  Even though Anders might not be "worth resources," a closer look into the hierarchy and actual natures of spirits/demons in the Fade, not to mention the continuing effects of the memory of Anders preying on mages and templars/chantry alike during the war, would still be extremely relevant to any of the outcomes.

It's really just about me wanting some closure to Anders and Justice. They've both experienced such radical changes from introduction to exit that the wrap-up of--LETS RUN AWAY TOGETHER! or GIT, VARMINT! or YOU'RE DEAD BEFORE YOUR EYES CAN CLOSE!   ..."and then there was a war."--leaves me unsatisfied. I don't think DLC that resurrects Anders or changes past events would be appropriate, but death and closure are rarely simultaneous, even in real life. Some DLC time to decompress post-BOOM would be appreciated, and the Fade seems like an ideal environment to facilitate (NOT! I repeat, NOT! FELICITATE) it.

...of course, you could also have a 30second DLC that simply shows a cutscene of Justice/Vengeance trying to return to the Fade after the murderknifery and finding out everyone already changed all the locks. But that wouldn't be very satisfying, would it? (Someone will say yes, I know it.)

Modifié par ParnAkuma, 19 août 2011 - 06:13 .


#125
happy_daiz

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Tidra wrote...

happy_daiz wrote...

ParnAkuma wrote...

I wouldn't mind DLC dealing with events involving Hawke and post-game Anders/Justice/Vengeance.


Unfortunately, a lot of people murder-knifed Anders at the end, including myself, in about 75% of my playthroughs. I would think it unlikely that BW would devote time and resources to create a DLC for a character that is very likely dead.


Kind of like how they devoted time to either Ashley or Kaidan when one of them is always going to be dead in someone's playthrough? Not sure where you randomly got those 75% statistics though...


Reread my post. I said I killed Anders in 75% of MY playthroughs:D

I'm curious how BW will handle the Kaidan/Ashley return...

Modifié par happy_daiz, 19 août 2011 - 06:21 .