happy_daiz wrote...
Unfortunately, a lot of people murder-knifed Anders at the end, including myself, in about 75% of my playthroughs. I would think it unlikely that BW would devote time and resources to create a DLC for a character that is very likely dead.
Sure, but I was trying to say that possibility should be built-in as part of the DLC. For example, if you imported a murderknifed Anders playthrough, you'd get the storyline where you deal with the effects of martyrdom on the cause instead of content showing Anders as a revolutionary leader, and content limited to Justice/Vengeance in the Fade that deals with the interconnected questions of whether
a) what "goes home" will be a spirit of Justice once more or a new demon, Vengeance (and would he be the first of a new Vengeance class of demon warring mages in the mortal world would be particularly drawn to, or just a plain old rage demon?), who would be a very interesting new resident of Demonic suburbia, since I doubt he'll like his neighbors or vice-versa,

--if demonic--a one-time spirit of virtue, subsequently corrupted, would have any way to redeem itself from its fallen state, and
c) Justice/Vengeance is alone once more, or if the prior merge that Anders and Justice were so certain had irrevocably bound the spirit of Justice to Anders results any remnant of Anders' own spirit to be bound to Justice - in which case, would there be enough for Anders to separate, and where would he wind up (spirit, demon, mortal, snuffed out entirely)? would he even want to? what if that's the only way for Justice to overcome exile from the benevolent spirits of the Fade?
You could, perhaps, choose to save Justice from demonism at the cost of losing Anders and get otherworldly aid in your mortal-realm struggles in dealing with the Circle/Templar war, or save Anders at the cost of losing Justice and get him to do something that helps the side you support, or leave him as a demon and make a deal with him for selfish reasons entirely + abandon both sides of the war, or...etc. etc.
It's really pretty wide open and plausible as gameplay for every player, regardless of their final choices, when I don't think of it as a way of "getting around" what happened at the end of DA2 by slapping in quasi-retconning conventions under the guise of "development." Even though Anders might not be "worth resources," a closer look into the hierarchy and actual natures of spirits/demons in the Fade, not to mention the continuing effects of the memory of Anders preying on mages and templars/chantry alike during the war, would still be extremely relevant to any of the outcomes.
It's really just about me wanting some closure to Anders and Justice. They've both experienced such radical changes from introduction to exit that the wrap-up of--LETS RUN AWAY TOGETHER! or GIT, VARMINT! or YOU'RE DEAD BEFORE YOUR EYES CAN CLOSE! ..."and then there was a war."--leaves me unsatisfied. I don't think DLC that resurrects Anders or changes past events would be appropriate, but death and closure are rarely simultaneous, even in real life. Some DLC time to decompress post-BOOM would be appreciated, and the Fade seems like an ideal environment to facilitate (NOT! I repeat, NOT! FELICITATE) it.
...of course, you could also have a 30second DLC that simply shows a cutscene of Justice/Vengeance trying to return to the Fade after the murderknifery and finding out everyone already changed all the locks. But that wouldn't be very satisfying, would it? (Someone will say yes, I know it.)
Modifié par ParnAkuma, 19 août 2011 - 06:13 .