what the heck is overload? im assuming an ability to make biotics cooldown quicker? thatd be great and all if i could evolve it to do one of numerous things. not just shorter cooldowns, but the option to make stronger biotics, or greaten their radius for a short while, or whatever. itd be interesting if overload was used differently for every adept. i wonder how advanced the whole "evolved" approach will be. is the adepts class going to have multiple routes of evolving its attributes too?
anyways, i want biotics to work through protections. penalize me with a longer
cooldown. make me invest all my points into it. whatever bioware has to
do, allow the adept to have the potential to work through defenses on the highest difficulty settings.
something else that id really love seeing is the option to choose our abilities. as in laying out all the biotic powers available in the game, and allowing me to choose which ones to invest in. no prerequesites to meet, no redundant powers. only the ones that i
want. i dont know why the idea of having a bonus power is more important then those in which define our class. singularity, pull, warp, stasis, barrier, and dominate. thats what i want. what do you want? i know itd make the "builds, and classes" forum alot more lively.
i just realized the amount of fun im going to have in ME3 somewhat hinges on my ability to mod the game at some point later. i didnt do it for ME2, because id rather eat poop. but ME3 hopefully has what i need.
Modifié par The Spamming Troll, 28 juillet 2011 - 11:21 .