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Adept Players > Hopes for Mass Effect 3


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#1
Major Tao

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Hello fellow Adepts ! 

We've learned recently that all the player character classes will have some kind of heavy melee attack, unique to that class. The limitations on weapon choices have been modified to a degree also. 

With these notes in mind, what improvements to Adept game play are you hoping for ?
 

Modifié par Major_Tao_Tau, 28 juillet 2011 - 07:59 .


#2
Biotic Sage

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I'm looking for more damage potential in biotic powers besides warp. Overpower seems like an awesome ability so that adepts can feel more powerful and not have to rely on their squad to back them up for biotic combos; I haven't really seen it in action yet, but I love the idea of it.

As for the unique "omni-blade" attack, each class is getting their own heavy melee attack. The adept's was shown to be a biotic palm strike, which doesn't actually use the omni-tool at all (apparently).

Modifié par Biotic Sage, 28 juillet 2011 - 07:50 .


#3
TobyHasEyes

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 I am glad that the heavy melee for Adept has been shown not to be a 'psionic blade' or anything like that; a biotic palm strike seems like a good option for a heavily biotic class (better than a biotic punch in my own view)

 I hope that the interchangeable nature of the weapons means that those who enjoy playing as an Adept with an Assault Rifle/Sniper Rifle/Shotgun can do so, but with sufficiently few slots that my Adept can go in with just SMG, Heavy Pistol and (if I must) a Heavy Weapon

 Aside from those two things, I'm not hugely fussed about the power development, I would kinda like them to stay as in ME2. Overpower doen't really interest me, but maybe that is because I haven't seen it in use. I would also like them to keep the biotic effects as being largely blue rather than as heavily purple as in the demo's we have seen (not exactly a game-changer though)

 And class aside I would like the ability to invest points in my diplomatic ability (aka ability to Persuade or Intimidate), even if it is poins I could spend elsewhere.. and it appeared in one video that the variations in class Power (aka Bioti Mastery for Adepts etc.) could do that, so am more than thriilled by that

#4
Mand0l1n

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I would like a more powerful throw. Heavy throw in me2 is pitiful. I'd do more damage beating the enemy with a feather pillow. I'd even sacrifice the fast cooldown for a bit more oomph.

#5
souljahbill

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Slam is even worse. You're forcefully slamming people into the ground, sometimes from extremely high levels if you use pull as a lift move, and it has less force then Throw Field.

#6
Kakistos_

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From what I have seen in recent demos, the Adept seems to be following the ME2 style. Underwhelming. It looks like powers have their own cool-down again and are projected faster but the Adept seems to lacks the powers Barrier and Stasis. The Heavy Melee attack just makes enemies die. I miss ME1 when you could make enemies go flying everywhere. This should return for ME3, even if it only causes minimal damage. Biotics should at least LOOK like their doing something.

#7
Sailears

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TobyHasEyes wrote...

 I am glad that the heavy melee for Adept has been shown not to be a 'psionic blade' or anything like that; a biotic palm strike seems like a good option for a heavily biotic class (better than a biotic punch in my own view)

You and me both. I'm extremely pleased with how it looks.


Other than that I don't know what to add that hasn't been discussed extensively in previous threads.

#8
Sesshomaru47

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Kakistos_ wrote...

From what I have seen in recent demos, the Adept seems to be following the ME2 style. Underwhelming. It looks like powers have their own cool-down again and are projected faster but the Adept seems to lacks the powers Barrier and Stasis. The Heavy Melee attack just makes enemies die. I miss ME1 when you could make enemies go flying everywhere. This should return for ME3, even if it only causes minimal damage. Biotics should at least LOOK like their doing something.


Not having Barrier was weird. But honestly I couldn't give a stuff about stasis. I hated in ME, I hated it when they bought it back for ME2. It's usless and doesn't do anything that a singularity can't do. Oh wait that's right....You can't hurt them while they're in it. I never found that much wrong with the revamp in ME2 other than on the odd occasion my powers didn't cool down quickly enough, but that's what a gun's for...

#9
Soccer FeverMan

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Biotic Sage wrote...

I'm looking for more damage potential in biotic powers besides warp. Overpower seems like an awesome ability so that adepts can feel more powerful and not have to rely on their squad to back them up for biotic combos; I haven't really seen it in action yet, but I love the idea of it.

As for the unique "omni-blade" attack, each class is getting their own heavy melee attack. The adept's was shown to be a biotic palm strike, which doesn't actually use the omni-tool at all (apparently).


I never relied on my squad for biotic combos, i actually got mad when miranda or than detonated my singularity.

Thread Topic: I want a power better than shockwave or have it redesigned

#10
Abisco

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Sesshomaru47 wrote...

Not having Barrier was weird. But honestly I couldn't give a stuff about stasis. I hated in ME, I hated it when they bought it back for ME2. It's usless and doesn't do anything that a singularity can't do. Oh wait that's right....You can't hurt them while they're in it. I never found that much wrong with the revamp in ME2 other than on the odd occasion my powers didn't cool down quickly enough, but that's what a gun's for...


I loved stasis, helped eliminate enemies if one was too strong (IE Krogans). The adept is supposed to be a jack of all trades, meaning he has offensive, support, and defensive abilities... at least thats what I always considered him/her to be! 

Also when you got the bastion upgrade in me1 you can attack enemies that are in stasis, it basically made u elite and unbeatable.

#11
Reptillius

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The over power looks interesting. the ability to when I really need to throw out a lot of abilities or the same ability repeatedly has some potential to me. But I dont' have a lot of problems with the class in general. but I would like to see perhaps a new ability in the biotic line of some kind since most of the current ones just pull them around in this direction or that with warp being the only really different one. I mean yeah Shockwave looked different but it did so little damage even when upgraded that it really just threw them around too. but in the most flashy fashion.

#12
lazuli

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I would like a faster projectile for Singularity, and an increase in the amount of staggers it can trigger versus protected foes. Singularity was, in my opinion, the weakest signature power in ME2, though it certainly wasn't without its uses.

I would also like more defensive options for the Adept, even if it's a hybrid defensive/offensive power.

#13
Someone With Mass

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Posted Image
The Adept heavy melee. A biotic palm strike.

Crappy quality, I know.

#14
JenAnneMartinson

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I like that the biotic punch looks like jacks punch as she is escaping the prison. I mean Jack is a crazy awesome chick

#15
The Spamming Troll

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what the heck is overload? im assuming an ability to make biotics cooldown quicker? thatd be great and all if i could evolve it to do one of numerous things. not just shorter cooldowns, but the option to make stronger biotics, or greaten their radius for a short while, or whatever. itd be interesting if overload was used differently for every adept. i wonder how advanced the whole "evolved" approach will be. is the adepts class going to have multiple routes of evolving its attributes too?

anyways, i want biotics to work through protections. penalize me with a longer
cooldown. make me invest all my points into it. whatever bioware has to
do, allow the adept to have the potential to work through defenses on the highest difficulty settings.

something else that id really love seeing is the option to choose our abilities. as in laying out all the biotic powers available in the game, and allowing me to choose which ones to invest in. no prerequesites to meet, no redundant powers. only the ones that i want. i dont know why the idea of having a bonus power is more important then those in which define our class. singularity, pull, warp, stasis, barrier, and dominate. thats what i want. what do you want? i know itd make the "builds, and classes" forum alot more lively.


i just realized the amount of fun im going to have in ME3 somewhat hinges on my ability to mod the game at some point later. i didnt do it for ME2, because id rather eat poop. but ME3 hopefully has what i need.

Modifié par The Spamming Troll, 28 juillet 2011 - 11:21 .


#16
RocketManSR2

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JenAnneMartinson wrote...

I like that the biotic punch looks like jacks punch as she is escaping the prison. I mean Jack is a crazy awesome chick


No it doesn't. Jack's was closed-fist style. Holy s***, JE flashback.........

Edit- Overpower has pretty much fixed the Adept imo. We can once again spam moves with drastically reduced CDs. Defenses schmefenses. :P

Modifié par RocketManSR2, 28 juillet 2011 - 11:35 .


#17
Sailears

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Yeah, the "overcharge" sounds great.
I've long been an advocate of having some sort of charge up ability for biotics for increased damage/durateion/aoe, with increased cooldown penalty.

#18
emanziboy

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I absolutely loved the adept in ME2. Using pull-throw to launch enemies hundreds of feet in the air or flying off rooftops never got old, but there were a few things that annoyed me that I would like to see fixed for ME3.
1. Targeting: Every once in a while I would see an enemy behind cover, move my reticle slightly to the side to arc my pull around his cover, and push the power button, only to miss because I was inexplicably targeting a door or medigel container on the other side of the room. The same thing happens when the enemy is standing in front of a door, and it becomes a struggle to not target the door. Even if I'm highlighting a selectable item like a medpac or a door, I should still be able to target an enemy with my biotic powers.
2. "Boomerang" effect: Every so often when I use a power, it will miss it's target and overshoot them. It then starts vibrating rapidly and starts moving slowly back to its intended target, where it will launch them in a random direction. While funny to watch, it can be annoying when it doesn't pull them in the direction you wanted.
3. More realistic fall damage: I was recently doing an insanity playthrough as a biotic on Garrus's loyalty mission. Using pull+throw, I launched an enemy literally hundreds of feet in the air. He came straight down to the ground. However, when he landed, he only lost a fraction of his health bar and got up immediately. I don't care how tough you are, if you fall that far, you should be dead. Throwing an enemy against a wall should do more damage than it does in ME2.

#19
pmac_tk421

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Stop complaining about adepts. the jump from 1 to 2 was great. i'm speaking as someone who has played as four of the games classes, including adept.

#20
Gravbh

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More hot keys for the people on console.

#21
lazuli

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emanziboy wrote...
3. More realistic fall damage: I was recently doing an insanity playthrough as a biotic on Garrus's loyalty mission. Using pull+throw, I launched an enemy literally hundreds of feet in the air. He came straight down to the ground. However, when he landed, he only lost a fraction of his health bar and got up immediately. I don't care how tough you are, if you fall that far, you should be dead. Throwing an enemy against a wall should do more damage than it does in ME2.


I agree completely.  Collisions need to do more damage.

#22
Arijharn

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I think the crowd control capabilities of an Adept should be toned down in favour of actually being able to kill enemies. Singularity, Lift are useful but eventually crowd control needs to come to an end. Having Warp as our only main damaging attack seemed bit of a let down.

Sort of things I'd like to see:
• Lift/Singularity inflicting slight damage on all health types in normal sequential order.
• Suitable collision damage weighed against 'force', but always working against base health.
• Throw affecting past shield/barrier defenses, but reduced effectiveness to greater mass objects (weighed against how many 'points' you sink into Throw
• More options to combo abilities (ie., Warp will detonate all current biotic effects, hell, maybe then Warp should part it's own 'effect'?)

I really enjoy playing the Adept, but I can't shake the feeling I'm just a poor man soldier version with some extra bells and whistles occasionally.

#23
Ieldra

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There's only one thing I really want:

*Telekinetic powers affect armored enemies. Reduced effectiveness is OK, but higher power levels should offset that.

Apart from that, I like the new biotic melee attack. Something we've seen in cutscenes quite a bit, now available for the player. Good.

#24
Worrywort

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more powers
better crowd control
barrier

#25
RocketManSR2

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Yea, having armor makes you heavier, but a powerful adept can still f*** you up.