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Adept Players > Hopes for Mass Effect 3


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#26
Eurhetemec

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lazuli wrote...

emanziboy wrote...
3. More realistic fall damage: I was recently doing an insanity playthrough as a biotic on Garrus's loyalty mission. Using pull+throw, I launched an enemy literally hundreds of feet in the air. He came straight down to the ground. However, when he landed, he only lost a fraction of his health bar and got up immediately. I don't care how tough you are, if you fall that far, you should be dead. Throwing an enemy against a wall should do more damage than it does in ME2.


I agree completely.  Collisions need to do more damage.


Really?

I've killed people by Throwing them against walls tons of times in Insanity, and seen them die from high health on falls? Are you sure it isn't just that the engine bugs sometimes and fails to calculate the damage correctly.

I do think Throw should do even more damage, though - so I guess I kind of agree.

#27
Cosmar

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I wish they would bring back the Lift power from ME1. They turned it into the Pull power basically, which wasn't nearly as interesting. Using Lift, you could render an entire group of charging husks ineffective and pick them off as they floated away. It also had a much bigger area than Singularity.

I'd also like them to make Throw more effective. In ME2 Throw felt kinda lame, even area throw. In ME1 I used throw all the time, and at higher levels it had a wider area so you could knock down whole groups. Also, did anyone else notice that in ME1, the closer you were to your target, the more effective your throw was? Sometimes I'd turn around a corner and find an enemy in my face, use Throw on him and at point blank range it sent him sailing at light speed into the far wall, while if I was really far away all it would do was just knock them down as if someone tripped them. I liked that.

Edit: Also does anyone have a link to the Adept demo in ME3 I've heard about? I haven't seen it...

Modifié par Cosmar, 29 juillet 2011 - 08:28 .


#28
lazuli

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Eurhetemec wrote...

lazuli wrote...

I agree completely.  Collisions need to do more damage.


Really?

I've killed people by Throwing them against walls tons of times in Insanity, and seen them die from high health on falls? Are you sure it isn't just that the engine bugs sometimes and fails to calculate the damage correctly.

I do think Throw should do even more damage, though - so I guess I kind of agree.


I have noticed a stark drop in collision damage between ME1 and ME2.  This might be due to balancing, as a Throw every ~2.5 seconds probably shouldn't have as much power as a Throw with a 60 second cooldown.  Some of it might be due to engine bugs as well.  ME2 is certainly not glitch-free.

#29
Major Tao

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 My squad tactics using Adept usually called upon:
  • Singularity - to slow the swarming foes, control chokepoints and collect enemies to one place for targeting
  • Warp - to weaken the bigger threats and boss enemies
  • Throw / Pull for finishing moves, and to gain space
  • Stasis as a last resort - delaying action
Shockwave did not impress me, so I chose to max out other powers instead. 

The power I used a lot and really liked was actually the bonus / loyalty power - Reave - learned from Samara.    
Reave deals damage, heals Shepard, paralyzes multiple enemies -and opens them up for more targeting while they are incapacitated.  So my hope is that we'll have the opportunity to again use bonus / loyalty powers.  


The first view of the Adept "palm strike" - looks interesting.  If it's for melee - I wonder just how close one will have to be to deliver it.  Will there be other cool powers that will also be tactically useful ?  Guess we'll be finding out. 


In M.E. 2, it is great fun teaming up Adept Shepard with another biotic like Miranda,  who can deliver Overload or Slam, and another power user like Mordin to deliver Cyro Blast / Incinerate.  This is my favorite ass- kicking squad combination.  Together - they really deliver the smackdowns ! 

Mr. Hudson has implied that the combat scenarios will be highly varied - so we may be partnering up with whomever is available and on the scene.  Our squad choices may vary from location to location.  I just hope that we'll have the powers and/or skills necessary to tackle our foes and that it will make for more great game play.

>>>

Modifié par Major_Tao_Tau, 29 juillet 2011 - 09:20 .


#30
Guest_Inge Shepard_*

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All you need if you play as Adept is this:
Powers: Reave, Dominate and Cloak. If you use your power right you doesn't need to fire your gun.

#31
lazuli

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Inge Shepard wrote...

All you need if you play as Adept is this:
Powers: Reave, Dominate and Cloak. If you use your power right you doesn't need to fire your gun.


Is that an invisible Jacob in Tech Armor?  So what you're saying is all you need is to mod your game past the point of no return.

#32
dreman9999

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You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:

#33
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lazuli wrote...

Inge Shepard wrote...

All you need if you play as Adept is this:
Powers: Reave, Dominate and Cloak. If you use your power right you doesn't need to fire your gun.


Is that an invisible Jacob in Tech Armor?  So what you're saying is all you need is to mod your game past the point of no return.


Not at all, have tested different level of modding, this clip is a bit overmodd.
Yes, Jacob have cloak and Power Tech armor.

#34
lazuli

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dreman9999 wrote...

You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:


Does this Overpower have a separate cooldown?  What's preventing you from keeping it up all the time?

#35
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dreman9999 wrote...

You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:


The Adept class is to weak, just made some changes that's all. I hope that BW make the Adept class more powerful than it's in ME2.

#36
dreman9999

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lazuli wrote...

dreman9999 wrote...

You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:


Does this Overpower have a separate cooldown?  What's preventing you from keeping it up all the time?

It has a lengthy cooldown after the power runs it course. Note, this a universal cooldown, so you can't use your powers for a while

#37
dreman9999

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Inge Shepard wrote...

dreman9999 wrote...

You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:


The Adept class is to weak, just made some changes that's all. I hope that BW make the Adept class more powerful than it's in ME2.

The adept class is strong. You just have to learn how to build the class right and use the class right.

#38
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dreman9999 wrote...

Inge Shepard wrote...

dreman9999 wrote...

You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:


The Adept class is to weak, just made some changes that's all. I hope that BW make the Adept class more powerful than it's in ME2.

The adept class is strong. You just have to learn how to build the class right and use the class right.

Your way is to borrrrring. Sorry, just my opinion.

#39
dreman9999

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Inge Shepard wrote...

dreman9999 wrote...

Inge Shepard wrote...

dreman9999 wrote...

You came in...To post this? I'm not trying to be rude but that's mute compare to the new overpower power Adepts have now.
This power boost adepts power attack power and cuts cooldown rats for a time.. You become a biotic storm for a time.
This is what adept players sould be rejocing about.:devil:


The Adept class is to weak, just made some changes that's all. I hope that BW make the Adept class more powerful than it's in ME2.

The adept class is strong. You just have to learn how to build the class right and use the class right.

Your way is to borrrrring. Sorry, just my opinion.


I'm sorry...I'm too busy blowing entire groups up to be bored.... and looking for femir mechs.

#40
Weiser_Cain

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I want to be able to fight using only my biotics.

#41
dreman9999

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Eurhetemec wrote...

lazuli wrote...

emanziboy wrote...
3. More realistic fall damage: I was recently doing an insanity playthrough as a biotic on Garrus's loyalty mission. Using pull+throw, I launched an enemy literally hundreds of feet in the air. He came straight down to the ground. However, when he landed, he only lost a fraction of his health bar and got up immediately. I don't care how tough you are, if you fall that far, you should be dead. Throwing an enemy against a wall should do more damage than it does in ME2.


I agree completely.  Collisions need to do more damage.


Really?

I've killed people by Throwing them against walls tons of times in Insanity, and seen them die from high health on falls? Are you sure it isn't just that the engine bugs sometimes and fails to calculate the damage correctly.

I do think Throw should do even more damage, though - so I guess I kind of agree.

The problem is the power damage not the fall damage or if your playing new game plus. The fail damage is based on how strong your biotics are. Do you have heavy throw?  Upgrade to that and they die like flies on that level.

#42
dreman9999

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Weiser_Cain wrote...

I want to be able to fight using only my biotics.

Then just don't fire your gun and invest in Heavy throw. It's the most spamableattack the adept has.

#43
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I also hope they expand the power wheel for PC to 2x5 options. Since you have the key numbers from 0 - 9 on your keyboard. Then can you really have some fun. The Unity options should have another key command so it doesn't need to be on the power wheel.

#44
-sltungle-

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Adepts on ME2 while playing on insanity feel ridiculously underpowered, whereas in ME1 it was the polar opposite. Hopefully in ME3 they find some sort of balance that works out well. I mean... I practically have telekinesis - why can I not deal more damage?! Why does the extra 5 or so kilograms of armour plating on my enemies prevent me from lifting them into the air?!

You need to use warp on all of the enemies on insanity to whittle their barriers or armour down to the point at which you can actually use other powers on them like pull/push/singularity. But by the time you get them down to the point at which the other powers are useful you might as well not use them anyway because they don't deal anywhere near as much damage as warp because you've been forced to invest in it in order to survive. So you end up simply warping everyone to death. It's annoying.

#45
Ahglock

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What exactly does overpower/overcharge whatever it is called do? I'm getting from this thread that it is a short term buff to power damage and cooldowns, is that it? If so I am not impressed, I had no problems iwth an adepts cooldowns I was more limited by enemy fire coming in than I was from the cooldown, and a damage boost while okay since most effects don't really do much damage it is kind of meh. It might turn out to be awesome but I'm not excited about this, if what I am hearing is true.

#46
marshalleck

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Inge Shepard wrote...

Your way is to borrrrring. Sorry, just my opinion.

And that video you posted with Shepard just standing there hitting a single button every couple seconds isn't?

Moving on...

All adepts need to be 'fixed' is to have stasis part of the class by default. It's kind of stupid for the crowd-control class to be saddled with a bunch of abilities that can't control crowds until they've already had their defenses whittled down. 

Adepts are by and large fine. Just need a better selection in their base abilities.

Modifié par marshalleck, 30 juillet 2011 - 05:47 .


#47
lazuli

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marshalleck wrote...

Inge Shepard wrote...

Your way is to borrrrring. Sorry, just my opinion.

And that video you posted with Shepard just standing there hitting a single button every couple seconds isn't?


That level of cheating reeks of prepubescence.  But there's no accounting for taste.  Some people prefer a challenge.  Others prefer a cakewalk.

#48
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marshalleck wrote...

Inge Shepard wrote...

Your way is to borrrrring. Sorry, just my opinion.

And that video you posted with Shepard just standing there hitting a single button every couple seconds isn't?

All adepts need to be 'fixed' is to have stasis part of the class by default. It's kind of stupid for the crowd-control class to be saddled with a bunch of abilities that can't control crowds until they've already had their defenses whittled down. 

Guess, you can call that boring to. For me it's more to get the modding work and how it works.

I'm more for modding than playing.

Modifié par Inge Shepard, 30 juillet 2011 - 05:50 .


#49
mcsupersport

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If you are warping people to death, then you don't know how to play adept.

#50
lazuli

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Inge Shepard wrote...

I'm more for modding than playing.


Then you've picked an odd game.  ME2's modding is limited compared to the countless games out there with publicly available toolsets.  But to each his own.