lazuli wrote...
emanziboy wrote...
3. More realistic fall damage: I was recently doing an insanity playthrough as a biotic on Garrus's loyalty mission. Using pull+throw, I launched an enemy literally hundreds of feet in the air. He came straight down to the ground. However, when he landed, he only lost a fraction of his health bar and got up immediately. I don't care how tough you are, if you fall that far, you should be dead. Throwing an enemy against a wall should do more damage than it does in ME2.
I agree completely. Collisions need to do more damage.
Really?
I've killed people by Throwing them against walls tons of times in Insanity, and seen them die from high health on falls? Are you sure it isn't just that the engine bugs sometimes and fails to calculate the damage correctly.
I do think Throw should do even more damage, though - so I guess I kind of agree.





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