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Adept Players > Hopes for Mass Effect 3


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#51
marshalleck

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mcsupersport wrote...

If you are warping people to death, then you don't know how to play adept.

A cute platitude, but not entirely correct. Warp bombs are a mainstay of playing adept on insanity. And yes, I know about using singularity as area denial. 

#52
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lazuli wrote...

Inge Shepard wrote...

I'm more for modding than playing.


Then you've picked an odd game.  ME2's modding is limited compared to the countless games out there with publicly available toolsets.  But to each his own.

Hehe, I play the game as I choose, modded game or sometimes with default settings. But I have more fun with modding.

Going back to what this thread was about. I hope they add some other powers to the Adept class like Reave, Cloak and Dominate, love these powers.

Modifié par Inge Shepard, 30 juillet 2011 - 06:05 .


#53
dreman9999

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marshalleck wrote...

mcsupersport wrote...

If you are warping people to death, then you don't know how to play adept.

A cute platitude, but not entirely correct. Warp bombs are a mainstay of playing adept on insanity. And yes, I know about using singularity as area denial. 

He's referring to blindly spamming warp. Not it's tactical use.

#54
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Show me your play through and let me see how tactical you play as Adept??

#55
The Spamming Troll

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marshalleck wrote...

Inge Shepard wrote...

Your way is to borrrrring. Sorry, just my opinion.

And that video you posted with Shepard just standing there hitting a single button every couple seconds isn't?

Moving on...

All adepts need to be 'fixed' is to have stasis part of the class by default. It's kind of stupid for the crowd-control class to be saddled with a bunch of abilities that can't control crowds until they've already had their defenses whittled down. 

Adepts are by and large fine. Just need a better selection in their base abilities.


i dont think adding one ability is all the adept needs. stasis, barrier, singularity, warp ammo, and warp should all be staples of the adept class. i dont think bioware sticking us with preset skills and allowing for only a choice of 1 of the bonus powers is a great approach to it. specially when any class could take a biotic bonus power.

i think the aproach to every class should be wide open to the player, not the developer. lay out some biotic abilities for me, nd let me invest my points into them ias i see fit. theres NO POINT in makign a sentinel and giving it throw teamed with warp. the sentinel has throw simply becasue the vangaurd has pull. its a really stupid way of making classes seem womewhat different.

#56
marshalleck

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Inge Shepard wrote...

Show me your play through and let me see how tactical you play as Adept??


Here's one tearing Garrus' loyalty mission to pieces.



It's not the video I was hoping to find, with the player absolutely embarassing the Ymir mechs at the end, but this one is passable.

And I suppose I should probably point out that this isn't MY adept, as I never bothered to record any of my playthroughs.

Modifié par marshalleck, 30 juillet 2011 - 06:24 .


#57
marshalleck

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The Spamming Troll wrote...

marshalleck wrote...

Inge Shepard wrote...

Your way is to borrrrring. Sorry, just my opinion.

And that video you posted with Shepard just standing there hitting a single button every couple seconds isn't?

Moving on...

All adepts need to be 'fixed' is to have stasis part of the class by default. It's kind of stupid for the crowd-control class to be saddled with a bunch of abilities that can't control crowds until they've already had their defenses whittled down. 

Adepts are by and large fine. Just need a better selection in their base abilities.


i dont think adding one ability is all the adept needs. stasis, barrier, singularity, warp ammo, and warp should all be staples of the adept class. i dont think bioware sticking us with preset skills and allowing for only a choice of 1 of the bonus powers is a great approach to it. specially when any class could take a biotic bonus power.

i think the aproach to every class should be wide open to the player, not the developer. lay out some biotic abilities for me, nd let me invest my points into them ias i see fit. theres NO POINT in makign a sentinel and giving it throw teamed with warp. the sentinel has throw simply becasue the vangaurd has pull. its a really stupid way of making classes seem womewhat different.


I don't know how you did it, but you seem to have completely missed the point of my post, and thoroughly misunderstood it.  

Modifié par marshalleck, 30 juillet 2011 - 06:27 .


#58
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Well I asked for your play through, not someones you find on youtube. It was good playing from this gamer.

#59
marshalleck

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Inge Shepard wrote...

Well I asked for your play through, not someones you find on youtube. It was good playing from this gamer.

Does it matter whether it came from me or someone else? It's the capabilities of the class in question. There's video proof of an unmodded adept kicking metric tons of ass in the hands of a player who knows how to play it.

I'm not going to spend all afternoon replaying ME2, editing a video (which I don't even have software for installed on my PC) and uploading it to youtube just for a casual discussion on one thread.

Modifié par marshalleck, 30 juillet 2011 - 06:34 .


#60
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Absolutely, that is what you should do. If you think you're better. Or just shut ....up.

Modifié par Inge Shepard, 30 juillet 2011 - 06:39 .


#61
marshalleck

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Nah, that's an unreasonable standard of proof. I never said I specifically am better than you--you're using strawman arguments here. What I said, and what I maintain, is that the adept in ME2 is pretty much fine as is. And I posted video proof of someone using an unmodded class to tear through a mission on insanity difficulty.

It could be improved for the less capable players by removing one of the redundant base powers and swapping in stasis instead. That would solve pretty much any of its problems. The only one Bioware can't be expected to compensate for specifically with one class is a player's ability (or lack thereof) to use said powers intelligently. That's why they implement difficulty settings.

Modifié par marshalleck, 30 juillet 2011 - 06:46 .


#62
Shotokanguy

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I'm getting hot and bothered imagining using overpower to use Throw to knock a guy up the air, then pull to bring him flying towards you, then unleashing the biotic punch right when he gets close.

#63
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I'm throwing out a life-jacket to you, and your friends.

#64
dreman9999

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Inge Shepard wrote...

Show me your play through and let me see how tactical you play as Adept??

But I have an xbox!!!!!!:(
All I can do is show someone elses tactics...



#65
marshalleck

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Inge Shepard wrote...

I'm throwing out a life-jacket to you, and your friends.

Uh-huh. All you can respond with non-sequitur. We're done here. 

I think it's plain as day which video is more interesting...the one I linked, or that dreadfully boring, non-interactive mostrosity you posted.

Modifié par marshalleck, 30 juillet 2011 - 06:49 .


#66
Pulletlamer

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The adept is awesome.

You guys should try to actually use some tactics instead of just thinking to use an ability and have a win button. For that you have normal and casual difficulties.

Defenses are perfectly fine in ME2. Warp works for barriers and armor awesomely, and the only thing you have to be bothered with the adept are shields, which can be taken down with your smg quite quickly. Just buy the SMG upgrades first and it will work wonders, especially with an ammo power like warp ammo.

I always evolve warp and singularity first, since in my opinion they are the best powers, followed closely by pull.

Just remember to use pull on unshielded/unprotected enemies and then warp or throw. Works wonders.

#67
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Agree, case close. But continue whit what this thread was about instead.

#68
marshalleck

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Pulletlamer wrote...

The adept is awesome.

You guys should try to actually use some tactics instead of just thinking to use an ability and have a win button. For that you have normal and casual difficulties.

Defenses are perfectly fine in ME2. Warp works for barriers and armor awesomely, and the only thing you have to be bothered with the adept are shields, which can be taken down with your smg quite quickly. Just buy the SMG upgrades first and it will work wonders, especially with an ammo power like warp ammo.

I always evolve warp and singularity first, since in my opinion they are the best powers, followed closely by pull.

Just remember to use pull on unshielded/unprotected enemies and then warp or throw. Works wonders.


Re: bolded part, squad disruptor ammo can be pretty sweet too, both for cutting through shields and also for the random (and often) overheating of your enemy's weapon. 

Modifié par marshalleck, 30 juillet 2011 - 06:54 .


#69
dreman9999

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Inge Shepard wrote...

Agree, case close. But continue whit what this thread was about instead.

Ok....This is how the adept class plays in ME3... GO TO 3:40


#70
Pulletlamer

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marshalleck wrote...


Re: bolded part, squad disruptor ammo can be pretty sweet too, both for cutting through shields and also for the random (and often) overheating of your enemy's weapon. 


Yes indeed it is but I don't have experience in playing it with adept since the only squadmate that has that power I believe is Zaeed and I have a second-hand copy (it sucks, I know).:crying:

Still I use warp ammo as bonus power, or depending if it's a Blood Pack mission or a mission with armored enemies I bring Jacob or Grunt with Squad Incendiary ammo.

I have yet to try slam as bonus power, don't know it didn't felt very appealing to me. I read in the wiki it works good if you evolve it into area power in husk missions.

Modifié par Pulletlamer, 30 juillet 2011 - 07:05 .


#71
marshalleck

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Warp ammo is really good. Squad disruptor can be nice on geth missions, or missions where the mercs have lots of shields for players who struggle with their Shepard taking too much damage. I would only bother with its squad evolution though; that way you're really stacking the deck via Shepard and squadmates to cut defenses and cause overheats. If you really didn't want to use the squad version for some reason I wouldn't take it at all, and just use warp ammo instead.

I don't like slam very much, it feels weak. And on insanity, once defenses are down I'd much rather being using throw, shockwave, or singularity. Or detonating a pre-existing singularity with warp.

Modifié par marshalleck, 30 juillet 2011 - 07:11 .


#72
Juha81FIN

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marshalleck wrote...

Warp ammo is really good. Squad disruptor can be nice on geth missions, or missions where the mercs have lots of shields for players who struggle with their Shepard taking too much damage. I would only bother with its squad evolution though; that way you're really stacking the deck via Shepard and squadmates to cut defenses and cause overheats. If you really didn't want to use the squad version for some reason I wouldn't take it at all, and just use warp ammo instead.

I don't like slam very much, it feels weak. And on insanity, once defenses are down I'd much rather being using throw, shockwave, or singularity. Or detonating a pre-existing singularity with warp.


Have to say that Crippling Slam is very useful when you need to CC just one guy (or if you want to play around Ymir mechs and Geth Primes B)), especially if you use Miranda in many missions, but then again there are other useful powers aswell for better CC.

Edit: Squad members can sometimes target that one guy when he is picked up in air.

Modifié par Juha81FIN, 30 juillet 2011 - 07:28 .


#73
Ahglock

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dreman9999 wrote...

Inge Shepard wrote...

Agree, case close. But continue whit what this thread was about instead.

Ok....This is how the adept class plays in ME3... GO TO 3:40



While he was playing an adept, he just basically played as a gimped soldier with warp.  I assume they didn't want to reveal much so that is all we got.

#74
Pulletlamer

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marshalleck wrote...

I don't like slam very much, it feels weak. And on insanity, once defenses are down I'd much rather being using throw, shockwave, or singularity. Or detonating a pre-existing singularity with warp.


Thanks for the feedback on that.

Ahglock wrote...

While he was playing an adept, he just basically played as a gimped soldier with warp.  I assume they didn't want to reveal much so that is all we got.


Yes indeed, of course they're not gonna show all, there's still a lot until release and Casey said a lot of things are probably going to change (especially power bonuses etc). Still Overpower sounds like a  very awesome ability and I can't wait to try it out.

Modifié par Pulletlamer, 30 juillet 2011 - 07:45 .


#75
Ahglock

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Pulletlamer wrote...

Yes indeed, of course they're not gonna show all, there's still a lot until release and Casey said a lot of things are probably going to change (especially power bonuses etc). Still Overpower sounds like a  very awesome ability and I can't wait to try it out.


I'm still not imrpessed with overpower from what I've heard.  Maybe they drastically increased the cooldowns in ME3 so it will be a big help, but 4.5 second,3 second cooldowns are all short enough for me.  I'd rather have a cool new power that did stuf on its own than a new power that just makes my old powers better.  I don't want to have adrenaline rush 2.0.  Now if it allows you to pierce defenses to some degree it might be interesting.