Aller au contenu

Photo

Adept Players > Hopes for Mass Effect 3


  • Veuillez vous connecter pour répondre
157 réponses à ce sujet

#76
Pulletlamer

Pulletlamer
  • Members
  • 858 messages

Ahglock wrote...

I'm still not imrpessed with overpower from what I've heard.  Maybe they drastically increased the cooldowns in ME3 so it will be a big help, but 4.5 second,3 second cooldowns are all short enough for me.  I'd rather have a cool new power that did stuf on its own than a new power that just makes my old powers better.  I don't want to have adrenaline rush 2.0.  Now if it allows you to pierce defenses to some degree it might be interesting. 


Well from what I heard somewhere,(i think it was on the thread Soahfreako did "ask questions about the demo") when you evolve it at one point you get to choose one branch that essentially eliminates one power from the global cooldown or something like that.

Essentially it makes that when you use that power instead of having global cooldown, the only power with cooldown is the one you used and the others are avaibable.

Not sure if I confused you a little or not. Hope not. :P

#77
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages

dreman9999 wrote...

Weiser_Cain wrote...

I want to be able to fight using only my biotics.

Then just don't fire your gun and invest in Heavy throw. It's the most spamableattack the adept has.

I don't want there to be 'a way' to do it, I want it to feel like an effortless choice.

#78
dreman9999

dreman9999
  • Members
  • 19 067 messages

Ahglock wrote...

dreman9999 wrote...

Inge Shepard wrote...

Agree, case close. But continue whit what this thread was about instead.

Ok....This is how the adept class plays in ME3... GO TO 3:40



While he was playing an adept, he just basically played as a gimped soldier with warp.  I assume they didn't want to reveal much so that is all we got.

It's clear he's not a good adept player from how meny times he almost died.

#79
Ahglock

Ahglock
  • Members
  • 3 660 messages

Pulletlamer wrote...

Ahglock wrote...

I'm still not imrpessed with overpower from what I've heard.  Maybe they drastically increased the cooldowns in ME3 so it will be a big help, but 4.5 second,3 second cooldowns are all short enough for me.  I'd rather have a cool new power that did stuf on its own than a new power that just makes my old powers better.  I don't want to have adrenaline rush 2.0.  Now if it allows you to pierce defenses to some degree it might be interesting. 


Well from what I heard somewhere,(i think it was on the thread Soahfreako did "ask questions about the demo") when you evolve it at one point you get to choose one branch that essentially eliminates one power from the global cooldown or something like that.

Essentially it makes that when you use that power instead of having global cooldown, the only power with cooldown is the one you used and the others are avaibable.

Not sure if I confused you a little or not. Hope not. :P


I had not heard that and I guess it is cool in thaqt it allows some quick combos, but again the cooldowns are so short I never really had much of an issue with them.  

#80
Major Tao

Major Tao
  • Members
  • 249 messages
 There were several requests for attacks that do more direct damage.

Would an attack that could actually slice foes in two be welcomed ? 
That would require a rather visceral animation....  "ARRGH !!!"  ( SPLAT !! ) 
( Inspired by Lord Frieza's spinning blade of death attack. )

How about a direct "Biotic Bomb" attack - similar to what happens when Biotic attacks are detonated ? 

Feel free to speak up and say what you'd like to see and what you think would work ! 

#81
lazuli

lazuli
  • Members
  • 3 995 messages

Major_Tao_Tau wrote...

 There were several requests for attacks that do more direct damage.

Would an attack that could actually slice foes in two be welcomed ? 
That would require a rather visceral animation....  "ARRGH !!!"  ( SPLAT !! ) 
( Inspired by Lord Frieza's spinning blade of death attack. )

How about a direct "Biotic Bomb" attack - similar to what happens when Biotic attacks are detonated ? 

Feel free to speak up and say what you'd like to see and what you think would work ! 



So as not to crowd the Adept's skill arsenal, maybe damaging effects could be added onto existing powers.  Shockwave is incredibly strong on lower difficulties, but can't keep up on higher difficulties.  Adding damage to it would be problematic as it would overpower it further on normal.  Maybe if the damage only applied to defensive layers it would work out well.

#82
comrade8472

comrade8472
  • Members
  • 767 messages
Have Singularity have the same damage as reave / combine the powers into one
it's so slow already in me2 that and it's long cooldown it would balance itself out
OR
for ME3 have singularity start at the Evolved version from Me2 then add either damage enemies capabilities or area stasis when the enemies are released from the singularity they are put into the first level of stasis from Me2 {when leveling up)

#83
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Someone With Mass wrote...

Posted Image
The Adept heavy melee. A biotic palm strike.

Crappy quality, I know.


I played Adept at SDCC.

I was pleased. I may play as Adept when I get the game.

That palm strike takes out multiple enemies, or at least it did when I played it.

#84
Malanek

Malanek
  • Members
  • 7 838 messages

lazuli wrote...
So as not to crowd the Adept's skill arsenal, maybe damaging effects could be added onto existing powers.  Shockwave is incredibly strong on lower difficulties, but can't keep up on higher difficulties.  Adding damage to it would be problematic as it would overpower it further on normal.  Maybe if the damage only applied to defensive layers it would work out well.


IMO it's quite simple. Powers that apply a newton force damage should deal damage relative to that force to protections rather than sending the enemy flying. It should be balanced to be roughly equivalent of Heavy throw = Heavy Warp (around 200 in ME2) obviously without any damage multiplier. Thus Throw and Shockwave would both become somewhat more desirable. The only Power to watch would be Charge, I don't think it would be too bad (may even make area charge viable) but need to make sure it doesn't becoem overpowered.

#85
RVNX

RVNX
  • Members
  • 117 messages

Bryy_Miller wrote...

Someone With Mass wrote...

Posted Image
The Adept heavy melee. A biotic palm strike.

Crappy quality, I know.


I played Adept at SDCC.

I was pleased. I may play as Adept when I get the game.

That palm strike takes out multiple enemies, or at least it did when I played it.


that's good to know.  I hope that makes it into the final game.

I was eager to see the "psionic blade" attack; so, when I learned that the Adept melee attack was some kind of biotic push/palm strike, I was quite disappointed.

however, if it does take out multiple enemies, then that would be helpful.  you could use it almost like a "get off me" type move if you're being swarmed.

also, I'm wondering if we will be able to upgrade our melee attacks like we can with our other powers/abilities.  have the devs commented on that?

#86
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

RVNX wrote...
also, I'm wondering if we will be able to upgrade our melee attacks like we can with our other powers/abilities.  have the devs commented on that?


Well, the skill attribute system doesn't seem like it accommodates for the melee attack. It's already complicated enough.

Plus, the melee attack is a one-hit kill for most enemies. 

#87
Ahglock

Ahglock
  • Members
  • 3 660 messages
If it takes out mutliple foes I hope it is on super duper omega casual only. I think the charged melee attack was a bad idea in the first place especially given how fast it seems to be, if it takes out multiple foes it seriously damages the shooter game play.

#88
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages
What? In a game with multiple explosive attacks you're worried about the least shooter-y class getting a decent power?

#89
FiveThreeTen

FiveThreeTen
  • Members
  • 1 395 messages

Biotic Sage wrote...


As for the unique "omni-blade" attack, each class is getting their own heavy melee attack. The adept's was shown to be a biotic palm strike, which doesn't actually use the omni-tool at all (apparently).


I think it would make sense for biotic class that we don't see the omnitool during the attack. I would prefer to have a glimpse of the biotic amp flaring up before delivering the blow.

#90
Arppis

Arppis
  • Members
  • 12 750 messages
Never did try adept.

#91
TobyHasEyes

TobyHasEyes
  • Members
  • 1 109 messages

FiveThreeTen wrote...

Biotic Sage wrote...


As for the unique "omni-blade" attack, each class is getting their own heavy melee attack. The adept's was shown to be a biotic palm strike, which doesn't actually use the omni-tool at all (apparently).


I think it would make sense for biotic class that we don't see the omnitool during the attack. I would prefer to have a glimpse of the biotic amp flaring up before delivering the blow.


 I'd also like it if the Adept (and Vanguard), instead of using the Omni-Blade like the Soldier and others, would use a biotic attack when pulling an enemy over cover

#92
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

TobyHasEyes wrote...

FiveThreeTen wrote...

Biotic Sage wrote...


As for the unique "omni-blade" attack, each class is getting their own heavy melee attack. The adept's was shown to be a biotic palm strike, which doesn't actually use the omni-tool at all (apparently).


I think it would make sense for biotic class that we don't see the omnitool during the attack. I would prefer to have a glimpse of the biotic amp flaring up before delivering the blow.


 I'd also like it if the Adept (and Vanguard), instead of using the Omni-Blade like the Soldier and others, would use a biotic attack when pulling an enemy over cover


Agree completely.  Biotic melee for adept/vanguard, omni-blade melees for Engineer/Infiltrator, a combo of the two for Sentinel, and a straight up haymaker from a soldier (since they don't have any tech or biotic influence). 

IMHO, the soldier completely ripped off what should have been the infiltrator's finisher.  I mean, infiltrator is the assassin/ninja of the ME universe...an assassination omni-blade just seems like infiltrator all the way.

#93
Weiser_Cain

Weiser_Cain
  • Members
  • 1 945 messages
I can think of something slicker for infiltrators. Like a stealth attack, the blade pops out first then you de-cloak for a second as the blade dematerializes and the baddie drops. Bye again.

#94
Major Tao

Major Tao
  • Members
  • 249 messages

Bryy_Miller wrote...

Someone With Mass wrote...

Posted Image
The Adept heavy melee. A biotic palm strike.

Crappy quality, I know.


I played Adept at SDCC.

I was pleased. I may play as Adept when I get the game.

That palm strike takes out multiple enemies, or at least it did when I played it.


Bryy_Miller, Thanks for sharing your Experience playing Adept on Mass Effect 3 !   Much Appreciated

I'm sure we're all aware that the game is still undergoing fine tuning, as Mr. Hudson has said.  
Here's hoping the Adept game play experience will be a BLAST !   ( ZAP ! ) 

>>>

#95
TobyHasEyes

TobyHasEyes
  • Members
  • 1 109 messages
I also wanna just put in a vote as someone who does not want more direct damage biotic attacks, to show there is some range in views. To me biotics make an interesting class because they allow you to play with physics, rather than do a stock animation of someone exploding or splitting in two (some direct damage ideas)

I find the physics manipulation, coupled with the warp-detonation, interesting enough

#96
lazuli

lazuli
  • Members
  • 3 995 messages

TobyHasEyes wrote...

I also wanna just put in a vote as someone who does not want more direct damage biotic attacks, to show there is some range in views. To me biotics make an interesting class because they allow you to play with physics, rather than do a stock animation of someone exploding or splitting in two (some direct damage ideas)

I find the physics manipulation, coupled with the warp-detonation, interesting enough


Yeah, good point.  And there's the added frustration of accidentally killing someone with your bas biotic damage before you can line up a splendid combo.  Sometimes I just want to throw people around for a while.

#97
Arppis

Arppis
  • Members
  • 12 750 messages

Ahglock wrote...

If it takes out mutliple foes I hope it is on super duper omega casual only. I think the charged melee attack was a bad idea in the first place especially given how fast it seems to be, if it takes out multiple foes it seriously damages the shooter game play.


Indeed. Plus I hope the knife attack will be faster if the facepalm attack kills many foes at once. Seems bit unfair, that's all.

#98
Whatever42

Whatever42
  • Members
  • 3 143 messages
Power-wise, i thought the adept was fine. I can plough through combat faster on my adept than with my soldier, on insanity.

Adepts even had a fair bit of variety: Commando adepts with barrier or energy drain, warp bombing adepts, singularity spamming adepts, etc.

Of course, even more variety and flashier powers would be nice but I hope they don't mess up the balance by making them ridiculously overpowered like in ME1.

#99
Ahglock

Ahglock
  • Members
  • 3 660 messages

Weiser_Cain wrote...

What? In a game with multiple explosive attacks you're worried about the least shooter-y class getting a decent power?


I don't want any melee attack to take out multiple foes.  Heck I don't want any melee attack to take out 1 foe in a single hit outside of rare stealth kills, or on a really easy level.  Punching someone should never outpace shooting them in damage.  If you make melee attacks too powerful it stops being a shooter  and becomes ninja giaden.  

#100
Reptillius

Reptillius
  • Members
  • 1 242 messages

Ahglock wrote...

Weiser_Cain wrote...

What? In a game with multiple explosive attacks you're worried about the least shooter-y class getting a decent power?


I don't want any melee attack to take out multiple foes.  Heck I don't want any melee attack to take out 1 foe in a single hit outside of rare stealth kills, or on a really easy level.  Punching someone should never outpace shooting them in damage.  If you make melee attacks too powerful it stops being a shooter  and becomes ninja giaden.  


Then you simply don't play that way. quite frankly.  From the sounds of a couple of the demo clips that have been talked about. Trying to Palm of Death everything could just really get you killed anyway because plenty of enemies have their own heavy melee hits. perhaps not as spectacular and one hit one kill as Shepards but could still be nasty.  If you watch the clip above the guy playing the demo gets hit at least twice with just those piddly stun batons a couple of the enemies had.

As a side note. i agree. He played an Adept but it was more like watching a soldier with a couple fancy moves. That was messy to watch.