Adept Players > Hopes for Mass Effect 3
#101
Posté 01 août 2011 - 11:03
#102
Posté 01 août 2011 - 11:13
#103
Posté 01 août 2011 - 11:22
#104
Posté 01 août 2011 - 11:47
Weiser_Cain wrote...
This isn't a shooter.
its not an RPG.
#105
Posté 01 août 2011 - 11:55
The Spamming Troll wrote...
Weiser_Cain wrote...
This isn't a shooter.
its not an RPG.
Depends on your definition of RPG.
#106
Posté 02 août 2011 - 12:30
marshalleck wrote...
The Spamming Troll wrote...
Weiser_Cain wrote...
This isn't a shooter.
its not an RPG.
Depends on your definition of RPG.
well, whats your definition of a shooter?
#107
Posté 02 août 2011 - 06:19
I'd also like to see Shepard use biotics in cut scenes if possible. Hasn't happened yet and my Shepard has all but once in each game, been a biotic.
#108
Posté 02 août 2011 - 06:57
mass effect adepts had a high powered arsenal to work with while an ME2 adept felt a lil less powerful but much more precise. i hope ME3 falls somewhere in between
if ME3 sticks to the tighter, close quarters combat formula im not expecting big changes but i do hope adepts feel more powerful: "Unleash" Mass Effect 3 please
#109
Posté 02 août 2011 - 08:27
#110
Posté 02 août 2011 - 09:07
This would mean those who want to use an Assualt Rifle would probably ditch the SMG etc.
I personally have no problem with it, as I want to play my Adept using only sidearms (SMG and Heavy Pistol), and yet can appreciate that this way accomodates for those who want to Shotgun, Snipe or Rifle their way to victory
But would be interested to see if anyone would object to having only three slots?
#111
Posté 02 août 2011 - 10:46
#112
Posté 02 août 2011 - 03:07
shenlonzero wrote...
Better range of abilities and use. Throw, Pull, Singularity should not be halted by something such as armor. I'm hoping biotics return to the play style for ME1. Keep the gun play from ME2 but revive the biotic system of ME1.
Reviving ME1's biotic system would destroy ME2's gunplay. The two are irreconcilable. Part of what makes ME2's gunplay so dynamic is that you can't just wave your hand and lift an entire room of enemies into the air (without a little preparation first) to be used as target practice. The urgency of ME2's combat would be shattered if biotics returned to their ME1 state.
#113
Posté 02 août 2011 - 03:09
The Spamming Troll wrote...
marshalleck wrote...
The Spamming Troll wrote...
Weiser_Cain wrote...
This isn't a shooter.
its not an RPG.
Depends on your definition of RPG.
well, whats your definition of a shooter?
Shooter and RPG aren't exclusives. Ever heard of Fallout?
I don't see your point.
#114
Posté 02 août 2011 - 05:24
lazuli wrote...
shenlonzero wrote...
Better range of abilities and use. Throw, Pull, Singularity should not be halted by something such as armor. I'm hoping biotics return to the play style for ME1. Keep the gun play from ME2 but revive the biotic system of ME1.
Reviving ME1's biotic system would destroy ME2's gunplay. The two are irreconcilable. Part of what makes ME2's gunplay so dynamic is that you can't just wave your hand and lift an entire room of enemies into the air (without a little preparation first) to be used as target practice. The urgency of ME2's combat would be shattered if biotics returned to their ME1 state.
biotics should have the potential to work through defenses. am i knowingly going to start ME3 with the knowledge that im still playing the same adept that i am in ME2? im hoping its better. i dont need ME1s version of biotics, but i do need one that is more practical to the adept then what i was offered in ME2.
enemy protections/difficulty settings need a rehaul for ME3. the game will be better if abilities werent nullified by random enemy protections. im not sure how you can disagree with that. im tired of rock paper scissors.
#115
Posté 02 août 2011 - 05:27
Pulletlamer wrote...
The Spamming Troll wrote...
marshalleck wrote...
The Spamming Troll wrote...
Weiser_Cain wrote...
This isn't a shooter.
its not an RPG.
Depends on your definition of RPG.
well, whats your definition of a shooter?
Shooter and RPG aren't exclusives. Ever heard of Fallout?
I don't see your point.
whats your point?
#116
Posté 02 août 2011 - 05:35
The Spamming Troll wrote...
biotics should have the potential to work through defenses. am i knowingly going to start ME3 with the knowledge that im still playing the same adept that i am in ME2? im hoping its better. i dont need ME1s version of biotics, but i do need one that is more practical to the adept then what i was offered in ME2.
enemy protections/difficulty settings need a rehaul for ME3. the game will be better if abilities werent nullified by random enemy protections. im not sure how you can disagree with that. im tired of rock paper scissors.
Just use your guns to bring down the defenses. It's not a big deal.
I thought ME1 became so boring when my biotics were super effective against almost everything.
#117
Posté 02 août 2011 - 05:36
RPG shooters > shooter RPGsThe Spamming Troll wrote...
Pulletlamer wrote...
The Spamming Troll wrote...
marshalleck wrote...
The Spamming Troll wrote...
Weiser_Cain wrote...
This isn't a shooter.
its not an RPG.
Depends on your definition of RPG.
well, whats your definition of a shooter?
Shooter and RPG aren't exclusives. Ever heard of Fallout?
I don't see your point.
whats your point?
Modifié par marshalleck, 02 août 2011 - 05:36 .
#118
Posté 02 août 2011 - 05:36
The Spamming Troll wrote...
whats your point?
My point is that it can be perfectly both a shooter and an RPG. it doesn't break any rules.
#119
Posté 02 août 2011 - 06:38
So you're meaning to tell me that shields can't block a Biotic throw? Absolute bull testicles. The books even show how people who have active shields are affected by Biotics. What about the comics? What about Liara in the Shadow Broker DLC throwing aside enemies while chasing Tela Vasir? Eh? EH? Mass Effect 1 had some brilliant biotic stuff. Sure, we have pull field which is fun but what would be far more entertaining is that the biotics bypass shields.
I changed a few things in my coalesced.ini file thingy to allow Biotics to affect people with shields and armor and yes, it gets a bit buggy and weird but they still float around and get thrown over. It's fun. I want that fun factor back and not sacrificed just so that Adept becomes super-nerfed again in Mass Effect 3.
- End of Rant and begins actual post -
Hmm... perhaps if Singularity and some powers lasted longer, or if throws could slam people against walls and not just some sort of "push". But I mean they fly into the wall and their body smacks against it and you see the 'impact'. That'd be a nice addition.
#120
Posté 02 août 2011 - 06:39
THANKS !
>>>
Modifié par Major_Tao_Tau, 02 août 2011 - 06:40 .
#121
Posté 02 août 2011 - 06:43
As far as abilities go, I was fairly pleased with them, except for Shockwave and Slam. Both of them seemed pointless to have on higher difficulties. Jack in particular wasn't an ideal squadmate for me mostly because her Pull was the only thing worth using, combined with either my Warp of Push.
The special melee attack is great in my oppinion. Nothing beats a good Force Push in the face
#122
Posté 02 août 2011 - 07:53
ive always depended heavily on biotics but i dont try to play without using a weapon, just seems kinda pointless. that just sounds like more hiding behind cover while powers charge up and health regenerates [zzz]JediHealerCosmin wrote...
One of the main things that attracted me to the Adept was the concept of fighting without firing a shot. It's fun and a challenging ride on Insanity. Therefore, I hope the level design in ME3 is cleverly designed to further encourage this type of gameplay.
As far as abilities go, I was fairly pleased with them, except for Shockwave and Slam. Both of them seemed pointless to have on higher difficulties. Jack in particular wasn't an ideal squadmate for me mostly because her Pull was the only thing worth using, combined with either my Warp of Push.
The special melee attack is great in my oppinion. Nothing beats a good Force Push in the face![]()
speaking of pointless, shockwave is useless the way i play but heavy slam comes in hand in LotSB. Heavy slam + miri makes the base exterior mission fly by, plus baddies get all cartoon skeletony when they get zapped
Modifié par Red Son Rising, 02 août 2011 - 08:06 .
#123
Posté 02 août 2011 - 08:02
Weiser_Cain wrote...
This isn't a shooter.
It is a shooter/rpg hybrid. The combat is primariyl shooter, so yes unbalanced melee combat sucks for it. But hey we are in the time of crap game play being trumped by shiny and awesome buttons so I wont be surprised if it is in.
#124
Posté 02 août 2011 - 08:33
Someone With Mass wrote...
The Spamming Troll wrote...
biotics should have the potential to work through defenses. am i knowingly going to start ME3 with the knowledge that im still playing the same adept that i am in ME2? im hoping its better. i dont need ME1s version of biotics, but i do need one that is more practical to the adept then what i was offered in ME2.
enemy protections/difficulty settings need a rehaul for ME3. the game will be better if abilities werent nullified by random enemy protections. im not sure how you can disagree with that. im tired of rock paper scissors.
Just use your guns to bring down the defenses. It's not a big deal.
#125
Posté 02 août 2011 - 08:37
marshalleck wrote...
RPG shooters > shooter RPGs
so ME1 > ME2?





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